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PS Vita BC thread of visual effects settings

To preserve the original's look I guess lol. Same thing is happening with the 3ds gba games and its low brightness/forced motion blur. Really really dumb

The funny thing is that I do not even think the SGX GPU inside Vita and the iPhone has a 16 bit internal rendering mode... PowerVR material talks about internal 32 bit rendering/true color rendering as a major feature of the GPU. Either Sony has requested an additional 16 bit on-chip rendering mode as one of the modifications they might have asked IMG Technologies to make to their PowerVR core or they have some other way to achieve the same banding and dithering effect as PSP produces.
 
I think Color Correction's mostly so that any games that look excessively garish, like they could on the DS lite, could have that dialed back. Thing is I have yet to see ANY games that have that kind of look to them, it seems like just about all of them are only improved by being on the Vita screen, more vivid but not to an extreme where they look garish, and the closest examples are colorful games anyway like Maverick Hunter X.
 
DonMigs85 said:
Is performance exactly the same as in the original hardware in games like, say, Daxter or Jeanne D'Arc? I know that if you had CFW and increased the CPU clockspeed their framerates actually went up on the old PSP.
I've ran some side-by side tests with Hammerin' Hero - eyeballing only here, so not super scientific.

PSP 222mhz (default)
Unstable 30fps (+/-)

PSP 333mhz
30-60fps

Vita
Mostly consistent 60fps (there may be a few drops, but I'd have to look for them).

Obviously there's no guarantees with emulation, so I expect this can vary a lot from game to game.
 
I think the thing is that, unlike PC, console games (dedicated handhelds included) are built to a specific spec, and with anything changing COULD be fucked up. I imagine there's been cases where Sony's been forcing them to keep variables in mind though, so far games like Power Stone and Killzone play smoother than they normally do on PSP, and PSP games, unlike PS1 games, didn't have to emulate loading off a disc to not break things. Plus I imagine the 32-bit color thing isn't as simple as telling it to do so, I'd be curious to hear the results of trying that through the PC emulator.
Forcing higher precision could fuck up some shader calculations but a) are there any shaders in PSP code at all? b) PSP is still emulated on Vita to some extent (bilinear and color space options are a confirmation of this) and games are downloaded from the PSN to a platform thus it should be pretty easy to fix anything fucked up with a silent game patch or Vita system update.

As for preserving original look -- fine, let it be another option ("Force 32 bit precision"). They may add another one while they're at it: "Render at Vita native resolution". I don't get what so fucking hard about this... There are so many things that could be done with a better hardware in old games -- forcing higher resolution, antialiasing, anisotropic filtering, etc.
 
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Monster Hunter Freedom Unite

Bilinear filtering: ON - Makes the game look less pixelated and thus smoother.
Color Correction: OFF- The vivid colors of the OLED screen make the game's environments much more enjoyable.
 
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Monster Hunter Freedom Unite

Bilinear filtering: ON - Makes the game look less pixelated and thus smoother.
Color Correction: OFF- The vivid colors of the OLED screen make the game's environments much more enjoyable.

I agree with this

Filtering MUST be on otherwise the text looks like garbage.
 
I know that, when I first started playing P3P, the menus were so saturated that it actually hurt my eyes. I adjusted pretty quickly, though.

And, personally, I prefer filtering off in Monster Hunter--the text isn't anti-aliased by default, so the filtering compromises its naturally sharp edges.
 
PowerVR's use of a tile buffer can guarantee full precision color operations before output, yet I'm not sure if it mandates it.

For a mobile IMR, PSP was actually well-off in memory/bandwidth for its frame buffer (since it was a dedicated console... see GoForce as a comparison) and still suffered such dithering. Architectural missteps are just that hard to overcome.
 
2Ox7Tm.jpg


Bilinear Filtering: ON
Color Correction: OFF/ON - It doesn't really matter. The game looks the same with the setting on or off.
 
Ys_Seven_Cover.jpg

Bilinear Filtering: ON
Color Correction: OFF/ON - It doesn't really matter. The game looks the same with the setting on or off.
 
I've got an IMPORTANT question. I don't have a Vita for the moment, and I'd like to know if the backward compatibility erase the DITHERING in PSP games ?
Dithering = those stranges artefact/squares/pattern in 3D games:
13724573365404_sans_titre_1.jpg

The PSP's dithering is so god damn awful. What the fuck is with the full screen crosshatch patern? That's not how dithering is supose to work.
 
So I noticed the OP lists GTA. But I just checked the store and GTA isn't there.

edit: Oh, I have to buy it on the PS3 and transfer it over don't I.
 
Grand Theft Auto: Chinatown Wars, Grand Theft Auto: Liberty City Stories, and Grand Theft Auto: Vice City Stories are all compatible but you need to transfer them over via a PS3.
 
I'm pretty sure there have been stealth updates. The current list of PSP titles is actually quite decent.
Is this UK/Europe only though? I haven't heard of or noticed updates for the US yet.

And bilinear filtering for Yggdra Union? Well, I guess it straddles the line, but I think the sprites are nice SNES-like sprites that lend themselves well to being left unfiltered, unlike something like Lunar.
 
I'm pretty sure there have been stealth updates. The current list of PSP titles is actually quite decent.

You should update the OP with a complete list of confirmed titles at the top of the post for newcomers since the Western Launch Thread is kinda dwindling away to irrelevant now since the console has been out 2.5 weeks. That's just my opinion but I expect that even if there is a |OT#3| thread, well, the list would be more beneficial in the Vita BC thread. *ducks*
 
For the 3rd part of the western launch thread I plan to only include the FAQ and the compatibility list in the OP. As it is now the important information get lost in all the noise. The only issue is that there might be regional issues for games such as Ys I & II Chronicles.
 
I hear ya. I'm still waiting for Ultimate Ghosts'n'Goblins to appear on the UK store, but still, a list is a good guide, just put some disclaimer "Titles may not be available in all regions or may not appear on the Vita store".
 
Is it common knowledge by now that Bilinaar filtering ON is best for 3D games, and OFF is best for 2D/sprite based games?

Mega Man Maverick Hunter X
Bilinear filtering: Definitely ON, gets rid of lots of the jaggies on the character models
Color space: I found ON to be better, the colors are much more vivid and vibrant

Tactics Ogre: Let Us Cling Together
Bilinear filtering: I'm not sure on this one yet. With it ON, it blurs the sprites a bit but gives it a unique look. With it off the sprites are sharper but everything looks more rough around the edges. Need to test this more.
Color space: Need to test this more as well.
 
I didn't change anything, but Soul Calibur looks and plays great. I posted some comparison shots here, will find something (imgur? ) to put them in here, but if you're interested:

http://www.facebook.com/media/set/?set=a.388980744445348.99876.100000002767007&type=1&l=cbe2dcdc3a

I used the ad-hoc online mode of the game to get them to run the same stuff at the same time. Loco Roco looks fantastic as well, if you never played 2 I recommend it heartily if you like original and well made platformers. And as you can see in the album, my 3yo loves Soul Calibur too, though partly because there's a lizard man in there, and he's crazy about dinos ;) )
 
I used the ad-hoc online mode of the game to get them to run the same stuff at the same time. Loco Roco looks fantastic as well, if you never played 2 I recommend it heartily if you like original and well made platformers. And as you can see in the album, my 3yo loves Soul Calibur too, though partly because there's a lizard man in there, and he's crazy about dinos ;) )

Locoroco looks great! You tricked me in the last shot though switching the Vita to the top, for a second I thought 'Wow, the PSP looks better this time'.

Fool me once... etc etc
 
Any chance of more comparison pics, even if they've off-screen pics?

Must hold out on buying Vita. Playing PSP games on the Vita is personally one of my killer apps. I just need more justification to soften the blow of buying one.
 
Ok, updated with more of your suggestions and with the results of my tests with SEGA's MegaDrive/Genesis Collection (PSP). Thank you!
 
Any chance of more comparison pics, even if they've off-screen pics?

Must hold out on buying Vita. Playing PSP games on the Vita is personally one of my killer apps. I just need more justification to soften the blow of buying one.

If you can afford it you gain perhaps the best display you will have in the whole house unless you have already purchased a good OLED TV screen to play with your home consoles with. I think PS Vita is the best console Sony has released so far (console OS wise especially, very smooth and feature packed already at launch).
 
I can confirm that the official European PSP compatibility list was updated recently. I can download more games directly from my download list (such as Final Fantasy 1 and 2).
 
I never use that blurry filter. It won't make the Aliasing disappear so.. If it has to be lowrez, i prefer it to be native and sharp.
 
Started playing Lunar (my only PSP game) last night. The colors are amazing on the default setting, and I think I prefer filtering turned OFF. Both settings look good, but filtering off almost looks HD in comparison to filtering ON -- the pixels don't look rough at all.
 
Asked this in another thread but is there anyway to get unlisted PSP games onto a Vita without a PS3?
Have a copy of Burnout Legends I'd be very happy to be playing right now
 
Wow, you put a lot of thought into this.

For me it's easy:
Bilinear: always on, of course!... right?
Colourspace: pick whichever looks best per game

Can we expand the topic to create a list of PSP games that map cleanly (or don't) to the right analog stick?
 
Bilinear: always on, of course!... right?

I wouldn't say "of course!". Mind you I haven't actually seen a PSP game running on the system but this quick photo shop I whipped up speaks for itself. Bilinear filtering has it's disadvantages as you can plainly see. There are some games where you definitely wouldn't want it on.

Nearest Neighbour
v8xkF.jpg


Bilinear
s4uyl.jpg
 
Asked this in another thread but is there anyway to get unlisted PSP games onto a Vita without a PS3?
Have a copy of Burnout Legends I'd be very happy to be playing right now

Check both the store and your download list on the Vita. If it's not on either I'm afraid you can't play it yet.
 
I need opinions on Trails in the Sky. I can't decide if it looks better with filtering or not. What does everyone here use for this game?
 
Do you know if Sony have plans to improve Vita's BC options in the future?

Maybe. We have proof they did something on PSP's PSX emulation some of each firmware (also some new features for PSX menu), that's why there was hack plugin file that you could play PSX on any PSP firmware versions.
 
Do you know if Sony have plans to improve Vita's BC options in the future?

Dylan Cuthbert mentioned that PixelJunk Monsters Deluxe for some territory (Europe?) was going to be 'enabled' with a firmware update in April, so I'm guessing yes. And we're supposed to get PS1 support eventually too, hopefully it'll be in April.
 
Just bought the Sega mega Drive collection psp version running on my vita non 3G.

Before I run the game I have my wifi on, now when I start the game it says that wifi switch is turned on (It thinks I have the wifi switch on my psp) then if I multitask or quit the game, my wifi is off.It usually would connect up if I were to run the friends app, psn store,etc, but I get this error instead. An Error has occured NW-2026-0.The only way to turn on the wifi would be going to the settings and connecting from there.


Is there a way to fix this? I am pretty sure it's something to do with the psp emulation running into some issues when playing on the vita.
 
Just bought the Sega mega Drive collection psp version running on my vita non 3G.

Before I run the game I have my wifi on, now when I start the game it says that wifi switch is turned on (It thinks I have the wifi switch on my psp) then if I multitask or quit the game, my wifi is off.It usually would connect up if I were to run the friends app, psn store,etc, but I get this error instead. An Error has occured NW-2026-0.The only way to turn on the wifi would be going to the settings and connecting from there.


Is there a way to fix this? I am pretty sure it's something to do with the psp emulation running into some issues when playing on the vita.

Very weird... I will have to try it out. What FW are you on? I have a WiFi only model too.
 
The latest firmware 1.80.When the game loads up it says " Sega megadrive collection is a wireless enabled game. when the WLAN switch is on, network mode is always enabled to allow others to join your game at any time.

The WLAN switch is currently on.

To disable this feature, turn off the WLAN switch."

Maybe because it's an online-enabled PSP game, which is running into some problem with the vita's wifi structure.

The same MSG comes up even if I have wifi off on my vita.
 
So... I finally could play KZ Liberation in my European Vita thanks to the MBA exploit.

Did this game run at 60FPS in PSP? Cause in Vita it peaks from 30 to 60 and sometimes is stable.
 
Not to be a negative nancy, but there's only four possible combinations (and you'll want bi-linear on 95% of the time). 'Consensus' seems a bit grand!

EDIT: Nah, ignore me, not for me to say its not worth a thread if people want it.
 
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