Wii U clock speeds are found by marcan

Does this explain why something like zombie U has at times very pretty environments and texture variety, but is mostly very static?

Or is that just a bi-product of being a low budget production?
 
The mind boggles that they spent so much on R&D for this new CPU/console in general.

Will you cut off your head if it does?
Those people at R&D are geniuses, at nintendo they can have years of salary just saying at the end "well let's use what we had before but enhanced"

I totally don't care but i know that is published by nintendo and they are the one that revived the project that was pretty much dead so it totally won't happen.
 
People look at energy ratings when they buy fridges and washing machines, but I doubt they give a shit when they're buying a console.

Nobody and I mean nobody looks at the power consumption of a console before buying it in a store. If they do they don't have enough money to buy the console in the first place.

Of course not, because the stickers don't apply to consoles... yet. It's only a matter of time when even bread will have energy efficiency stickers and anything not A or above will be classed as a nature killer and banned all across the globe.

Trust. When they start slapping those As all over the shop people will be like "Eh, look at that A, Ae reckon it's worth having a butcher eh." That's the power of the A.
 
I'm just curious as to how much it actually would have increased the cost of the system to put something more equatable to today's CPUs in there.

They obviously thought it wasn't feasible, but why?

It was done, pure and simple, to have sandbox mode for Wii compatibility.

I don't think it would have cost a cent more to go with a modern mobile CPU.

And as I originally started to talk about in the tech spec, who cares about BC. The casuals who "it's so important to" abandoned the Wii two years ago. If software was so important to them, why'd they ditch the Wii.

Wii U should have been backwards compatible with the peripherals. That's all that mattered. So that somebody who had 4 Wiimotes lying around didn't have a hidden cost of 200 dollars if they wanted 4 player Nintendoland action.
 
Because when it become law to have energy ratings on everything people will see this on the WiiU
T8Dwv.jpg


And G or something on the others people will just assume it's better. Because no one reads the little numbers, they just see the big A and go "that's the one!"

This rating is irrelevant to power consumption. The electric stove I bought yesterday has an A but it's rated at well over a thousand Watts.
 
I'm trying to bring balance to the Force and remind people that only games matter?
Who is going to think about clock speed while playing Wonderful 101 or Bayonetta 2?
You should be interested in Wii U or not only for the upcoming games. The rest is just bullshit.
Third party are irrelevant on a Nintendo console since N64.
The upcoming games will be affected by the specs of the console, as has been mentioned (and ignored by you, apparently) by numerous posters in this thread. Just because the magnitude of that effect is exaggerated by some doesn't mean it isn't a valid observation.
 
I don't think you were interested in the first place.

You don't know anything about me O_o
I had some interest but was dubious over 3rd party support but this to me reaffirms my suspicions on that front.

And I won't take flak from someone with a mario avatar on this.
 
Again : you can't compare clock speeds to measure the real performance. An old Athlon 600 is not 6 times slower than a Sempron 3600. It's even more slower.
It's more about what work can be done in one cycle and without knowing the exact architecture all talk is pretty much anything but productive.
 
I'm just curious as to how much it actually would have increased the cost of the system to put something more equatable to today's CPUs in there.

They obviously thought it wasn't feasible, but why?

I think that's a hard question to answer since we don't know how much a Broadway CPU costs. I mean, it's not as mass produced as a more modern core, so it may not be so relatively cheap.

I think the decision for this wasn't cost, but rather efficiency vs power. Can Nintendo get their games running while using very little power? Seems so, albeit with a non-conventional setup. 30W is a brilliant achievement, but for us gamers, I wouldn't have cared if it was 50W, as long as it meant my investment guaranteed long term support which this one may not, outside of decent support from mid-tier Japanese developers and indie teams. The large western studios won't bother, even if the modern engines are scalable to WiiU. Then again, they might have to given the increasing costs of development.
 
Because the Wii's massive success convinced them that Average Joe Consumer really doesn't care that much about graphics/RAM/clock speed.

I really think average joe does care. That is the reason why you see Reggie lying on TV right now.

I think it´s safe to say that motion controls brought a lot of people in just because the were curious.
I highly doubt "touch" will do the same.

So far everything ( I mean EVERYTHING ) I´ve seen/read/heard about the Wii U worries me.
 
If anything, this proves that clock speed isn't all that matter, or else ports like AC3, COD or ME3 would run much much worse than the other versions.

But again, people only look at numbers.
 
Whatever about the crazy low specs, but I think the evidence that the latest wave of current gen console sequels (Batman AC, NG3, BLOPS2, ACIII) are running near parity (or in some ways better) as launch titles on the system says that CPU capability, while important for some games more than others, isn't as big an issue when looking at porting some the biggest, most modern X360 and PS3 titles to the Wii U. For that, the teams bringing over these titles did a pretty good if not great job considering the disparity of specs, but also that these are early software releases not optimized for the Wii U as the system surely has some ways to go with optimizing its own general software development being a newly-released platform with a new set of resources to consider on its own. Ninty didn't really do too bad if you look at it that way, though, yeah, it disappoints on the spec sheet comparison pretty hardcore. The star of the system will be exclusives that work from those specs from day-one, anyway, so I don't see this revelation as being a system killer in any way, just a technophile's boner destroyer.
 
So, could the difference between Wii U and DurangOrbis be like Wii vs PS360 is now?

Nintendo obviously put more resources into the gamepad than Tech-power but this will most likely hurt them in the long run with 3rd party support (again)
 
Of course not, because the stickers don't apply to consoles... yet. It's only a matter of time when even bread will have energy efficiency stickers and anything not A or above will be classed as a nature killer and banned all across the globe.

Trust. When they start slapping those As all over the shop people will be like "Eh, look at that A, Ae reckon it's worth having a butcher eh." That's the power of the A.

The difference is, you can put any food in a fridge, you can put any bread in a toaster, you can connect any device to any television. But with a gaming console, the energy rating means squat if it doesn't play the games you want it to play.

EDIT: On a similar note, the CPU and GPU clock speeds of Xbox 720 and PS4 won't make them play Mario games either.
 
The difference is, you can put any food in a fridge, you can put any bread in a toaster, you can connect any device to any television. But with a gaming console, the energy rating means squat if it doesn't play the games you want it to play.

Bingo. Pretty much this.
 
If anything, this proves that clock speed isn't all that matter, or else ports like AC3, COD or ME3 would run much much worse than the other versions.

But again, people only look at numbers.

Yeah, it's hard to believe how developers managed to make those ports with that clock speed.
 
I'm trying to bring balance to the Force and remind people that only games matter?
Who is going to think about clock speed while playing Wonderful 101 or Bayonetta 2?
You should be interested in Wii U or not only for the upcoming games. The rest is just bullshit.

Depends on who you are.

Some people buy consoles as a platform investment. It might be their one and only system for a few years. They may depend on it for content access.

You might not think about clock speed while playing Wonderful 101 or Bayonetta 2 but developers will be when they're deciding whether it's possible to bring their game to the platform.

So for the user who is using Wii U for just whatever might come and isn't necessarily solely dependent on it for access to content - if you have other platforms for other content - it might not matter. But if you are hoping it'll be something that gives you access to broad content support, it might matter.
 
I don't get why people get mad at the CPU clockspeed...
Who cares about clockspeed ? No the real problem is the CPU itself.. I mean 3 PowerPC 750 cores ? Aren't they the same as GameCube CPU ?
 
Funny you said that, just stumbled upon an article a few hours ago where "a senior executive from Nintendo suggests titles like GTA V could be better, as well as Black Ops 2 on the Wii U classing it as a more graphically intensive system."

Let's see how it turns out.

Wow, they're almost insulting their customers at this point. Just because those people will never know the BS they're spouting.
 
Again : you can't compare clock speeds to measure the real performance. An old Athlon 600 is not 6 times slower than a Sempron 3600. It's even more slower.
It's more about what work can be done in one cycle and without knowing the exact architecture all talk is pretty much anything but productive.

True.

But come on, even on the best case scenario. Even a good Ivy Bridge at that clock, doesn't seem like the best option for a gaming machine.

And if it really is based on old IBM power pc architectures... well, doesn't sound that great.
 
Does this explain why something like zombie U has at times very pretty environments and texture variety, but is mostly very static?

Or is that just a bi-product of being a low budget production?

Could be either. What exactly do you mean by static?

Scripted visuals shouldn't be too demanding on this system, but anything requiring some interactions could be, depending on how interactive we're talking (birds flying away when you get close at the low end, cloth blowing in the wind and pushing against you correctly at the hgih end).

That said, I'd probably bet more on budget being the key factor.
 
Sales affect plenty of games, in the sense that they cause them to not exist. See: vita.
I think he means games that excist. If a game that excist sells one or 1 million copies, the game itself is unchanged. Sales affects sequels and new games being made by a specific developer/publisher.
 
Sure it helps... but this is really a big sacrifice ! Couldn't they just put Wii CPU somewhere ?

Sony did that for PS3. Didn't help in any way and ended up increasing the price of the console. No console-maker wants to go through the hassle of making games compatible with the system and they usually try to base their system on previous iteration to get the most compatibility via hardware without software emulation.
 
I really think average joe does care. That is the reason why you see Reggie lying on TV right now.

I think it´s safe to say that motion controls brought a lot of people in just because the were curious.
I highly doubt "touch" will do the same.

So far everything ( I mean EVERYTHING ) I´ve seen/read/heard about the Wii U worries me.
Everything that you wanted to read.
 
I thought clock speed wasn't the most important thing? It's still important, but should we put too much emphasis on it?

Certainly not, but it is another example of how shockingly weak and / or old the tech is.

Especially for a machine Nintendo wanted to try and get the core to get onboard with.


I can see a majority of core 3rd party releases this forthcoming gen being either severely gimped in either scope or graphics or not appearing on the Wii U altogether.


This will have a severe effect on trying to gain some traction in that market.
 
I'm more concerned about the hacking. I hope Nintendo is on the ball with the Wii U similarly how they are on the 3DS. Could care less about the Wii Mode. It's the Wii U section of the system that it's important.

As for clock speed. I don't give a damn really in the end. I see what the games currently are doing and are looking like. I see what upcoming games are looking like and are doing. That's what's important to me and will continue to be important to me going forward. If something requires to much power to run I'll just get it on my PC in the end if it interest me. I have no interest in playing specs but games and they'll speak for themselves in the end. Clearly something is being missed here.
 
Well, blu found a ray of light in the cloud of thick wtfness:

"The less power for the CPU, the more for the GPU" he said. And that's true! How much this matters though...
 
Sony did that for PS3. Didn't help in any way and ended up increasing the price of the console.



I don't think a Broadway core cost an arm today... I mean, couldn't they just make assymetrical cores ? like what Arm did with A-15 or Nvidia with Tegra 3. I mean, 3 new cores, and 1 broadway core that would do backward compatibility and OS things.
 
So what's the CPU in Gamecube terms? Like 6 or 9 GC duct taped together?

Gamecube was 486MHz. Wii was 729MHz.

Wii was a GameCube Turbo, with exactly 1.5x the CPU of GameCube. The "two GameCube's duct taped together" meme was an overstatement. Wii didn't even have that many GameCubes.

I don't get why a WiiU core is 1.243125GHz. That's smaller than 2x Wii, but larger than 1.5x Wii, or even 2.5x Gamecubes. It's as if the WiiU cores aren't made out of GameCubes, but we all know they are.
 
The only positive that can come out of this is if the console is homebrew enabled soon. I'm sure developers will find great ways to use the gamepad for apps and games. Also, it could become region free.
 
I don't think a Broadway core cost an arm today... I mean, couldn't they just make assymetrical cores ? like what Arm did with A-15 or Nvidia with Tegra 3. I mean, 3 new cores, and 1 broadway core that would do backward compatibility and OS things.

I agree, you're right. They could have but they didn't. Expecting that in WiiU HD in 2017... :P
 
Yes. Same architecture as Wii as it is the same as GameCube. Maybe it helps with Backwards Compatibility? Who knows.
Exactly. It's explained in the Iwata Asks. It's not necessarily a 750CL, it's just compatible with the 750CL ISA. In fact, the way it was worded, it's probably a completely unrelated design IBM modified to make it 750CL compatible.
 
The crazy thing is, Nintendo is the only company of the big 3 that could have really truly had it all.

They could have released a powerful "next-gen" machine, designed a strong OS and online system, won over third parties, won over the core AND offered all their big IPs like Mario etc too. A system truly for everyone, core gamers and casuals a like. The one-stop system.

Seems like a missed opportunity.
 
Because when it become law to have energy ratings on everything people will see this on the WiiU
T8Dwv.jpg


And G or something on the others people will just assume it's better. Because no one reads the little numbers, they just see the big A and go "that's the one!"
This is sarcasm, right?
 
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