That's not unique viewers. That's total viewers across all existence of the stream. Streamer themselves can refresh their own stream and the count will go up. Only Twitch guys would know unique viewers.
Why??? This is the year I didn't go and it might be the last one? :-( First it was MoMo'2 and now the yearly Season's Beatings.
As someone who:
1) Play Marvel.
2) Has used Doom extensively.
3) Uses Dormammu extensively.
4) Hates Hidden Missiles.
I do not think that is the proper nerf for the assist. It would simply never get used then, because it's too hard to protect for as long as it's out there.
A good nerf to the assist would be Doom taking another 10-15 frames before he starts calling the missiles. So, if someone does call + teleport, you have a good opportunity to dash back and hit him. If someone calls the assist randomly, hyper punishes have some meaning.
Alternatively, they could knock the number of missiles it calls out again. In Vanilla he called out 2 more than he does now. They could kick it down to 4 missiles so the assist doesn't provide much lockdown.
This might be the last Season's Beatings? What? NOOOOO!
The tournament was so hype
Also, good shit for ConsoleCombat for having a really solid stream
I wonder if attendance was an issue. They had good numbers but other events had more.
Very thankful for the stream and organizers who put this together but I thought this major was boring as fuck. That's just my opinion though
More likely it's because Ghaleon has a life and he almost didn't want to do SB last year when Fugee bailed out.
As someone who:
1) Play Marvel.
2) Has used Doom extensively.
3) Uses Dormammu extensively.
4) Hates Hidden Missiles.
I do not think that is the proper nerf for the assist. It would simply never get used then, because it's too hard to protect for as long as it's out there.
A good nerf to the assist would be Doom taking another 10-15 frames before he starts calling the missiles. So, if someone does call + teleport, you have a good opportunity to dash back and hit him. If someone calls the assist randomly, hyper punishes have some meaning.
Alternatively, they could knock the number of missiles it calls out again. In Vanilla he called out 2 more than he does now. They could kick it down to 4 missiles so the assist doesn't provide much lockdown.
"Too hard to protect" is an overstatement. Call Doom Missiles, teleport to other side- Bam assist protected. It is already a great assist and even if it didn't combo break, it still provides pressure, combo extensions, and OTGs.
I heard that it was a myth that missiles in Vanilla shot 8.
https://www.youtube.com/watch?feature=player_detailpage&v=APErsC7ULS0#t=15s
I count 6 on the screen and then the combo counter jumps up 6 (well it jumps up 7 but I assume that the 7th hit is from the hyper).
The reason Hidden Missiles is picked so often is the game is really lacking in good anti-air assists. If you want an anti-air, these are all of your options that aren't garbage:Honestly, taking away hidden missiles, Doom still has 2 great assists in Beam and Rocks and that's more than a majority of the cast has anyway so... And I honestly think hidden missiles goes unpunished more often than not so why not make them disappear on hit. If anything it would open up people's minds more into trying new different assists.
Teleports have frames on them. In Vanilla, it wasn't even possible to get a Hidden Missile call off as Dormammu vs. Wolverine + Akuma. You were completely smothered. This is a different game, but the point is that "just teleport" isn't as easy as you're making it sound."Too hard to protect" is an overstatement. Call Doom Missiles, teleport to other side- Bam assist protected. It is already a great assist and even if it didn't combo break, it still provides pressure, combo extensions, and OTGs.
I heard that it was a myth that missiles in Vanilla shot 8.
https://www.youtube.com/watch?feature=player_detailpage&v=APErsC7ULS0#t=15s
I count 6 on the screen and then the combo counter jumps up 6 (well it jumps up 7 but I assume that the 7th hit is from the hyper).
Trust me, the anti-air aspect is extremely important. I play Morrigan and Dormammu, so I'm very familiar with Hidden Missiles.Honestly, in your head, you may use missiles for the anti air, but from what I see the vast majority of the people only have it as either a combo breaker, extender or lockdown. And, while they may not be as good, I'd like to count "shoryken type" assists as anti air.
That's just one solution. Another is just not spamming missiles. Or use it when it's safe to use. None of my characters have a teleport either, but I bet I could figure out how to use a nerfed Doom Missiles without him getting bopped. Hell, I pretty much spam Magneto's Hypergrav assist and he only rarely gets bopped.not everybody has a teleport.
I disagree with a lot of what you're saying. Task up arrows aren't that bad to clear space/anti-air and neither is Iron Man repulsor. Of course those aren't amazing options for various reasons- but at the same time, to say the primary reason people use Doom Missiles is as an anti-air is pretty dishonest. If that were the case, just have the missiles go away when Doom gets hit. In addition, I wouldn't necessarily consider Doom Missiles an anti-air. I'd consider it more of a versatile lockdown assist. It's usefulness stems from the fact that it tracks and pins the opponent towards the ground. If they're in the air, it'll push them towards the ground, but it's not designed as an attack that's going to primarily hit air opponents.The reason Hidden Missiles is picked so often is the game is really lacking in good anti-air assists. If you want an anti-air, these are all of your options that aren't garbage:
Hidden Missiles
Vajra
Jam Session
Mystic Ray
Four assists. Of these four, Mystic Ray is attached to a character that most people consider one of the worst in the game, and he can't even operate without assists backing him. So, practically, there are 3 options in a 50 member cast for an anti-air assist.
Compare this to the number of full screen horizontal assists in the game:
Unibeam.
EM Disruptor
Psionic Blaster
Bolts of Balthakk
Mystic Ray (it covers everything)
Plasma Beam
Aim Master L
Dagger Toss
Greyhound
Get em' Missile!
Sentinel Force
Mighty Spark
Just look at those options.
Hidden Missiles is partly so popular because it covers a huge void in this game. Strong anti-airs are the only real way to deal with some characters, like Zero.
Several characters have in-built moves that could be good anti-airs if Capcom could pull the stick out of their ass and give everyone good assists. Some ready-to-go anti-airs:
Energy Javelin
Purification (give it tracking)
Shoryuken S
Charged Voomerang
Crossbow (Golden, especially)
Meteor Smash (give it tracking)
Dagger of Denak (the M version sucks)
If Capcom put these all in as assists, I guarantee that you'd see fewer people using Hidden Missiles, because there would be other options to fill the void. That's not to say that Hidden Missiles isn't too good, but there are other problems compounding this issue.
MvC2 had an incredible list of anti-airs. I want my Inferno and Captain Corridor back.
Teleports have frames on them. In Vanilla, it wasn't even possible to get a Hidden Missile call off as Dormammu vs. Wolverine + Akuma. You were completely smothered. This is a different game, but the point is that "just teleport" isn't as easy as you're making it sound.
Moreover, biasing the assist toward teleporting characters would compound the current balance issues in the game. The teleporting characters already have so much going for them. There's no reason to encourage people to pick them more.
Did you guys know that Yipes also does bathroom commentary? Well, now you do. As in, he commentates while taking a shit, about him taking a shit, in a way that only he can. Just thought you should know.
Did you guys know that Yipes also does bathroom commentary? Well, now you do. As in, he commentates while taking a shit, about him taking a shit, in a way that only he can. Just thought you should know.
looks like i'm done i'm coming ou.....WAIT A MINUTE! not done yet....What in THEE fuck
I just happened to be in the bathroom next to the ballroom at the same time he was. I dunno if I want to bother relaying it, being crude toilet humor and all, but goddamn I was losing it, lol....What in THEE fuck
I just happened to be in the bathroom next to the ballroom at the same time he was. I dunno if I want to bother relaying it, being crude toilet humor and all, but goddamn I was losing it, lol.
was anybody in there with him or was he just talking to himself?I just happened to be in the bathroom next to the ballroom at the same time he was. I dunno if I want to bother relaying it, being crude toilet humor and all, but goddamn I was losing it, lol.
Matrix was in the stall next to him assisting.was anybody in there with him or was he just talking to himself?
Matrix was in the stall next to him assisting.
Not even joking.
I just happened to be in the bathroom next to the ballroom at the same time he was. I dunno if I want to bother relaying it, being crude toilet humor and all, but goddamn I was losing it, lol.
Matrix was in the stall next to him assisting.
Not even joking.
Did you guys know that Yipes also does bathroom commentary? Well, now you do. As in, he commentates while taking a shit, about him taking a shit, in a way that only he can. Just thought you should know.
http://www.youtube.com/watch?v=tvWIgRjb0Qs&feature=player_detailpage#t=7sMatrix was in the stall next to him assisting.
Not even joking.
This is the inverse of EVO.
No hype in KoF or Marvel finals, AE finals full of hype.
I guarantee KOF would have been hype if Bala had taken out Lacid to face MadKOF in GFs.This is the inverse of EVO.
No hype in KoF or Marvel finals, AE finals full of hype.
My wife, who knows very little about the game, watched a bit of the stream with me last night.
Her top observations:
1.) Morrigan seems so cheap.
2.) Doctor Doom can hit you too many times.
3.) Seeing the same eight characters over and over is lame.
Can someone explain what the vortex is in SSF4 when referred to Akuma or other "vortex" characters?
Can someone explain what the vortex is in SSF4 when referred to Akuma or other "vortex" characters?
I guarantee KOF would have been hype if Bala had taken out Lacid to face MadKOF in GFs.
No seriously over half the people watching just wanted to see a Bala/MadKOF grudge match.And EVO AE would've been hype if every game wasn't 2-0 and Dieminion beat Infiltration!
When you get knocked down, a vortex is wake up pressure that makes you guess what to defend and the wrong guess puts you right back in the same bad position.
It's too bad the KOF scene is dying in Korea; both Lacid and MadKOF mentioned they were thinking about quitting in post-match shout outs. I think they were hoping more people would pick up the game after the EVO victory.
These juniors get worse every yearKOF13 dying around the world is probably one of the greatest justices in the FGC
It's definitely present in Marvel as well. A great example is when Filipino Champ gets you in a Magneto combo and makes you guess between breaking a TAC (Doom swag combo into death) or breaking a reset (more Magneto combo into death). It's kind of the same thing with Zero as well, only he does it to your entire team with his incoming mixups. Once one character gets touched, that tends to be game over.