Taking a little break from big console stuff this week, tbh. Been going out for most of my days, so portable stuff or playing things in short bursts was the way to go this week.
Nayuta no Kiseki (PSP)
Let me start off by saying that this is perhaps one of the prettiest PSP games I have ever played. The models are good, the environment detail is pretty, and everything seems to look so fluid. I'm kinda sticking to my guns and saying that the base mechanics feel similar to Oath/Origin. There's a double jump, and more platforming than I had expected. You can chain attacks to obtain some bonuses like Int+, etc. Nayuta is stage-based, and you have to progress through them in order to unlock another one (rather than being given to you from the start, but you need items to progress, etc). Stages change depending on the season so it affects what routes you take and what enemies are there. It also affects your quests in an Oracle of Seasons sorta way sometimes. Also, Hard mode... doesn't feel that hard at the moment, lol. The bosses do get better as the game goes on, though, that's a plus.
Final Fantasy IV (SNES)
Still continuing my playthrough with Sailor Batman and his gang of loony mages.
Sonic Before the Sequel
I saw the 2012 version up during SAGE 2012, and I figured why not. It's a very good fangame! The meaning behind 'Sonic Before the Sequel' means that the game is supposed to take place between Sonic 1 and Sonic 2. Fangames usually differ in terms of they feel, especially in terms of what Sonic fans like to scream out every now and then: physics. While not perfect (some floatiness), SBtS's physics feel pretty good. Most of the level design revolves around trying to make Sonic move faster and it doesn't seem to like throwing obstructions in front of you to stop you from going quick in earlier stages. In later stages, of course, they get a little tricker. You also move between playing Sonic and Tails despite them having not met yet. Tails's levels have less running sections and more platforming, but that's because he flies. There's also a Yoshi's Island 'touch fuzzy get dizzy' type of thing in Tails's levels.
By the way, the 2012 version has some good music (ex:
Sunset Star Act 3;
Metro Madness Act 1,
Fortress Flow Boss,
Lost Levels Act 1. I sometimes feel like the art is a little cluttered in the levels, but otherwise, it plays well. It is longer than you think it is, though.
You can download it
here if you're interested.
Sonic the Hedgehog 2 (Genesis)
We all have our favourite games that we just love to speedrun. Well, this is one of mine. Ever since I was little, I've always loved trying to speedrun Sonic 2. Outside of Metropolis Zone, which they ended up taking some hints from for Mad Gear Zone in Sonic 4, I still love blasting through all of the zones, especially in Super Saiyan mode.