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Monster Hunter 3 Ultimate announced for Wii U/3DS, coming to West, no 3DS online

Gamepad player controls the monster.

Heh, this reminds me of MH2 Dos' wonky PvP Mode.

You would enter as two teams and basically have to fight each other's monsters. It's kinda weird.
http://www.youtube.com/watch?v=eiIGioZ1nr4

You'd control your monster's actions with Horns you had in your inventory.

I remember SNS being pretty awesome in MH2, well Deathprize at least, fucking loved that thing.

That and the Poison Greataxe. Those things were so awesome. (Especially since the latter made fighting Kushala Daora a crapton easier with Poison.)

Then you could get the Eternal Strife and skewer Lao. Very easy 10k money right there.

I hated how the SnS you got out of the Mine looked so awesome, but was essentially crap as a Dragon weapon.
 
LS users Unite! Although I'm maining GS right now... I just love how elegant LS is, and how agile you can be if you go deeper into the mechanics.

Gamepad player controls the monster.

KuGsj.gif
That idea's too awesome for this world. It'd be like controlling Master Hand in Smash or something. :P
 
Argh! I just suffered an embarrassing death at the hands of a rhenoplos during an Agnakator quest about 10 minutes ago. This is the second time this situation has happened too. Got burned by Agnakator's fire beam when the analog stick on my nunchuck controller decided to go haywire (had to unplug it and put it back in) and caused my character to run forward. Then Agnakator stunned me all before I could use a second mega potion. While stunned, a freaking rheneplos comes from behind and ram butts my character and kills em. Thank you team for not bothering to help. Why do you people never carry lifepowder ?! I do all the time. Capcom, why must you put in the most annoying small creatures into Monster Hunter ? Those felyne cats steal your shit, the rheneplos run into you at the worst times, and those little jaggi bastards like to bite you while your busy carving or gathering items.

Now I wonder what little annoying monsters MH Tri G adds to the game.
 
I hate Rheneplos. I make it my mission to kill every single one on whatever map I'm on, even if the big bad is there too.

Genocide against Rheneploses is too kind an end for them.
 
I hate Rheneplos. I make it my mission to kill every single one on whatever map I'm on, even if the big bad is there too.

Genocide against Rheneploses is too kind an end for them.

Heh, I tend to do that as well. It's like right when you're attempting to charge an attack, set up a trap, or about to deliver a strong hit to a boss monster, rheneplos is there to screw you up. Death to them indeed.
 
Another thing that would be awesome, an online farm mode. Was annoying having to do a bunch of boring offline quests just to farm honey or random stuff.
You can access your offline farm/fishery online now and manage from there, it's really useful :)
 
I hate Rheneplos. I make it my mission to kill every single one on whatever map I'm on, even if the big bad is there too.

Genocide against Rheneploses is too kind an end for them.

OH SHIT A GIANT VIOLENT PREDATOR IS ATTACKING *charges at random human*

I think the most TAS thing I've ever done is actually get knocked down by a Rhenoplos, thus saving me from a more damaging and time-consuming attack from a real monster.
 
Yeah, unless you have a gunner with scattershot, these are a pain.
The thing is, Altaroths and Bnahabra don't knock you flying like Rhenos do. You're getting a simple jab in the back to put you into hitstun or paralysis. Since the boss is going to target you based on your current position (and not where a Rheno sends you), you're far less likely to get combo'd by a Rheno + boss than you are by an Altaroth/Bnahabra + boss.

Melee users don't have much of an issue because Altaroths/Bnahabra are way more aggressive towards gunners. The lower defense on gunner armor doesn't help.
 
OH SHIT A GIANT VIOLENT PREDATOR IS ATTACKING *charges at random human*

I think the most TAS thing I've ever done is actually get knocked down by a Rhenoplos, thus saving me from a more damaging and time-consuming attack from a real monster.

Lol happened to me too, but still annoying.
 
Whos going to be the EU players here?

I'm contemplating just going out and obtaining all g rank armour and decent weapons. It'll be cool to see what EU regulars there will be.

Edit: With good netcode, MH should have integrated servers for EU/USA. Because always, eventually the population on MH in the EU drops to about 1,000/2,000.
 
Capcom talks MH 3 Ultimate

“For now, that’s what we’ve announced (for Wii U). Yes. And there are many thousands of people who are thrilled with the announcement of what is our our currently largest brand (Monster Hunter) coming to Nintendo’s existing portable and new console platform. The significance of that should not be underestimated.” - Christian Svensson

MH General Info

- once again, no online for 3DS version
- Tri servers will be shut down eventually... Capcom will give us a heads up when it happen
- didn't want to shut them down until players could move onto a new game
- most likely will not be able to transfer Wii save to 3DS or Wii U
- uses Nintendo's servers for online
- not sure on regional servers yet
- Capcom USA waiting on Wii U builds to play
- no word on transferring Japanese 3DS save to the NA 3DS build
- highly unlikely that 3DS will get online
- shouldn't be any differences in content between Wii U and 3DS versions

Araujo on the long time it takes to localize Monster Hunter game…

“No, we don’t enjoy seeing you suffer… Localization is just one of those things that takes time and a lot of strategy. For one, it’s not just translation. Plus, we wanted to deliver a title that had full online multiplayer integration (Wii U), and that took a lot more development. But now we can offer you MH3U on the Wii U, with HD graphics, online, save-sharing with the 3DS version… that’s all awesome stuff – but it all takes time.”

Svensson on additional Wii U support…

- subtle differences in feature set of Ultimate from the original Japan release of 3G
- no official bundles in states
- may feature soft bundle purchase option within the Capcom Store

http://nintendoeverything.com/99323...ntendo-servers-tri-server-shutdown-lots-more/
 
No way ultimate can be a 60 dollar game. If it is i will be kind of upset because i know i will buy it anyway.

That said, i will pay 60 if they give me a bundle with both versions included. Instead of paying 40 for one, 60 for both seems fair considering they are the same thing content wise.
 
No way ultimate can be a 60 dollar game. If it is i will be kind of upset because i know i will buy it anyway.

That said, i will pay 60 if they give me a bundle with both versions included. Instead of paying 40 for one, 60 for both seems fair considering they are the same thing content wise.

Are we this willing for Capcom to disappoint us right after this announcement?
 
Tri servers shutdown? :'(

And really sucks the 3DS won't get online play also.

It will be a sad day when that happens, but Sven has said before that keeping the servers running is very expensive. Well, by the time MH 3 Ultimate comes out (March 2013), MH Tri will be nearly 3 years old. the lack of online play for 3DS is just baffling. I know Capcom doesn't want to screw over 3DS owners overseas by only putting the game out on Wii U, but it's pretty pointless to own the game if it doesn't have online play That is after all, the core fun of MH. Ironically, Capcom is still screwing them over.
 
No way ultimate can be a 60 dollar game. If it is i will be kind of upset because i know i will buy it anyway.

That said, i will pay 60 if they give me a bundle with both versions included. Instead of paying 40 for one, 60 for both seems fair considering they are the same thing content wise.

Will never happen.
 
It will be a sad day when that happens, but Sven has said before that keeping the servers running is very expensive. Well, by the time MH 3 Ultimate comes out (March 2013), MH Tri will be nearly 3 years old. the lack of online play for 3DS is just baffling. I know Capcom dosn't want to screw over 3DS owners overseas by only puttnig the game out on Wii U, but it's pretty pointless to own the game if it doesn't have online play. That is after all, the core fun of MH.

Sounds like all the development work is being handled by Capcom Japan (unsurprisingly), so it's probably not surprising they didn't put in online.
 
Has Capcom said anything about carrying over Tri characters to Ultimate?

Capcom said it is unlikely. :(

“I do not believe save transfers from Wii to Wii U or 3DS will be possible that I’m aware of. You get to experience some portion of the original title again. Remember, it’s about the journey, not the destination.”
 
It will be a sad day when that happens, but Sven has said before that keeping the servers running is very expensive. Well, by the time MH 3 Ultimate comes out (March 2013), MH Tri will be nearly 3 years old.

Yeah, his comment about how expensive it is to keep Tri up and running made me think that they'll hold off on shutting it down until the next online MonHun. In my rage and despair I forgot about that detail.

Three years for Tri is a good amount, especially since the console it's on has basically been dead for months already. Makes me have a good feeling that Ultimate will be kept online for years to come.
 
Yeah, his comment about how expensive it is to keep Tri up and running made me think that they'll hold off on shutting it down until the next online MonHun. In my rage and despair I forgot about that detail.

Three years for Tri is a good amount, especially since the console it's on has basically been dead for months already. Makes me have a good feeling that Ultimate will be kept online for years to come.

When you put it that way, it sounds reasonable to me.
 
Will there be any differences between the U and 3DS version apart from online/lack of online? Maybe I've missed it.
 
Will there be any differences between the U and 3DS version apart from online/lack of online? Maybe I've missed it.

Capcom said the following:

“Given that there is cross play, there shouldn’t be any differences in content between the two (at least, that’s what the team has told us to this point).Any other details beyond that, I’m going to have to plead the 5th on until later in the campaign. Today was all about the announcement and other details we’re holding until later.There are some subtle differences in feature set of Ultimate (like the ability to transfer saves from 3DS to Wii U) from the original Japan release of 3G, but game content should be identical."

I imagine Capcom will wait until at least Tokyo Game Show to discuss more details.
 
did everyone miss that they'll be using nintendo's servers for online or is that not an event?

I was going to comment on it, but forgot. That's pretty huge. It tells me that the Nintendo Network at least supports most or all of Tri's online features out of the box. Hopefully, servers are international too... or are at least an option.
 
Capcom said the following:



I imagine Capcom will wait until at least Tokyo Game Show to discuss more details.

Thanks for that.

Wii U seems to be the version to get so far if only for online, which is disappointing, because I'd probably enjoy a 3DS version a little more so.

I'd assume they'd differentiate between the two somewhat more apart from cross-play to increase sales so people don't just pick the one version. I know myself would pick up both if they had their own unique qualities.
 
I was going to comment on it, but forgot. That's pretty huge. It tells me that the Nintendo Network at least supports most or all of Tri's online features out of the box. Hopefully, servers are international too... or are at least an option.

It does indeed! welcome to 2006 nintendo!
 
The Monster Hunter online experiences pretty much outclass the rest of any online console games structurally, perhaps with the exception of a few such as Dark Souls or Battlefield 3.

Still, it's really great and I hope that

A| We see a lot of cool new features to take advantage of the U-Pad
B| None of it gets fucking compromised.
 
I hope enough Wii U owners buy the game. Unfortunately, MH 3 Ultimate is unlikely to get the big marketing campaign MH Tri received since this is a glorified port of an expansion port based on MH Tri. In addition, Capcom is ultimately asking Japanese gamers to buy the same basic game again as it came out as Portable 3rd and Monster Hunter Tri G. Clearly, that's why Capcom is offering the Wii U bundle for MH 3 Ultimate HD to help entice early adopters.
 
this may be the first game in which i hunt monsters

should this be my first monster hunting experience? hunting with some gaffers does sound like fun
 
this may be the first game in which i hunt monsters

should this be my first monster hunting experience? hunting with some gaffers does sound like fun

The Monster Hunter experience is on another level entirely, it's absolutely paramount. If they add 8 player lobbies and fully utilise the U-Pad, it'll be even better.
 
cool...i read another thread that made it sound like some dark souls level patience, what's the longest you guys've taken to take down a monster? the payoff is basically seeing it dead and looting it too, right? because i never really hear people talk about a narrative, is the thing
 
I hope enough Wii U owners buy the game. Unfortunately, MH 3 Ultimate is unlikely to get the big marketing campaign MH Tri received since this is a port of a port based on MH Tri. In addition, Capcom is ultimately asking Japanese gamers to buy the same game again for third time for Wii U since it came out as Portable 3rd on PSP and then on 3DS with better graphics and some adjustments along with some new exclusive content. Even with some exclusive features, it's still largely the same game in terms of content. Clearly, that's why Capcom is offering the Wii U bundle for MH 3 Ultimate HD to help entice early adopters.
The "issues" here are that it's a home console release to begin with as portable is where it's at in Japan, and of course that it's a port of the 3DS game, like Portable 3rd HD was a port of 3rd (which are in fact different games and not equal to Tri/TriG at all). The game should do fine for what it is, if one hopes for it to be a million seller he'll probably be disappointed but that's an issue with the expectations and won't indicate problematic sales. You might want to check on the performance of previous G releases, you seem to have some misconceptions about what they offer and if people there want it compared to the previous non G release, outside TriG of course since that was on a new platform which didn't even have the non G release and wasn't likely to sell the best.

cool...i read another thread that made it sound like some dark souls level patience, what's the longest you guys've taken to take down a monster? the payoff is basically seeing it dead and looting it too, right? because i never really hear people talk about a narrative, is the thing
Hunting can take anywhere from a few minutes to 50 (at which point you'll either have killed it or fail the mission). The first time I played the Tri demo I kept failing, eventually it took about 20 minutes to kill the first monster, mostly because I was running around so much and wasting opportunities, since after learning it better it took iirc like 4 to kill it (although it would probably take longer than that playing the full game, since the demo gave players much better gear). You follow a similar process for most new monsters you'll encounter past that, trying them out, failing, succeeding, then repeat killing them and learning their patterns better (useful for the later HR and G versions) while taking the required materials from each victory, but some will be harder than others depending on your playing style, ie, Barroth and Barioth most certainly weren't easy 15 minute kills after just a few tries for me. Later monsters provided many close calls where I either failed while being close to victory or succeeded at the last moments.

Don't compare it to Dark Souls too much, it's not an experience like that since you basically just set out to short or not so short hunting missions from a hub area rather than explore a big world and defeat all sorts of minions and bosses and find items in order to access other parts of the world etc. Monster Hunter looks like an arena boss fight hack and slash in comparison to that (though the preparation and crafting aspects don't leave it so simple). You usually can't brute force tough monsters by leveling or finding or upgrading to better gear either, since the gear comes from the monsters themselves and to get better gear (and better upgrading items) you'll usually need to defeat (over and over) more dangerous monsters. Though sometimes you'll skip on upgrading your stuff then it will feel a little like brute forcing the next monster giving you enough trouble to make you bother getting new stuff.
 
- shouldn't be any differences in content between Wii U and 3DS versions
Wonder if that includes difficulty. Looked a few 3G G rank solo vids today and it seemed to be easier than soloing HR monsters in Tri. If they keep the difficulty at a level meant for single/duo play in the online portion where 4 players can group up on a monster, things will be too easy.
 
Wonder if that includes difficulty. Looked a few 3G G rank solo vids today and it seemed to be easier than soloing HR monsters in Tri. If they keep the difficulty at a level meant for single/duo play in the online portion where 4 players can group up on a monster, things will be too easy.
They did say the online monsters are now balanced for 2 players instead of 4. So online in general including soloing would be a lot easier.

Not to mention I think you can take your helpers into the online quests now too (?). Though I guess you can just not take them.
 
cool...i read another thread that made it sound like some dark souls level patience, what's the longest you guys've taken to take down a monster? the payoff is basically seeing it dead and looting it too, right? because i never really hear people talk about a narrative, is the thing

It can take the entire 50 minutes sometimes. It's the most intense feeling when you down a monster in the dying seconds. What's great is that a lack of preparation can lead to awkward situations (especially in high rank hunts). Like where your health ticks down in the heat of a volcano or you run out of whetstones and your weapons become weak. Then you try to do a subquest and get out of there or find the resources you need in the level without using up too much time so you can get back to the hunt. It's awesome.

The loot is really important because you'll need it to make weapons that are strong enough for the next challenge. There is a story, but it doesn't get in the way.
 
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