An imperfectly exceptional feat: Shadows in The Last of Us

Source? Keep in mind Killzone 2 E3 2005 was also "confirmed" to be real time (which was an outright lie).

Frank o'Connor here on NeoGAF.

EDIT: Cinematic (realtime with g.eng):

fsd.gif


In-game:

iRWy22ZkVvs42.gif
 
Supersampled shot.

Either that or they have some ultra secret FXAA that outdoes anything I've ever seen.

That is a press shot I believe. The point was to corroborate the geometry in the cut scene with the playable space.

EDIT: I'm actually unsure now. Those have to be supersampled, right?
 
man when did halo looked so next gen....and why does chrome still suck scrolling pages with huge images?
 
Well shit I'm going to have to see this in person. Can't believe how little aliasing there is in those shots.

Maybe that shot above really isn't supersampled...I'll reserve judgement until I see for myself.

Unless that shot is supersampled as well.

Maybe bullshoot (too smooth) but I don't think we will see a lot of aliasing in game. There are some previews and most say game looks sharp and great.
 
Maybe bullshoot (too smooth) but I don't think we will see a lot of aliasing in game. There are some previews and most say game looks sharp and great.
Well Halo tends to be that way, it would be odd if it suddenly started looking like shit lol.

Something with Halo though is that it seems like it has a certain aesthetic that does not open itself up to even attempt some of the messier/more complex things. It may have been a conscious decision way back to avoid limitations last gen, and I think that's why it's easy for your brain to feel like Halo 3 looks like "Halo 2 HD" when it's really a huge improvement. It's things really ingrained in the overall visual look of the game that can't be changed. I admittedly can't show this objectively, it's just something that I see. I feel the exact same way about God of War, and GOW3 was one of the more technically impressive games this gen as well.

I feel stupid bringing this up in a thread where some people actually know graphics, but maybe someone can explain it better.
 
Well Halo tends to be that way, it would be odd if it suddenly started looking like shit lol.

Something with Halo though is that it seems like it has a certain aesthetic that does not open itself up to even attempt some of the messier/more complex things. It may have been a conscious decision way back to avoid limitations last gen, and I think that's why it's easy for your brain to feel like they Halo 3 looks like "Halo 2 HD" when it's really a huge improvement. It's things really ingrained in the overall visual look of the game that can't be changed. I admittedly can't show this objectively, it's just something that I see. I feel the exact same way about God of War, and GOW3 was one of the more technically impressive games this gen.

Halo 3 was really technically impressive, but not impressive to the eye, if you look all the things that Halo 3 engine is doing you can't say it is "Halo 2 HD" xD

Halo 4 looks really impressive to the eye...
 
Halo 3 was really technically impressive, but not impressive to the eye, if you look all the things that Halo 3 engine is doing you can't say it is "Halo 2 HD" xD
I agree, and I do think it's very nice to the eye as well. It's just that there's something with the aesthetic (and I want to mention that God of War is the exact same way for me, so as not to stir up a firestorm) that keeps it from taking advantage of some of the advances from last gen to this gen.

In gameplay at least. The in-game cutscenes look wonderful.


I don't want to shit up this thread. We can talk about the same effect in God of War instead.
 
Halo 3 is technically impressive how? HDR and overuse of bloom? 640p resolution with lack of antialiasing? Constant sub 30fps slowdowns?

It's one of the worst looking big budget games we've seen this gen.
 
Halo 3 is technically impressive how? HDR and overuse of bloom? 640p resolution with lack of antialiasing? Constant sub 30fps slowdowns?

It's one of the worst looking big budget games we've seen this gen.
Eh, maybe (I have no idea) technically but not just straight up worst-looking. Halo always has this really clean look to it that looks nice to me (and most people probably).
 
Halo 3 is technically impressive how? HDR and overuse of bloom? 640p resolution with lack of antialiasing? Constant sub 30fps slowdowns?

It's one of the worst looking big budget games we've seen this gen.

I am talking about things like theater mode recording the gameplay all the time, AI and physics working even on non-seeing parts.
 
Halo 3 is technically impressive how? HDR and overuse of bloom? 640p resolution with lack of antialiasing? Constant sub 30fps slowdowns?

It's one of the worst looking big budget games we've seen this gen.

Well, the first level looked good if you ignored the character models. Its mix of lighting, atmosphere and water is lovely. However, the rest of the game..

But you still have to admit the engine did some impressive things...well namely its HDR/Bloom and water.

But its humans..

HiNFK.jpg
 
I am talking about things like cinema mode recording the gameplay all the time, AI and physics working even on non-seeing parts.

Usually when people say "technically" they're referring to the visuals.

But I'll agree with you on those fronts.

But you still have to admit the engine did some impressive things...well namely its HDR/Bloom and water.

I don't have to admit a thing. I think the bloom looks horrendous, even in bullshot mode:


Half-Life 2 had nicer HDR and water.
 
Halo 3 is technically impressive how? HDR and overuse of bloom? 640p resolution with lack of antialiasing? Constant sub 30fps slowdowns?

It's one of the worst looking big budget games we've seen this gen.

It used tessellation for water ripples, but I thought it has visually underwhelming as well back in 2007.
 
OP, I think what you're refereing to is known as imperfect shadow maps, and as far as I can tell, NO OTHER game has it. Several people on B3D have commented on this as well and I'm actually surprised that the DF article didn't delve a little more into that tech (which is why when you said DF did "a great job on articulating that facet of the game", I was wondering if we read the same article haha). I've brought it up before so I'll just copy/paste my post here:

I'd love to see developers bringing imperfect shadow map tech (or some variation of it) into PC games, knowing full well that current hardware standards presents such opportunity. Forget SSAO/HBAO when you have indirect shadows as convincing as the ones in TLoU:





 
OP, I think what you're refereing to is known as imperfect shadow maps, and as far as I can tell, NO OTHER game has it. I've brought it up before so I'll just copy/paste my post here:

Oh damn. Those GIFs really do show that off. Yeah...can't think of any game on the PC that does that at the moment.

edit: shit...that looks way better than SSAO. Pre-baked AO + imperfect shadow maps please.
 
Maybe bullshoot (too smooth) but I don't think we will see a lot of aliasing in game. There are some previews and most say game looks sharp and great.

Yeah, the recent batch of screenshots are all supersampled. The only real-time stuff is in the waypoint videos as far as I can see.
 
My god The Last Of Us is looking godly..I can't wait for it.

Yeah, the recent batch of screenshots are all supersampled. The only real-time stuff is in the waypoint videos as far as I can see.

Gifs aren't the best way to show it off since they have a tendency to make stuff look better... but the game looks great in motion and very close to the screens:

iJBOODJSRgXD0.gif


ibkWAspkW1rHmE.gif
 
SSAO and other lighting effects are getting really impressive, but I won't be truly wowed until a dev solves the awful dithering we're subjected to in practically 100% of games. Even gorgeous games like The Witcher 2 and that amazing MGS: Ground Zeroes demo have terrible, jaggy, jarring lighting that really destroys the potential for wonderful subtle lighting effects.
 
Gifs aren't the best way to show it off since they have a tendency to make stuff look better... but the game looks great in motion and very close to the screens:
I was sort of 'meh' on it until I saw the death animations in the second .gif. Those effects are incredible. The death animations were the same thing that stood out to me when I saw the E3 trailer. They look very impressive, and also sound/feel satisfying.
 
What game is that?

Looks so good. Wonder why this hasn't been featured in any game until now (that I know of).

Yeap. Typically AO is applied on a surface directly behind an object (occlusion). In that gif you can see diffused shadows even on the ceiling; I wish more games support this.

I hope you guys know this is a gif of crysis 2. LOL

haha

The way the last of us does it most likely is the same way the original author of the gif did it in crysis 2. Lots and lots of manual and extremely low resolution shadow casting lights. Fakes AO and GI

Its not dynamic at all in the sense that is changes with environment, it is just an interesting and neat way to convince the player it is dynamic.
I'll dig up the crydev topic for you guys soon if you dont believe me.
 
I hope you guys know this is a gif of crysis 2. LOL

I think I'm always too distracted by the overbloom in Crysis 2 to ever notice when the lighting looks good. The engine is super capable...it just needs better artists working with it.

How do you go from that GIF, to this:


I guess I did kind of notice when I took this shot:


Though there is a problem with the shadow...the light against the wall isn't affecting it in any way, which is weird.
 
I hope you guys know this is a gif of crysis 2. LOL

haha

The way the last of us does it most likely is the same way the original author of the gif did it in crysis 2. Lots and lots of manual and extremely low resolution shadow casting lights. Fakes AO and GI

Is there an example of this feature running in-game in Crysis 2? And you have to realize that in Last of Us the intensity of the shadows actually change based on which part of the model is near the wall.
 
I guess the second pic is not "gameplay", gameplay looks like this:

2329471-h4_campaign_forerunner_firstperson_04_copy.jpg

Gameplay pic looks good but nothing that makes me go OMG. Great lighting but the texture work is pretty bland and minimal. Given the openess of the game though I guess that is a tradeoff. Def one of the prettiest games of this gen though!

Also there is no point showing cutscenes for higlighting shadows. Lets use in game pics.
 
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