Not going to play with that updated list of restrictions. Limiting chat is fucking stupid, so is not trading with players.
Its standard feature of almost every F2P out there. It must be there to limit bots and scams.
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This is their problem. They're trying to drive more people into subscriptions instead of actually making a sustainable F2P model.
F2P doesn't mean you're closing the game for any decent F2P game. Hell, most MMOs nowadays are F2P from day one. LOTRO has had three expansions released since they went F2P.
Bioware seems to be caught up in this idea that F2P is somehow a statement of value instead of a business model. They think their game is "too good" for F2P, even though the higher ups at EA say they have to do it, so they restrict the hell out of free players in order to (they think) force them to subscribe.
No, its not their problem, because they dont need to make sustainable F2P only model yet. They have 500k subscribers, why should they ditch them completely? Because of hate posts on boards? Please.
Yes, there are F2P game from day one, but they dont have 7.5m$ income since the beginning.
If they lose enough subscriptions, they will alter F2P model, but for now it would be stupid decision.
They could easily stay as subscription based MMO, but the way they are doing it right now, people like me or some of my friends will be able to play it from time to time. Its win-win for Bioware.
Paying for weekly passes is pointless unless you plan on playing once in a blue moon and just don't care about any rewards, otherwise if your going to invest any time into the game, you HAVE to subscribe to get access to full rewards.
If You are looking at TOR only from one perspective, a player who plays daily and see this as a standard F2P model. Its not standard by any means.
I'm looking at it, as a extensive trial and then pay once model if You want stay to longer. Weekly passes are ok, because if You want to play it daily, You can sub for month or two [its max 30$, and You still get 1000 CC], but if You want to get back to the game and do some stuff like pvp, or level new char for a week or two, You can buy passes for less.
Its really simple: for people who are playing daily there is subscription, for players who want to play it from time to time, there are passes and unlocks.
If they would stay as subscription only MMO, i couldnt play it, so they would lose revenue from people like me, if they would put less restrictions, they would lose subscriptions and lose money.
Its not really bad model in my opinion, its definitely not terrible or disaster like people are claiming here.
Of course everything can be improved, prices can be altered, unlocks can be changed etc, but if CC price will be low enough, I honestly think its a great start for TOR.
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Someone in their office has absolutely no concept of basic economics.
Incentives for paid services: Good!
Creating an entry barrier to an already bad player retention environment: BAD!
What they've done here: OMGWHATAREYOUDOING
They would have to do new features and gameplay elements that dont break current balance, to make it that way.
Basically they would need to unlock whole current game for F2P and make completely new gameplay features that are always unlocked for subscribers and desired to be unlocked by F2P players, to satisfy people like You.
Ps. They are doing exactly the same thing now, but with existing content.