Mass Effect 3: Leviathan Trailer [Out Now]

they look kinda like sea serpents?

The original Reaper design, of which we have seen variations through the games, Bioware based on Cuttlefish iirc.

So it's no surprise
that the original species was a sea dwelling life form originally either, I would be interested in knowing if they wear some sort of suit that looks like a reaper for space travel or they evolved the ability naturally.
 
Did you watch the YT videos?

Which youtube videos? I'm just saying I wanted the reapers to be mostly unexplained, where they came from and stuff. Sometimes speculation is more fun than established canon :p. Wanted it all to be left at "They reap to procreate and increase their numbers and life in the galaxy is just cattle"
 
Enjoying this DLC a ton. Just as I thoroughly enjoyed ME3 throughout, though just like with ME2 the DLC seems to be even slightly better than most of the game 'missions'.

Game isn't perfect for sure but most of you must be from a planet where games are all epic hard sci-fi masterpieces to experience ME3 and Leviathan as being so frustratingly flawed. I'm honestly baffled at how much whining there is around ME3.
 
The additional dialogue when you reach Citadel with this DLC:

Starbrat: "You know how I said that synthetics are dangerous? Well, I kinda forgot to mention example but the truth is we kinda killed our own creators. Tee hee, my bad......"
 
Which youtube videos? I'm just saying I wanted the reapers to be mostly unexplained, where they came from and stuff. Sometimes speculation is more fun than established canon :p. Wanted it all to be left at "They reap to procreate and increase their numbers and life in the galaxy is just cattle"

Oh boy... you weren't there back in march/april when everyone was whining about the famous "Speculations for everyone!".
 
Downloadable content with a price, that better explains the poorly explained ending? I mean, I understand the purpose of downloadable content, but this obviously would helped with the reaction the ending received if it was included in the game.
 
Downloadable content with a price, that better explains the poorly explained ending?


What?

It gives more details about Reapers origin, it doesn't really better explains the original ending. The (free) extending cut already did most of that.
 
It gives more details about Reapers origin, it doesn't really better explains the original ending. The (free) extending cut already did most of that.

Well after watching the clips on youtube, I would have been more comfortable with the ending. It wouldn't have felt so out of left field.
 
Well after watching the clips on youtube, I would have been more comfortable with the ending. It wouldn't have felt so out of left field.

Well, did you watch the extended cut? The Leviathan did explain a bit more about Reapers origin, but much of what he said was already mentioned by the Catalyst in the extended cut.
 
I am absolutely amazed at the Leviathan DLC (and not in a good way). It does it's best to invalidate the destroy ending (the ending 80 - 90% choose) and push the synthesis ending. It makes EC a complete and utter load of bollocks to boot as well.

So here we have the Leviathan dudes stuck on some water planet after being smacked down hard by their AI creation. A race that before the Reapers were king, they controlled everything. They used the lesser races as their thralls and servants. They can still clearly breed and still believe they are the "true" sentient blah blah and other species should be their servants etc etc. The only thing keeping these cuttlefish in check is the Reapers.

So along comes Shepard destroys the Reapers and according to the EC everyone lives happily ever after, the relays are built, the Citadel gets a make over, the Krogans for some reason start building pyramids with greenhouses on top and then 10,000 years later good ole Buzz goes "says everything is wonderful".

Here is what really should happen if you choose destroy. The Reapers are dead, the Leviathans can see this and decide to just move in and take over. I mean it seems like the perfect time to do it. The galaxy is still pretty much in ruins, most of the fighting force was decimated so they are hardly in any position to fight the Leviathans.

I am so glad I just watched this ending on youtube, Bioware seem quite incapable of writing anything that makes any sense any more. It's as if they think "hey this will be cool, sod the consequences for the story or the world we will include this"
 
I'd like to know: how leviathans fight in the final mission?

They don't. They stay underwater on their ocean planet chilling while us lesser races do all the job.

Well... we do use their
magic spheres artifacts so they can mind control some Reapers from a distance
, but we don't actually see it happening. It's just text in the War Terminal. =/
 
I am absolutely amazed at the Leviathan DLC (and not in a good way). It does it's best to invalidate the destroy ending (the ending 80 - 90% choose) and push the synthesis ending. It makes EC a complete and utter load of bollocks to boot as well.

So here we have the Leviathan dudes stuck on some water planet after being smacked down hard by their AI creation. A race that before the Reapers were king, they controlled everything. They used the lesser races as their thralls and servants. They can still clearly breed and still believe they are the "true" sentient blah blah and other species should be their servants etc etc. The only thing keeping these cuttlefish in check is the Reapers.

So along comes Shepard destroys the Reapers and according to the EC everyone lives happily ever after, the relays are built, the Citadel gets a make over, the Krogans for some reason start building pyramids with greenhouses on top and then 10,000 years later good ole Buzz goes "says everything is wonderful".

Here is what really should happen if you choose destroy. The Reapers are dead, the Leviathans can see this and decide to just move in and take over. I mean it seems like the perfect time to do it. The galaxy is still pretty much in ruins, most of the fighting force was decimated so they are hardly in any position to fight the Leviathans.

I am so glad I just watched this ending on youtube, Bioware seem quite incapable of writing anything that makes any sense any more. It's as if they think "hey this will be cool, sod the consequences for the story or the world we will include this"

Did you read all that from the Bioware Social Network or something, lol, that is all that has been on there since people finished the DLC and I haven't seen it mentioned the same way anywhere else.

Though I would say the
Leviathans are positioned with the possibility to be a future bad guy.
 
Though I would say the
Leviathans are positioned with the possibility to be a future bad guy.

They're not that bad.
They saved Shepard twice.
I say let's trust them!

*One year later after the defeat of the Reapers* : Every races acting like mindless zombies across the galaxy.
 
I don't even know what to say.

Be the most advanced race ever. But they need to control other races to build things they have no arms
Don't die out during reaper harvest.
Have millions of years at your disposal. The only plausible explanation is that they didn't want to risk to be discovered and killed. One reaper remains in the galaxy so they can't do whatever they want
Can shut down Reapers remotely. Plot hole
Don't repopulate galaxy. They need thousands of years to reproduce and they haven't found another good place to hide
Don't destroy citadel and starchild with it. Plot Hole
Don't go into deep space and kill or enslave all the reapers while they sleep. They can't because they are only few left
Don't even try to build and use Crucible in the spare time. They don't want to risk because they don't know what the crucible is doing.
Don't tell any of the new races about what awaits them.Plot Hole

WHYYYYY, Bioware, just whyyyyyy *cries*


The plot is still full of problems and the endings make no sense, but this dlc really improves the background of reapers.
 
Did you read all that from the Bioware Social Network or something, lol, that is all that has been on there since people finished the DLC and I haven't seen it mentioned the same way anywhere else.

Nope I actually came to that conclusion myself, I have better things to do with my time than hang around a shit hole like BSN. It is the only conclusion you can come to. The Leviathan DLC has huge implications for the state of the galaxy after the Reaper threat is dealt with but everyone seems quite happy to completely ignore that including Bioware. The game, lore, story and ending are now a complete and utter mess. I honestly am impressed I didn't think Bioware could actually screw up the universe any more but they did.

Though I would say the
Leviathans are positioned with the possibility to be a future bad guy.

I wouldn't be surprised if you never ever hear from the Leviathans ever again. Actually you might get an email from Levi in the next game you never know you might get that lucky.
 
This game really was rushed out the fucking door. How the fuck do you have the Reaper origin in a DLC? How bad is your time crunch that this is a reality?
 
This game really was rushed out the fucking door. How the fuck do you have the Reaper origin in a DLC? How bad is your time crunch that this is a reality?

They probably never planned for this before ME3 release. And when everyone went "WTF just happened" after the ending, they felt like people needed more answers and created this DLC on top of the extended cut, which is probably why we got them before the Omega one that has been rumored for a while.

But the ending is already beyond repair that any attempt to answer questions is wasted. It's a nice try, but i think people want to move on to something else than trying to explain Reapers. Especially when everytime they try to explain it, they add more questions and plot holes.
 
I wouldn't be surprised if you never ever hear from the Leviathans ever again. Actually you might get an email from Levi in the next game you never know you might get that lucky.

Or maybe when you're fighting a new wave of reapers in ME4 if you pause over one of them the name will be "Leviathan", much like the thrilling character-arc conclusion for
Morinth
.

BioWare's not above retconing out whatever the fuck they want. The original ending and EC can still stand with one additional line of dialogue:

"Time for one more story?"
"OK, but just one--remember that today is surface day--the one day every 1000 years we get to walk on the surface because the overlord Leviathans have a picnic today, so they're not watching us and probably won't notice we weren't wiped out during their (re)rise to power."
 
They probably never planned for this before ME3 release. And when everyone went "WTF just happened" after the ending, they felt like people needed more answers and created this DLC on top of the extended cut, which is probably why we got them before the Omega one that has been rumored for a while.

But the ending is already beyond repair that any attempt to answer questions is wasted. It's a nice try, but i think people want to move on to something else than trying to explain Reapers. Especially when everytime they try to explain it, they add more questions and plot holes.
Bioware learned from ME1 and ME2 to plan their DLC out during development of the game. I don't think it's feasible that they could've conceived and developed this over a 5 month period, especially when they would've had to spend extra money bringing in your squadmates to record dialogue. I'm pretty sure they would've recorded their lines for this (and another DLC?) during development of vanilla ME3.
 
Bioware learned from ME1 and ME2 to plan their DLC out during development of the game. I don't think it's feasible that they could've conceived and developed this over a 5 month period, especially when they would've had to spend extra money bringing in your squadmates to record dialogue. I'm pretty sure they would've recorded their lines for this (and another DLC?) during development of vanilla ME3.

I suppose you're right, they probably were too busy doing the extended cut during the first months following the release. That's the only thing we're sure they never planned.

And it makes sense for recording squadmates lines during development of the original game... It's probably too much of a hassle to get back all these people for just a DLC, so might as well do it while they're here, which is probably why they never bothered to do it for Overlord and Shadow Broker.

That probably means we'll see the next DLC around january 2013, which should be Omega right? It can't be the last ME3 DLC when it's the first one we heard about...
At least they won't try to explain more about the Reapers for that one.
 
They don't. They stay underwater on their ocean planet chilling while us lesser races do all the job.

Well... we do use their
magic spheres artifacts so they can mind control some Reapers from a distance
, but we don't actually see it happening. It's just text in the War Terminal. =/
See, this is why I fucking hate Priority Earth. You recruit all these assholes all game and they don't do anything, and even if they did, it was off screen.
 
"Time for one more story?"
"OK, but just one--remember that today is surface day--the one day every 1000 years we get to walk on the surface because the overlord Leviathans have a picnic today, so they're not watching us and probably won't notice we weren't wiped out during their (re)rise to power."

That would have legitimately been awesome if that replaced their dialogue in the destroy ending.
 
See, this is why I fucking hate Priority Earth. You recruit all these assholes all game and they don't do anything, and even if they did, it was off screen.

It would be fun if the last DLC would be a complete redesign of Priority Earth so we can see all those guys we recruited do something. Let us see Rachnis, Quarians, Geths, ME2 characters who are still alive,
Leviathans artifacts doing their mind control business
, Aria and her mercenaries after we beat the Omega DLC, and some other minor war assets like Volus or Vorcha ships. They could even add Rio or Vancouver maps using the assets of the multiplayer ones(but bigger and more complex or course) to add more variety.

But i already see people whining that they have to pay to get a proper last mission. :lol
 
See, this is why I fucking hate Priority Earth. You recruit all these assholes all game and they don't do anything, and even if they did, it was off screen.

It would be fun if the last DLC would be a complete redesign of Priority Earth so we can see all those guys we recruited do something. Let us see Rachnis, Quarians, Geths, ME2 characters who are still alive,
Leviathans artifacts doing their mind control business
, Aria and her mercenaries after we beat the Omega DLC, and some other minor war assets like Volus or Vorcha ships. They could even add Rio or Vancouver maps using the assets of the multiplayer ones(but bigger and more complex or course) to add more variety.

But i already see people whining that they have to pay to get a proper last mission. :lol

I'll echo these sentiments. I had the same thoughts while playing the
wrecked ship
segment on the water planet seeing
Cortez grab a gun and lay down cover fire while Shep and crew killed some Reapers
. I kept thinking "why couldn't that have happened in other missions in the series? Not enough room in he shuttle? Pfff, the Normandy had space for two at least. The game limits you to 3 members in a squad, but why can't more squad mates come along and be support npcs for a few combat scenarios? They could just be placed at pre-determined locations on the map, doing something! How awesome would it have been on Earth if you saw Garrus or whoever snipe Reaper fools from a window of a ruined high-rise.
 
Man, I liked some of their ideas for the gameplay scenarios, particularly the canyon bit, but all I could think about while playing it was how much better executed it would have been by Uncharted devs.

Overall, I don't regret dropping 10$ on it, but I did just seem to make an even larger mess of things- especially if you play it in the middle of the first run of the game without having had the ending spoiled. I'm definitely looking forward to the Aria DLC which will hopefully feature more artfully designed locales like this DLC (though of the Omega flavor).
 
While I did finish the DLC, I'm honestly sick of the reapers. I liked ME because of the universe itself and the more I think about, the more I don't like ME3. Stuff like the genophage, geth war, and other storylines were far more interesting and I wished the reaper BS didn't take center stage when dealing with those stories.

I remember when I thought the reapers were just Space Cthulhus. Those were better times.

Play Freespace 1 and 2 and see what the reapers should have been.
 
I liked it. Leviathan is interesting: too bad it's probably the last we'll ever see of him.

I'm curious as to how this DLC affects the ending, though, if at all. It should, but this is BioWare we're talking about.
 
I liked it. Leviathan is interesting: too bad it's probably the last we'll ever see of him.

I'm curious as to how this DLC affects the ending, though, if at all. It should, but this is BioWare we're talking about.

I heard it adds just a small amount of dialogue to the Catalyst, but doesnt really change anything major. Which is sad since it SHOULD considering who Leviathans are and how powerful they are.
 
Finished it. Holy crap! Loved it. It does absolutely feel like an essential part of the game and imo by far the best part of ME3 as well. I understand if people feel like it should have been part of the game to begin with but I'm just glad they got it out and that it is now part of it. Thoroughly enjoyed it, well worth the price.
 
Just played it through, and enjoyed it at least as much as Shadow Broker and Overlord. The only negative thing was, that once again Bioware/EA made a mess out of the PS3 version. These were the glitches I witnessed:

  • The second fighting area (EDIT: The canyon) was nearly unplayable due to slideshow framerate.
  • The conversations with the crew seemed to be on fast forward, with the next sentence coming on top of the previous.
  • The DLC removed all the available crew skills from the Normandy's med bay.

Those aside, it definitely was a pleasant surprise, and brought some of the old magic back to the series. Funnily enough, the DLC's ending was far more satisfying than the main game's.

I'm going to play the Extended Cut for the first time tomorrow, and try
the new skill
that came with the DLC.
 
It's great. You can take control of brutes.

Great to hear! I was hoping that, but presuming you could only use it on the lesser foes.

EDIT:
Seems like I set it up right then, by giving the controlled enemies more power, instead of making them lose health. =)
 
I remember when I thought the reapers were just Space Cthulhus. Those were better times.

Man remember at the end of Call of Cthulhu when HP Lovecraft thoroughly explained the backstory for Cthulhu and his race and then let the humans defeat their menace once and for all through a bunch of contrived silliness? Man, that was the best part of that story.
 
I love the level design in the dlc. The meteor section was my favorite, the music and the VO from the side characters, all great.
 
*Mass Effect 1 Reapers were never comparable to the Shivans. Even then the Reapers were Space-Matrix at best. The Shivans were only terrifying because DIVE DIVE DIVE HIT YOUR BURNERS PILOT.

I was undersold the content in this DLC. For me it's a huge improvement on what happened. They took the advice I had since ME1 and really cemented the Reapers as a broken Von Neumann device.

The entire series is in jeopardy of having a decent sci-fi story. The biggest problem is that it was told so clumsily. I hated Starchild(as an avatar**) and Shepard's less than stellar performance during the most important moment in the entire series. I embrace the idea of the Reapers as an alternative to... enslavement by other means. There is a case to be made that these broken synthetics saved organics from Leviathan.

They've drastically increased the opportunity for interesting sequels. The Reaper cycles forced a lot of monsters into hiding.

Full Price Tier:
1. Leviathan (Only for the minimal story segment. Otherwise it's #4)
2. Overlord (Bioware. Nut up and reward the Renegade choice.)
3. Lair of the Shadow Broker (What happened to the interesting boss fights?)
4. Bring Down the Sky (Bioware. Nut up and punish the Paragon choice.)
5. Stolen Memory (What happened to changing up the level formula?)
6. The Price of Revenge (Zaeed.)

On Sale:
7. Arrival (Interesting to start, but too many wasted opportunities.)

Why Even Bother?
8. From Ashes (This mission really sucked ass. Skip it and just give me Javik.)
9. Pinnacle Station (Ass.)

**I could accept Starchild IF it was actually meant to reflect the AI's true nature and not some sort of emotional tie to Shepard's memory.
Man remember at the end of Call of Cthulhu when HP Lovecraft thoroughly explained the backstory for Cthulhu and his race and then let the humans defeat their menace once and for all through a bunch of contrived silliness? Man, that was the best part of that story.
Please. Keeping the Reapers as Cthulu would have been ridiculed as lazy writing.
 
So, really enjoyed the DLC. Really liked the feeling on that dig site, thought the few combat scenarios were fun and really enjoyed the story content. I wouldn't hesitate to call it one of the series' best pieces of DLC. It's definitely up there with Shadow Broker and Overlord.
 
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