I'm an expert
Formerly worldrevolution. The only reason I am nice to anyone else is to avoid being banned.
How did anyone watch this trailer and think Skyrim..lol..you wish.
Do many people actually think that the multiplayer in Dark Souls is "amazing"? Amazing ideas, maybe, but the way it's executed is super jank.
But I have faith that From has learned from their mistakes and the multiplayer will be improved in DaS2.
It better disable online and prevent trophies from being obtained.
The fur screams Skyrim to me.
How did anyone watch this trailer and think Skyrim..lol..you wish.
I just don't like the Bandai Namco partnership, it scares me that Bandai hasn't even issued a statement regarding the terrible PC port, and the fact that a community member had to step in and put in dozens of hours of work for free, without any recognition from them.
Just hire the guy already.
I do hope that they make parts of the game more accessible, but not the gameplay itself. I mean that in terms of more explanations of what gameplay systems do, what certain symbols mean (like some of the various stats for your weapon and such), and perhaps actually describing the covenants this time. I'm playing through Dark Souls right now and really enjoying it, but the amount of stuff the developers fail to explain is fairly large. It doesn't make the game more challenging, it just makes it harder to play and enjoy. It's old school in the same way that blind jumps and tank-controls for third-person games are old school. We don't do those anymore, because we've learned better.
Also, they need to fix the lock-on. I've died more times from that in Blight Town than any of the enemies there.
Thematically, it's very difficult from Dark Souls and Demon's Souls. It's not completely removed, but it's definitely different. I didn't think it's much like Skyrim aside from a few places in the trailer, but the character looks like he could have stepped straight out of Skyrim to me.
The fur around the top of the shoulders is more Dark Souls than Skyrim its a staple of the design both knight Solaire and Gwyn.
It is very interesting to see it on the main character.
Thematically, it's very difficult from Dark Souls and Demon's Souls. It's not completely removed, but it's definitely different. I didn't think it's much like Skyrim aside from a few places in the trailer, but the character looks like he could have stepped straight out of Skyrim to me.
The edge article gave me the impression its becoming more casual from the directors.
I don't see it. At all. The entire dragon lair evoked a Flamelurker setting for me and then when I saw the first masked guy I knew immediately it was From. That character design is such a signature of their's..
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..and the other examples already posted in this thread. Fur on armor makes it Skyrim? Far as I know amazing dragons at all makes it Demon's. Skyrim stole that. And failed.
As long as they keep the old random multiplayer as an option. Wouldn't be a Souls -game without it. But they should really try to optimize the netcode. Especially on PC.I hope Dark souls 2 have a better multiplayer and support than the Dark souls
Previous stuff has suggested more accessible for players but just as difficult. FROM must know if they mess with the difficulty and make everything easy, people will abandon the series.
More accesible hopefully just means "We explain the stats, Humanity and souls."
EDGE said:Shibuya admits that their approach will be influenced by their individual characters. “I personally am the sort of person who likes to be more direct than subtle,” he tells us. “[Dark Souls II] will be more straightforward and more understandable.”
That's what I'm hoping as well.More accesible hopefully just means "We explain the stats, Humanity and souls."
More accesible hopefully just means "We explain the stats, Humanity and souls."
An example I can think of is the guys from Gametrailers.
Editor in Chief Shane Satterfield doesn't like Dark Souls at all, he just can't get into it. Just about the entire rest of the staff love the game, and have tried to get him into it on numerous occasions.
There are still people out there that don't get the mechanics, don't have the patience to try and adapt themselves to the way it operates.
If the game seeks to address this barrier of entry, while retaining what makes it Dark Souls, then perhaps this will go well.
An example I can think of is the guys from Gametrailers.
Editor in Chief Shane Satterfield doesn't like Dark Souls at all, he just can't get into it. Just about the entire rest of the staff love the game, and have tried to get him into it on numerous occasions.
There are still people out there that don't get the mechanics, don't have the patience to try and adapt themselves to the way it operates.
If the game seeks to address this barrier of entry, while retaining what makes it Dark Souls, then perhaps this will go well.
That's what I'm hoping as well.
As far as they are going to make subsystems (skill and stats, covenants and so on) more intuitive, I don't have any issue.
What sounds concerning is the explicit declared intent to be "less subtle" about the setting and narrative part.
Being somehow obscure is a big part of Souls games' charm.
Like that was necessary. The community figured all that out in a couple weeks.
Like games used to be done.
The only thing they should improve on are genuinely flawed elements, like half of the covenants having little to no content whatsoever.
I don't understand those remarks about Dark Souls 2 being dumbed down because of Namco. On the contrary, I think they are quite aware of what makes this franchise sucessful. Don't forget that before Dark Souls, they also brought Demon's Souls to Europe. So, it wasn't done by accident. After publishing two Souls games, Namco surely understands quite well what makes these games attractive (and they probably wouldn't have marketed the latest version "Prepare to Die").Maybe Namco thinks otherwise. They're the ones with the money, so they make the final decisions.
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The fur screams Skyrim to me.
But the default dude from Skyrim doesn't have any fur. But I get your point, I do think they may be trying to invoke the same feeling. But the design looks nothing like Elder Scrolls. The second I saw the trailer I knew it had to be Dark Souls. The series has such amazing art direction, I can't wait to see how they impress us this time.
http://25.media.tumblr.com/ac7838c5832416dab8d4c705174faf0b/tumblr_mepsbaBPeS1qdqlkxo1_500.jpg[/IMG]
The fur screams Skyrim to me.
I still gotta finish Dark Souls. How is the DLC? It's basically the DLC for consoles that has all the new content of the PC version right?
It's actually Kalameet (or one of his type). There's even a space for the glowy thing.
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I do hope that they make parts of the game more accessible, but not the gameplay itself. I mean that in terms of more explanations of what gameplay systems do, what certain symbols mean (like some of the various stats for your weapon and such), and perhaps actually describing the covenants this time. I'm playing through Dark Souls right now and really enjoying it, but the amount of stuff the developers fail to explain is fairly large. It doesn't make the game more challenging, it just makes it harder to play and enjoy. It's old school in the same way that blind jumps and tank-controls for third-person games are old school. We don't do those anymore, because we've learned better.
Also, they need to fix the lock-on. I've died more times from that in Blight Town than any of the enemies there.