Wii U clock speeds are found by marcan

Because when it become law to have energy ratings on everything people will see this on the WiiU
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And G or something on the others people will just assume it's better. Because no one reads the little numbers, they just see the big A and go "that's the one!"
Well, this definitely isn't a concern here in the west. Is power consumption and small form factor that much of a concern in Japan? The more I hear about this, It seems like this doesn't take any heed whatsoever to what western developers would want in a system.
 
I always hated this comparison/analogy. It's like when Sony was spewing about how Cell processor is the next best thing and is used by military.

Watson is based off POWER7. WiiU is based off PowerPC. Big Difference.

I don't know why Nintendo decided to show off. Even PS3 and 360 processors are POWER-based, but it depends on the iteration and the release.

That's like saying that Pentium-based PC are all the same.
I don't remember Nintendo ever talking about this, it was IBM iirc.
 
You're right that people sometimes put too much emphasis on numbers, but seeing those ports looking about as good as the PS3 versions of those games doesn't make me want to rush out and buy a Wii-U.

The Wii was successful because of the motion controls making gaming accessible, but I don't think anyone would deny that they lost a lot of their "hardcore" fans. The "U" part of the Wii-U was supposed to be them saying "we haven't forgotten about you hardcore guys!", but they seem to think that having games that look as good as those running on 6-7 year old consoles is enough - it's not. This is probably why Reggie is lying about how multi-plats look on the Wii-U.

I wonder if NoA wanted a more powerful console and NCL slapped them down?
 
Calm down, people. Shit like this doesn't matter. I heard Black Ops 2 looks dramatically better on WiiU.

Listening to all the people in this thread, you'd think Black Ops 2 would be dramatically worse with that kind of CPU.
 
Remember this?

It probably was something like that:

When you turn on Revolution and see the graphics, you will say, "Wow."*

*Only Nintendo fans that only played Wii games during all the generation and avoided any media from every other game released in the last 7 years
 
Screw Nintendo and their approach, if not for the PS360 we'd be a whole generation behind in terms of progress right now.

So glad we have the 720/PS4 to look forward to, honestly.
 
But no gamepad?

So basically you think they should have released Gamecube 2.0?

Gamecube launched far too long after PS2. Nintendo would have had at least a year's head-start in this scenario, and coming off the back of Wii's success too (rather than N64's mediocre success). Not to mention it still could have supported and/or included Wii-motes etc.
 
I always hated this comparison/analogy. It's like when Sony was spewing about how Cell processor is the next best thing and is used by military.

Correct me if I'm wrong but Watson is based off POWER7. WiiU is based off PowerPC. Big Difference.

I don't know why Nintendo decided to show off. Even PS3 and 360 processors are POWER-based, but it depends on the iteration and the release.

That's like saying that Pentium-based PC are all the same.
Espresso shares traits with POWER7. That was the point. Same process (Cu45-HP), same eDRAM technology, maybe a few other similarities.
 
It probably was something like that:

When you turn on Revolution and see the graphics, you will say, "Wow."*

*Only Nintendo fans that only played Wii games during all the generation and avoided any media from every other game released in the last 7 years

Played Wii games before the Wii was even out? Interesting.
 
It probably was something like that:

When you turn on Revolution and see the graphics, you will say, "Wow."*

*Only Nintendo fans that only played Wii games during all the generation and avoided any media from every other game released in the last 7 years

That's an impressive bit of fine print there. It managed to predict the console's name perfectly!
 
Do we know yet if the Wii U CPU clocks are locked at a set frequency or if they scale depending on load? Has the system power draw ever been measured while running something more intensive than NSMBs?

I'm loving all the info we're getting over the last few days. Helps to paint the full hardware picture for this and give better insight to what's really going on with the performance challenges 3rd parties faced for launch.
 
I just want to know what Nintendo is thinking.

I want to be the fly on the wall during the long-term meetings regarding this console. So curious.

Probably something like, "We don't want to torpedo our company over loss-leading specs and need to make profit from day-one..." For that, they have apparently achieved their goal while making something that can run current X360 and PS3 software and still have proprietary and significant capabilities that only exist on their platform to go with their highly sought after exclusive software. Have people already forgotten that Wii had, for a long time, trounced both HD systems with significantly weaker hardware, in terms of sales and profit? Ninty does what they need to do, even despite their lack of interest with going for the all-around big specs three generations in a row now. I mean, not since the N64 has Ninty impressed everyone with relatively cutting edge hardware at release, and even then it was still lacking in important ways. Ninty just doesn't have the history for what Sony and MS do, so why expect it time after time?
 
Listening to all the people in this thread, you'd think Black Ops 2 would be dramatically worse with that kind of CPU.

So two months before launch it was how much Wii U can keep with Ps4 and 720 and now were to it can run Black Ops 2 at parity. yay.
 
You're right that people sometimes put too much emphasis on numbers, but seeing those ports looking about as good as the PS3 versions of those games doesn't make me want to rush out and buy a Wii-U.

The Wii was successful because of the motion controls making gaming accessible, but I don't think anyone would deny that they lost a lot of their "hardcore" fans. The "U" part of the Wii-U was supposed to be them saying "we haven't forgotten about you hardcore guys!", but they seem to think that having games that look as good as those running on 6-7 year old consoles is enough - it's not. This is probably why Reggie is lying about how multi-plats look on the Wii-U.

Well they've had 7 years to tinker with the hardware and come up with graphical tricks.

Wii U is new, the fact that it looks already on par with late 360/PS3 games proves what we already know about the power; it's a bit more powerful, but not much, however there is still a lot of room for Wii U graphics to improve.

Remember 360 ports at launch? PS3 ports?
 
Disappointing for sure
But...
1ghz or 3 ghz, I'm quite surethat Retro will still make us all go wow and drool ;)
and check out the Zelda U tech demo and you'll soon stop worry about specs
 
I'm not necessarily concerned about how this affects 3rd party games since I'd be playing those on PC but I'm pretty worried about what it means for 1st party stuff.

Then again, the Mario Galaxies and Xenoblade are my favorite console games of this gen so...
 
Power is is not just graphics but things like physics and AI as well.

By the look of things with the WiiU ppl are in for another 5-7 years of the PS360, just with a second screen.

I'm looking forward to the fantasticly innovative games on ps720 with all those physics and AI. Don't get your hopes up.
 
ITT: People thinks clock speed is universal.

Sure the numbers are low, but we don't now how efficient it is yet. You can't compare it with any CPU out there.

But in the end it doesn't really matter. For 3rd parties it is a different story. Nintendo will still be a Nintendo games console for another gen.
 
Gamecube launched far too long after PS2. Nintendo would have had at least a year's head-start in this scenario, and coming off the back of Wii's success too (rather than N64's mediocre success). Not to mention it still could have supported and/or included Wii-motes etc.

I would rather have a weaker console with the new gameplay possibilities of the gamepad than just another hi-def console with a traditional gamepad.
 
The only positive(?) thing that can come out of this is that now that this information is "public", I hope more developers openly express the development process for Wii. It was the same for PS3 where it was said to be super awesome to develop for, up until the real specs and developmental hell came out.

I love reading about game development.
 
I think that's the key, though. *Once* you assume existence, that argument becomes relevant - but assuming that is a mistake. it's wrong to fail to consider the effect of these factors in whether games get made, because that's potentially a relevant issue (and indeed was crucial to the Wii).

However, to present a counter-argument to the doom-and-gloom, it's also incorrect to operate on the assumption that the conclusion third parties came to after the last generation was that the pursuit of power was healthy for their business. Indeed, I'd argue that in many cases it caused them significant issues. I think that any third party other than those who have been making huge profits last gen (i.e. Activision) would be foolish to not at least take advantage of this console transition to think carefully about their future strategy and whether the continued push in that direction is financially secure for them.
Well, if one only care about the games, they have to excist in the first place :) I think this was taken into concideration earlier, that the games that are going to be made, and where the financial risks are already being taken into concideration.

But of course, i fully agree that sales matters much to the games in that sense. It is very expencive to make bigger games today, so the financial risks and calculations play a big role into greenlighting a game to start developement, indeed. But specs does affect how a game will look and play, so specs matter in this regards. I guess what was ment earlier is that one doesnt need very powerful specs to make a great and fun game, that is also certainly true.


reggie is a confirmed liar.
Hehe, well, to be a bit fair to what he said, at least the WiiU is a big step up from the Wii in terms of graphical powers, and it also has a gamepad as a standard controller instead. So these alone does fit that arguement :)


Maybe that was their marketing goal, but from the looks of it, Nintendo hasn't really put effort/money/thought into making that a reality. Arrogance or imcompetence?
It could be. Maybe Nintendo thought that the PS4 and Xbox 720 wouldnt be that much more powerful (relatively speaking), which would lead to easy 3rd party ports/multiplatform games. But who knows.
 
Power is is not just graphics but things like physics and AI as well.

By the look of things, with the WiiU ppl are in for another 5-7 years of the PS360, just with a second screen.

Gameplay is not just power, it's things like modes of interaction.

Your second sentence is entirely silly; you might as well say that the PS4/720 people are in for another 5-7 years of PS360 but with more polygons.
 
Huh, aren't most of the ports are running at either near parity or with minor drawbacks in the grand scheme, especially for launch stuff? It was a let down that they weren't actually better, but now I have no idea how they are even in the same ballpark.

This just seems odd, the GPU is the most important part of a gaming system and this one is clearly in the better, but how do you compensate for THAT much missing clock speed on the CPU, when it's not only slow, but on aged architecture to boot?

I really want to see how Bayonetta 2 runs on this thing, fucked as the whole situation is, it's pretty interesting.
 
I understand why Nintendo doesn't release specs anymore.

Yes the CPU might be weak, but not as weak as some people think. Comparing Hz to Hz is retarded.
 
So, trying to figure out how this compares:

Wii U
CPU: 1.2GHz tri-core
Memory: 2 GB
Memory bandwidth: 12.8 GB/s
GPU core: 550MHz

Xbox 360
CPU: 3.2GHz tri-core
Memory: 512 MB
Memory bandwidth: 22.4 GB/s
GPU core: 500MHz

PS3
CPU: 3.2GHz single core + 6 SPUs
Memory: 256 MB + 256 MB
Memory bandwidth: 25.6 GB/s
GPU Core: 550MHz

Any other statistics we know for all 3 consoles?
 
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