Mass Effect 3: Leviathan Trailer [Out Now]

maybe I forgot what
starchild says at the end of the game but the control/synthesis seems like it could be ruled out as total dogshit. The difference between what leviathan and starchild is that levitation wants the reapers destroyed while the catalyst sees other options. Options (control/synthesis) that shouldn't exist.
No shit. If they now all of a sudden get around to acknowledging that...
It's bananas. Bananas, I tell you.

I feel saying that contradictions occur is a natural reaction by those disappointed with the ending, looking for some way to excuse the climax and find another solution. But it doesn't. It just enforces it further as far as I'm concerned, as it doesn't address or contradict the major issue people had with the ending:
the lie that is inevitable synthetic / organic conflict.
No bananas then, I suppose.
 
Sooo.... If I am keeping a score of Team Get This! and Team Don't Get This!, which one should win so far?

Neither. Mass Effect 'fans' already know which side of the fence they're on. They're either burned too badly by Mass Effect 3 that DLC won't be of interest, or they enjoy the game enough to play more. The latter will find the DLC fun, the former weren't interested in the first place.
 
I just finished watching this on youtube, the pacing was better for the most part than any previous ME dlc (though the lab didn't need
3 separate trips, 2 would've worked just as well
)

I was actually satisfied with how the leviathan/reapers were presented here with relation to the rest of the story, but as eatchildren said, it's really just polishing a turd :/

Yes to which part?
You'll have a save before the cerberus base to play the DLC with, and it fits in anywhere.

Was I the only one disappointed by the fact
that there were more than one?
Nope. It would've been more believable that 2 extinct races still existed in the universe if we had more than just a sentence or two in ME1/ME2 implying that more were out there
I appreciate that they attempted to spice up combat on a few ocassions, though the effectiveness of each occurrence varied:

1.
Guiding and guarding the repair droid during combat on the mining asteroid
-- this battle was rather unpleasant because of the confusing environment layout. I didn't know what I could or couldn't vault over.
2.
Copious amounts of exploding barrel thingies on the cliff-side dig-site. It was fun starting a chain of explosions, though it didn't take out the Reaper forces as easily as I thought they should have. Then again, I was playing on Insanity.
-- I really liked this environment.
3.
Inserting battery cells into the drowned spaceship in order to access the Titan mech was okay, but it was playing in the mech that was more fun.

I thought Bioware did a good job with the places you visited during this mission. Each planet was visually interesting in different ways, especially the excavation site.
These all seem to have been lifted from multiplayer (though they've been tweaked a little), but I agree that it was nice to have a variety of locations to visit.
Sooo.... If I am keeping a score of Team Get This! and Team Don't Get This!, which one should win so far?
Youtube it. It's a pretty straightforward experience without any important choices or bosses.
 
I may be remembering incorrectly, but is this the first and only time that Cortez
participates in ground combat in ME3
?
 
I have to say the soundtrack is disappointing.

Also, the renegade interrupts when
using Ann to locate Leviathan seem to be one of the few times the interrupts were used properly in the entire game. The video I watched hit all 3 and it seems Ann died; what happens if you don't hit them?
 
I have to say the soundtrack is disappointing.

Also, the renegade triggers when
using Ann to locate Leviathan seem to be one of the few times the triggers were used properly in the entire game. The video I watched hit all 3 and it seems Ann died; what happens if you don't hit them?

She lives, tells Shepard that Leviathan is mad at Shepard and wants him dead. Then she shows up at the ending telling Shepard that she's been asked by Hackett to join the war effort in one of the science teams.
 
Also, the renegade interrupts when
using Ann to locate Leviathan seem to be one of the few times the interrupts were used properly in the entire game. The video I watched hit all 3 and it seems Ann died; what happens if you don't hit them?
She did? I saw what's-his-face take her off to the hospital.

beaten
 
Nothing has ever had impact on the 'game'. The fluff has impact on the story. That's the only thing that has ever been impacted by anything. The ending doesn't change either, but that's mostly the point. It's fluff/padding that fleshes out the reasoning of why the ending gets to where it is, but the ending itself is still awful. As long as the contrived and unconvincing excuse of
inevitable synthetic/organic war
remains, so too will the ending forever be a turd.

And for all the faults of BioWare in this game, I still firmly believe EA rushed the project. Playing through it a second time now, it's a big game yet there's clearly so many rough spots in the design, assets, story and everything else. It stinks of a project that wasn't given room to breath, and though the ending may have ended up the same, I think there's a chance it would have been different if there was no pressure to 'get it done'.

But that's a debate for another thread at another time.

what to debate? It's clear that there is not enough content in the game. I think simplified dialogues have something to do with the shortest ME development cycle.
 
what to debate? It's clear that there is not enough content in the game. I think simplified dialogues have something to do with the shortest ME development cycle.

I was referring to debate over the responsibility for Mass Effect 3, the end product.
 
I still think it's stupid in the context of the way you've interacted with Reapers in the past (eg: dialogue with Sovereign), but it's something in the face of nothing, and that something is believable and understandable in the context of Mass Effect 3's plot arc.

For those who want to know know how Leviathan explains the Reapers:
the Leviathans were the first dominant species in the galaxy. Every other species was subservient, worshipping the Leviathans as essentially gods. As these species evolved, they eventually created machines that would wipe them out. The Leviathans got tired of trying to micromanage dumb species constantly wiping themselves out, and instead developed a babysitter AI (the Catalyst) to watch over the numerous species of the galaxy. The AI's goal was simple to ensure organic life was preserved.

The AI experimented with solutions to this 'problem', such as guiding organic species along a 'safe' controlled technological path (relays, and so on), but for whatever reason deemed preservation of organic material through 'harvesting' into great singular creatures was the best solution under given circumstances. The first species 'harvested' were the Leviathans, and thus was created Harbinger, the first of the Reapers.

Ever since the original harvest the Catalyst has been using the galaxy as an experimental test bed to find a better solution to the 'problem' of organic preservation, using Harbinger to lead the charge and harvest sentient species in the galaxy for reasons. This is why the cycle is stuck in a continuous loop: as part of it's original programming, the Catalyst is looking for a 'solution' as organic preservation, and it calculates harvests/Reapers is the best it has.

As said though, this still doesn't excuse the heinously stupid end game 'solution' to the 'problem', the 'problem' that doesn't actually exist and instead contradicts everything you know. Leviathan puts more pieces of the puzzle together but the end picture is still a big turd.

This sounds really dumb. How does the AI even go against its own creators in the first place? How did it take over the Leviathan that would become Harbinger?
 
This sounds really dumb. How does the AI even go against its own creators in the first place? How did it take over the Leviathan that would become Harbinger?

It turned against them as it valued it's method of organic preservation as higher than the Leviathan's natural order. They had the AI seek a 'solution' and it found what it thought was one, using the Leviathans as the originally harvest species.

How it managed to actually massacre an entire species in the first place I do not know.
 
I still think it's stupid in the context of the way you've interacted with Reapers in the past (eg: dialogue with Sovereign), but it's something in the face of nothing, and that something is believable and understandable in the context of Mass Effect 3's plot arc.

For those who want to know know how Leviathan explains the Reapers:
the Leviathans were the first dominant species in the galaxy. Every other species was subservient, worshipping the Leviathans as essentially gods. As these species evolved, they eventually created machines that would wipe them out. The Leviathans got tired of trying to micromanage dumb species constantly wiping themselves out, and instead developed a babysitter AI (the Catalyst) to watch over the numerous species of the galaxy. The AI's goal was simple to ensure organic life was preserved.

The AI experimented with solutions to this 'problem', such as guiding organic species along a 'safe' controlled technological path (relays, and so on), but for whatever reason deemed preservation of organic material through 'harvesting' into great singular creatures was the best solution under given circumstances. The first species 'harvested' were the Leviathans, and thus was created Harbinger, the first of the Reapers.

Ever since the original harvest the Catalyst has been using the galaxy as an experimental test bed to find a better solution to the 'problem' of organic preservation, using Harbinger to lead the charge and harvest sentient species in the galaxy for reasons. This is why the cycle is stuck in a continuous loop: as part of it's original programming, the Catalyst is looking for a 'solution' as organic preservation, and it calculates harvests/Reapers is the best it has.

As said though, this still doesn't excuse the heinously stupid end game 'solution' to the 'problem', the 'problem' that doesn't actually exist and instead contradicts everything you know. Leviathan puts more pieces of the puzzle together but the end picture is still a big turd.

I've read the spoiler.

I like the explanation. I like "the cycle" idea. But... it's not good for ME universe. The main issue is that ME lacks proper writing and tone to be a metaphore for the cycle idea which is prevalent in many religions, especially eastern ones. For example "Apocalypse now", while being a war movie, is clearly a metaphor. ME, while being a cookie-cutter space opera, is just a space opera. And it should have ended like a space opera.
 
I was referring to debate over the responsibility for Mass Effect 3, the end product.
All of this still makes me wonder about BW. The naive fan in me hopes they've had a long time to refocus after having some deep introspection. Strangely, DAIII's absence from the news has given me a bit of hope . . . meaning that I hope they won't whore their games, and that they actually finish each under a good amount of time. I don't want any more undercooked meals. :|
 
Too little, too late. Akin to trying to graft a new arm onto a amputee after losing the original to a otherwise preventable infection.

Anyone receive a
Xel Naga
like vibe?
 
For those who've finished Leviathan, how would you rank the post-release dlc missions of the ME trilogy, taking into consideration their individual merits as well as how well they fit into their respective games and story?

Mine, from worst to best:

Pinnacle Station
The Price of Revenge
Arrival
From Ashes
Stolen Memory
Overlord
Leviathan
Bring Down the Sky
Lair of the Shadow Broker
 
So... It was OK? No, to be fair it was pretty good removed from the ending bitterness. I honestly didn't see the reveal coming, I expected something else. So that was pleasant. It also helps that it was more meaningful than something like a retake Omega mission would have been. Even with the ending being what it is, this mission felt worthwhile to the narrative.

If they maintain this quality and better ill probably stick around for the DLC.
 
I caved. I'm a big sucker for ME DLC since ME2 and if people think it's just below LOTSB and above other DLC I enjoyed, then I guess this is perfect for me. Will start a new playthrough tomorrow.
 
For those who've finished Leviathan, how would you rank the post-release dlc missions of the ME trilogy, taking into consideration their individual merits as well as how well they fit into their respective games and story?

Mine, from worst to best:

Pinnacle Station
The Price of Revenge
Arrival
From Ashes
Stolen Memory
Overlord
Leviathan
Bring Down the Sky
Lair of the Shadow Broker

The Price of Revenge? What's that....?

Also bring down the sky wins in atmosphere only but the gameplay sucks.
 
For those who've finished Leviathan, how would you rank the post-release dlc missions of the ME trilogy, taking into consideration their individual merits as well as how well they fit into their respective games and story?

Mine, from worst to best:

Pinnacle Station
The Price of Revenge
Arrival
From Ashes
Stolen Memory
Overlord
Leviathan
Bring Down the Sky
Lair of the Shadow Broker

I would rank it myself but your list is spot on. High five.
 
I don't even know what to say.

Be the most advanced race ever.
Don't die out during reaper harvest.
Have millions of years at your disposal.
Can shut down Reapers remotely.
Don't repopulate galaxy.
Don't destroy citadel and starchild with it.
Don't go into deep space and kill or enslave all the reapers while they sleep.
Don't even try to build and use Crucible in the spare time.
Don't tell any of the new races about what awaits them.

WHYYYYY, Bioware, just whyyyyyy *cries*
 
Haven't finished it yet, i'm up to the last mission i think, but i'm enjoying the hell out of this.
Locations and pacing are very well done.
I was in the "Bioware is evil may they all grow giant zits on their asses" camp after the ending, but the bitternes has slowly faded and i'm glad i'm able to enjoy my once so beloved series again.
 
I don't even know what to say.

Be the most advanced race ever.
Don't die out during reaper harvest.
Have millions of years at your disposal.
Can shut down Reapers remotely.
Don't repopulate galaxy.
Don't destroy citadel and starchild with it.
Don't go into deep space and kill or enslave all the reapers while they sleep.
Don't even try to build and use Crucible in the spare time.
Don't tell any of the new races about what awaits them.

WHYYYYY, Bioware, just whyyyyyy *cries*

Universe apathy?
 
Price of Revenge was Zaeed's dlc mission(s).

Oh yeah, hahaha, can't believe I forgot about it. My list:

1. Lair of the Shadow Broker
2. Overlord
3. Stolen Memory
4. From Ashes
5. Arrival
6. The Price of Revenge
7. Bring Down the Sky
8. Pinnacle Station (what a turd)

Hmmm, contemplating whether to get Leviathan or not. The general consensus seems to steer towards no at the point...
 
Does it matter? I mean does it fit better in the flow of another play through or as a seperate item?

It honestly doesn't matter. I loaded up my first playthrough to play it and am working on it in my in-progress playthrough. To me it feels like a separate item; it doesn't feel like it sits in the natural flow like most of the ME2 dlc did.

For the illusion of plausibility? Play it by the middle of a playthrough to add believability to the war effort contributions the Leviathan make which are not seen during the last mission. YMMV

For those who've finished Leviathan, how would you rank the post-release dlc missions of the ME trilogy, taking into consideration their individual merits as well as how well they fit into their respective games and story?

I don't really consider Zaeed, Kasumi, or Javik true dlc since they were obviously supposed to be in the games. I'd rank Leviathan under Lair of the Shadow Broker and tied with Arrival.

I wonder how Leviathan reproductive process works.

Maybe like whales?
 
I haven't played much of the DLC but so far I'm enjoying the whole Feros/Thorian vibe. Glad to see that Shepard's squadmates have dialogue, it's not much but it's just a little thing that enhances the feel of the content that much of ME2's DLC was missing.

As who still loves the series (I'm one of those crazies who was largely satisfied with ME3 and it's ending) I'm enjoying the opportunity to play more Mass Effect.
 
You'd think that
a race of superbeings who created an AI construct to preserve organic life might have programmed the construct to rule out any "solution" that involved mass murder.
But I guess maybe they were too busy
congratulating themselves on their dominance of the galaxy to attend to simple matters like ensuring their AI slave didn't use its personal army of killer robots to exterminate everyone.

Live and learn tho, amirite?
 
I like how the squad members appear to have more lines during this than they have for some past DLC missions.

Having a smaller cast than ME2 probably helps for that.
 
I done review it here.

Yeah now that you mention it, the
underwater
segment was a letdown. Was expecting something far more grand in scale or at least more exploratory, like what was originally planned for Arrival (formerly took place in an underwater base).

You'd think that
a race of superbeings who created an AI construct to preserve organic life might have programmed the construct to rule out any "solution" that involved mass murder.
But I guess maybe they were too busy
congratulating themselves on their dominance of the galaxy to attend to simple matters like ensuring their AI slave didn't use its personal army of killer robots to exterminate everyone.

Live and learn tho, amirite?

It ain't murder, it's
harvesting!
 
are the cutscene videos available on youtube?

I don't want to waste money and time playing shooting mechanics I probably don't like, only to see that the sidestory is nothing important.(like the launch dlc with the prothean)
 
1. Stolen Memory
2. Overlord
3. Lair of the Shadow Broker
4. From Ashes
5. The Price of Revenge
6. Bring Down the Sky
7. Pinnacle Station
8. Arrival ( did a great job of lowering my expectations for ME3 (were still way too high))
 
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