Awesome. Glad they are getting more support.
Just glancing over the stuff in the OP the aesthetic gives kind of a Skyrim vibe. Wonder how true that will be of the actual game.
We will soon have a non CG trailer with gameplay I guess.
Dark Souls II retains the core essence of Dark Souls while evolving to present new twists and challenges that are sure to please longtime fans and attract new comers to the series. FromSoftware is going to take a very dark path with Dark Souls II; players will need to look deep within themselves to see if they have the intestinal fortitude to embark on this journey.
If Hidetaka Miyazaki isn't part of it, or doesn't have as much control as he did, then I do not have much hope. If he is, or whoever it was that made Demon Souls and Dark Souls the way they are, and the trailer was just a generic western cash in, then good I guess, but then they would have neglected an important thing about Dark Souls -- its "obscurity", its vague story and the details, or lack thereof. The trailers for Dark Souls are perfect examples of what I mean.
Isn't he supervising anyway ?
he said in many interviews they had many plans for this serie, I think he will keep tight control on it. He used to talk about how he'd like to make the KING'S FIELD games return, can we assume he is working on this, or his he already directing a known project ?That can mean a lot of things, unfortunately.
Though i doubt he'd give away his franchise lightly.
Vague story and obscurity are easier to do on first entries than sequels. By making a sequel they have to show familiar stuff (the undead, the idea of darkness and light, dragons) while posing new mysteries for the acquainted with the series (who's the girl, what's with the masked people, who's the dragon, which city is the one shown in the trailer).If Hidetaka Miyazaki isn't part of it, or doesn't have as much control as he did, then I do not have much hope. If he is, or whoever it was that made Demon Souls and Dark Souls the way they are, and the trailer was just a generic western cash in, then good I guess, but then they would have neglected an important thing about Dark Souls -- its "obscurity", its vague story and the details, or lack thereof. The trailers for Dark Souls are perfect examples of what I mean.
NiceHa
I FUCKING knew it
http://www.neogaf.com/forum/showpost.php?p=44800222&postcount=244
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Hopefully they don't add some easy difficulty setting or crap like that.
I thought the trailer was perfect, it presented a bunch of interesting locations and characters, got me hyped by showing an action sequence set to awesome music and ended on a typical Souls image of the defeated knight, accepting his death.
The trailers for the first Dark Souls weren't all minimalistic either, many of them were pretty much death compilations.
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The bones of the giant crow? And the remnants of the Crow's nest near Firelink shrine?
Bit fucking early to announce a sequel?
Bit fucking early to announce a sequel?
This does sound terrible.As we find out in issue 249, the answers to these questions are in the hands of game directors new to the Souls series, Tomohiro Shibuya and Yui Tanimura, who have taken the reins from Hidetaka Miyazaki. Their descriptions of how they intend to mould Dark Souls II into a more approachable form seem reasonable. But Shibuya admits that their approach will be influenced by their individual characters. I personally am the sort of person who likes to be more direct than subtle, he tells us. [Dark Souls II] will be more straightforward and more understandable. We sympathise if that sort of statement concerns you, but at the same time, we can surely agree that we would all like to see Dark Souls attain as great a presence as The Elder Scrolls. How it gets there is a worthy matter for debate, but its certainly a noble task.
http://www.neogaf.com/forum/showthread.php?t=503292
This does sound terrible.
I don't mind an easy mode as much as I'd do if they actually explained all the systems, tutoliarized and whatnot. That'd be a terrible shame.
http://www.neogaf.com/forum/showthread.php?t=503292
This does sound terrible.
I don't mind an easy mode as much as I'd do if they actually explained all the systems, tutoliarized and whatnot. That'd be a terrible shame.
This is going to piss off a lot of people or make tears of anger but basically what they need to not do is make the game so it caters to the west.
Am not going to bother explaining it since those who need an explanation are part of the problem.
Those who understand will get exactly what I mean.
Yeah, what a terrible shame not making people browse a wiki to make sure they don't put fuck up their builds by putting points into resistance is.This does sound terrible.
I don't mind an easy mode as much as I'd do if they actually explained all the systems, tutoliarized and whatnot. That'd be a terrible shame.
Wii U :´(
Wow, you're so deep man.This is going to piss off a lot of people or make tears of anger but basically what they need to not do is make the game so it caters to the west.
Am not going to bother explaining it since those who need an explanation are part of the problem.
Those who understand will get exactly what I mean.
This is going to piss off a lot of people or make tears of anger but basically what they need to not do is make the game so it caters to the west.
Am not going to bother explaining it since those who need an explanation are part of the problem.
Those who understand will get exactly what I mean.
This is going to piss off a lot of people or make tears of anger but basically what they need to not do is make the game so it caters to the west.
Am not going to bother explaining it since those who need an explanation are part of the problem.
Those who understand will get exactly what I mean.
Yeah, what a terrible shame not making people browse a wiki to make sure they don't put fuck up their builds by putting points into resistance is.
I put on Demon's earlier tonight and thought it was awesome seeing the ghosts of other players roaming around. And it occurs at a much more frequent rate than Dark Souls
(and come on, they looked ridiculous in Dark Souls).
Bows are ridiculously OP. Bump up dex a bit and take a longbow to +15 and you can just spam arrows all day without fear of retaliation.Of all the things I want them to do, it is make the bows and stuff actually fun to use. Currently they are just basic to use and have very limited uses. At least give us some bow skills to make things fun!
Where in the character sheet is it mentioned that attributes cap out?The discovery, trial and error, and difficulty of Dark Souls is quite literally the point of the game.
Plus you can go to the character sheet in game and get an explanation of what every single stat in the game does in Dark Souls already.
Where in the character sheet is it mentioned that attributes cap out?
Nice announcement, I went to sleep literally second before it happened :lol
Hope they don't fuck up the PC version again. GFWL is a no-go.
You only get to know that when it's too late -- you have to start over to fix the mistake.When you level and you are literally shown exactly how the stats will change your character.
The discovery, trial and error, and difficulty of Dark Souls is quite literally the point of the game.
You only get to know that when it's too late -- you have to start over to fix the mistake.
I'm not saying that Dark Souls isn't a wonderful game. I'm saying that taking all the bullshit out is only going to make it better.