Digital Foundry -- Halo 4 Tech Analysis

It is not the same power needed for handle a corridor than a wide open area with vehicles, enemies (with AI).

Only franchise on PS3 that does scope for a FPS shooter IMO is Resistance.

It's alot easier to pimp a linear game graphically (Uncharted, Gears, Killzone, God of War) to a open one.

Crysis 2 gave you the most check box features for graphics on consoles at the expense of sub HD and a cinematic framerate.
 
One thing I don't like in Halo4 from the video I have seen thus far is the Hud, with elements of the helmet getting in the way of the screen. Is there an option to turn it off? Other than that, I think that this game looks simply amazing, much better than UC3 and anything on Ps3.
 
It is not the same power needed for handle a corridor than a wide open area with vehicles, enemies (with AI).

Yep, when Uncharted 3 does ocean simulation and physics of the whole ship and every items/npc on it.

Killzone 3/2 have quite big battlezones and AI is on pair with Halo.

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Only franchise on PS3 that does scope for a FPS shooter IMO is Resistance.

It's alot easier to pimp a linear game graphically (Uncharted, Gears, Killzone, God of War) to a open one.

Crysis 2 gave you the most check box features for graphics on consoles at the expense of sub HD and a cinematic framerate.
But Halo environments are really empty and Far Cry 3 do much more than Halo 4 from what i've seen and its proper open world game.

Also Crysis 2 was first Crytek's game on the platforms, will see how C3 will present.
 
Yet another tech thread lowered by useless comparisons from the console warriors. Just because Halo 4 looks great, that doesn't make other games look any less impressive. Some of you people really need to get over this insecurity over your preferences. It's ok to have amazing looking games on both consoles, really it is.

Not the first time I've seen you call out one side and not the other. At least there are posters like Reiko who can see both sides acting stupid.
 
One thing I don't like in Halo4 from the video I have seen thus far is the Hud, with elements of the helmet getting in the way of the screen. Is there an option to turn it off? Other than that, I think that this game looks simply amazing, much better than UC3 and anything on Ps3.

More than any other Halo game the hud makes you feel like you are the Chief.

I'd argue SSAO would actually get in the way of the art direction. It works well in Gears but I'm not so sure it lends itself to Halo very well.
 
The fact that it has also kept almost the complete Halo feature set while pulling off these visuals, just puts it at the top of the heap.

Freakish stuff.
 
Yep, when Uncharted 3 does ocean simulation and physics of the whole ship and every items/npc on it.

With smaller scenarios and not the same AI (and a lot of scripts).

Killzone 3/2 have quite big battlezones and AI is on pair with Halo.

Not the same as the bigger Halo scenarios.

There is not "perfect game". Some things are better and some things are worse. All are very enjoyable.
 
I have to finish Halo 4 to give my final opinion on it's graphics as a whole, but I'm just happy we finally have a 360 exclusive that is clearly in the same ballpark as the big ones on PS3.

720p native, no screen tearing, and a solid framerate. IMO you can't even enter the conversation without checking those three boxes. From there we can begin the conversation.

Ironically the 360 just received another game in Forza Horizon, that is also worthy of being in this conversation. This is the kind of cool shit I love about the final year of a console. You're seeing the best of what they're capable of.
 
Played about 1 hour of the campaign today, and it looks amazing. But judging by the screens on the analysis, I've seen nothing yet!

btw, the game looks awesome not only graphics.

warthog + water is always fun =D

jbmVy19jS5hRGd.JPEG


j7rD9w2Ubt99A.JPEG
 
Played about 1 hour of the campaign today, and it looks amazing. But judging by the screens on the analysis, I've seen nothing yet!

btw, the game looks awesome not only graphics.

warthog + water is always fun =D

jbmVy19jS5hRGd.JPEG


j7rD9w2Ubt99A.JPEG

Yep. I played in the water as soon as I saw..there was water! Always gotta check out the water in a game lol.
 
LOL @ all the PS3 game talk. Nothing like Halo to bring out the console warriors. I had to make sure I clicked on the proper thread when I saw a page full of Uncharted posts. Congrats to 343 for being able to pick up where Bungie left off and not just carry on the series, but also improve it. Now hurry up and patch in a good Warthog engine sound. The lawnmower just aint cutting it.
 
Haven't played Uncharted 3 but yeah I just posted in the Halo 4 OT that this is hands down the best looking game this gen. Rivals technical excellence of the best this gen but the art blows anything else out of the water.

How would you know if you haven't actually played the game? I still find it amazing that someone would make statements without actually knowing what they're comparing. Screens don't look as good as KZ or Uncharted, but they look pretty good.
 
That is from Halo 4. I believe the water is still better in 3.

But it looks more "natural" than Halo 3.

How would you know if you haven't actually played the game? I still find it amazing that someone would make statements without actually knowing what they're comparing. Screens don't look as good as KZ or Uncharted, but they look pretty good.

You need to see Halo 4 on your TV. It is outstanding, images don't make it justice.
 
How would you know if you haven't actually played the game? I still find it amazing that someone would make statements without actually knowing what they're comparing. Screens don't look as good as KZ or Uncharted, but they look pretty good.

You appear to have missed the second sentence of his post.
 
Doesn't look too hot on a 50" + TV, but the assets, lighting, and overall art are all amazing.

I hope we get a HIQ (my new term for High Quality Image Quality) version on PC or Xbox Next.
 
LOL @ all the PS3 game talk. Nothing like Halo to bring out the console warriors. I had to make sure I clicked on the proper thread when I saw a page full of Uncharted posts. Congrats to 343 for being able to pick up where Bungie left off and not just carry on the series, but also improve it. Now hurry up and patch in a good Warthog engine sound. The lawnmower just aint cutting it.

"PS3 game talk" was brought in by the Halo "console warriors". Just saying...

With smaller scenarios and not the same AI (and a lot of scripts).

What does that even mean? lol
 
LOL @ all the PS3 game talk. Nothing like Halo to bring out the console warriors. I had to make sure I clicked on the proper thread when I saw a page full of Uncharted posts. Congrats to 343 for being able to pick up where Bungie left off and not just carry on the series, but also improve it. Now hurry up and patch in a good Warthog engine sound. The lawnmower just aint cutting it.

It only took four posts into the thread for it to get started.
 
You appear to have missed the second sentence of his post.

Nope, didn't miss anything. Maybe you don't quite understand his post? Art is pretty subjective and should be taken in throughout the game. KZ3 has some amazing environments/art in the jungle levels. Hands down is a pretty clear statement to make without actually playing at least one of the games he's talking about.

But it looks more "natural" than Halo 3.



You need to see Halo 4 on your TV. It is outstanding, images don't make it justice.

I haven't played it but I have watched my friends play it on an HDTV and it does look nice. Was impressed they finally brought Halo graphics into high end territory but nothing I saw looked as good from a technical standpoint as UC2/3 or KZ2/3, though the lighting effects looked on par.
 
Extremely good looking game with lighting that sells it all. Not the best this generation in my opinion, but definitely pleasing to play. :P

I think it's even better that it's a Halo game because the visuals have that much more of an impact after being used to the previous games. This was almost like a min-generational jump compared to the other Halo games.
 
I have yet to see a perfect game. Issues abound with every single game out there in the GFX department so me comparing 1 and saying its above all others seems impossible. There is always something that could be better, higher, faster, what have you.

I will say that on my 120 inch projector screen the overall aesthetic that Halo presents is in the top 3 games I have ever played. Maybe its the res, the lighting, their art direction, whatever, but the overall package of whats occurring and how is it presented is extraordinary. Having played pretty much all the supposedly best looking games on PC and the consoles, to me that means a great deal.

Additionally seeing Forza Horizon in action also had me pleasantly surprised. Late gen games frequently do this kind of thing and this gen seems no exception. Bravo to the team. The hardware is static, teams never are, and this shows that they knew what they needed to deliver and did so.
 
Assuming Halo 4 comes out in (all probability) 2014, it'll surely be on XB3. And it won't be too far of an assumption that 343 will lead as the example of how to make visually stellar games on the new generation of Xbox hardware.

And unlike people who are bent on comparing Halo and PS3 exclusive (because insecurity can be such a bitch of thing) I'm just glad that they all exist. They are a testament to what's possible when first parties ring the necks of these outdated and obsolete hardwares.
 
Because some actually believed that Uncharted or KZ wasn't possible on 360. They bought into the PR bullshit.

It is amusing you rarely see amazing for PS3 in exclusive OT threads.

"It's just amazing and insert developer are wizards."

But it's less of a issue with console warriors and more of a issue with a PC gamer looking through his/her lens.
 
The games looks pretty good in motion imo, but I still don't find it looks that good. I mean, look at this shot:


You've got aliasing, low resolution textures absolutely everywhere... The scenery looks good artistically, definitely not technically.
 
The games looks pretty good in motion imo, but I still don't find it looks that good. I mean, look at this shot:



You've got aliasing, low resolution textures absolutely everywhere... The scenery looks good artistically, definitely not technically.

Now, put a direct-feed shot from U3 or KZ3.
 
Do you know what "script" mean in gameplay?

This is a script:

http://www.abload.de/img/untitledb2xyc.png

Did you mean "scripted"? No, the ocean is dynamically generated and all the objects are fully interacted with it and the characters through Havok. It's not just a bunch of "scripts".


Because some actually believed that Uncharted or KZ wasn't possible on 360. They bought into the PR bullshit.

All games are possible on other consoles, with changes. Without changes U3 and KZ2/3 are not possible on 360, just like Halo 4 wouldn't be on PS3.

Now, put a direct-feed shot from U3 or KZ3.

http://www.neogaf.com/forum/showpost.php?p=44097535&postcount=188
 
Know it's not the in-game engine, but for a good portion of the opening cinema, I thought they were using live-action actors.
 
Reach had motion blur, SSAO, anisotropic filtering, full res particles that were light sources and better shadowing system.

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Its not about perfect scenario, but game that does this



Or doesnt even have proper interaction with shadows, like here

http://i.minus.com/ibzsloJU9CuofO.gif[img]

Cant be compared as technical juggernaut. I really like the idea that it doesnt drop frames, but it sacrifices too much for it. They should optimize tech, not remove it. The only thing that KZ 3 lacks in comparison to KZ 2 is QAA [have MLAA instead] and object motion blur, everything else is better, same goes for Uncharted 3 vs 2, but in Halo 4 You have like half tech features removed ...[/QUOTE]

Lol so this is what great looking games does to people. Also you're wrong on some things but it's a lot funnier watching these types of assumptions.

Graphics are a marriage of art and tech. There is no strict guideline or rule saying your game needs "x-type" of effects to look good or impressive and every game has different requirements that need to be filled. If tech alone is all you go by, than Reach is even more impressive than games like KZ2 & 3, right? I think few would agree with that opinion. NO game checks every box, try to keep that in mind.

Also if you're going to try so hard to single out and exaggerate Halo 4's flaws, why not do it for some other exclusives? Maybe that way you don't seem so lopsided.
 
Halo battles are considerably larger with both aerial and multiple types of ground vehicles. You can be in a tank one second and then be in the air having a dog fight the next.

Its sad there's console gamer out there that have still yet to experience anything like this in a FPS

Killzone 2 has really good AI no doubt there, my favorite game in the franchise, weird controls be damned.

Both it, KZ3 and U3 operate on a somewhat smaller scale than H4 though.

Uncharted 3 is the only console game I would say looks better than H4, but that game is nearly on rails by comparison.

This
 
This is a script:

http://www.abload.de/img/untitledb2xyc.png

Did you mean "scripted"? No, the ocean is dynamically generated and all the objects are fully interacted with it and the characters through Havok. It's not just a bunch of "scripts".

I am not talking about the ocean.


All games are possible on other consoles, with changes. Without changes U3 and KZ2/3 are not possible on 360, just like Halo 4 wouldn't be on PS3.

I'm with you


new_uc3_3d_2.bmp.jpg


All games have some bad textures, as Halo 4.
 
I think Halo 4 looks amazing, I am playing on an old samsung 32" 720p set for what it's worth but I am enjoying it. Reach looked good too imo.
 
Not the first time I've seen you call out one side and not the other. At least there are posters like Reiko who can see both sides acting stupid.

I'm calling any side that brings stupid comparisons into the discussion, I don't care who. Look at my second post in this thread before you're so quick to judge. I don't understand why people compare any games. They are always flawed and based on the poster's preference, making them meaninless.

Let's wait for a Wii-U or ps3 exclusive article, and you'll see me point out how people are being foolish in that thread as well.
 
Also if you're going to try so hard to single out and exaggerate Halo 4's flaws, why not do it for some other exclusives? Maybe that way you don't seem so lopsided.

I've done that, i still think that GoW 3 its the most impressive game from tech standpoint on PS3, i've called U3 a U 2.3 many times and never understood when they talked about such graphical leap in this game, but at least ND added new things without sacrificing others. KZ 3 is much bigger leap than U3 to their sequels.
I think that Far Cry 3 can be the best looking game on consoles, and then if Crytek wont fail on framerate front Crysis 3.

Lol so this is what great looking games does to people. Also you're wrong on some things but it's a lot funnier watching these types of posts.
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I'm wrong on what things exactly?

And of course its marriage tech and art, but You cant talk about improvement when You are sacrificing so much, like dynamic lighting, expensive post-processing effects, particles res or completely failing on shadowing front.
 
What were you talking about then? You replied to this "Yep, when Uncharted 3 does ocean simulation and physics of the whole ship and every items/npc on it."

I think hes trying to say is that the water waves in UC for example are somewhat scripted. The waves don't react differently or uniquely every time you play the game where as the water in Halo reacts to the people walking or driving through it. Not the same.

In UC, you follow its flow while in Halo, it reacts to you.
 
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