Feel free to suggest OT names btw.
FTL |OT| Managing Space: Not the time with it
Or some other play-on with time and space.
Feel free to suggest OT names btw.
FTL | OT | A Ship Full Of Red-shirts And No Picard
Suggestions so far:
FTL | OT | Don't let this one pass you by
FTL | OT | Space Odyssey Meets Apollo 13
FTL | OT | Can My Crew Really Die 1,000 Times?
FTL | OT | A Ship Full Of Red-shirts And No Picard:
That one is nice. Maybe something using the adictiveness of the game and how time difference and relative velocity are related.
FTL | OT | No, that's not time dilation you're experiencing
FTL | OT | You will incur in time-debt
FTL |OT| Managing Space: Not the time with it
Or some other play-on with time and space.
Also, the game needs a last ditch FTL jump/ram manoeuvre button to at least take the enemy ship down with you when you know you're fucked.![]()
Finally got Kestral B. I had to deliberately sabotage my own ship (letting fire into a subsystem) to get it
I'm going to need a lot of time to learn the correct responses to the various random events, many of which are also influenced by your ship and crew (I think). A major part of mastering these games (like Spelunky and Isaac) are that while you have that random element, the game is really about managing the risk/reward, and making correct decisions/responses to the challenges introduced by the randomness.
Also, the game needs a last ditch FTL jump/ram manoeuvre button to at least take the enemy ship down with you when you know you're fucked.![]()
The weirdest one of these was probably some slug that asked me a trivia question about how many moons were around a planet. Either I missed the clue to figure it out, or there's no way to know, and he teleported aboard and stole a bunch of my resources. What a jerk.I'm going to need a lot of time to learn the correct responses to the various random events, many of which are also influenced by your ship and crew (I think). A major part of mastering these games (like Spelunky and Isaac) are that while you have that random element, the game is really about managing the risk/reward, and making correct decisions/responses to the challenges introduced by the randomness.
The polish of the game is really an inspiration to me since I'd like to make a game with graphics on a similar level (pixel-esque) with a clean and fairly easy-to-grasp interface.
For instance, the writing was already mentioned. Descriptions of things can be funny, and apparently the writer they got to look over things was worth it. Another thing is the sound effects, to me. For some reason the muted *thoom thoom thoom* of lasers, and the sound and visual of the enemy ship breaking into segments, are very satisfying.
Notch immediately felt the same way as well. Shortly after it came out he posted on Twitter something like, FTL was amazing, people should get it, and add it to the list of games that have inspired 0x10c. And this was right after he was talking about how he was disappointed with his work on 0x10c because the functionality that was there did not seem fun. He said something about how he wanted to make it more immediately rewarding.I completely agree, the aspect I look up to the most is how the gameplay is interwoven with achievements. I am trying to dissect what makes this game so damn compelling to play to get my own lessons from playing it that I can use for my own game.
Sounds like the slug people version of Monty Python's bridgekeeper. "What's your favourite colour?"The weirdest one of these was probably some slug that asked me a trivia question about how many moons were around a planet. Either I missed the clue to figure it out, or there's no way to know, and he teleported aboard and stole a bunch of my resources. What a jerk.![]()
FTL | OT | FTL FTW
How useful are the weapons that cause fires? I've never really bothered with them.
I like this.
How useful are the weapons that cause fires? I've never really bothered with them.
Does the rebel fleet move more slowly through a nebula sector? I think i just noticed this, unless I'm just being crazy.
Are there weapons that ONLY cause fires? Cant remember those, but if they do neither damage to systems NOR to the enemy ships, that is pretty damn weak.
Wow, Kestral B is fucking awesome. i thought they just switched the rooms around, i didn't know they actually changed the layout completely.
I just got this game after watching a WTF is about it. Looks like a lot of fun. ...
The only problem is that you need to find a way to bypass shields before sector three otherwise two and three shield enemies will just nuke you
FTL | OT | Make it so
I hate ion storms so much(
had a boarding party focused run.... you really do get a lot more scrap but its tough to manage... need to significantly weaken the enemy crew by targeting the manned stations of the enemy ship and also be careful about not destroying it. I usually disable my weapons when the I beam the boarding party over and just let them clean it up.
Of course, there's always the risk of the enemy ship jumping away with your crew members on board, that's always hilarious. See ya.
If no one else feels like doing it, I'll be doing it then. Might take a few days though.
Edit:
Anyone that wants to make a banner?
Feel free to suggest OT names btw.
Ack, I was doing so well.
Had a stable crew of 4, picked up some new weapons, a defense drone (how do I use it?), only to be tricked into a distress beacon by those mantis things. They boarded, and I killed them off with oxygen starvation but alas, their evil commander destroyed my oxygen supplies and my crew died, fighting to the last.![]()
I let so many of my crew die in my current game. One of them didn't even last one jump...
If you teleport onto an unmanned scout, you're gonna have a bad time.
Already bought the drone station? Costs 80 or something in the stores. Equip the drone in the ship menu and then click on it in the right lower screen if you have enough power.
Ah, I see. Thanks. I don't think I've seen a drone station in any stores yet.
Nothing spectacular, but great to know nonetheless.Yes, we plan to continue to add content. Maybe not at Minecraft frequency, though.
"Hey Crew."
"Yes, sir?"
"I need to you to teleport on that unmanned ship over there."
"Uhm, sir?"
"What else? This is of UTMOST importance! Get your ass moving!"
"Well...but... sir..."
"NO BUT, they dont even have any crew you might need to be afraid of. Now GO or I'll kick you out into space."
"..."
So I'm a little late to this one, but I have just have to say that this game is great. It does exactly what Civ 4 does for me: I keep on checking out one more system.
I was on a great run last night, feeling confident and slowly building up the ship, when my last jump brought me face to face with some ship that I couldn't target. He blasted me to hell. I find the game really hard, but not at all frustrating.
So glad that I Kickstarted this one.