I'm thinking it's Berenike/Balder.
This is all fine and good, the distinction is will they follow the same behavior in respect to Dark Souls 2 with a PC version in the standard pipeline? Same would hold true of a Wii U version being more GPU/larger memory pool intensive, which would have to be coded at the start. Guess time will tell if Nintendo gets off their asses and gives any incentive for a port (MHTri type of incentive), but it's entirely doable.
In any case, the PC version being announced upfront is a great thing to see from a Japenese dev. Hopefully more follow.
This just backs my point up. If I write a piece of software for a computer with a weak GPU and a pretty decent CPU, I'd be taking that into account and doing as much as I could on the CPU so as not to waste what little GPU power I had. That's optimization. Then if I took that software and ran it on a computer with a powerful GPU, you'd tell me that it was barely hitting the GPU, and you'd be right. But the reason you'd be right is because the software would be optimized to run in a different environment.
Making better use of extra resources as and when available is not the same thing as optimizing for a fixed target like ps3/360. And the port being a fairly straight port, that's what we got, a PC game optimized for Ps3/360.
This is all fine and good, the distinction is will they follow the same behavior in respect to Dark Souls 2 with a PC version in the standard pipeline? Same would hold true of a Wii U version being more GPU/larger memory pool intensive, which would have to be coded at the start. Guess time will tell if Nintendo gets off their asses and gives any incentive for a port (MHTri type of incentive), but it's entirely doable.
In any case, the PC version being announced upfront is a great thing to see from a Japenese dev. Hopefully more follow.