Wii U clock speeds are found by marcan

So two months before launch it was how much Wii U can keep with Ps4 and 720 and now were to it can run Black Ops 2 at parity. yay.

I'm just saying that people should stop comparing the cpu speed of the Wii U and the ones on the 360/PS3, because obviously their CPUs do not work the same way, or else all third party ports would be unplayable crap, no matter the kind of efforts they would have put into them.
 
So, trying to figure out how this compares:

Wii U
CPU: 1.2GHz tri-core
Memory: 2 GB
Memory bandwidth: 12.8 GB/s
GPU core: 550MHz

Xbox 360
CPU: 3.2GHz tri-core
Memory: 512 MB
Memory bandwidth: 22.4 GB/s
GPU core: 500MHz

PS3
CPU: 3.2GHz single core + 6 SPUs
Memory: 256 MB + 256 MB
Memory bandwidth: 25.6 GB/s
GPU Core: 550MHz

Any other statistics we know for all 3 consoles?

Doubt you can just compare CPU's like that.
 
According to Wikipedia, the Wii cpu was 729MHz at 90nm with 1 core and the gpu was 243MHz at 90nm.

Even if they used the same architecture (they didn't, they used at the least an updated one), 1.25GHz at 40nm with 3 cores is more than 3x the Wii cpu. The gpu being 549MHz is also more than 2x the Wii gpu.
 
Because a huge chunk of people complaining don't have the slightest clue as to what there talking about.

"some people just want to watch the Wii U burn"

Even with this low clock some high profile PS360 games like Assassins Creed 3 runs as good on Wii U as on PS360. There must be really some magic in Wii U :)

Marcan got this in the Wii Mode of the Wii U. Could be that the specs are different in Wii Mode and normal Wii U? The Wii U CPU could also be in a lower clock when it is idle.

Many questions but Marcan is silent now. It is a pity that marcan don't offer more and more reliable information. I don't really know if he is credible anyway.
 
There needs to be an accurate cost breakdown of the system, because at present I'm not really sure how they ended up with a $300 console.

They are taking a slight loss on it as well, and have made sacrifices in the gamepad department, for example, going with a resistive touch screen instead of capacitive. Where are they losing money?
 
I'm not necessarily concerned about how this affects 3rd party games since I'd be playing those on PC but I'm pretty worried about what it means for 1st party stuff.

Then again, the Mario Galaxies and Xenoblade are my favorite console games of this gen so...

I'm really not worried about 1st party titles. They always seem to manufacture the hardware relative to their needs. I hoped it would be different this time, but apparently not.
 
So, trying to figure out how this compares:

Wii U
CPU: 1.2GHz tri-core
Memory: 2 GB
Memory bandwidth: 12.8 GB/s
GPU core: 550MHz

Xbox 360
CPU: 3.2GHz tri-core
Memory: 512 MB
Memory bandwidth: 22.4 GB/s
GPU core: 500MHz

PS3
CPU: 3.2GHz single core + 6 SPUs
Memory: 256 MB + 256 MB
Memory bandwidth: 25.6 GB/s
GPU Core: 550MHz

Any other statistics we know for all 3 consoles?


Wii U CPU has 3MB of cache, which is 3 times what 360 has.
 
So he was right about cpu specs and gpu specs. So I guess he is right about it being about Xenon in performance too? Which should soften the doomsaying in this thread about 'lol 1ghz'.

it should, but it won't.

and I think you get this, but to be clear he is saying it was almost as powerful as Xenon, as in, not as powerful as Xenon. same ball park but a bit behind. it's disappointing, sure, but looking at the launch multiplatform games... I see no reason to think it's any worse than 'a bit slower than Xenon'.
 
I'm looking forward to the fantasticly innovative games on ps720 with all those physics and AI. Don't get your hopes up.

Considering some of the magic tricks developers were able to pull on shitty hardware with no memory, especially with open world games and the ilk, I'm certainly interested to have the shackles taken off.
 
Just so people don't go completely nuts with the clockspeed...

From the post of Espresso, which seemed to be on the money for everything else:

"It's not a power 7 derivative. It's direcly desended from the CPU core in the Wii, there are just more of them and they are clocked a little faster. It does come up about the same as Xenon for processing power, but the clock is much, much closer to Wii than x360."

So even with the low clockspeed, about the same as Xbox 360 cpu?
 
Wii U is new, the fact that it looks already on par with late 360/PS3 games proves what we already know about the power; it's a bit more powerful, but not much, however there is still a lot of room for Wii U graphics to improve.
"A bit more powerful, but not much" isn't going to cut it though, unless both MS and Sony bring out machines that are considerably less powerful than people are expecting.

I'm not necessarily talking about the Wii-U being a success or failure sales-wise here. I'm talking about it living up to its name. Everything just points to it being Wii-2 IMO, although I don't think it will duplicate the Wii's success in terms of sales. I think the other manufacturers will do a better job of making a real "Wii-U" in terms of them having broader appeal out of the gate, which is something the 360 and PS3 didn't have until it was too late. They both shared the "hardcore" market and picked up a small chunk of the casual market later on, but by then the Wii had that market sewn up.
 
According to Wikipedia, the Wii cpu was 729MHz at 90nm with 1 core and the gpu was 243MHz at 90nm.

Even if they used the same architecture (they didn't, they used at the least an updated one), 1.25GHz at 40nm with 3 cores is more than 3x the Wii cpu. The gpu being 549MHz is also more than 2x the Wii gpu.
Surely it's not really the Wii it should be compared with though, rather the other two HD consoles? How does it compare to them?
 
So you'd pass up on a potentially amazing game because the clock speed of the CPU in the console you're playing it on is low?

I'm not planning to buy a WiiU for Bayonetta 2 at all I just can't fathom how anybody could possibly say such a thing.

No game is worth $400. The system is going to need more than one amazing game to get me to pay full price.
 
Are you suggesting that more power somehow stifles or stagnates innovation?

With WiiU, the limit of power has reached it's pinnacle of relevance. Any more power and the progress would be superfluous at best and somehow the industry will implode.

If Nintendo isn't there yet (technologically speaking) then it's not done right.

This is the vibe I get the ardent nintendo fanboys here.
 
Gameplay is not just power, it's things like modes of interaction.

Your second sentence is entirely silly; you might as well say that the PS4/720 people are in for another 5-7 years of PS360 but with more polygons.

Like I said, power is not just graphics. Look at the jump in visuals, gameplay, AI and interactivity between MGS1 (PS1) and MGS2 (PS2) as an example. The difference is like night and day.
 
Nintendo's obsession is not with power efficiency as much as with console size. Remember that the original Wii had the size restriction, mandated by Iwata, that it should be around "the size of 3 dvd cases". Obviously Iwata relented a little in size this time, mostly by making a longer system, but it still retains that small frontal profile.

The point is, Iwata wants a system that is small and fits on any living room. This is mainly a concern for the japanese market of course, but you can't really design different consoles per region (although, seeing how poorly western developed console titles do in japan, maybe it wouldn't be that bad a solution).

WRT clock speed, it probably doesn't matter, what is more important is to know whether those cores are single or multi threaded, but then again, if third party games can run at all on 3 single threaded wii cpus at 1.2GHz, it seems the cpu is not really that bad of a bottleneck. Most of the work console cpus do on the ps3/360 is floating point math, and all that must have been moved to the gpu.
 
q4kz7.gif
This is amazing.
"1.243125GHz, exactly. 3 PowerPC 750 type cores (similar to Wii's Broadway, but more cache)."



Wii+U+CPU.jpg



Rumor: Wii U CPU is 3 Wii CPU Cores clocked a bit higher "enhanced broadway" Codename: Espresso


But I was crazy to believe someone with only 5 posts on a website right?
I remember that. Everything matches up, so I guess he was in the know after all.
 
Wouldn't it make more sense to compare benchmarks instead of raw numbers ? Anyone can look at the CPU compared to the other two consoles and say it sucks, but the actual software on the Wii U tells a different story, one that shows the games are holding up equally in many areas with PS360, which have higher clock speeds.
 
Huh. Lines up with earlier talk of a tri-core Broadway successor comparable in power to Xenon.

Just so people don't go completely nuts with the clockspeed...

From the post of Espresso, which seemed to be on the money for everything else:

"It's not a power 7 derivative. It's direcly desended from the CPU core in the Wii, there are just more of them and they are clocked a little faster. It does come up about the same as Xenon for processing power, but the clock is much, much closer to Wii than x360."

Though the battles ended years ago, the vengeful ghosts of the GHz war still haunt us.
 
Wouldn't it make more sense to compare benchmarks instead of raw numbers ? Anyone can look at the CPU compared to the other two consoles and say it sucks, but the actual software on the Wii U tells a different story, one that shows the games are holding up equally in many areas with PS360, which have higher clock speeds.
Clock speed means nothing anymore. Been so for the last 10 years. We don't know anything about the processing power just going by clock speed.
 
With WiiU, the limit of power has reached it's pinnacle of relevance. Any more power and the progress would be superfluous at best and somehow the industry will implode.

If Nintendo isn't there yet (technologically speaking) then it's not done right.

This is the vibe I get the ardent nintendo fanboys here.

Yeah, I find it cute that HD consoles are now in vogue and the Wii U has the potential to save a dying industry, when similarly spec'd consoles are the things that apparently are destroying the industry in the first place.
 
According to Wikipedia, the Wii cpu was 729MHz at 90nm with 1 core and the gpu was 243MHz at 90nm.

Even if they used the same architecture (they didn't, they used at the least an updated one), 1.25GHz at 40nm with 3 cores is more than 3x the Wii cpu. The gpu being 549MHz is also more than 2x the Wii gpu.

I think at this point it's fair to say 1 Gamecube is the standard unit for console power
 
So, trying to figure out how this compares:

Wii U
CPU: 1.2GHz tri-core
Memory: 2 GB
Memory bandwidth: 12.8 GB/s
GPU core: 550MHz

Xbox 360
CPU: 3.2GHz tri-core
Memory: 512 MB
Memory bandwidth: 22.4 GB/s
GPU core: 500MHz

PS3
CPU: 3.2GHz single core + 6 SPUs
Memory: 256 MB + 256 MB
Memory bandwidth: 25.6 GB/s
GPU Core: 550MHz

Any other statistics we know for all 3 consoles?

It might play a part somwhere; Wii U optical disc speed: 22.5MB/s
360 max speed is 15.85 MB/s and PS3 is 9 MB/s.

Can't think of anything else; seems a decent summary of the 'known' elements.
 
Man, this looks really bad...on paper. I wanna hear from someone who knows what they're talking about (maybe Durante, Blu, wsippel, etc). How can they get games like AC3, B:AC:AE and the like to run on this processor?

Another question: Considering certain rumors to be true, will the Wii U having OoOE, a sizable eDRAM pool, GPGPU, and a dedicated DSP be able to sustain it in the future?
 
It's becoming more and more apparent why developer/publisher interest level in the Wii U was so high at E3 2011 and apparently so low at E3 2012. Personally, it doesn't really change how I think about the Wii U. I never bought it to do anything other than play Nintendo's own games.
 
So if it was apparently the case that a more powerful CPU was originally on the cards - something more directly Xenon-like, with SMT, something you could get Xenon-like performance out of more easily - why the change?

For BC?

Would it be that hard to emulate Broadway?

I can believe a 750 might be able to pull performance somewhere similar to a xenon core at the kind of clock reported, but i think depending on the code and how much you're getting through per cycle, the clockspeed and lack of threading might not always make that easy.
 
Man, this looks really bad...on paper. I wanna hear from someone who knows what they're talking about (maybe Durante, Blu, wsippel, etc). How can they get games like AC3, B:AC:AE and the like to run on this processor?

Another question: Considering certain rumors to be true, will the Wii U having OoOE, a sizable eDRAM pool, GPGPU, and a dedicated DSP be able to sustain it in the future?

I would have to say in Nintendo's defence that COD runs as smooth as butter on Wii U even with 2 player co-op online on the wii u pad and the tv.

So there should be no reasons for bad/slow third party ports.
 
Clock speed means nothing anymore. Been so for the last 10 years. We don't know anything about the processing power just going by clock speed.

That's what I'm saying. An overall benchmark would be much more useful in truly knowing just how powerful the console is.
 
maybe im missing the point, but i dont understand why these info a surprise, or even relevant.

nintendo has stated over and over again they are not interested in completing with PS360 over graphics. only interested in creating new game play experiences. Wii Bowling wasnt cpu or gpu intensive, but it was a new experience, and one that succeed.

Wii U is Nintendo doubling down on forging their path ahead where game play is more important than hardware. The problem I see is similar to the Vita in that small install base means smaller profit margin and higher risk creating one of a kind IP's for Wii U. for this reason im not optimistic in seeing many third party developers making unique Wii U experiences, although we'll see. I'd get one if they came out with something totally unique that provided depth and challenge.

i guess discussing the hardware a hobby for most, but comparing to other systems not meaningful to me at this point.
 
It's becoming more and more apparent why developer/publisher interest level in the Wii U was so high at E3 2011 and apparently so low at E3 2012. Personally, it doesn't really change how I think about the Wii U. I never bought it to do anything other than play Nintendo's own games.

Agreed. But with that in mind, $300 seems like too steep of a price. Hopefully it bombs 3ds style so nintendo is forced to cut the price.

Also, great news about the potential hacking! I wonder if it's possible to write in bluray playback.

maybe im missing the point, but i dont understand why these info a surprise, or even relevant.

nintendo has stated over and over again they are not interested in completing with PS360 over graphics. only interested in creating new game play experiences. Wii Bowling wasnt cpu or gpu intensive, but it was a new experience, and one that succeed.

Wii U is Nintendo doubling down on forging their path ahead where game play is more important than hardware. The problem I see is similar to the Vita in that small install base means smaller profit margin and higher risk creating one of a kind IP's for Wii U. for this reason im not optimistic in seeing many third party developers making unique Wii U experiences, although we'll see. I'd get one if they came out with something totally unique that provided depth and challenge.

i guess discussing the hardware a hobby for most, but comparing to other systems not meaningful to me at this point.

That's fine. Just don't cry foul when third parties ignore this machine because it doesn't support their game technologies.
 
So if it was apparently the case that a more powerful CPU was originally on the cards - something more directly Xenon-like, with SMT, something you could get Xenon-like performance out of more easily - why the change?

For BC?

Would it be that hard to emulate Broadway?

I can believe a 750 might be able to pull performance somewhere similar to a xenon core at the kind of clock reported, but i think depending on the code and how much you're getting through per cycle, the clockspeed and lack of threading might not always make that easy.
The CPU was down clocked because heat issues, the thing needs to run in a already tiny case.
No way Nintendo would risked to have red rings as MS, just for a bit more power.
 
The problem is ultimately the market dictates that they continue to push for more power, better graphics etc. etc.

Consumers do care. Or at least the consumers for their games.

The target demographics for the Elder Scrolls and GTA and Mass Effect want bigger and better and prettier.

Yeah, but is that enough consumers to justify the cost? For Elder Scrolls, for GTA, for Mass Effect? Perhaps, but I'd wager it's *not* enough consumers for Okami, for Saint's Row, for Darksiders.

The pool of money at the top end isn't growing, but the competition for a share of it certainly is, and the costs of competing for it are increasing. That's a worrying combination.
 
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