The Giant Bomb Quick Look Thread 2

I was shaking my head at that ridiculous neck and chest tattoo dude in the LMFAO sequence and then, sure enough, Jeff chimes in with "look at this fucking guy!!" at around 3 octaves higher than his normal voice.
 
As ridiculous as the entire LMFAO guy from LMFAO sequence was, imagine how ridiculous it was while recording that. You have everything that's awkward about the in-game scene but it's actually the real guy from LMFAO and he's doing it to a camera. Bonus points if it was actually one continous shot too.
 
Games (and movies and books and magazines and TV shows and whatever and etc.) like the Intel:Discovered thing actually legit make me sad/angry/concerned about the developmental imaginations of this generation's kids.
 
Games (and movies and books and magazines and TV shows and whatever and etc.) like the Intel:Discovered thing actually legit make me sad/angry/concerned about the developmental imaginations of this generation's kids.

How is this any different than Night Trap or Prize Fighter?
 
I don't get how Jeff didn't understand the entire fight scene was part of the film. Other than that, this quick look had me laughing hard.
 
How is this any different than Night Trap or Prize Fighter?

Because playing make-believe where you're embroiled in a slasher movie scenario or a boxing circuit isn't quite the same as playing make-believe in celeb-land. The latter's not only reinforced by numerous other media but is also connected to a massive income-generating industry.

Don't get me wrong though, I'm aware that I'm very possibly on the ohshitpanic side of reason on this particular subject. It's just that I'm in the company of plenty of pre-teens and early teens in my job and, in the last half-decade, the rampant increase among them in celebrity aspirations, both in terms of personal success and how others are viewed (appearance, monetary), has me feeling somewhat appalled.

Um. I guess I'd rather their FMV games (etc) had them engaging their imaginations in objective fiction, rather than in simple realistic fiction. I dunno. I feel societies are defined by their collective perspectives. The impetus of the celeb-industry's impact on the developmental stages of current Young People's headbrains has me concerned.
 
I kind of want the new Xbox to have Kinect just for the quick looks. I have zero desire to use it myself, it would make the system less attractive to me, but quick looks like these would make it worth it.

Are they ever going to go back to the green screen?
 
Borderlands... yup, still borderlands.

Unfinished Swan looks pretty cool, still. *giggle snort*
The spider talk started unnerving, then got funny, and then got really sad. : (

Bond looks... depressingly boring. At least Jeff and Vinny kept it entertaining.
 
I don't get how Jeff didn't understand the entire fight scene was part of the film. Other than that, this quick look had me laughing hard.

Because Chris Evans responses to him seemed to be referring to his acting performance, rather than what was meant to be happening in the film. The context of it all was realy weird.
 
Every single licensed (live action) movie game made this generation has been a shining example of uncanny valley in motion.

DOLL'S EYES
 
I don't like the idea of pretending like Daniel Craig's Bond is the same Bond character as Sean Connery's Bond or Roger Moore's Bond or Timothy Dalton's Bond, etc. It really doesn't work. Also, Jeff's complaint about 1st person 007 games is completely true. Goldeneye was great, especially the multiplayer, in its time but the property has been wasted. Ehh, whattia gonna do with licensed movie games?
 
Also, Jeff's complaint about 1st person 007 games is completely true. Goldeneye was great, especially the multiplayer, in its time but the property has been wasted. Ehh, whattia gonna do with licensed movie games?

Imagine a bond game that played like an amalgamation of Arkham City, Deux Ex and Hitman.
 
Imagine a bond game that played like an amalgamation of Arkham City, Deux Ex and Hitman.

They definitely have more opportunities than they would have with a different license considering they obviously have the ability to create games in that world that aren't tightly linked to any specific film.
 
B-but Alpha Protocol played like garbage.

I disagree. I'll say that the immediate-moment (action) part of the game played *clunkily* for the most part. The out-of-combat NPC-interaction element of the game played (and, most importantly, played out) uncommonly well though. I consider it one of the current gen's high watermarks in RPG story interaction.
 
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