Bayonetta 2 - WiiU (Director: Yusuke Hashimoto, Pub: Nintendo, Supervision:Kamiya)

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I really don't think Sega would turn down a game that would sell in the millions considering how poorly their other games have sold/are selling.
Except Sega announcing that they are downsizing everything outside a few franchises. Or ignoring the fact that Nintendo is publishing the title. Or it just being 3 years without any word of a sequel. Or mentioning how they weren't even expecting to get a sequel.

We can keep trying at revisionist history and ignoring statements from both publisher(Sega) and Developer(PG). If Sega wanted it, we would be playing Bayo 2 already.
 
But Mass Effect got a PC version...
It did indeed.

Who's publishing doesn't really matter, but what does matter is at the very least there would be some window of exclusivity, probably a year minimum, a year after Bayonetta 2 is out, the PS3 and 360 won't be a very viable ecosystem at all.

Even if publishing rights revert to Sega, they won't release it on PS360, because it won't be worth it.
 
Last gen a million sales would guarantee 2 sequels :(

i started tallying the numbers from the info i had and expected it to be way off. it actually probably is between 700k-750k with the us and japan alone. europe could easily make up the difference (although the shipments were 1.35m, so sega probably ate some of that).

kinda surprised it actually did well.

hey, nintendo should bring mirror's edge 2 back from the dead next.
 
Let's talk about the damn game!!!!!

What are some of the "checkpoints" people want this game to hit?

- Tablet Play(I don't care if there is a little lag, I want to play it in bed and in the bathroom)

- Minimal No fundamental touch screen additions. Maybe stuff for quicktime bullshit if it's included, and hopefully it isn't, but nothing in the actual core mechanics.

- Locked 60fps, but that's a given.

- Mii-Verse integration of sorts, and an on/off toggle in case it sucks.

- I want another addition to the core mechanic that is an immediate and recognizable aspect. Not something like dodge offset where it needs to be explained and then most people still don't know what the hell it is even when you try and show them. It needs to be as recognizable as, say, the Focus Attack from Street Fighter IV.

- Marketing. Smart, intelligent marketing.
 
Let's talk about the damn game!!!!!

What are some of the "checkpoints" people want this game to hit?

- Tablet Play(I don't care if there is a little lag, I want to play it in bed and in the bathroom)

- Minimal No fundamental touch screen additions. Maybe stuff for quicktime bullshit if it's included, and hopefully it isn't, but nothing in the actual core mechanics.

- Locked 60fps, but that's a given.

- Mii-Verse integration of sorts, and an on/off toggle in case it sucks.

- I want another addition to the core mechanic that is an immediate and recognizable aspect. Not something like dodge offset where it needs to be explained and then most people still don't know what the hell it is even when you try and show them. It needs to be as recognizable as, say, the Focus Attack from Street Fighter IV.

- Marketing. Smart, intelligent marketing.
Complete support of Nintendo's 360 pad, I never want to touch the uPad.
No motorbike/missile garbage.
No post-level shooting gallery garbage.
No still film strip cutscene garbage.
No loading to get to a shop.
No repeated boss fights.

Then we're talking something special.
 
Let's talk about the damn game!!!!!

What are some of the "checkpoints" people want this game to hit?

- Tablet Play(I don't care if there is a little lag, I want to play it in bed and in the bathroom)

- Minimal No fundamental touch screen additions. Maybe stuff for quicktime bullshit if it's included, and hopefully it isn't, but nothing in the actual core mechanics.

- Locked 60fps, but that's a given.

- Mii-Verse integration of sorts, and an on/off toggle in case it sucks.

- I want another addition to the core mechanic that is an immediate and recognizable aspect. Not something like dodge offset where it needs to be explained and then most people still don't know what the hell it is even when you try and show them. It needs to be as recognizable as, say, the Focus Attack from Street Fighter IV.

- Marketing. Smart, intelligent marketing.

I would say in all likelihood this game wont have forcefed WiiU features in it. It will probably work with the pro controller or whatever they call it and will be a traditional beatemup like the original. It might have some limited tablet function if Platinum wants to experiment but I doubt it will fuck up the core game much. too risky.
 
Let's talk about the damn game!!!!!

What are some of the "checkpoints" people want this game to hit?

- Tablet Play(I don't care if there is a little lag, I want to play it in bed and in the bathroom)

- Minimal No fundamental touch screen additions. Maybe stuff for quicktime bullshit if it's included, and hopefully it isn't, but nothing in the actual core mechanics.

- Locked 60fps, but that's a given.

- Mii-Verse integration of sorts, and an on/off toggle in case it sucks.

- I want another addition to the core mechanic that is an immediate and recognizable aspect. Not something like dodge offset where it needs to be explained and then most people still don't know what the hell it is even when you try and show them. It needs to be as recognizable as, say, the Focus Attack from Street Fighter IV.

- Marketing. Smart, intelligent marketing.

Not a single god damn quicktime event. Not one.
 
It still didn't break even, thus it was technically a failure.
do you have any numbers to back that or is it just a guesstimate? for example does that analysis include dd sales & pc? also I don't wanna derail this glorious thread of Bayonetta love but I just wanna take a little time to say how much I hate this gen. "Pfftt so it didn't sell 3+ mil, lol bomba am total, well it didn't hit the projected sales of 4.5 mil, a technical failure" This blockbuster entertainment mentality is killing variety & originality in retail and ending the work of many talented developers in console space. Thank god for dd services & other platforms like steam. Also fck you ninty, where am i gonna find that extra cash for WiiU+ Bayo 2 now ;)
 
People are aware that the GamePad has the same sticks and buttons as the Pro Controller, right?

Or is it a case of yo man that thing looks cumbersome as fuck fisher price lol.
 
I never played Bayonetta 1 because I own neither a PS3 or a 360, I really hope Bayonetta 1 gets a PC port or a "GOTY" version ported to Wii U as well.
 
Not a single god damn quicktime event. Not one.
Yes, this too, Bayo had the all time worst QTEs.

It's funny, everything that held that game back from true greatness was a case of something being there that was bad, not something lacking. A second chance at nailing that stuff is quite likely to result in a far better game.
 
I don't mind QTE bits for the finishers but that's it. The cutscene ones were a pain in the arse.

Also, I want to be able to play this without a single shitty tablet feature. I hope there's an option to completely ignore that and just play with a good ol' fashioned controller.

Otherwise, I want a more ballsy and outright ridiculous game than the first. It also has to be filled to the brim with content like the first. Various difficulty levels, other game modes, plenty of skins/unlockable characters, hidden boss fights and weapons, etc. Speaking of weapons, I want more variety for both the hands and legs. The combat system in the first is incredibly deep and varied but I know P* can go even further. Things like Dodge Offset were incredible additions so more revolutionary techniques and abilities would be great.

If they can top punching a God through the solar system, it will be the greatest game ever.
 
I would edit that if I were you. Its still port begging.
Dont want you to get banned for something so silly.
He won't get banned for that. Port begging is just an extension of the derailing rule really.

EDIT: As for the Mass Effect thing. It's irrelevant that he picked one that never came to a rival platform, first parties have published games that have, he just didn't pick one.
 
Not a single god damn quicktime event. Not one.

Oh god this.
I fucking hate QTEs.

Yes, this too, Bayo had the all time worst QTEs.

It's funny, everything that held that game back from true greatness was a case of something being there that was bad, not something lacking. A second chance at nailing that stuff is quite likely to result in a far better game.

Please, Platinum. Listen.
 
I just -- I just -- I'm just -- like -- so excited. I just can't hide it.
 
I guess this the game that Nintendo were really talking about, when they said they were going to revive certain defunct IPs like Seaman. (Anyone else remember that?)
 
Actually I think MrMister makes a good point. This isn't port begging: PlatinumGames themselves are saying the want the Bayonetta-franchise to grow bigger, and through Nintendo and the Wii U, so it would be wise to port Bayonetta 1 to Wii U. Hell, they could sell the game at launch for a small price. Its easy to port games to Wii U, right? So get on with it!
 
Let's talk about the damn game!!!!!

What are some of the "checkpoints" people want this game to hit?

- Tablet Play(I don't care if there is a little lag, I want to play it in bed and in the bathroom)

- Minimal No fundamental touch screen additions. Maybe stuff for quicktime bullshit if it's included, and hopefully it isn't, but nothing in the actual core mechanics.

- Locked 60fps, but that's a given.

- Mii-Verse integration of sorts, and an on/off toggle in case it sucks.

- I want another addition to the core mechanic that is an immediate and recognizable aspect. Not something like dodge offset where it needs to be explained and then most people still don't know what the hell it is even when you try and show them. It needs to be as recognizable as, say, the Focus Attack from Street Fighter IV.

- Marketing. Smart, intelligent marketing.


- A awesome collection of smart mini-games ala Angel Attack in between chapters where the tablet controller is used.

- No tablet control in the actual game

- A choral-like soundtrack for boss fights. That shit felt so epic to me.

- And smart marketing yeah. Make it a multi-million seller Nintendo. Platinum deserves it and the game deserves it!
 
since things have calmed down and we are talking about the game I can ask this here.

I am guessing this has been in development for a while so its not really a Wii U from the ground up project right?

since its been reported that the GamePad has no lag (reported that it gets the signal faster than a TV) I also want to play it in bed :3
 
so speaking of Bayonetta sales was 2 never announced because it didn't sell well or because Sega just couldn't fund another game?

I remember hearing about dire times at Sega right now so a million sales could have been a success anywhere else just not enough for Sega. It reminds me about what is happening with THQ at the moment.
 
games wise (and that's all that matters) thr wii u is looking pretty fantastic right now

what did we know about the xbox 360 have pre launch? the PS3?

this lineup shits over both although it's not quite wii level (the most successful console last gen for those who cant remember)

between lego gta, nsmb, pikmin 3, zombie u, the mighty 101 and rayman legends there is an exclusive for everyone

i'm even starting to doubt it'll sell poorly now
 
so speaking of Bayonetta sales was 2 never announced because it didn't sell well or because Sega just couldn't fund another game?

I remember hearing about dire times at Sega right now so a million sales could have been a success anywhere else just not enough for Sega. It reminds me about what is happening with THQ at the moment.

It was never officially announced, and no one expected a sequel until rumours started seeping out about Sega cancelling the game due to restructuring and lack of funds.
 
I hope they improve the accessories in this game, parrying should be improved as well, I didn't like how parrying resets your combo and the counter didn't seem very strong.
 
so speaking of Bayonetta sales was 2 never announced because it didn't sell well or because Sega just couldn't fund another game?

I remember hearing about dire times at Sega right now so a million sales could have been a success anywhere else just not enough for Sega. It reminds me about what is happening with THQ at the moment.

I read somewhere that due to costcutting and restructuring, SEGA was pretty much only publishing titles called Sonic, Total War and Football Manager. I'm assuming Bayonetta 2 was a casualty of such a decision.
 
Well to a degree it does.

But we keep expecting bigger and better things. Which makes them strive for the next big insurmountable thing.

Right, this is like those saying people can just make PS4 games with PS3 graphics, or PS3 games with PS2 graphics. Technically, you can do this. Now point me to examples of success of this strategy in the west.

We need to draw a line between what is technically feasible (people could make a game with Atari 2600 graphics on the PS4 if they so chose) and what the system and product encourage (a system marketed and sold based on its technical power are unlikely to be a good place to put technically inferior games).
 
Right, this is like those saying people can just make PS4 games with PS3 graphics, or PS3 games with PS2 graphics. Technically, you can do this. Now point me to examples of success of this strategy in the west.

Yea, Metal Gear Rising is an example, I recall the first few pages for the screenshot threads were all negative posts about its graphics and how it looks like a ps2 game.
 
I'm sure continually increasing graphical fidelity and technical power will solve that problem as it always does.

Resetting the userbase to 0 every time doesn't help either. Which is what Peter Hines was trying to get at before that thread got swallowed up by talk of buggy Bethesda Game Studios games.
 
So....will Platinum tone down the sexiness now? Or are those days over? : D

I doubt it. Nintendo doesnt seem so concerned about keeping a single image anymore. they allowed stuff like Manhunt and No More Heroes onto the system, although those werent Nintendo published either.
 
Been out of the gaming loop for a bit and I come back to this?!!

I'm stunned. How can you claim to want more people to enjoy Bayonetta, and then release the sequel exclusively to one system?! Not only that but a system that will have a small installed base, and from a company that didn't even receive the first game?!
I could see going multiplatform with U included, but this baffles me as much as Capcom trying to move the entire RE series over to Nintendo last gen.

Regardless, this is a big feather in the U's cap, and it seems Platinum wants to get in bed with Nintendo. Looks like I now have one big non-Nintendo reason to buy a U now. Keep 'em coming Nintendo!
 
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