If you look at the trend with DS games in general a lot of devs realized that its not something that is "necessary" to add. Which is why most now days dont use it. Where as in the past everyone tried to shoe horn it in there just due to OH BECAUSE IT HAS TOUCH WE MUST USE IT TO SELL THE SYSTEMS UNIQUE FEATURE type of bullshit. There are other games where touch controls work great such as since this is a rhythm game thread Ouendan, Elite Beat Agents, Rhythm Thief, Theatrhythm Final Fantasy. Thing is those games were designed with touch first.
The game is already a well known IP which is why its stupid that they felt the need to stick in something that really adds nothing to the game itself, but more adds irritation to those who do not want to bother with it. That and in general with how the game is designed and notes appear really the last thing I want to bother with is also having to mess with the touchscreen function.
Your other points am not even going to bother with, as its obvious you are just looking for a fight.
Id be saying the same shit if Atlus went and added unnecessary touch controls to Persona 4 The Golden which they didnt do thank god for that. Hell even if it was something as small as touching the screen to activate the all party attack when your target(s) are stunned.
If you are going to add in something as small and pointless as the star notes in an attempt to say you are using a feature of the VITA at least have the common sense to include an option to turn that shit off for the fans of the original series who dont want to deal with an extra touch activated notes. While as someone mentioned there is an unlock for it? (is it just unlocked by going through the game or by purchase from points earned from playing) but in design you should not have to force people to use a feature to disable it.
If you look at some of those ds games ( elite beat agents , ouendan ), they have
for example the circle endings ( where you have to make circle rounds very fast )..it's a gimmick , it serves no purpose ..it's there , they lasted 3 games with it ... and sometimes in some songs they makes you do that 2 to 5 times in a row .. This is a gimmick , it doesn't even need you to be in rythm with the music ..and it's annoying.
^^ This didn't prevent me from enjoying those games by the way.
Why do i talk about that ? Because being designed with touchscreen first doesn't make your idea good and the reverse might not be true either.
When project diva introduced "Hold notes" and "doubles notes" in the second game ,it was a variation on an existing gameplay ..it was an evolution ..and that didn't made it "bad" because they changed things ( because the original gameplay of DIVA 1 still works to this day ).And the same thing applies here. Because they add those scratches notes doesn't make them" bad" just because they arrived late. What matters is how those are implemented in the game.
It was told before but i'll repeat .. those notes can't kill the original gameplay because they did everything for you to not mess them up ( by giving the choice of the action and a huge time window )
I'm not looking for a fight , you just don't read other people.. and are stuck with a belief of hate against touch stuff so huge that your arguments comes as nonsense ...
I'll stop because i don't go on the opinion side of things if i can help it ... and i will not.
Besides , in this very thread, there were plenty of people warry of the scratch notes and expecting them to ruin the game (myself included ) ..and everyone reached the conclusion that they can't ruin your game especially if you've played the other game because their implementation is far from being as strict as the regular ones.
If you want an option to kill the scratch notes, why don't you want to kill the other changes crypton mades across each game ? isn't the original gameplay perfect or aren't they allowed to experiment or to change some things ?