XtremeXpider
Member
Source? Keep in mind Killzone 2 E3 2005 was also "confirmed" to be real time (which was an outright lie).
Frank o'Connor here on NeoGAF.
EDIT: Cinematic (realtime with g.eng):

In-game:

Source? Keep in mind Killzone 2 E3 2005 was also "confirmed" to be real time (which was an outright lie).
Check the bridge of the nose. Looks like aliasing blurred by the FXAA filter.
Confirmation given here.
Source? Keep in mind Killzone 2 E3 2005 was also "confirmed" to be real time (which was an outright lie).
So, what should those programmers who are developing that awesome lightning engine be working on instead? gameplay.cpp?
I can't place this screenshot as something that will be happening while I'm controlling Master Chief.
Gameplay:
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Here's the cutscene:
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Gameplay:
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Source? Keep in mind Killzone 2 E3 2005 was also "confirmed" to be real time (which was an outright lie).
Supersampled shot.
Either that or they have some ultra secret FXAA that outdoes anything I've ever seen.
Is it really that surprising? In-engine cutscenes can have fantastic fidelity, ingame is another matter.
Well shit I'm going to have to see this in person. Can't believe how little aliasing there is in those shots.
Maybe that shot above really isn't supersampled...I'll reserve judgement until I see for myself.
Unless that shot is supersampled as well.
man when did halo looked so next gen....and why does chrome still suck scrolling pages with huge images?
the AF is such an eyesore for Last of Us
Is this really impressive?
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This is really impressive (to me):
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The shadows are really great.
Well Halo tends to be that way, it would be odd if it suddenly started looking like shit lol.Maybe bullshoot (too smooth) but I don't think we will see a lot of aliasing in game. There are some previews and most say game looks sharp and great.
An issue in a lot of console games, sadly. Reach has similar issues, judging by the shot above.
Well Halo tends to be that way, it would be odd if it suddenly started looking like shit lol.
Something with Halo though is that it seems like it has a certain aesthetic that does not open itself up to even attempt some of the messier/more complex things. It may have been a conscious decision way back to avoid limitations last gen, and I think that's why it's easy for your brain to feel like they Halo 3 looks like "Halo 2 HD" when it's really a huge improvement. It's things really ingrained in the overall visual look of the game that can't be changed. I admittedly can't show this objectively, it's just something that I see. I feel the exact same way about God of War, and GOW3 was one of the more technically impressive games this gen.
Yes it is.
The back guy have some kind of glitch, but it looks impressive IMO.
I agree, and I do think it's very nice to the eye as well. It's just that there's something with the aesthetic (and I want to mention that God of War is the exact same way for me, so as not to stir up a firestorm) that keeps it from taking advantage of some of the advances from last gen to this gen.Halo 3 was really technically impressive, but not impressive to the eye, if you look all the things that Halo 3 engine is doing you can't say it is "Halo 2 HD" xD
Halo 3 is technically impressive how? HDR and overuse of bloom? 640p resolution with lack of antialiasing? Constant sub 30fps slowdowns?
It's one of the worst looking big budget games we've seen this gen.
Eh, maybe (I have no idea) technically but not just straight up worst-looking. Halo always has this really clean look to it that looks nice to me (and most people probably).Halo 3 is technically impressive how? HDR and overuse of bloom? 640p resolution with lack of antialiasing? Constant sub 30fps slowdowns?
It's one of the worst looking big budget games we've seen this gen.
Halo 3 is technically impressive how? HDR and overuse of bloom? 640p resolution with lack of antialiasing? Constant sub 30fps slowdowns?
It's one of the worst looking big budget games we've seen this gen.
Halo 3 is technically impressive how? HDR and overuse of bloom? 640p resolution with lack of antialiasing? Constant sub 30fps slowdowns?
It's one of the worst looking big budget games we've seen this gen.
I am talking about things like cinema mode recording the gameplay all the time, AI and physics working even on non-seeing parts.
But you still have to admit the engine did some impressive things...well namely its HDR/Bloom and water.
Halo 3 is technically impressive how? HDR and overuse of bloom? 640p resolution with lack of antialiasing? Constant sub 30fps slowdowns?
It's one of the worst looking big budget games we've seen this gen.
I'd love to see developers bringing imperfect shadow map tech (or some variation of it) into PC games, knowing full well that current hardware standards presents such opportunity. Forget SSAO/HBAO when you have indirect shadows as convincing as the ones in TLoU:
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OP, I think what you're refereing to is known as imperfect shadow maps, and as far as I can tell, NO OTHER game has it. I've brought it up before so I'll just copy/paste my post here:
Usually when people say "technically" they're referring to the visuals.
But I'll agree with you on those fronts.
Man, that does look really good in motion.OP, I think what you're refereing to is known as imperfect shadow maps, and as far as I can tell, NO OTHER game has it. I've brought it up before so I'll just copy/paste my post here:
Maybe bullshoot (too smooth) but I don't think we will see a lot of aliasing in game. There are some previews and most say game looks sharp and great.
Oh damn. Those GIFs really do show that off. Yeah...can't think of any game on the PC that does that at the moment.
edit: shit...that looks way better than SSAO. Pre-baked AO + imperfect shadow maps please.
Yeah, the recent batch of screenshots are all supersampled. The only real-time stuff is in the waypoint videos as far as I can see.
It looks like this:
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It looks like this:
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What game is that?
My god The Last Of Us is looking godly..I can't wait for it.
Gifs aren't the best way to show it off since they have a tendency to make stuff look better... but the game looks great in motion and very close to the screens:
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It looks like this:
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I was sort of 'meh' on it until I saw the death animations in the second .gif. Those effects are incredible. The death animations were the same thing that stood out to me when I saw the E3 trailer. They look very impressive, and also sound/feel satisfying.Gifs aren't the best way to show it off since they have a tendency to make stuff look better... but the game looks great in motion and very close to the screens:
What game is that?
Looks so good. Wonder why this hasn't been featured in any game until now (that I know of).
Yeap. Typically AO is applied on a surface directly behind an object (occlusion). In that gif you can see diffused shadows even on the ceiling; I wish more games support this.
I hope you guys know this is a gif of crysis 2. LOL
I hope you guys know this is a gif of crysis 2. LOL
haha
The way the last of us does it most likely is the same way the original author of the gif did it in crysis 2. Lots and lots of manual and extremely low resolution shadow casting lights. Fakes AO and GI
I guess the second pic is not "gameplay", gameplay looks like this:
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