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Metroid Prime 4 (Switch 2) Digital Foundry tech review - Brilliant at both 60hz and 120hz, Amazing HDR

the output signal of what? the Xbox One S can output 4k, but barely runs anything even at 1080p... but I guess you should deliver all the One S users that still hang on to their console that they've been playing 4k Games the whole time!

and why does that matter?
both the console and your TV use essentially the same method to stretch the image to the screen's resolution.
which one does it better is entirely dependent on your TV and how good the console scales. like maybe your TV's internal scaler is better than the Switch 2's... so setting your Switch 2 to 1440p output and letting your TV scale it to 4k could look better 🤷
I am talking about this

"if you watch a DVD on a PS2 FAT from 2001, on a 100" 8K OLED, the movie gets upscaled to 8k"
 
I am talking about this

"if you watch a DVD on a PS2 FAT from 2001, on a 100" 8K OLED, the movie gets upscaled to 8k"

since when does the PS2 output 1080p?
it can do 1080i but not while watching DVDs, where it outputs 480p

still, putting that 480p DVD into a Series X still doesn't make it a 4K movie
 
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Yes i was thinking in the PS3, still those console doesn't output 4K and the upscaler of some tv is bad.

modern TVs have very good scalers. and it still makes no difference which piece of hardware stretches the image... it doesn't make the image 4K, it just makes it stretched to a 4k pixel grid
 
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modern TVs have very good scalers. and it still makes no difference which piece of hardware stretches the image... it doesn't make the image 4K, it just makes it stretched to a 4k pixel grid
In the case of MP4 the HUD is rendered at native 4K which make the image looks better overall according to John.
 
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I mean, it's great that performance and image quality are great, but it's basically a switch game running on a PS4.5-level system. Would a PS3ish game running at 1440p on the PS4 be a technical feat? Metroid Prime was a legit technical masterclass that impressed people, even compared to the best of that gen at the time.
 
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In the case of MP4 the HUD is rendered at native 4K which make the overall image looks better overall according to John.

given how massive the HUD is, sure,
it's still not 4k 60fps.
most games on Series X have a 4k HUD, some PS4 Pro games have 4K HUDs. call it 4k HUD, 1440p 3D render resolution.

direct quote by Blizzard when they released the PS4 Pro update for Overwatch:
"Overwatch players can expect improved performance in 1920x1080 resolution on PlayStation 4 Pro. We've also made several minor improvements that take advantage of the console's capabilities, including better texture filtering and UI enhancements."

notice how they didn't say it runs at 4k 60fps. they didn't even advertise the 4K HUD, just called it "UI enhancements". 1080p with UI enhancements... because they knew saying it's 4k 60fps would not go over well.
 
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I mean, it's great that performance and image quality are great, but it's basically a switch game running on a PS4.5-level system. Would a PS3ish game running at 1440p on the PS4 be a technical feat? Metroid Prime 3 was a legit technical masterclass that impressed people, even compared to the best of that gen at the time.
Its the first time that Nintendo went above FHD, everything ll be seen as a technical feat, they are playing with power now.
 
I wonder what looks better:

1.) the switch 1 version emulated on PC or
2.) the switch 2 version on the actual console.
Since geometry and detail is the same, the emulated SW1 game will look better, except for the textures. The texture assets seem much higher quality in SW2.

Not sure if the newer Switch emulator forks support texture mods.
 
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Since geometry and detail is the same, the emulated SW1 game will look better, except for the textures. The texture assets seem much higher quality in SW2.
Give It a week and we ll know, at the moment the game isnt running on any emulator.
 
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Metroid Prime 3 was a legit technical masterclass that impressed people, even compared to the best of that gen at the time.
It was impressive for the same reason this is, art direction, level design, atmosphere, etc., not on a technical level which wasn't any removed from the previous generation GameCube games (what with Wii being just an overclocked GameCube yet competing with PS360 instead of PS2).

I think all it added over the previous GameCube games was some subtle bloom, that the previous games also got in the Trilogy port with no other enhancements (and some regressions due to the new control) as the resolution and framerate were already the same as on the Wii's best.
 
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So I'm trying to avoid spoilers for the game. Can anyone tell me who's seen this tech video tell me if anything is spoiled story/gameplay wise? Or does
it do a good job of staying on point with just the tech/performance talk? Thank you in advance!
 
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We want to see how bad those Switch 1 textures truly are.
pdgL3lD.jpeg


6c6Vjqf.jpeg
 
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It was impressive for the same reason this is, art direction, level design, atmosphere, etc., not on a technical level which wasn't any removed from the previous generation GameCube games (what with Wii being just an overclocked GameCube yet competing with PS360 instead of PS2).

I think all it added over the previous GameCube games was some subtle bloom, that the previous games also got in the Trilogy port with no other enhancements (and some regressions due to the new control) as the resolution and framerate were already the same as on the Wii's best.
Sorry, I accidentally wrote 3, I meant Metroid Prime on the GameCube.. Metroid 4 is comparable to Xbox 360/PS3 gen in terms of actual fidelity, and they just upressed and upframed a Switch game, it's so dated even compared to the PS4 gen. Meanwhile, Metroid Prime was pretty much the best-looking GameCube game at its release outside of Star Wars Squadron 2. The atmosphere, pacing, design, graphics, gameplay, everything was on a premier level. It was legit a legendary one of the games of the generation. Metroid 4 simply doesn't seem to match up and looks like a decent safe attempt.
 
Oh, okay. Well, yeah, GameCube wasn't a handheld and even released after the PS2 so it was at that generation's performance ballpark and indeed a stellar effort too. The handheld Metroid at its time was Metroid Zero Mission and Fusion. Pretty rad too though.
 
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Game genuinely looks really good in most shots and videos I've seen. They did some wizardry with this one.

My only issue with the visuals is them choosing to make the entire overworld area a desert-themed one. Makes for some seriously repetitive vistas.
 
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I'm sorry but this was such a horrific review. It sounds like a nerd trying to read some erotica the way he talks about games.
 
Oh, okay. Well, yeah, GameCube wasn't a handheld and even released after the PS2 so it was at that generation's performance ballpark and indeed a stellar effort too. The handheld Metroid at its time was Metroid Zero Mission and Fusion. Pretty rad too though.
Switch 2 being a handheld is irrelevant to the point, though. Metroid Prime was a technical masterclass for the system it was on and the graphics tech was state of the art for the hardware. The Switch 2 is more powerful than PS4, and when all its modern features (which are beyond even the PS5 architecture-wise) are utilized can produce much more impressive results, and yet this game uses tech basically out of the PS3 gen, looks a generation behind PS4 games. That's the point I am arguing it's a lackluster dated game, tech-wise even for the handheld system.
 
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No. It really doesn't lmfao
Kind of does, sadly, and I really wish it wasn't so since I wanted them to knock it out of the park pushing the system, even compared to a launch title like Killzone: Shadow Fall, it looks woefully dated.

I see none of even the basic PS4 era graphics tech:
- no PBR
- no SSR
- no shadowmaps (baked shadows like in Halo games)
- simple lighting
- last gen AA (SMAA, that is terrible by today's standards, it was replaced by TAA half PS4 gen)

I can expand and put out screenshots and comparisons, but I don't want to push this thread into a more critical/negative territory, even as a disappointed Metroid fan. If people are happy with this, fair enough, no need to bum the mood.
 
Kind of does, sadly, and I really wish it wasn't so since I wanted them to knock it out of the park pushing the system, even compared to a launch title like Killzone: Shadow Fall, it looks woefully dated.

I see none of even the basic PS4 era graphics tech:
- no PBR
- no SSR
- no shadowmaps (baked shadows like in Halo games)
- simple lighting
- last gen AA (SMAA, that is terrible by today's standards, it was replaced by TAA half PS4 gen)

I can expand and put out screenshots and comparisons, but I don't want to push this thread into a more critical/negative territory, even as a disappointed Metroid fan. If people are happy with this, fair enough, no need to bum the mood.
It's a Switch 1 game at the core. Maybe they could have put more effort in the Switch 2 version but it's not surprising it doesn't have any of that.
 
I wonder what looks better:

1.) the switch 1 version emulated on PC or
2.) the switch 2 version on the actual console.
emulated version running at 4K+, 16x AF, RTX HDR, Smooth motion @ 120hz + TAA reshade and MXAO maybe.

I think Switch 1 and 2 are actually using the same assets maybe even the texture, maybe someone can check the file sizes for both. There is probably also be mods like 21:9 or extended LOD for further draw distance down the line and frame rate unlock for native HFR

I think only thing missing from Switch 1 is the mouse aiming and maybe 3D audio if the Switch 2 version even support it.

Back to the topic, since this game runs at 1080 120fps docked, there is a crap ton of head room for the GPU to use DLSS performance mode, or even balance mode upscale to 4K running at 60fps. DLSS helps with shimmering and shader aliasing on all the specular maps a great ton and look great on 4K screens. Shame, Retro probably opted for features that is compatible on Switch 1 and 2 to make development easier.
 
Sorry, I accidentally wrote 3, I meant Metroid Prime on the GameCube.. Metroid 4 is comparable to Xbox 360/PS3 gen in terms of actual fidelity, and they just upressed and upframed a Switch game, it's so dated even compared to the PS4 gen. Meanwhile, Metroid Prime was pretty much the best-looking GameCube game at its release outside of Star Wars Squadron 2. The atmosphere, pacing, design, graphics, gameplay, everything was on a premier level. It was legit a legendary one of the games of the generation. Metroid 4 simply doesn't seem to match up and looks like a decent safe attempt.
My guy, this is primarily a Switch 1 game, and it runs at 60fps. Most of PS4's biggest games ran at 30, and a game like Killzone Shadow Fall couldn't even approach a smooth framerate.

Retro Studios prioritized performance, and the game still looks as good as it does due to its excellent art and environment design. That's all a game needs to look good. The Switch 2 Edition is just there to run the game at 120fps.
 
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