First Hitman: Absolution reviews hit

So, it seems like checkpoints are optional. You can activate them or not, it's up to you.

Yep. I definitely think people are over reacting just a bit. Plus so far it seems there are linear missions and then more "playground style" missions. The second mission has like 12 different ways you can kill the bastard.
 
Is there a competent playthrough as well?

In the one linked the player kills every single guard he comes across. That's not how you play Hitman.

And is the "visibly armed" "near body" etc. crap optional? The only options I saw were "hints on/off", "show tutorial messages on/off", "instinct: show paths on/off" and "instinct: show enemies on/off". Do those messages count as "hint"?
 
Is there a competent playthrough as well?

In the one linked the player kills every single guard he comes across. That's not how you play Hitman.

I don't expect those to come out until a few weeks. The dude is just following the tutorial anyway.
 
I don't expect those to come out until a few weeks. The dude is just following the tutorial anyway.

The tutorial told him to sneak past the first guard. Instead he killed him :/

He just entered the garden area. The game told him to use instinct to trick the guards, although he was in disguise. Wtf? I thought instinct would be optional?

m( the game told him "kill them or sneak past them, the choice is yours". What does he do? Kill kill kill m(

OMG the point system
He kills 2 guards, -1755 points. Fine. He is a bad player.
But then: he takes a keycard, +6500points. Which makes it +4745 points. He even gets 130points for hiding a body.

And that's the tutorial mission.
 
Any word if there is going to be a save anywhere system on PC. The checkpoint system would be fine, but it seems to reset the AIs placement and some of the progress you made through a level. I will try explaining...

Say I go through a level and have to kill a target, I find an electrical output that I can rewire that will kill the target when he approaches it. I see him approaching the trap, during this time I go to a checkpoint and activivate it. As he walks into a trap and dies, I get spotted by an policeman because I'm not hiding in the right area. So I decide to reload the checkpoint. Now I see that the target is in a completely different place in the environment compared to when I first activated the checkpoint. I also have to now go back to the electrical output and rewire it again.

It can be a minor annoyance. I have no idea why they didn't keep the old system from Blood Money.
 
So, it seems like checkpoints are optional. You can activate them or not, it's up to you.

Yeah, user activated checkpoints were something we knew about, and they're disabled entirely on expert/pro.

The tutorial told him to sneak past the first guard. Instead he killed him :/

He just entered the garden area. The game told him to use instinct to trick the guards, although he was in disguise. Wtf? I thought instinct would be optional?

m( the game told him "kill them or sneak past them, the choice is yours". What does he do? Kill kill kill m(

OMG the point system
He kills 2 guards, -1755 points. Fine. He is a bad player.
But then: he takes a keycard, +6500points. Which makes it +4745 points. He even gets 130points for hiding a body.

Instict is optional but surely a tutorial would explain it.

Tgxh5.jpg

They give you a lot of modifiers for it.
 
Instict is optional but surely a tutorial would explain it.

That's the thing.
He was required to do so to blend in (hand over face). I thought that was another button, but it seems it's instinct as well. I really have to wonder how this is supposed to work on higher difficulties, where instinct is supposed to be completely off. It seems that instinct is several things and the hand-over-face stuff has to be included on higher difficulties as well. If that's the case, the wall-hack and the path-hack seem to be optional in any case via options menu.

Which means theoretically people could still play on normal without wall-hack and path-hack.
 
That's the thing.
He was required to do so to blend in (hand over face). I thought that was another button, but it seems it's instinct as well. I really have to wonder how this is supposed to work on higher difficulties, where instinct is supposed to be completely off. It seems that instinct is several things and the hand-over-face stuff has to be included on higher difficulties as well. If that's the case, the wall-hack and the path-hack seem to be optional in any case via options menu.

Which means theoretically people could still play on normal without wall-hack and path-hack.

The blend is not instinct.
 
Appears that impressions on the final version are starting to pour in

couple people @ Hitmanforum say Absolution is more Silent Assassin than Blood Money which is very encouraging
 
I wouldn't believe anything that comes from the hitman forums (or any official game forum really). They think I'm working some kind of jedi mind trick on gaf and turning everyone against the game.
 
Appears that impressions on the final version are starting to pour in

couple people @ Hitmanforum say Absolution is more Silent Assassin than Blood Money which is very encouraging

"bu bu bu it's even more hardcore than blood money!"

The denial on the hitman forums is almost palpable.
 
Watching through that tutorial mission now, it looks really cool - still a big emphasis on stealth and presenting options (I mean, the player went against the tutorial)

I'll happily watch a few walkthroughs though, because a good Hitman game has huge re-playability and I'm curious after hearing the negative impressions from some in here.

I think people may have been over-exaggerating somewhat - look at that Streets of Hope mission, it comes across as pure Hitman. Why would there be so little of that? I've said from the start that I'm not against more linear missions to progress the narrative (as that could help progress the locales anyway) and A New Life is probably my favourite level from Blood Money, and that's pretty damn tiny compared to the others.

jimi_dini said:
In the one linked the player kills every single guard he comes across. That's not how you play Hitman.

That's the beauty of Hitman though, if you want to play it like that then you can. It'd be more telling if he shot the guard in the tutorial and then it restarted and forced him to sneak past tbh.
 
That's the beauty of Hitman though, if you want to play it like that then you can. It'd be more telling if he shot the guard in the tutorial and then it restarted and forced him to sneak past tbh.

Yeah, but it makes the whole playthrough worthless at least to me. You can't really figure out how good/bad stealth works. It looks nice, but I want to know if it plays nice too.
I mean he could have at least tried to play using stealth.
 
hitman forum poster said:
I am a long time fan and have eagerly been waiting 6 years for this game now and, safe to say, I am NOT in the slightest let down or disappointed. OK so the disguise system is a LOT more difficult than blood money and contracts but not as bad as SA, it's a lot more realistic to say the least. I feel that the linearity of Absolution gives the Hitman franchise a well needed boost. It helps the player engage with the plot a lot more than previously in Hitman and I am really connecting with the story, which is great so far! It is a very welcome change. The saving system makes for a very frustrating experience after having to reload a previous checkpoint after being caught as opposed to loading your last save when you knew you would either get caught or not. Big shame.

Linearity in Hitman is now a good thing it seems. lol
 
I wouldn't believe anything that comes from the hitman forums (or any official game forum really). They think I'm working some kind of jedi mind trick on gaf and turning everyone against the game.
Aren't you?

"This isn't the Hitman you're looking for".


I still think having to use Instinct, or depleting an energy bar just to have 47 cover his face is an idiotic idea.
 
"bu bu bu it's even more hardcore than blood money!"

The denial on the hitman forums is almost palpable.

As is the way people are forcing themselves to hate the game over here.

Oh come on these jokers wouldn't even admit that the Hitman movie was hot, steaming garbage either though.

Everyone hated on that film (and rightly so) when it came out. Try and cut down on letting garbage flow from your mouth, okay?
 
It's weird. The disguises can be a hassle at first. But with playing through the game and unlocking more rewards and perks you can make it so blending will drain the instinct meter less and less, depending on how many blending and disguise unlocks you have.

I am finding myself liking the new disguise mechanic more and more. For example wearing a police uniform you can simply walk past any civilian without having to use blend at all. The only group of people who can see through your disguise without using blend are other policemen. Makes sense.
 
I actually like the movie. It's dumb and ridiculous, but Olyphant's awesome, T-Bag's great, and Kurylenko's smoking hot. I always watch it when it comes on TV, haha.

Yeah, it's not the worst video game movie. Sure, it doesn't represent the games terribly well, but that shouldn't be the goal of a movie. It's a perfectly serviceable Bourne-style action movie.
 
"bu bu bu it's even more hardcore than blood money!"

The denial on the hitman forums is almost palpable.

Well, to be honest, Silent Assassin is probably the most difficult Hitman to date. Blood Money was a walk in the park, which is why it appealed to so many people.

Having a disguise in SA wasn't enough.
 
PSM3 (a UK based Playstation magazine) has given the game a 9.0. Scans are on the Hitman Forum for anybody interested.

Their verdict is:

Feels like a 'proper' Hitman, mixed with new ideas of varying quality. Crucially, it's great fun, and you'll want to play Absolution through more than once.

They also seemed to prefer the Story mode over Contracts.

EDIT: Is this still even a review thread? :P
 
PSM3 (a UK based Playstation magazine) has given the game a 9.0. Scans are on the Hitman Forum for anybody interested.

Their verdict is:

Feels like a 'proper' Hitman, mixed with new ideas of varying quality. Crucially, it's great fun, and you'll want to play Absolution through more than once.

They also seemed to prefer the Story mode over Contracts.

I believe they also said that while the hub/sandbox levels are smaller than before, they are more densely packed - which is good.
 
This freedom was already in SA and Contracts. BM introduced accidents, though.

To be fair, most hits in SA felt limited to a number of ways. You didn't have the liberty of BM.
Contracts was closer, but the first missions felt especially limited.
It's also wrong to limit BM's innovations to the accidents. Bombs were a GREAT addition, and 47 was way more flexible.
 
To be fair, most hits in SA felt limited to a number of ways. You didn't have the liberty of BM.
Contracts was closer, but the first missions felt especially limited.
It's also wrong to limit BM's innovations to the accidents. Bombs were a GREAT addition, and 47 was way more flexible.

In SA you had car bombs in some missions, which was great.

Anyway, it's just a matter of preference.
 
SA is a decade old and the worst of the Hitman games IMO.

getaloadofthisguy.jpg

Silent Assassin is amazing. I prefer it to Blood Money in a lot of ways. Blood Money is my most played game on Steam, but that's because it's such a sandbox. The narrative is almost incidental. It's just a framing device. Silent Assassin plays much more like a whole, cohesive experience driven by a solid narrative. I honestly can't jump into a level at a random point in the game because it's feels out of context. I have to replay the whole game.

If Absolution is more Silent Assassin than Blood Money, then that's fine by me.
 
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