Vita "hacked," (PSP) homebrew on the way (not piracy)

Can anyone explain the point of this when PlayStation Mobile is an actual legitimate solution?
It is also free for personal use, so surely people could just distribute the code for a SNES emulator online and you could build it on your own Vita without any hacking at all.

Except if Sony wants to pull that emulator or Nintendo does, they can stop you that way. It's like Apple's "closed garden"/iPhone store place, someone complains and they have a legit complaint, you're gone.
 
Whoa now! They pulled MHFU? If I've downloaded it earlier, it should still be in my download list available for download, right?

Anyway, I would like to try VHBL out, but I'm too afraid of bannings.
 
Except if Sony wants to pull that emulator or Nintendo does, they can stop you that way. It's like Apple's "closed garden"/iPhone store place, someone complains and they have a legit complaint, you're gone.
They can't stop anything. You just put the source code online, people download it and compile it on their own Vita. It doesn't need to go on the PlayStation Store.

Edit:
Similar thing here for MAME and iOS: http://www.lesbird.com/iMame4All/iMame4All_Xcode.html
 
Can anyone explain the point of this when PlayStation Mobile is an actual legitimate solution?
It is also free for personal use, so surely people could just distribute the code for a SNES emulator online and you could build it on your own Vita without any hacking at all.

I'm pretty sure that it's only free until the beta is over, which is apparently very soon. After that, you have to pay $100 and put any releases through Sony cert.

Reading the FAQ on the Playstation Mobile site, it seems like the intention of Playstation Mobile isn't for personal use at all - more for small indie studios.

Edit: Plus, I'm pretty sure that all executables have to be compatible with all Playstation Certified devices - some of which are slower and have a lower resolution than the Vita (Such as the single core 1GHz Xperia Play). You probably can't access quite a lot of the power of the device.
 
I'm pretty sure that it's only free until the beta is over, which is apparently very soon. After that, you have to pay $100 and put any releases through Sony cert.
I've read that it's $100 a year if you want to distribute on the store, but it costs nothing to download the SDK.

Reading the FAQ on the Playstation Mobile site, it seems like the intention of Playstation Mobile isn't for personal use at all - more for small indie studios.
That's not going to stop people using it for personal reasons, though.

dit: Plus, I'm pretty sure that all executables have to be compatible with all Playstation Certified devices - some of which are slower and have a lower resolution than the Vita (Such as the single core 1GHz Xperia Play). You probably can't access quite a lot of the power of the device.
Yes, it uses an interpreter. I think it will still be more powerful than running software via the PSP emulator :p
 
They can't stop anything. You just put the source code online, people download it and compile it on their own Vita. It doesn't need to go on the PlayStation Store.
Bzzz! Wrong move. Put your source online and you have a problem.

Remember, PSM (just like the iOS sdk) has certain NDA clauses.
 
So much talk of emulators in a conversation so homebrew centric and not about emulators.
Anyway, I am at peace with this either way.
If the hack somehow is not closed, so be it.
If it is, so be it.
 
Whoa now! They pulled MHFU? If I've downloaded it earlier, it should still be in my download list available for download, right?

Anyway, I would like to try VHBL out, but I'm too afraid of bannings.
As long as the game is pulled, you cannot download it from your download history. The download history isnt connected to own servers, they just redirect you to the store servers, and if the game isnt there, then there is nothing to download.

The game will come back later on though. They have already pulled serveral of games that are back for purchase/download now.
 
I've read that it's $100 a year if you want to distribute on the store, but it costs nothing to download the SDK.

You could be right for all I know - do you have a link or something stating the SDK will be free after the open beta is over?

Nothing in the FAQ suggests that at all. In fact, it states that after the beta:
You will then be required to pay a fee (US$99 per year) and sign a contract to validate developed content for use on actual devices (PlaySation™Certified devices and PlaySation®Vita systems) and sell this content in the PlayStation®Store.

Yes, it uses an interpreter. I think it will still be more powerful than running software via the PSP emulator :p

Well the hack originally being discussed in this thread wasn't using the PSP emulator - it is different to the Half-Byte Loader hacks like in Monster Hunter.
 
As long as the game is pulled, you cannot download it from your download history. The download history isnt connected to own servers, they just redirect you to the store servers, and if the game isnt there, then there is nothing to download.

The game will come back later on though. They have already pulled serveral of games that are back for purchase/download now.
Oh, I see. Thank you.

I just realized that I made a backup of the game to my PS3 when I switched account as well.
 
I think it will still be more powerful than running software via the PSP emulator :p

You do realize there are devices much slower than the PSP that still must be compatible right? Again extra restrictions. You don't get the full horse power. The design itself, is bad. If you were a programmer, you wouldn't like the restrictions either. Now add fees back in to the mix.

I know it's hard to understand, but if your programing a game for an Xbox360, you don't want to be restricted by requirements to run on Windows Phones....
 
...Shit, this is not good.

Looks at the date... 9-11....

Fucking Terrorists.

Really now? Jokes or pun/one liners on today of all days? No excuses.

And is this hack going up soon or what? I would actually try it if it doesn't do anything but run within a save file in the game.
 
No problem :) If you have a backup, you should be good. I think it takes around 1 month before the games usually gets added back.
Well that is quite a while, so I'm lucky that I backed the game up.
Are they pulling Monster Hunter down? I still see it up on the US Store.
I assume so, yeah. It's down on the EU store, so I guess they'll do the same thing for NA. Could be wrong though.
 
So, if I buy my Vita on Friday will I be able to throw my own PS1 games on there?

No. But you should buy one anyway just to hold onto for the time when that comes.

Edit: And if you're in America and have $20 spare and a PSN account and don't own Monster Hunter and that's the key to further exploits: I'd suggest you run out to a store RIGHT NOW get a PSN card and buy it within the new two-three hours before Sony updates the store (if SCEA updates on time/early time like they've been kinda doing these past five months).
 
Back on the alternative kick..

I just want to chime in that a lot of the source examples and other documents are all in Japaneses.

The thing is clunky. It's really should have Visual Studio support. This is sloppy. It uses adb (android debugger), android control emulation, and more...

It's just odd.
 
Not for the iso loader that people are talking about. But it loads the PSP2HBL so...

Have not been keeping up with this thread, so Mon Hunt Unite is the game that will get PSP games on Vita? If so, Im so glad I bought Mon Hunt Unite when it was on Sale for 10bucks even though i dont have a vita yet. Waiting on the White one in less than 2 months.

Has it been stated which will get isoloader on Vita?
 
Not for the iso loader that people are talking about. But it loads the PSP2HBL so...

Is there some reason you keep calling Vita the PSP2? It's rather annoying and I never respond but if you're trying to be clever, I suggest actually not calling it PSP2.
 
LiquidMetal14: Cry more. I'll call it whatever I damn well please.

Has it been stated which will get isoloader on Vita?

Nope. Because they don't want to release it right now/don't want Sony to pull it. I saw the video the game is hidden specifically for that reason. But it seems possible.
 
You do realize there are devices much slower than the PSP that still must be compatible right? Again extra restrictions. You don't get the full horse power. The design itself, is bad. If you were a programmer, you wouldn't like the restrictions either. Now add fees back in to the mix.

I know it's hard to understand, but if your programing a game for an Xbox360, you don't want to be restricted by requirements to run on Windows Phones....

I think you're misunderstanding what they're talking about. If a programmer doesn't care about submitting something to the PS Mobile Store, there's obviously no requirements to ensure it works on all devices. The SDK certainly doesn't enforce any speed limits*, that's actually a bit of a problem since devs need to run their program on actual devices to see how well it'll run. Plus, the slowest compatible device is the Xperia Play, which is much faster than the PSP.

*The Vita's mono VM currently runs slow. Like, slower than the PSP slow (there have been benchmarks). It's so slow that I can only assume it was a deliberate move to keep the free beta period from becoming "summer of emulators for everyone" on the Vita. I'm pretty sure as soon as Sony starts charging for the SDK it'll run full speed.

Bzzz! Wrong move. Put your source online and you have a problem.

Remember, PSM (just like the iOS sdk) has certain NDA clauses.
Like what? You can't sell your source code and you can't distribute Sony's code (including sample code), but since the beta went open I've seen a few open source projects collaborating in Sony's dev forums. I'm not aware of any source distribution restrictions other than the no selling one.
 
Im of two minds on this. Its naive to think PSP hacks did not harm the system support to an extent. It certainly wont help Vita support, which at this point could be the nail in the coffin. I know alot of gaffers dont care but i do.

On the other hand, if i can finally get my copy of KH BBS on my Vita that would be spectacular.
 
The Vita's mono VM currently runs slow. Like, slower than the PSP slow.

This is what I noticed. I assumed the PSP was better graphically then the Xperia. 1ghz proccessor, android overhead, etc... I might be wrong, I haven't programmed for one.

Still this suite seemed ridiculously slow. So many android functionality, debubber, etc...

We will see how things play out after Beta.
 
I'll grab a Vita today. So just buy the Vita, Log onto my PSN account (I have one from my PS3) and a $20 card to buy the Monster Hunter game ASAP?
 
Like what? You can't sell your source code and you can't distribute Sony's code (including sample code), but since the beta went open I've seen a few open source projects collaborating in Sony's dev forums. I'm not aware of any source distribution restrictions other than the no selling one.
Are Sony's dev forums free to public (unlicensed) access? Aren't Vita APIs 'Sony's code'?
 
I dont mind if you want to call the Vita for the PSP2, but VHBL is a trademark, nothing that is called PSP2HBL :)

This sort of thing has gone on forever, though. That's why we have people saying "Zombies Ate my Neighbours" and "Trauma Centre," etc. It's kind of silly to get worked up about, though.
 
This sort of thing has gone on forever, though. That's why we have people saying "Zombies Ate my Neighbours" and "Trauma Centre," etc. It's kind of silly to get worked up about, though.
Arent those the name of the games? I know that in Europe it was only called Zombies, but in USA it was called Zombies Ate My Neighbours.
 
Are Sony's dev forums free to public (unlicensed) access? Aren't Vita APIs 'Sony's code'?
My point in mentioning the forums was that Sony's definitely aware code is being passed around, I believe now that the beta is over it's being put on sites where people who aren't PSM devs can access it. I was under the impression that the PSM source for some engine projects was getting mixed in with the mainline release. There's no Vita APIs visible, it's all just PSM, and last I checked APIs didn't count. I could be wrong, I haven't been following it very closely since I got busy with contract work, but that's what I remember from when the beta went open.
 
Ok. I bought the Vita, an 8gb memory card, the $20 PS Store card, and a case. I had to update to 1.80 and I bought Monster Hunter Freedom. Now I just wait?

I was hoping there would be more PS One games on there. I'll have to play around with this thing more when I get home from work.
 
Ok. I bought the Vita, an 8gb memory card, the $20 PS Store card, and a case. I had to update to 1.80 and I bought Monster Hunter Freedom. Now I just wait?

I was hoping there would be more PS One games on there. I'll have to play around with this thing more when I get home from work.

you have everything to run psp homebrew now
 
you have everything to run psp homebrew now

Sweet deal, I haven't been following this thread too hard and buying this Vita was really sponteneous. Is there a guide out there to show me the steps to enable homebrew? I only want to throw my copy of Xenogears on it. Does the emulator work OK? Is it full screen?
 
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