I don't think halo is all that fast of a game.
UT2004 did great in a post CS/BF world. UT2003 didn't do nearly as good so it obviously depends on the game. I think Shootmania has the potential to do great but we'll see how they handle it, Trackmania 2 didn't exactly become as good as people hoped. But yeah, in general people don't make such games anymore and when they do they aren't as good as playing Quake 3 or whatever else fans of the genre still play. Or they play one of the good free ones that focus on gameplay instead of graphics, like Warsow.Arena shooters aren't all that popular on the PC anymore either. I would argue that Batlefield and Counter Strike were the beginning of the end for that sub genre on the PC platform. The mainstream prefers weapons and movement that are grounded in reality and CoD and Gears just rode that wave onto the consoles.
I believe I read somewhere that Epic decided to wait to make the next UT until the next generation. Not sure where though.
I didn't specify the latest, I just said it's name. Would you care to name an arena shooter on PC that was a major hit in the last five years?It definitely makes a difference when you say "the latest Quake game didn't make money" versus "the latest Quake game -- which was actually a free browser re-release of a thirteen year-old game -- didn't make money". Publishers are capable of reading past the seventh word in the sentence.
UT3 was fine but once I went Quake I could never go back.
We're going in circles. UT3 did poorly because it's a poor game. Basing the viability of a genre on a poor game and a web browser re-release remains so obviously incomplete that I can't believe we're arguing about it.I didn't specify the latest, I just said it's name. Would you care to name an arena shooter on PC that was a major hit in the last five years?
One of the most underrated games of this generation...Because nobody bought UT3![]()
Salty.Worth 3 points at least.
Because gamepads, to put it bluntly. You could probably make an arena shooter around the limitations of console controls, but no one probably cares enough to bother.
Pretty obvious really, back in the day of wolf3d.exe and doom.exe it was all processor driven (an co-prossesor if you where lucky) and consoles just couldn't run these without the aid of a chip in the cart.
Then 3D acceleration cards came about and they got more complex, the half-life, etc. etc.
Gamers are always wanting to be impressed, so cut-scene turned to real-time cut-scene, then budgets got big and actors where highered. Then we where allowed to swear lots, so games thought they were grown up. Its a solly tale of how mainstream one and lost it's game![]()
I was an avid UT2k4 player at its peak and I basically watched that game's fanbase desert to BF and CS in real time. A lot of arena shooter players must have retired their keyboards for gamepads as well. Otherwise, the numbers just don't make sense. Where did all those players go?UT2004 did great in a post CS/BF world. UT2003 didn't do nearly as good so it obviously depends on the game. I think Shootmania has the potential to do great but we'll see how they handle it, Trackmania 2 didn't exactly become as good as people hoped. But yeah, in general people don't make such games anymore and when they do they aren't as good as playing Quake 3 or whatever else fans of the genre still play. Or they play one of the good free ones that focus on gameplay instead of graphics, like Warsow.
Bingo. Everyone wants to feel like a winner, even when they're not winning.Arena shooters with high skill ceilings don't make everyone feel like a badass. They're quite humbling in that regard. Anyone who plays a first person grinding shooter can earn some decent equipment and dominant a new player, even if that new player is more skilled by them. You can busy work your way to feeling like a badass, which makes it much more likely to catch on with lots of people.
Shootmania is a great new arena shooter that embodies a lot of what made those games good fun. everyone spawns with the same weapon. the person likely to win is the best player, not the person who has put the most time in.
it almost feels novel these days.
Like what though? I thought the main appeal of arena shooters was the fast twitch based gameplay which Halo isntIt's not. It's all the other aspects of the game that carry the same similarities of arena shooters.
Bingo. Everyone wants to feel like a winner, even when they're not winning.
If I had to guess at a reason, it's because the shooting in those types of games is a lot more visceral. You generally hit what you're aiming at and when you do they go down quickly. When you get older you don't have the reflexes to be at the top of the scoreboard in an arena shooter anymore, but those skills still transfer over to more methodical shooters.
I was an avid UT2k4 player at its peak and I basically watched that game's fanbase desert to BF and CS in real time. A lot of arena shooter players must have retired their keyboards for gamepads as well. Otherwise, the numbers just don't make sense. Where did all those players go?
If I had to guess at a reason, it's because the shooting in those types of games is a lot more visceral. You generally hit what you're aiming at and when you do they go down quickly. When you get older you don't have the reflexes to be at the top of the scoreboard in an arena shooter anymore, but those skills still transfer over to more methodical shooters.
Are there really any Halo clones though? I mean sure tons of games stole parts of it, like the two weapon limit, and dedicated grenade melee buttons, and recharging health, but none of them actually played anything like Halo, in terms of what actually makes Halo a fun game.
I don't know of any, the 'Halo Killers', Killzone, etc, weren't really similar in terms of design. Brute Force was a more transparent clone, but it was third person.Are there really any Halo clones though? I mean sure tons of games stole parts of it, like the two weapon limit, and dedicated grenade melee buttons, and recharging health, but none of them actually played anything like Halo, in terms of what actually makes Halo a fun game.
Cuz games that require skill don't sell.
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Yeah, but I don't want to pay 600 RP to unlock SG.free to play seems to be working surprisingly well to hook people into competitive games.
Consoles have USB ports, can't you just plug in a mouse and keyboard if you want to play an FPS?
so grind out the xp equivalent.Yeah, but I don't want to pay 600 RP to unlock SG.
The more likely scenario is that I will continue playing Q3A/QL.so grind out the xp equivalent.
Ideally with more of a tribes system than RP
The game needs to support m+kb, and the only console FPS that has done so this gen is, AFAIK, UT3 on PS3 (which sold poorly anyway).
UT3 is such an odd situation. It threw everything at the wall and sort of undermined the hardcore crowd. But that bad word of mouth seemed to keep away people (like me) who probably would have loved the game. If we got that exact game today, it would seem like a gift from God.
CS:GO on PS3 supports kb/m as well IIRC.
I'm pretty sure they redacted that.CS:GO on PS3 supports kb/m as well IIRC.
Playing Quake in 2012?The more likely scenario is that I will continue playing Q3A/QL.