DARK SOULS II Announced - [PC/PS3/360 - PR in OP]

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I wonder what Miyazaki is working on if he's just supervising this. It must be something.

Maybe he's just taking a break. Living the in the world of Souls for 4 or more year has to be be a little depressing considering the type of fiction it is. Maybe he needs some happy time.
 
What has FROM ever done to make you think they aren't true to their word?

They had plenty of opportunity to dumb down the gameplay from Demon's Souls to Dark Souls, but they didn't.

From is always pretty upfront and straight forward.

They came out and said that the PC release wouldn't be stellar because of their lack of experience.

Maybe he's just taking a break. Living the in the world of Souls for 4 or more year has to be be a little depressing considering the type of fiction it is. Maybe he needs some happy time.

My guess is new IP.
 
What has FROM ever done to make you think they aren't true to their word?

They had plenty of opportunity to dumb down the gameplay from Demon's Souls to Dark Souls, but they didn't.


Well it is a different director and what he's saying does seem to point to having the game be dumbed down.
 
Well it is a different director and what he's saying does seem to point to having the game be dumbed down.

No he's not.

Look again at what he is saying. He wants to make the UI and some of the gameplay elements more obvious to the player.

Does not mean he is simplifying those systems, dumbing down the gameplay, or making it easier. You cannot glean any of those things from that statement alone.

EDGE takes that statement and alludes it to the level of dumbing down that occurred in skyrim.
 
So something written in a press release is obviously lying, but something said in a press interview should be taken literally and as far in that particular direction as possible?

Well I think it depends on the message. Often if a press/PR interview/article/etc. says "don't worry we won't change that much" but the feared changes do indeed happen. On the other hand if a PR exec says "we heard you community and change something that annoys you" time ran out during the development process and the hated feature/bug/game mechanic stayed. At least that is how I feel - probably way over the top and in real life totally different but for me a valid fear. Or the short version: something I don't like = true until I have the final game and something I like = a lie until proven wrong :-)
 
?

In all likelihood, DS2 is coming out after a next gen MS/Sony console comes out.

No real time footage, no release date.

It's not unusual to have a game announced and released six months later these days, so I wouldn't be too sure about that.

I'm going to say it's most likely October, which should be a few weeks before them.
 
I would like some kind of codex. When ever you find a piece of lore (in equipment for example) it gets added so you can make sense of the story in a much easier way.
 
I think people are conflating "more accessible" with "easier." You can make a game more accessible without making it easier, particularly by offering a more thorough explanation of the mechanics, for instance.

Exactly.

I don't really have much of a history with any of From's games but I'd be more wary if this was some developer like BioWare saying they were making Dragon Age 3 more accessible, since they at least have a history of dumbing things down in their sequels. I don't think there is much past evidence to think that Dark Souls 2 would actually be easier or dumbed down. Making it more accessible by simply explaining gameplay mechanics and systems can be done while still having a really tough game.
 
So something written in a press release is obviously lying, but something said in a press interview should be taken literally and as far in that particular direction as possible?
I'm saying that if you are looking for something to calm your worries, don't cling to a press release some guy in PR wrote.

It worries me more that a different director is on this game than anything else.
 
I would like some kind of codex. When ever you find a piece of lore (in equipment for example) it gets added so you can make sense of the story in a much easier way.

Some in-game Wiki would be handy. The Community works together to fill it with information they find.
 
Plus didn't the japanese website confirm PS3/360/PC?

Namco Bandai's press release is in the OP:

Dark Souls II will be available for the PlayStation®3 computer entertainment system, the Xbox 360® video game and entertainment system from Microsoft, and PCs.

I mean, this is ultimately a niche game and From isn't a company with gigantic budgets, so letting them put out Dark Souls 3 in 2015 on next-gen instead of Dark Souls 2 in 2014 on next-gen makes more sense to me.
 
I want them to keep almost everything the same as dark BUT I do want them to bring back the weapon/crafting system from Demon's that's THE ONE thing I liked more in Demon's over Dark, it felt backwards. Demon's only has a few good set ups but a huge diverse weapon set that doesnt work in that system. Then Dark has a limited weapon crafting system in a game that goes for diversity :lol
 
No he's not.

Look again at what he is saying. He wants to make the UI and some of the gameplay elements more obvious to the player.

Does not mean he is simplifying those systems, dumbing down the gameplay, or making it easier. You cannot glean any of those things from that statement alone.

EDGE takes that statement and alludes it to the level of dumbing down that occurred in skyrim.

which is especially ridiculous when you consider where skyrim started. oblivion wasn't some kind of super hardcore systems driven rpg or anything, they'd already started stripping layers away from the morrowind foundation.

Some in-game Wiki would be handy. The Community works together to fill it with information they find.

if it works the same way as the orange soapstone and can be used to disseminate false information too I'd be totally into this.
 
I want them to keep almost everything the same as dark BUT I do want them to bring back the weapon/crafting system from Demon's that's THE ONE thing I liked more in Demon's over Dark, it felt backwards. Demon's only has a few good set ups but a huge diverse weapon set that doesnt work in that system. Then Dark has a limited weapon crafting system in a game that goes for diversity :lol

Its been a long time since i played Demons, what are the differences again?
 
Exactly.

I don't really have much of a history with any of From's games but I'd be more wary if this was some developer like BioWare saying they were making Dragon Age 3 more accessible, since they at least have a history of dumbing things down in their sequels. I don't think there is much past evidence to think that Dark Souls 2 would actually be easier or dumbed down. Making it more accessible by simply explaining gameplay mechanics and systems can be done while still having a really tough game.

Yep. Say the game sets you up a parry and backstab during the tutorial, and allows you to try it out for example, or explains the timing and whatnot, instead of just how to do it. Having an item description tell you it's for boosting an estus flask a bit more obviously, so you don't use it accidentally. Small things like this do not harm the experience, but go farther in helping a larger audience get into it.
 
I want them to keep almost everything the same as dark BUT I do want them to bring back the weapon/crafting system from Demon's that's THE ONE thing I liked more in Demon's over Dark, it felt backwards. Demon's only has a few good set ups but a huge diverse weapon set that doesnt work in that system. Then Dark has a limited weapon crafting system in a game that goes for diversity :lol

Agreed. I really like the idea of changing a weapon's scaling attributes, or adding status effects. In Dark Souls, you either go +15 or chaos/lightning.
 
It's not unusual to have a game announced and released six months later these days, so I wouldn't be too sure about that.

I'm going to say it's most likely October, which should be a few weeks before them.

Sure, but I can't see it releasing in 6 months, given the last one being 14 months ago, and the prior being 31 months before that (based on JPN release dates).

Based on past history, releasing DS2 after next gen MS/Sony consoles is not out of the question.

Unless....
there are no next-gen consoles for 1-2 more years
........!!!!!!!!!!!!!!!!!!!!!!!!!

10-15 months for the next system. Likely a similar windows for DS2.
 
I think people are conflating "more accessible" with "easier." You can make a game more accessible without making it easier, particularly by offering a more thorough explanation of the mechanics, for instance.
That way sort of sucks as well. Dark Souls was at it's best when it dealt in vague hints, asking you to figure out the world and it's mechanics by yourself.

Or cooler yet, when you could work with everyone else as a community to figure things out.
 
King's Field V/King's Field Vita or Shadow Tower 3/Shadow Tower Vita.
I'm sure that whatever he is up to, it's not for Vita. Hell, i think a Wii U game would be a better bet than a Vita game.

Btw. all the talk about "unfamiliar world", i think it has been mentioned already, but i too think that doesn't rule out a prequel in the time when Gwynn fought the Everlasting Dragons. Given how much time has passed since these events, i guess the world back then is unfamiliar for the Dark Souls 1 player.
 
Am I crazy for thinking this game could be out by summer? They didn't have to announce it here, and they already have the website up and are saying information will be added in the coming months. I don't think they'd do that if the game was still a year or more away.

And graphics wise, while there was a huge jump from Demon's to Dark, I think they will be using the same graphics engine in Dark 2, so that could save time.
 
I must have missed something, what are people reading into that they think this will have selectable difficulty options / be easier? I don't think we have anything to worry about yet. Also, all of the marketing for this series is focused on how difficult it is -- like the stupidly named "Prepare to Die Edition-- , for the next game to lose some of that difficulty would be strange.
 
I must have missed something, what are people reading into that they think this will have selectable difficulty options / be easier? I don't think we have anything to worry about yet. Also, all of the marketing for this series is focused on how difficult it is -- like the stupidly named "Prepare to Die Edition-- , for the next game to lose some of that difficulty would be strange.

hey I like the name "prepare to die edition"
 
Am I crazy for thinking this game could be out by summer? They didn't have to announce it here, and they already have the website up and are saying information will be added in the coming months. I don't think they'd do that if the game was still a year or more away.

It will more than likely be out by summer, or before. I have a feeling this game is pretty close to release.
 
A huge part of the Souls series is the exploration. Not only in a Skyrim sense where you run around the world and find stuff but also exploring the game and it's mechanics. They should stick with explaining the basics and that's it. It's not like they don't explain what the controls are or what the stats do.
 
Am I crazy for thinking this game could be out by summer? They didn't have to announce it here, and they already have the website up and are saying information will be added in the coming months. I don't think they'd do that if the game was still a year or more away.

And graphics wise, while there was a huge jump from Demon's to Dark, I think they will be using the same graphics engine in Dark 2, so that could save time.

Im betting september at the earliest.
 
I am big fan of the Souls games as they are.

Even so, while I wouldn't want them to get any easier, I also think it isn't necessarily a bad idea if they become more accessible. There are definitely some things that could be better explained. For example upgrade paths, the significance of different character stats and the humanity system. In order to understand some of that stuff, I had to look it up on the wiki and in the process of doing so, I accidentally found out about other stuff that I would have wanted to find out on my own. So if they are smart about it, providing more information in game could actually lead to the player finding out more things on their own.

Another thing that could be good (and I am aware that this is controversial) is to make it easier to respec your character. The fact that you can't go back on character building decisions that you made earlier at least makes me less inclined to experiment and try new things. I think perhaps a system where you can redistribute your stat points at bonfires would be a good addition.
 
yes yes but the question was in the context of reality :P

Believe, my friend. Deep down inside From knows that they need to appease the True Dark Knights. We've been waiting down in the abyss for far too long. The yearning of those forgotten can be heard within the walls of the Ancient City. At the dawn of the new world, a battle will take place on a Dandelion Field. All that will remain will be an Eternal Ring from a lost empire. The Billiana Trees whisper of a chosen one. The one who obtains this ring shall be granted a wish atop a Shadow Tower. That wish will be for the return of King's Field.

Yeah, I know... =(
 
Another thing that could be good (and I am aware that this is controversial) is to make it easier to respec your character. The fact that you can't go back on character building decisions that you made earlier at least makes me less inclined to experiment and try new things. I think perhaps a system where you can redistribute your stat points at bonfires would be a good addition.

I always wanted that in Dark Souls. If you can respec your weapon, no reason you shouldn't be able to respec your character.
 
Another thing that could be good (and I am aware that this is controversial) is to make it easier to respec your character. The fact that you can't go back on character building decisions that you made earlier at least makes me less inclined to experiment and try new things. I think perhaps a system where you can redistribute your stat points at bonfires would be a good addition.

That always leads to other problems, like people all re-specing to the same 'good PVP build' and stuff. If they explain stats well enough in the descriptions, then it should be fine.
 
I always wanted that in Dark Souls. If you can respec your weapon, no reason you shouldn't be able to respec your character.

A respec is a fairly delicate matter in a game like this, so I would think that there would have to be certain limitations to ensure that PvP doesn't become a mess. Perhaps a limit on the number of times you can do it on a playthrough and/or character, or perhaps a dramatic penalty on the amount of souls you get back from a respec?
 
I always wanted that in Dark Souls. If you can respec your weapon, no reason you shouldn't be able to respec your character.

I am not so sure about that - you alter quite a lot in the game dynamic if you can basicly choose before each boss if you want to be a high-dex build, a fast, critical striking "ninja" and for the next boss you become the insane pyromancer. Should only be possible with a heavy penalty.
 
Graphics need an overhaul. Call me shallow, but Dark Souls was just too ugly for my taste. Tried it once at a buddy's, never played it again.
 
I always wanted that in Dark Souls. If you can respec your weapon, no reason you shouldn't be able to respec your character.

Hell, they could even include a level penalty like in the Etrian Odyssey games. People would actually appreciate the penalty since they would be able to "level down" for multiplayer instead of having to roll a new character.
 
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