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Guild Wars 2 Launch Date announced: August 28th, 2012

Sorry, reposting this for new page, just in case others have a similar problem:

Nope, I'm playing on a single 1080p monitor with a gtx670 and it's not getting close to cap when I monitor it. A quick google shows it's because I'm on a 32-bit OS. :( Better change this crap by release.

I had the same problem in a different game (GTA4), but it was steam and I was able to fix it with setting the startup parameters in steam differently...

http://www.thegtaplace.com/forums/topic/20760-how-to-bypass-gta-iv-memory-restrictions/

maybe sth like this will work for GW2 as well??? Worth giving it a try! It works for the non-steam version of GTA4, so might work for GW2 as well:

Create a shortcut on your desktop to the LaunchGTAIV.exe - by default this will be in C:\Program Files\Rockstar Games\Grand Theft Auto IV
Right click the shortcut and click Properties
Make sure the Shortcut tab is selected. You should see a field called "Target", edit this to say the following, making sure the path is correct, I'm just using the default here:
Quote
"C:\Program Files\Rockstar Games\Grand Theft Auto IV\LaunchGTAIV.exe" -norestrictions -nomemrestrict
That includes the quote marks and the options coming after the link to the path
Click Apply
Double click the shortcut to launch the game.
 
I put together a video you guys might want to see:
http://www.youtube.com/watch?v=EbUAhk2QQ9Q

I had such a great time in WvW tonight.
lol, you even activated the bunny banner right before you stomped.

Also, I was getting 50-60 fps on a 5770. It dropped to 35fps in Lions Arch when they kicked everyone out of WvWvW. That was the lowest I saw. I believe my setting were High for textures, High for animations, High for post-processing, High on shaders, with medium shadows, and terrain & sky reflections. Didn't test with supersampling.

I'm on Henge, and it still struggles in WvWvW, but my time there was still fun. We were getting sandwiched at our first keep from both sides in Eternal Battlegrounds. My support Engineer setup felt highly effective. I was running Pistol/Shield, with Med Kit, Grenade Kit, Elixir S or B, and Elixir Gun. I had the bomb on dodge trait and larger explosion radius trait. Elixir Gun skills, dropping heal packs and throwing elixirs gave our side a lot more survival. I was able to routinely cycle through all of these. I also used throw shield to daze multiple enemies, and the Elixir 2 skill to slow foes and speed up allies. It was a real jack of all trades build. Good at assaulting keeps, defending keeps, supporting allies and even provided some burst.

You're on Henge? I couldn't find anyone on GAF. I was on the Denravi home borderlands up until the server rematching. Based on the fact that Blue was able to take Stonemist, I lead a bunch of people to take and hold the tower right in front of Blue spawn. Since I don't have GAF WvW guild claiming privileges, I let my friends claim it for their guild. Then we just armed it up with siege equipment and kept spamming them back until the stress test hit the three hour mark.
 
Some other Engineer changes I haven't seen mentioned yet:

Racial utility skills now give a Fkey ability, which seems to be a default ability. Previously, equipping the sylvari root racial would leave a blank toolkit spell on your fkeys. It now gives Gear Shield, a 2 second block skill. Also, the sylvari root was nerfed to single target.

I am not sure if this is new or not, but Mangetic Inversion is now a blast finisher.


Mesmer had some CDs and number tweaks, but none of the mechanic changes that it direly needs. I didn't notice MindStab hitting multiple targets, though that was claimed to be a change. I'll test it more tomorrow, I suppose. Really disappointed by the lack of progress on Mesmer. Mind Wrack and GS laser beam both feel weaker. Even fully traited, mind wrack's damage was in the 600 range per illusion. They've gone form like 3k damage per in BWE1 to not even 3k damage from all three illusions.

I swear they already had these. Were they just not implemented?
 
I swear they already had these. Were they just not implemented?

They had an F skill, but it only worked while the turret was deployed. Now Engineers have an F skill even when the turret is stowed away. It sounds like it's a new default, so it's the same skill whether or not the turret is out.

Couldn't find the original reddit post, but here's a guru post: http://www.guildwars2guru.com/topic/46344-stress-test-engineer-changes/

You can also just check the wiki: http://wiki.guildwars2.com/wiki/Tool_belt
 
Grrrr... this is one thing that has really bothered me over the BWEs. If they can't get this working, then they really need to remove the option.

It was working previously, my guess is they're finalizing all of the UI stuff before turning it back on. They did make some big UI changes with the new dodge bar, boon/cond placement, and new minimap so they likely want to make sure everything is done before they allow you to scale?
 
I had the total opposite experience.

Yeah, I like the PP effects in this game.

Now the shadows on the other hand are kind of gross looking. Particularly the short radius at which the game increases the sampling on them which is super obvious and distracting.
 
Does anyone else notice some input lag with GW2? it seems button presses, particularly when using wasd and q/e to strafe, feel a little sluggish.

I noticed severe input lag at times, others it was perfect. I did toy around with VSynch, I'll see if that's the reason in retail.

Some Q&A with Mike Ferguson (WvW Lead)

http://imgur.com/a/ySDRa#0

2NZgR.png


Hey, that's me. :) I also asked about the maximized window thing on behalf of the guys at Henge, but I don't think I got an answer (not that I can blame him, questions were rapid-fired).
 
Heh imagine the stress test being held at say 6-10am GMT and all the Americans getting angry because it was the middle of the night for them. That's basically what's happening in Europe right now.
 
Heh imagine the stress test being held at say 6-10am GMT and all the Americans getting angry because it was the middle of the night for them. That's basically what's happening in Europe right now.

I doubt any of them want to go to work in the middle of the night, though.
 
I doubt any of them want to go to work in the middle of the night, though.

Well, possibly not, but it's still a pretty late time and the further east you go in Europe the later it becomes. I know it's a tough thing to manage to make 'everyone happy', but in the same token the smugness of the American people who are all 'lol l2timezone' and 'why don't you just stay up late', on various forums (when yesterday they were raging) grates me.
 
I noticed severe input lag at times, others it was perfect. I did toy around with VSynch, I'll see if that's the reason in retail.

Yeah same here, game felt sluggish on my rig. (920 @ 3.8ghz with a gtx580) Going to install it on my SSD come retail, it's on a striped raid now, maybe that will make a difference?

Turning on vsync improved it a bit, might be placebo though.

Also noticed huge environment clipping if I turned my camera in certain angles
 
Yeah same here, game felt sluggish on my rig. (920 @ 3.8ghz with a gtx580) Going to install it on my SSD come retail, it's on a striped raid now, maybe that will make a difference?

Turning on vsync improved it a bit, might be placebo though.

Also noticed huge environment clipping if I turned my camera in certain angles
Loading times maybe but not runtime. Lots of people had lag today. I was lagging a bit, then not, then lagging. Between getting booted off the first hoir and crashing to desktop and sending crash reports I didn't get much playtime in.

A degree of lag is expected - crashing wasn't - at least today was the first day the game crashed to desktop for me, at least. Others had to reboot their machines due to the game crashing/hanging.

Every other post in the beta forum was about crashing or lag so youre not the only one.
 
Yeah same here, game felt sluggish on my rig. (920 @ 3.8ghz with a gtx580) Going to install it on my SSD come retail, it's on a striped raid now, maybe that will make a difference?

Turning on vsync improved it a bit, might be placebo though.

Also noticed huge environment clipping if I turned my camera in certain angles

That was a bug with their Umbra Occlusion, essentially things stopped rendering when they should have been. Happened to a lot of people (including me) so it's not an isolated incident.
 
Some Q&A with Mike Ferguson (WvW Lead)

http://imgur.com/a/ySDRa#0

Trait changes, Achievement changes and additions

http://www.guildwars2guru.com/topic/47942-guild-wars-2-database-updates/

very interesting, thanks. Nice to hear that they want to increase the WvWvW caps, dueling and guild taxes sound good to me as well.

Stress test on Friday as well
Finally at a decent time of the day.

hm, might be able to play for an hour or so
 
It's gotten boring now, what with me playing every BWE and ST. There needs to be progression in a game like this, so the only worthwile thing to do is sPvP until the game is released.
Sums up my opinion on making and trying new characters over and over again.
 
Finally got to play the game, played only for an hour but it was great time.
Is it possible to have characters on different servers or once u decide on server all must be there?
 
Oh, accounts are server bound >.<? So if you want to play on another server, you need to move all your characters?

Only for WvWvW. You can "guest" on any other server for PvE or sPvP games (I don't know if you can do that on any server you like or if you have to get invited by another player though). When it comes to WvWvW you can only play for your home server.
 
Thats ironic. Get it? Cause of latency!

wvwvwvw will be interesting though >.> if the 'prime time' is different for us, then we will get free reign on US servers with mostly us players.... And then they will get free reign when we are off >.<
 
Thats ironic. Get it? Cause of latency!

wvwvwvw will be interesting though >.> if the 'prime time' is different for us, then we will get free reign on US servers with mostly us players.... And then they will get free reign when we are off >.<

most of the large alliances have Oceanic and European guilds specifically for this very reason.
 
most of the large alliances have Oceanic and European guilds specifically for this very reason.

That's kind of the point of most Alliances. Get a few good guilds from multiple timezones so you're not stepping on each other and can cover the field during all hours. For example my alliance has Sg, HK, Br and Au guilds.
 
Another strest test today.

Thanks for helping in today's Stress Test! We're having another Stress Test tomorrow, AUG 10, 4PM-8PM PACIFIC Time http://ow.ly/cRRKG
 
Nub question, so played yesterday a bit, and I falied to understand something, in order to my warrior attack I must enable autoattack? Does the game actually have a tutorial?
Well I simply wandered in the tutorial area killing monsters and stuff, but I did read the dialogs.
 
Nub question, so played yesterday a bit, and I falied to understand something, in order to my warrior attack I must enable autoattack? Does the game actually have a tutorial?
Well I simply wandered in the tutorial area killing monsters and stuff, but I did read the dialogs.

To attack you must use a skill. You can use control+click to turn any skill to auto-activate. The first skill on any weapon has no cooldown and can be repeatedly used, and is often set to auto-use by players.
 
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