First Hitman: Absolution reviews hit

It will determine whether I buy this on a big steam sale or not at all.

So basically you're gonna wait to pay five bucks for this or not buy it all? Why on earth are you still here then? Honest question.

Not telling you where or how to post, just strikes me odd, like being the #1 poster in a thread about a tv show you don't watch.
 
What's with the impression/review double standards?

Positive impression: "This game is going to be awesome, this news is great!"
Negative impression: "Just wait for the demo. This person doesn't know what they're talking about."

This is mostly coming from that one Hitman forum but I'm seeing a bit of it here too and I expected more from the NeoGAF community.

It's definitely not happening in this thread.

Positive impression: "Early reviews LOL, reviewer has never played Hitman before."
Negative impression: "First honest review, Derrick was right, game sucks".
DukeBobby is definitely closer to the truth, and I've seen very few people, if anyone, say "This game is going to be awesome". People sound cautiously optimistic at best, blind with rage at worst.
 
I got to play it for a bit today. For people thinking its going to be anything like Blood Money are going to be disappointed. That does not mean it is a bad game.

Is Derrick going to hate it? Yes.
 
So basically you're gonna wait to pay five bucks for this or not buy it all? Why on earth are you still here then? Honest question.

Not telling you where or how to post, just strikes me odd, like being the #1 poster in a thread about a tv show you don't watch.

I'm a big Hitman and stealth fan that's why. The fact the game is steamworks on PC will mean I won't have to wait too long to get it at a good price. I can already get it for $33 through GMG and the game is only going to get cheaper.
 
I got to play it for a bit today. For people thinking its going to be anything like Blood Money are going to be disappointed. That does not mean it is a bad game.

Is Derrick going to hate it? Yes.

How is it not like a Hitman game? The honest truth is, I didn't know what a Hitman game was until I played BM the 5th time through. The first few times required a lot of collateral damage, high notoriety. By the 3rd and on playthrough I was getting silent assassin, finding unique ways to take down targets, finishing missions w/o changing suits, taking multiple targets at once by memorizing movement patterns. I don't think anyone can get a really good impression of this game unless they know every nook, crevice, and pattern of every NPC character of this game.

Best example in BM, did you know you could complete the final mission with a single RU-AP mine positioned correctly the first time you played it?
 
After checking out traditions of the trade, can you honestly say that the spoiler mission isn't linear?

C'mon son.

Yes, it is more linear than arguably the most non-linear mission in the series.

This still does not mean the mission is linear, it still has plenty of ways to approach it (as I mentioned in my earlier post).
 
As both being
Hotel
missions did you notice the important difference?

In traditions of the trade the level design facilitates backtracking, whereas in the spoiler mission you are funnelled down a general path broken down by forced checkpoints (even if you can use different approaches). They don't allow you to re enter a previous area. Nearly all of the missions in previous games were built around this concept of exploration, but Absolution is not.

The closest I could describe the level design of Absolution to, is Splinter Cell CT.

Sure, the forced checkpoints remove some elements of exploration that were present in the earlier games, but I do think it's a little unfair to say that Absolution is not built around the concept of exploration, based on this one mission. You can still explore all of the various rooms, put on a wider variety of disguises and progress either using stealth and brute force. Isn't this what made Hitman so good in the first place? I agree, I am also a little disappointed by the checkpoints, but breaking the missions down into smaller chunks does not make the game totally linear, just more so than the previous games.

Also, we knew from the very beginning that IO were not trying to recreate the earlier games with Absolution. From what I've seen so far, they have streamlined the game to appeal to a wider audience, whilst retaining most of the elements that made the series so great in the first place. You only have to look at the King of Chinatown and Streets of Hope missions to see this.

EDIT: For anybody interested, PC Gamer scans are up on the Hitman Forum.
 
Sure, the forced checkpoints remove some elements of exploration that were present in the earlier games, but I do think it's a little unfair to say that Absolution is not built around the concept of exploration, based on this one mission. You can still explore all of the various rooms, put on a wider variety of disguises and progress either using stealth and brute force. Isn't this what made Hitman so good in the first place? I agree, I am also a little disappointed by the checkpoints, but breaking the missions down into smaller chunks does not make the game totally linear, just more so than the previous games.

Also, we knew from the very beginning that IO were not trying to recreate the earlier games with Absolution. From what I've seen so far, they have streamlined the game to appeal to a wider audience, whilst retaining most of the elements that made the series so great in the first place. You only have to look at the King of Chinatown and Streets of Hope missions to see this.

Couldn't the forced checkpoints be considered separate mini-missions in a chapter? You know, like how the first two games had missions where your gear and stuff carried over to the next area, but your attire and enemy awareness did not.
 
Yeah, this PC Gamer review is really troubling. I'll wait to see what Giant Bomb says about it, but this can't be good. If only 25% of the missions end in a kill that you get to determine the means to, that's awful. I enjoyed Splinter Cell Conviction in spite of the fact that it wasn't Splinter Cell. I'm hoping I'll enjoy this even though it sounds as though it won't be Hitman. If it's still a serviceable stealth game that will suffice.

Hopefully Contracts mode allows us to turn some of the more linear, story-oriented levels into proper Hitman levels. I'm thinking of getting Dishonored in hope of getting my classic Hitman/Thief style fix if this disappoints.
 
Did they say anything about the length. I guess I can stand a kinda linear and choreographed Hitman game if it has some longevity to it.
 
Did they say anything about the length. I guess I can stand a kinda linear and choreographed Hitman game if it's has some some longevity to it.

Some reviews have mentioned 15+ hours. It really depends on your playstyle and all. If you want perfection, it can take a long time, but if you play it like Max Payne it's a far shorter title.
 
I mean even Conviction was decent for what it was, a flawed action game.
Conviction is a legit bad game, it throws away a legacy of a smart stealth franchise only to poorly execute on it's new vision of "We wished we design the Bourne game."

Also coming in here to say that Hitman: Contracts still holds up. Sometimes the AI is really dumb, but you get to smother an old dude with a pillow. pretty great stuff.
 
Conviction is a legit bad game, it throws away a legacy of a smart stealth franchise only to poorly execute on it's new vision of "We wished we design the Bourne game."

Also coming in here to say that Hitman: Contracts still holds up. Sometimes the AI is really dumb, but you get to smother an old dude with a pillow. pretty great stuff.

The AI in Contracts is very good, as I keep getting my shit kicked in on Professional. I'm not sure if the previous games did this on harder settings, but your accuracy goes straight through the floor with some firearms on Pro. Uzi's are the worst. ;A;
 
you know those missions where you don't assassinate people? the ones everyone is complaining about?

THEY WERE IN HITMAN 2

jesus, no wonder everyone praises that game. they don't fucking remember it.
 
you know those missions where you don't assassinate people? the ones everyone is complaining about?

THEY WERE IN HITMAN 2

jesus, no wonder everyone praises that game. they don't fucking remember it.

They were also pretty boring levels.

Conviction is a legit bad game, it throws away a legacy of a smart stealth franchise only to poorly execute on it's new vision of "We wished we design the Bourne game."

Also coming in here to say that Hitman: Contracts still holds up. Sometimes the AI is really dumb, but you get to smother an old dude with a pillow. pretty great stuff.

Replayed it recently. I actually liked it more than Silent Assassin. The first three or so levels were pretty boring for me, but then it becomes amazing. The final level is GOOD.
 
Conviction is a legit bad game, it throws away a legacy of a smart stealth franchise only to poorly execute on it's new vision of "We wished we design the Bourne game."

Also coming in here to say that Hitman: Contracts still holds up. Sometimes the AI is really dumb, but you get to smother an old dude with a pillow. pretty great stuff.

Just because it abandons it's legacy doesn't automatically make it a bad game. I haven't even played conviction for more than 5 mins but it can still be a good game despite abandoning the ideas used in earlier entries in the series.
 
Just because it abandons it's legacy doesn't automatically make it a bad game. I haven't even played conviction for more than 5 mins but it can still be a good game despite abandoning the ideas used in earlier entries in the series.

I somewhat enjoyed it, but it's a deeply flawed game itself, not just as a Splinter Cell.
 
Just because it abandons it's legacy doesn't automatically make it a bad game. I haven't even played conviction for more than 5 mins but it can still be a good game despite abandoning the ideas used in earlier entries in the series.

Sure. But unfortunately it's not. Conviction is just a "bad" game. Not terrible, but it doesn't do anything particularly good.
 
All I know is that I'm trying not to compare it to its six year old predecessor. I don't find that realistic, since we moved a generation and we knew Absolution would be totally different. Somehow I see the campaign as a new style of Hitman and Contracts mode as the classic Hitman. A bit of both, a bit of everything. Yeah.
 
Sure. But unfortunately it's not. Conviction is just a "bad" game. Not terrible, but it doesn't do anything particularly good.

That's it. The problem with this game is not that it's not a proper Splinter Cell, but it's not even a fantastic action game at all.

That said I enjoyed it, in spite of the terribly optimized PC port.
 
That's it. The problem with this game is not that it's not a proper Splinter Cell, but it's not even a fantastic action game at all.

That said I enjoyed it, in spite of the terribly optimized PC port.

Those guard remarks cracked me up, though.

"Fuck me!"
"I know you're here Fisher, it's just a matter of time."
"Come out and fight like a man!"
 
All I know is that I'm trying not to compare it to its six year old predecessor. I don't find that realistic, since we moved a generation and we knew Absolution would be totally different. Somehow I see the campaign as a new style of Hitman and Contracts mode as the classic Hitman. A bit of both, a bit of everything. Yeah.

Point is, the series has been going towards its objective from game to game. The series always improved in quality until Blood Money, where they finally reached the liberty they wanted to achieve. Now it's like going two games back.
Also, as I said, I try to judge games on their own. This one, so far, looks bad on its own too.
 
Yeah I bet they can't wait to get your $10 when it goes on a big steam sale.

It doesn't really matter if they are or not. They should be thankful they're getting anything out of me after all they've done and thankful that it's difficult for me to put up with console graphics, as that's the only thing stopping me from redboxing this or giving gamestop money for a used copy. $10 is better than $0.
 
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I'd gladly watch it but I'm one of the kinds of people that need to play games. I'll fall asleep if I watch for too long but I do kind of want to see some levels and see how bad it is.
 
Tutorial (first level) emphasizes stealth a lot, which is always nice. It's a pretty decent tutorial btw, they really showcase how the game's mechanics work.
AI is fucking retarded. Dude gets thrown a brick on his head and acts like an idiot.
 
I'd gladly watch it but I'm one of the kinds of people that need to play games. I'll fall asleep if I watch for too long but I do kind of want to see some levels and see how bad it is.

It's def not as open as other games, from what I've seen it still feels pretty Hitman-ish.
 
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