What I don't understand is why it seems these regurgitated press releases take up so much of gaming websites. Most gaming magazines didn't spit out the amount of press releases per issue that seems to make up most of the content on sites like Kotaku.
I get the difference in deadlines, but the thing for me is that print editors were able to convey what was important or a priority through layout and design. Regurgitated press releases were usually delegated to the front, but were very much separated from the rest of the features. With sites like Kotaku or Joystiq, it seems all the stories have the same weight, regardless if it's an indepth feature or a press release rewrite.
Gaming websites should take a cue from the Onion AV Club. The stream of regurgitated press releases are kept to their own little sectio (and having a writer as hilarious as Sean O'Neal would be a bonus). All the other stories on the site, from regular features like Commentary of the Damn or a Movie Review, are labelled and kept away from the press releases. I'd like to see that demarcation of content happen on gaming sites.
Also, I am digging the Gamelogical Society on the AV Club, who do stories never covered elsewhere.
Have you not been to Kotaku in a few years? We have a front page where we promote our best stories. Our news blips don't have even close to as much weight as our big original pieces.