WrenchNinja
Member
Wow, this really shouldn't have been DLC.
Team YouTube this. Waste of ten bucks.Sooo.... If I am keeping a score of Team Get This! and Team Don't Get This!, which one should win so far?
No shit. If they now all of a sudden get around to acknowledging that...maybe I forgot whatstarchild says at the end of the game but the control/synthesis seems like it could be ruled out as total dogshit. The difference between what leviathan and starchild is that levitation wants the reapers destroyed while the catalyst sees other options. Options (control/synthesis) that shouldn't exist.
No bananas then, I suppose.I feel saying that contradictions occur is a natural reaction by those disappointed with the ending, looking for some way to excuse the climax and find another solution. But it doesn't. It just enforces it further as far as I'm concerned, as it doesn't address or contradict the major issue people had with the ending:the lie that is inevitable synthetic / organic conflict.
Sooo.... If I am keeping a score of Team Get This! and Team Don't Get This!, which one should win so far?
Team YouTube this. Waste of ten bucks.
You'll have a save before the cerberus base to play the DLC with, and it fits in anywhere.Yes to which part?
Nope. It would've been more believable that 2 extinct races still existed in the universe if we had more than just a sentence or two in ME1/ME2 implying that more were out thereWas I the only one disappointed by the factthat there were more than one?
These all seem to have been lifted from multiplayer (though they've been tweaked a little), but I agree that it was nice to have a variety of locations to visit.I appreciate that they attempted to spice up combat on a few ocassions, though the effectiveness of each occurrence varied:
1.-- this battle was rather unpleasant because of the confusing environment layout. I didn't know what I could or couldn't vault over.Guiding and guarding the repair droid during combat on the mining asteroid
2.-- I really liked this environment.Copious amounts of exploding barrel thingies on the cliff-side dig-site. It was fun starting a chain of explosions, though it didn't take out the Reaper forces as easily as I thought they should have. Then again, I was playing on Insanity.
3.Inserting battery cells into the drowned spaceship in order to access the Titan mech was okay, but it was playing in the mech that was more fun.
I thought Bioware did a good job with the places you visited during this mission. Each planet was visually interesting in different ways, especially the excavation site.
Youtube it. It's a pretty straightforward experience without any important choices or bosses.Sooo.... If I am keeping a score of Team Get This! and Team Don't Get This!, which one should win so far?
I have to say the soundtrack is disappointing.
Also, the renegade triggers whenusing Ann to locate Leviathan seem to be one of the few times the triggers were used properly in the entire game. The video I watched hit all 3 and it seems Ann died; what happens if you don't hit them?
Also, the renegade interrupts whenusing Ann to locate Leviathan seem to be one of the few times the interrupts were used properly in the entire game. The video I watched hit all 3 and it seems Ann died; what happens if you don't hit them?
Nothing has ever had impact on the 'game'. The fluff has impact on the story. That's the only thing that has ever been impacted by anything. The ending doesn't change either, but that's mostly the point. It's fluff/padding that fleshes out the reasoning of why the ending gets to where it is, but the ending itself is still awful. As long as the contrived and unconvincing excuse ofremains, so too will the ending forever be a turd.inevitable synthetic/organic war
And for all the faults of BioWare in this game, I still firmly believe EA rushed the project. Playing through it a second time now, it's a big game yet there's clearly so many rough spots in the design, assets, story and everything else. It stinks of a project that wasn't given room to breath, and though the ending may have ended up the same, I think there's a chance it would have been different if there was no pressure to 'get it done'.
But that's a debate for another thread at another time.
what to debate? It's clear that there is not enough content in the game. I think simplified dialogues have something to do with the shortest ME development cycle.
I still think it's stupid in the context of the way you've interacted with Reapers in the past (eg: dialogue with Sovereign), but it's something in the face of nothing, and that something is believable and understandable in the context of Mass Effect 3's plot arc.
For those who want to know know how Leviathan explains the Reapers:the Leviathans were the first dominant species in the galaxy. Every other species was subservient, worshipping the Leviathans as essentially gods. As these species evolved, they eventually created machines that would wipe them out. The Leviathans got tired of trying to micromanage dumb species constantly wiping themselves out, and instead developed a babysitter AI (the Catalyst) to watch over the numerous species of the galaxy. The AI's goal was simple to ensure organic life was preserved.
The AI experimented with solutions to this 'problem', such as guiding organic species along a 'safe' controlled technological path (relays, and so on), but for whatever reason deemed preservation of organic material through 'harvesting' into great singular creatures was the best solution under given circumstances. The first species 'harvested' were the Leviathans, and thus was created Harbinger, the first of the Reapers.
Ever since the original harvest the Catalyst has been using the galaxy as an experimental test bed to find a better solution to the 'problem' of organic preservation, using Harbinger to lead the charge and harvest sentient species in the galaxy for reasons. This is why the cycle is stuck in a continuous loop: as part of it's original programming, the Catalyst is looking for a 'solution' as organic preservation, and it calculates harvests/Reapers is the best it has.
As said though, this still doesn't excuse the heinously stupid end game 'solution' to the 'problem', the 'problem' that doesn't actually exist and instead contradicts everything you know. Leviathan puts more pieces of the puzzle together but the end picture is still a big turd.
This sounds really dumb. How does the AI even go against its own creators in the first place? How did it take over the Leviathan that would become Harbinger?
Huh? That's a sci-fi staple.This sounds really dumb. How does the AI even go against its own creators in the first place?
I still think it's stupid in the context of the way you've interacted with Reapers in the past (eg: dialogue with Sovereign), but it's something in the face of nothing, and that something is believable and understandable in the context of Mass Effect 3's plot arc.
For those who want to know know how Leviathan explains the Reapers:the Leviathans were the first dominant species in the galaxy. Every other species was subservient, worshipping the Leviathans as essentially gods. As these species evolved, they eventually created machines that would wipe them out. The Leviathans got tired of trying to micromanage dumb species constantly wiping themselves out, and instead developed a babysitter AI (the Catalyst) to watch over the numerous species of the galaxy. The AI's goal was simple to ensure organic life was preserved.
The AI experimented with solutions to this 'problem', such as guiding organic species along a 'safe' controlled technological path (relays, and so on), but for whatever reason deemed preservation of organic material through 'harvesting' into great singular creatures was the best solution under given circumstances. The first species 'harvested' were the Leviathans, and thus was created Harbinger, the first of the Reapers.
Ever since the original harvest the Catalyst has been using the galaxy as an experimental test bed to find a better solution to the 'problem' of organic preservation, using Harbinger to lead the charge and harvest sentient species in the galaxy for reasons. This is why the cycle is stuck in a continuous loop: as part of it's original programming, the Catalyst is looking for a 'solution' as organic preservation, and it calculates harvests/Reapers is the best it has.
As said though, this still doesn't excuse the heinously stupid end game 'solution' to the 'problem', the 'problem' that doesn't actually exist and instead contradicts everything you know. Leviathan puts more pieces of the puzzle together but the end picture is still a big turd.
All of this still makes me wonder about BW. The naive fan in me hopes they've had a long time to refocus after having some deep introspection. Strangely, DAIII's absence from the news has given me a bit of hope . . . meaning that I hope they won't whore their games, and that they actually finish each under a good amount of time. I don't want any more undercooked meals. :|I was referring to debate over the responsibility for Mass Effect 3, the end product.
I took a few screen caps of the Leviathan during my play through:
http://minus.com/mbaGf7RYnq/
I like the design.
For those who've finished Leviathan, how would you rank the post-release dlc missions of the ME trilogy, taking into consideration their individual merits as well as how well they fit into their respective games and story?
Mine, from worst to best:
Pinnacle Station
The Price of Revenge
Arrival
From Ashes
Stolen Memory
Overlord
Leviathan
Bring Down the Sky
Lair of the Shadow Broker
For those who've finished Leviathan, how would you rank the post-release dlc missions of the ME trilogy, taking into consideration their individual merits as well as how well they fit into their respective games and story?
Mine, from worst to best:
Pinnacle Station
The Price of Revenge
Arrival
From Ashes
Stolen Memory
Overlord
Leviathan
Bring Down the Sky
Lair of the Shadow Broker
And I'm okay with this.Dont breach the darkness!
Oh hey, you breached the darkness.
BioWare forums are that way, Wonkers.I wonder how Leviathan reproductive process works.
The Price of Revenge? What's that....?
Also bring down the sky wins in atmosphere only but the gameplay sucks.
BioWare forums are that way, Wonkers.
I wonder how Leviathan reproductive process works.
I don't even know what to say.
Be the most advanced race ever.
Don't die out during reaper harvest.
Have millions of years at your disposal.
Can shut down Reapers remotely.
Don't repopulate galaxy.
Don't destroy citadel and starchild with it.
Don't go into deep space and kill or enslave all the reapers while they sleep.
Don't even try to build and use Crucible in the spare time.
Don't tell any of the new races about what awaits them.
WHYYYYY, Bioware, just whyyyyyy *cries*
Price of Revenge was Zaeed's dlc mission(s).
There are vestiges of caring that come through as disappointed anger. He isn't there yet.Universe apathy?
Does it matter? I mean does it fit better in the flow of another play through or as a seperate item?
For those who've finished Leviathan, how would you rank the post-release dlc missions of the ME trilogy, taking into consideration their individual merits as well as how well they fit into their respective games and story?
I wonder how Leviathan reproductive process works.
I done review it here.
You'd think thatBut I guess maybe they were too busya race of superbeings who created an AI construct to preserve organic life might have programmed the construct to rule out any "solution" that involved mass murder.congratulating themselves on their dominance of the galaxy to attend to simple matters like ensuring their AI slave didn't use its personal army of killer robots to exterminate everyone.
Live and learn tho, amirite?