DARK SOULS II Announced - [PC/PS3/360 - PR in OP]

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How did anyone watch this trailer and think Skyrim..lol..you wish.
 
Do many people actually think that the multiplayer in Dark Souls is "amazing"? Amazing ideas, maybe, but the way it's executed is super jank.

But I have faith that From has learned from their mistakes and the multiplayer will be improved in DaS2.

Having someone invade your world, and successfully repelling them with sheer skill is one of the most exhilarating multiplayer moments for me this generation. It feels incredible, especially when you're not expecting it.
 
I do hope that they make parts of the game more accessible, but not the gameplay itself. I mean that in terms of more explanations of what gameplay systems do, what certain symbols mean (like some of the various stats for your weapon and such), and perhaps actually describing the covenants this time. I'm playing through Dark Souls right now and really enjoying it, but the amount of stuff the developers fail to explain is fairly large. It doesn't make the game more challenging, it just makes it harder to play and enjoy. It's old school in the same way that blind jumps and tank-controls for third-person games are old school. We don't do those anymore, because we've learned better.

Also, they need to fix the lock-on. I've died more times from that in Blight Town than any of the enemies there.
 
How did anyone watch this trailer and think Skyrim..lol..you wish.

Thematically, it's very difficult from Dark Souls and Demon's Souls. It's not completely removed, but it's definitely different. I didn't think it's much like Skyrim aside from a few places in the trailer, but the character looks like he could have stepped straight out of Skyrim to me.
 
I just don't like the Bandai Namco partnership, it scares me that Bandai hasn't even issued a statement regarding the terrible PC port, and the fact that a community member had to step in and put in dozens of hours of work for free, without any recognition from them.

Just hire the guy already.

Er-Namco From made a statement. They basically said this is the first PC port they were doing EVER and so you shouldn't have expected a good port, they tried. But PC gamers had to run away with themselves in the hype of getting a port and must of missed that statement being stated numerous times.

If I had the ability and care, I'd go back to previous threads/articles about the port and give you the quote, but I don't. So you can find it yourself but From told you to not expect a good PC port, I expected a not good PC port. So really, you should thank Durante for fixing From's port but you shouldn't blame From for trying to put the port out there when they 1) didn't plan for PC in the first place (compared to this time) and 2) only did it after PC people wanted a port.
 
It's pretty obvious from the Edge article that they are making it more 'casual', the new director pretty much said it plain and straight...
 
I am really worried about these two new directors. I don't like what I'm reading about "accessibility" and "straightforward". They also talk of this new "hero", as if the person you play as is an actual character with dialogue and shit. Sorry, but that's not what Souls is about. Hopefully Miyazaki can keep these two jackasses under control and not let them ruin the purity of the first two games.

Also, fuck Namco if they have anything to do with this new direction. I really wish they just stuck with Sony.

I do hope that they make parts of the game more accessible, but not the gameplay itself. I mean that in terms of more explanations of what gameplay systems do, what certain symbols mean (like some of the various stats for your weapon and such), and perhaps actually describing the covenants this time. I'm playing through Dark Souls right now and really enjoying it, but the amount of stuff the developers fail to explain is fairly large. It doesn't make the game more challenging, it just makes it harder to play and enjoy. It's old school in the same way that blind jumps and tank-controls for third-person games are old school. We don't do those anymore, because we've learned better.

Also, they need to fix the lock-on. I've died more times from that in Blight Town than any of the enemies there.

No, that's the type of stuff that ruins other games. The constant coddling and handholding. The Souls games are great because they don't tell the player shit. It's like real life where you have to search for answers on your own. And the fact that the wiki is loaded with so much information on the game's systems means that it isn't impossible to find. After all, the community discovered all of it.
 
The fur around the top of the shoulders is more Dark Souls than Skyrim its a staple of the design of knight Solaire and Gwyn.
It is very interesting to see it on the main character.
 
Thematically, it's very difficult from Dark Souls and Demon's Souls. It's not completely removed, but it's definitely different. I didn't think it's much like Skyrim aside from a few places in the trailer, but the character looks like he could have stepped straight out of Skyrim to me.

I guess its a little tough because you could easily imagine this dude running around Skyrim's world but until we see him in the native Dark Souls world, he does seem a little out of place. Once we have shots of the character running through nasty rooms and fighting freakish monsters, then we will know its Dark Souls.
 
Okay, read the Edge article.

Am mildly concerned.. Only because I respect Miyazaki so fucking much, so I'd like to know whether his "supervisor" role was voluntary.
 
The fur around the top of the shoulders is more Dark Souls than Skyrim its a staple of the design both knight Solaire and Gwyn.
It is very interesting to see it on the main character.

I'm not sure what's up with Solair's armor. It looks like green tattered cloth.

wHRms.jpg

And Gwyn just had crazy wild hair.


Though his set did have feathers lining the plate pauldrons.

 
Best and probable case IMO:

Efforts are taken to streamline the interface, translation, story, factions/covenants and explain them better. Ensuring players are aware of how essential game mechanics work (eg Humanity, kindling), and what paths are best for them.

The stuff from a few months ago indicated this.

All other PR is still set on this being very challenging.
 
This trailer was so distinctively 'Souls' that I recognised it within the first 5 seconds. You'd have to have only put 20 minutes into each IP if you thought otherwise.
 
Thematically, it's very difficult from Dark Souls and Demon's Souls. It's not completely removed, but it's definitely different. I didn't think it's much like Skyrim aside from a few places in the trailer, but the character looks like he could have stepped straight out of Skyrim to me.

I don't see it. At all. The entire dragon lair evoked a Flamelurker setting for me and then when I saw the first masked guy I knew immediately it was From. That character design is such a signature of their's..

mephistopheles.jpg


..and the other examples already posted in this thread. Fur on armor makes it Skyrim? Far as I know amazing dragons at all makes it Demon's. Skyrim stole that. And failed.
 
What they have to be mindful of is the fact that you can only alter so much before you ruin something.

Skyrim has its fans, I played it for about 60 hours until I no longer felt my presence in the game world was needed. I got burnt out.

Dark Souls on the other hand? Maybe 150 hours or more, the game just has so much you can try and do, and its a world I lost myself in without the need for dialogue from every mindless NPC, or inconsequential quests added to busy myself.

They need to be very careful if they're going after Skyrim's place, because I don't see it as a place to covet, and From Software has a very dedicated fan base who expect a lot out of their games.
 
The edge article gave me the impression its becoming more casual from the directors.

Previous stuff has suggested more accessible for players but just as difficult. FROM must know if they mess with the difficulty and make everything easy, people will abandon the series.
 
I don't see it. At all. The entire dragon lair evoked a Flamelurker setting for me and then when I saw the first masked guy I knew immediately it was From. That character design is such a signature of their's..

mephistopheles.jpg


..and the other examples already posted in this thread. Fur on armor makes it Skyrim? Far as I know amazing dragons at all makes it Demon's. Skyrim stole that. And failed.

It's just because it reminds me of Ulfric Stormcloak's outfit.
 
I'm finding it harder and harder to care about next gen in 2013. Seriously I really wish neither MS and Sony release their console. It's really going to be an amazing finale to this generation.

I didn't purchase DeS in 2011 because DaS released in 2010 in Europe and I never support yearly releases, even though they are different IP's they are similar enough for me to skip it, not to mention I was still playing DaS a year later and was extremely burnt out from such a depressing atmosphere and soul crushing journey. But now I am truly ready to ender the abyss. Bring it on
 
Great news. I guess Dark Souls did pretty well then.

Hope they take more time with the PC port this time around.

I hope Dark souls 2 have a better multiplayer and support than the Dark souls
As long as they keep the old random multiplayer as an option. Wouldn't be a Souls -game without it. But they should really try to optimize the netcode. Especially on PC.
 
Previous stuff has suggested more accessible for players but just as difficult. FROM must know if they mess with the difficulty and make everything easy, people will abandon the series.

Maybe Namco thinks otherwise. They're the ones with the money, so they make the final decisions.
 
EDGE said:
Shibuya admits that their approach will be influenced by their individual characters. “I personally am the sort of person who likes to be more direct than subtle,” he tells us. “[Dark Souls II] will be more straightforward and more understandable.”

I can't wait to see those QTEs.
 
More accesible hopefully just means "We explain the stats, Humanity and souls."
That's what I'm hoping as well.
As far as they are going to make subsystems (skill and stats, covenants and so on) more intuitive, I don't have any issue.
What sounds concerning is the explicit declared intent to be "less subtle" about the setting and narrative part.
Being somehow obscure is a big part of Souls games' charm.
 
I await "Mash A for Awesome" Souls II with bated breath.
 
More accesible hopefully just means "We explain the stats, Humanity and souls."

Like that was necessary. The community figured all that out in a couple weeks.

Like games used to be done.


The only thing they should improve on are genuinely flawed elements, like half of the covenants having little to no content whatsoever.
 
I dunno if it was my training with Demon's.. but there wasn't a system in Dark I didn't understand. Humanity was probably the easiest system to understand, and it was essentially just lifted from Demon's and made into a tangible item. Actually Demon's already had a tangible item to revive you from soul form..
 
An example I can think of is the guys from Gametrailers.

Editor in Chief Shane Satterfield doesn't like Dark Souls at all, he just can't get into it. Just about the entire rest of the staff love the game, and have tried to get him into it on numerous occasions.

There are still people out there that don't get the mechanics, don't have the patience to try and adapt themselves to the way it operates.

If the game seeks to address this barrier of entry, while retaining what makes it Dark Souls, then perhaps this will go well.
 
An example I can think of is the guys from Gametrailers.

Editor in Chief Shane Satterfield doesn't like Dark Souls at all, he just can't get into it. Just about the entire rest of the staff love the game, and have tried to get him into it on numerous occasions.

There are still people out there that don't get the mechanics, don't have the patience to try and adapt themselves to the way it operates.

If the game seeks to address this barrier of entry, while retaining what makes it Dark Souls, then perhaps this will go well.

Or..those people can be left to the side as always. There are plenty of mainstream games that cater to them.
 
An example I can think of is the guys from Gametrailers.

Editor in Chief Shane Satterfield doesn't like Dark Souls at all, he just can't get into it. Just about the entire rest of the staff love the game, and have tried to get him into it on numerous occasions.

There are still people out there that don't get the mechanics, don't have the patience to try and adapt themselves to the way it operates.

If the game seeks to address this barrier of entry, while retaining what makes it Dark Souls, then perhaps this will go well.

That's a challenge that seems more difficult than the games are.
 
That's what I'm hoping as well.
As far as they are going to make subsystems (skill and stats, covenants and so on) more intuitive, I don't have any issue.
What sounds concerning is the explicit declared intent to be "less subtle" about the setting and narrative part.
Being somehow obscure is a big part of Souls games' charm.

Yeah, I loved reading all the hints and stuff in the Community thread.

The game being more straightforward can refer to both the plot, the lore, and the gameplay. Which isn't a terribly bad thing if the game is as good as it was, although I think the fact nobody told you anything added to the atmosphere.

Like that was necessary. The community figured all that out in a couple weeks.

Like games used to be done.


The only thing they should improve on are genuinely flawed elements, like half of the covenants having little to no content whatsoever.

I'm not saying it's necessary, I'm saying that's how I hope it is, rather than dumbing down stuff.

It's not hard to figure out how everything works but it definitely makes the game harder, which added to the (incredibly exaggerated) difficulty of the game, it can be off-putting for a lot of people.
 
Maybe Namco thinks otherwise. They're the ones with the money, so they make the final decisions.
I don't understand those remarks about Dark Souls 2 being dumbed down because of Namco. On the contrary, I think they are quite aware of what makes this franchise sucessful. Don't forget that before Dark Souls, they also brought Demon's Souls to Europe. So, it wasn't done by accident. After publishing two Souls games, Namco surely understands quite well what makes these games attractive (and they probably wouldn't have marketed the latest version "Prepare to Die").
 
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The fur screams Skyrim to me.

But the default dude from Skyrim doesn't have any fur. But I get your point, I do think they may be trying to invoke the same feeling. But the design looks nothing like Elder Scrolls. The second I saw the trailer I knew it had to be Dark Souls. The series has such amazing art direction, I can't wait to see how they impress us this time.
 
It's a downer that Miyazaki is not directing, but then, I didn't expect him to just direct Souls games the rest of his life. Someone else was going to have to get a shot eventually, and now seems as good a time as any.

I think there is plenty of room to make Souls more accessible without changing the fundamental experience. As others have pointed out, the relative opacity of the covenant system is not what makes Dark Souls great. Miyazaki himself regretted that Demon's Souls didn't do a good job of communicating its forging system to the player. If the new guys' preference for being direct means that we're going to get long gameplay tutorials and info-dump cutscenes, then that's cause for concern. If they just mean that they're direct in comparison to Miyazaki, well, who isn't?
 
But the default dude from Skyrim doesn't have any fur. But I get your point, I do think they may be trying to invoke the same feeling. But the design looks nothing like Elder Scrolls. The second I saw the trailer I knew it had to be Dark Souls. The series has such amazing art direction, I can't wait to see how they impress us this time.

As I said before, I think I immediately think Skyrim when I see him because Ulfric Stormcloak had very similar fur on his outfit.
 
It's actually Kalameet (or one of his type). There's even a space for the glowy thing.

iEnlx7wZ5HR20.png

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Yeah, got that parietal eye and everything.

I do hope that they make parts of the game more accessible, but not the gameplay itself. I mean that in terms of more explanations of what gameplay systems do, what certain symbols mean (like some of the various stats for your weapon and such), and perhaps actually describing the covenants this time. I'm playing through Dark Souls right now and really enjoying it, but the amount of stuff the developers fail to explain is fairly large. It doesn't make the game more challenging, it just makes it harder to play and enjoy. It's old school in the same way that blind jumps and tank-controls for third-person games are old school. We don't do those anymore, because we've learned better.

Also, they need to fix the lock-on. I've died more times from that in Blight Town than any of the enemies there.

The problem with this mentality is it's in an era where nothing of this variety is asked of the player, that everything must be understood and mastered by every player quickly rendering the act of learning and improving moot. In an age where faqs and wikis for popular and/or dense games are a dime a dozen, having a game that doesn't explicitly delineate the course of action and/or the machinations of the narrative is seen as an anathema.

Souls games on the other hand give clues, give hints and don't hide agency and repurcussion. For people used to shutting off the higher functions of the brain while playing recent games, this series has either revulsed or tantalized. They prresent the prospective player with the task of meeting the games halfway, treating the hints and opportunities for overpowered gear, tactics, and builds as help done in good faith in and respect for the player, not as handouts or pity.

If this strategy is done with the goal of avoiding setback and confusion in mind, they join the throngs, becoming just another dev promising success and mastery instead of a quality unexpected and balanced experience first and foremost.

Tinkering with the lock-on and ensuring frame rate stays constant are much better uses of their time, as they actually improve the game rather than color the perception and expectations of the prospective buyer only.

Finally, they risk uppending the crown jewel of the Souls approach: The player is at fault for their own deaths. If the responsibility of learning the game gets put on From's shoulders, guess what happens when someone gets butthurt when they get Maneatered? It's not their fault, as it wasn't in the unspoken contract, just like most other games...

"Accessibility" is a bitch goddess that has a deaf ear for prayers of financial success, but the playerbase is always listening for guarentees of avoiding negative emotional states.
 
Was at my office christmas party and missed the announcements last night. As I expected, there was only one remotely interesting new reveal.

Looking forward to this puppy.
 
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