Dishonored - PC performance thread

I am going to turn down the ingame brightness and see if that makes any difference.

It's the only thing different between my and your screens since I have mine turned quite low for this game and I used the same NI settings you posted. The brightness you need in the sewer to see the first safe code sets you up for a really washed out look once you arrive at the Hound Pits. I have never experienced darkness remotely like that of the sewers since then, so I'd advise anyone to turn brightness way down after escaping. It's still somewhat of a band-aid because as beautiful as the game is, it is inconsistent with lighting across the board. The only difference is I post screens of the areas with proper lighting and avoid the rest. The Hound Pits and some of the interior Golden Cat (again, while beautiful!) remain disappointments to me in terms of lighting, while the Boyle Estate had the best lighting and blacks thus far and I wanted to show it off.
 
Still get 60fps when downsampling from 2560x1440 -> 1080p w/ FXAA. Using MLAA with this res results in some frame drops so I won't be using that. It looks really good. (i52500k, 7870). If you're on an AMD card and want better AA, try this out. http://www.neogaf.com/forum/showthread.php?t=472941


The game takes a few seconds to pick up to 60fps whenever I load a save. Does anyone else have this issue? Not a big deal at all, but the first few seconds of gameplay are really laggy.

i5 3570k @ 3.4ghz
AMD HD7850
8gb Memory

~120-130fps fairly solid. I feel like I could be pushing it further but the ingame settings leave something to be desired.

Damn I have a 7870 and my fps never gets that high.
 
Got the game looking how I'd like it to. I'm downsampling through the Nvidia control panel to 1080p from a custom resolution of 2880 x 1620.

Also have 2x MSAA + 2x SGSSAA enabled in the nvidia control panel with an LOD bias of -0.500. I used the compatibility codes posted in this thread. Not a jaggy in sight. I can't believe this is the 1st time I've ever used downsampling...

Icing on the cake is I'm using a custom SweetFX config that I found posted over on the steam user forums which gives me the look I was aiming for and quite frankly its made the games atmosphere outstanding. It doesn't change the look of the game much at all, just a subtle few changes to make colours pop a bit more and the contract between light and dark (shadowed) areas greater.

I posted these shots over at the PC screenshot thread:

http://www.neogaf.com/forum/showpost.php?p=43155859&postcount=11060

http://www.neogaf.com/forum/showpost.php?p=43155879&postcount=11061

http://www.neogaf.com/forum/showpost.php?p=43155900&postcount=11062

http://www.neogaf.com/forum/showpost.php?p=43155950&postcount=11063

Bonus GIF:

animate2w5u6l.gif


2 more GIF's:

http://www.abload.de/img/animatesju18.gif

http://www.abload.de/img/animate3ghu9x.gif


I'm yet to even start fiddling with the ini file... What are the main thing people recommend you change in the ini for improved visuals?
 
Dennis, your screenshots seem to have the same washed-out look that I see in my game. Other people are posting pics with nice blacks (like the one in the post just before yours).
It seems to me that setting the HDMI level to normal (as opposed to extended) in my display's settings corrects this problem. Could it be that this game is reporting wrong levels to the display? Has anybody else experienced this?

The game seems to have this extra brightness,almost a fog effect, as part of the design (I dont know if its intentional, but I don't notice it in other games / GTX 480).

Turning down the in game brightness does help a bit but tends to crush shadow details if you go to low.
 
The game seems to have this extra brightness,almost a fog effect, as part of the design (I dont know if its intentional, but I don't notice it in other games / GTX 480).

Turning down the in game brightness does help a bit but tends to crush shadow details if you go to low.

It's definitely a dumb design choice if it's intentional, game looks horribly low contrast by default. I'm still not convinced they didn't just fuck up porting 360 code (where they had been trying to correct for it's high gamma) directly to PC.
 
I tried the SGSSAA thing, but I'm not that impressed. Sure there are no jaggies, but the blurriness trade-off just isn't worth it imo, there's also a slight performance hit for me which is the other reason I switched the whole thing off again.
 
I tried the SGSSAA thing, but I'm not that impressed. Sure there are no jaggies, but the blurriness trade-off just isn't worth it imo, there's also a slight performance hit for me which is the other reason I switched the whole thing off again.

You have to set the Negative LOD Bias to -1.000 (or lower, mine is at -1.250) to negate the blur.
 
Set the SGSSAA to 4x to match MSAA. Always keep them the same because SGSSAA uses MSAA to figure out which samples to use.

AO

So if I kick the MSAA up to 8xQ, I'll need to boost the SGSSAA up to 8 THEN.

Oh, and what about the LOD bias? Do I have that right?
 
So if I kick the MSAA up to 8xQ, I'll need to boost the SGSSAA up to 8 THEN.

Oh, and what about the LOD bias? Do I have that right?

Well, from my understanding of it, you're not combining MSAA with SGSSAA, you're only using SGSSAA, but the MSAA sample points are telling it where to apply supersampling. So, accuracy is what you're looking for.

Yes, you have the LOD bias set right, and here's why you adjust it. Both shots using 4xSGSSAA:

0


-1.375
 
Well, from my understanding of it, you're not combining MSAA with SGSSAA, you're only using SGSSAA, but the MSAA sample points are telling it where to apply supersampling. So, accuracy is what you're looking for.

Yes, you have the LOD bias set right, and here's why you adjust it. Both shots using 4xSGSSAA:

0


-1.375

Yep, lots of detail missing in the first shot.
 
So if I kick the MSAA up to 8xQ, I'll need to boost the SGSSAA up to 8 THEN.

Oh, and what about the LOD bias? Do I have that right?

This is how you should be setting up SGSSAA:

2x MSAA + 2x SGSSAA: -0.500
4x MSAA + 4x SGSSAA: -1.000
8x MSAA + 8x SGSSAA: -1.500

The negative numbers at the end are the LOD bias that you need to use.
 
8xSGSSAA will destroy your performance, but in a lot of cases, it's pretty much the best image quality you could imagine. I took some screens of Mirror's Edge earlier with 8xSGSSAA on, and I can only barely keep a steady 30fps with it on. And that's a game I can downsample from 3200x1800 with 16xCSAA and still keep 60fps in.

 
There should not be an appreciable blurring with SGSSAA when the right amount of negative LOD bias has been used.

This does not look blurry to me.

 
There should not be an appreciable blurring with SGSSAA when the right amount of negative LOD bias has been used.

This does not look blurry to me.

No, that doesn't look blurry at all, but SGSSAA tends to soften edges, which is what I think people are meaning to say. I think SGSSAA looks fucking amazing, but some people prefer a more hard-edged look to their games (which means aliasing). Personally, I think the art-style of Dishonored combined with the softer edges makes the game look downright stunning, like EatChildren said, a painting come to life.
 
I cannot tell the difference between 2x MSAA + 2x SGSSAA and 4x MSAA + 4x SGSSAA.

The only thing I can see is the performance hit I take at 4x levels.

Then 2x is sufficient.

At 2560 x 1600 with 4x, aliasing is completely non-existent as far as my eyes are concerned.
 
I cannot tell the difference between 2x MSAA + 2x SGSSAA and 4x MSAA + 4x SGSSAA.

The only thing I can see is the performance hit I take at 4x levels.

I wish I couldn't, then I might be able to have SSAO on and keep 60fps. 4xSGSSAA + SSAO is too much for my card at 1080p.
 
There should not be an appreciable blurring with SGSSAA when the right amount of negative LOD bias has been used.

This does not look blurry to me.


The metallics are done so well in this environment. Beautiful stuff. I took this very same shot!
 
dishonored.png


Using the 32xS [Combined: 2x2 SS + 8x MS] setting with 8xSGSSAA and -1.500. Looks pretty clean to me. Too bad it's stuck around 20fps :[

Can do 8xSGSSA with 8xQMSAA around 60fps though. Too bad I want to run it around 120, so I have to settle for 2x.
 
When using Nvidia inspector what do I need to have the settings at in the Nvidia Control panel? And do I disable the antialiasing option in Disonored? (sorry never used inspector before).
 
When using Nvidia inspector what do I need to have the settings at in the Nvidia Control panel? And do I disable the antialiasing option in Disonored? (sorry never used inspector before).

As far as I know the control panel is not necessary to bother with regarding 3D settings. Inspector will do everything you need and more.
 
Tried using SGSSAA but i'm getting that horizontal line across the top/vertical line on the left edges of the screen thing. If there's no way to fix that I don't think I can play like that. I guess i'm going to try downsampling instead
 
Setting MinShadowResolution to 256 instead of 128 gives me substantially nicer-looking shadows but causes some of them to disappear. Anyone know a way around that?
 
Setting MinShadowResolution to 256 instead of 128 gives me substantially nicer-looking shadows but causes some of them to disappear. Anyone know a way around that?
Hmm I didn't know that. I have my min set to 512 and max to 4096. I'll have to do some comparing later. Why can't we have a console to make tweaking these things easier instead of having to quit, edit an ini, then restart?
 
Tried using SGSSAA but i'm getting that horizontal line across the top/vertical line on the left edges of the screen thing. If there's no way to fix that I don't think I can play like that. I guess i'm going to try downsampling instead

To quote what I wrote previous on this issue.

I've found a way to somewhat lessen its annoyance.

I've noticed it only happens when certain visual effects come into play, such as being hit (screen flashes red) and other similar interface type stuff. To get rid of it for a little bit, press escape and wait until the menu stops animating (which only takes a second or so) the return to game and it'll be gone. If there are any remnants of it, just go to somewhere darker and repeat the above with with the left side of the screen IN the darkness. The rest of the screen doesn't have to even be in the darkness, just the left side.

That is the only "solution" that really works effectively.
 
Hmm I didn't know that. I have my min set to 512 and max to 4096. I'll have to do some comparing later. Why can't we have a console to make tweaking these things easier instead of having to quit, edit an ini, then restart?

I noticed it by looking at an NPC who casts a shadow onto the wall; it appears at 128 and lower but disappears completely when changing it to 256. However the shadowing on the character model itself looks a million times better at 256, which is annoying. :p
 
Anyone else having a stuttering issue?

Like every so often the game slows down for a second and then goes normal?

It also looks like in GPUZ my video card's clock speeds dips for a second and returns to max... I assume that is when the stutter occurs. I don't have this issue in any other game.

Could it be the texture streaming? I've read the game loads textures as you play instead of all at one time.
 
Tried using SGSSAA but i'm getting that horizontal line across the top/vertical line on the left edges of the screen thing. If there's no way to fix that I don't think I can play like that. I guess i'm going to try downsampling instead
Sounds like overscan?
Have you tried using the desktop resize option in Nvidia CP?
 
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