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Magic: The Gathering |OT|

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This set's showing a serious lack of constructed-playable cards so far in the previews/spoiled cards.
From what I remember of the RTR spoiler season, they kind of front-loaded most of the good cards, then the tail end was extremely lacking. Maybe they're trying to spread things out a bit more.
 
From what I remember of the RTR spoiler season, they kind of front-loaded most of the good cards, then the tail end was extremely lacking. Maybe they're trying to spread things out a bit more.
We've seen most of the mythics at this point, which is why I'm getting an "uh-oh" internal reaction. Keep in mind RTR/GTC had different dev teams, and it's become very apparent recently how big a deal the lead developer is on a set's outcome.
 
We've seen most of the mythics at this point, which is why I'm getting an "uh-oh" internal reaction. Keep in mind RTR/GTC had different dev teams, and it's become very apparent recently how big a deal the lead developer is on a set's outcome.

I'm getting the 'Uh oh' feeling from this set too. Which is good, because I'd really like to take a set off and spend no money on new cards, or cards at all if I could.
 
When I first read the new Gideon I figured they went for a new 2 mana planeswalker like Tibalt, imagine my surprise when I found out he cost 4.

What an awful card.

Are people joking or something? New Gideon's a hard to remove creature. That's it. He looks pretty good at it too, he dodges most removal besides o-ring, tragic slip and detention sphere, he kind of forces red decks to attack him if they're at all afraid that you have a wrath, he hits like a truck once he gets going and he's only 4 mana. Seems like a good top end in aggro or a finisher in control.
 
We've seen most of the mythics at this point, which is why I'm getting an "uh-oh" internal reaction. Keep in mind RTR/GTC had different dev teams, and it's become very apparent recently how big a deal the lead developer is on a set's outcome.
GTC changed lead developers halfway through, but even in RTR, only like 4 or 5 of the 15 mythics are really 'playable.' It's like that in most sets, I'd say.

As I expected though, Simic and Dimir seem to be the strongest guilds so far. Boros is lacking thus far, which is disappointing, because that's my guild.
 
GTC changed lead developers halfway through, but even in RTR, only like 4 or 5 of the 15 mythics are really 'playable.' It's like that in most sets, I'd say.

As I expected though, Simic and Dimir seem to be the strongest guilds so far. Boros is lacking thus far, which is disappointing, because that's my guild.
They changed designers, not developers, right? That's the "does this mechanic play well" team.
 
They changed designers, not developers, right? That's the "does this mechanic play well" team.
Yeah. Designers.

I think development (and creative) control which planeswalkers get printed and their abilities. Development is all about costing things and tweaking the limited play, if I remember correctly.
 
Why is everyone acting like the mythics are bad? The only unplayable mythic I've seen is Hellkite Tyrant, everything else is at least reasonably playable.
 
Keep in mind that 5 of the spicier cards were leaked ahead of time, so if the previews seem front-loaded, that could be why. That said, Wizards always shows of the big cards first, hard to build hype by slowly dripping common limited-fodder.
 
I don't have any faith in any cards in Boros with battalion being good unless it has battalion and an effect that puts a creature into play tapped and attacking.

I expect to see a good burn spell and one or two creatures that are strong individually.

REALLY hoping for an amazing three drop in red.
 
I don't have any faith in any cards in Boros with battalion being good unless it has battalion and an effect that puts a creature into play tapped and attacking.

I expect to see a good burn spell and one or two creatures that are strong individually.

REALLY hoping for an amazing three drop in red.
That won't trigger Battalion. If you attack with a Hero of Bladehold and a Batallion creature the time for the trigger will have passed by the time you get the tokens.
 
I don't have any faith in any cards in Boros with battalion being good unless it has battalion and an effect that puts a creature into play tapped and attacking.
That wouldn't work though. The way battalion works, it only triggers when 3 creatures are declared as attackers. It's the same reason you can still trigger Exalted with Geist or Hero of Bladehold.

I suspect we'll get something similar to Raise the Alarm that produces Red/White soldiers. I'm sure plenty of olther cards will produce them as well.
 
That won't trigger Battalion. If you attack with a Hero of Bladehold and a Batallion creature the time for the trigger will have passed by the time you get the tokens.

I thought since battalion uses the stack, you could order your triggers however you wanted first.

Ugh. That makes battalion even worse. Change that then. If any battalion cards are good, it'll just be added on to a creature that's good by itself.
 
I thought since battalion uses the stack, you could order your triggers however you wanted first.

Ugh. That makes battalion even worse. Change that then. If any battalion cards are good, it'll just be added on to a creature that's good by itself.
This is why the mechanic's awful. There's nothing interesting about it.
 
I think Battalion might be written off a bit to quickly. It's easy to generate oodles of spirit and humans tokens, so Battalion triggers might be easier to hit than realized. Then again, it may just be an ability that works only in Limited.

Personally, I'm hoping we get a real solid 1-drop burn spell.
 
Well, let's put it another way. Which guild cards from Return to Ravnica have their guild keyword and are actually somewhat relevant in standard?

Populate
Rootborn Defenses
Trostani
Druid's Deliverance

Detain
Lyev Skyknight

Unleash
Rakdos Cackler
Gorehouse Chainwalker
Hellhole Flailer
Thrill-Kill Assassin (Has started to see play due to Izzet Staticaster)

Scavenge
Deadbridge Goliath
Dreg Mangler

Overload
Cyclonic Rift
Mizzium Mortars
Electickery

The majority of the relevant Return to Ravnica cards in standard don't actually use their guild mechanic. I was one of the ones that thought at the beginning of RTR that Rakdos got shafted, but it actually turns out to be the mechanic with the most amount of constructed playable cards. I guess we'll have to wait and see.
 
It's a format where Lingering Souls isn't that good. Pretty much sums it up.

The only thing that makes Lingering Souls mediocre is the lack of a BW untapped land. The big multicolor decks right now are generally running a 3-4 color combo with 2-3 duals. Bant has fountain and garden, UWR has the izzet land and fountain, Naya is generally running fountain and Cavern. Esper sees some play but it's hurt by the fact that it only has Hallowed Fountain and you want access to at least two different lands in each color combo.
 
The biggest hangups for Battalion I can see is that the decks currently best at churning out tokens don't involve red. I'd like to playtest a R/W Human list once spoilers are complete.
 
The only thing that makes Lingering Souls mediocre is the lack of a BW untapped land. The big multicolor decks right now are generally running a 3-4 color combo with 2-3 duals. Bant has fountain and garden, UWR has the izzet land and fountain, Naya is generally running fountain and Cavern. Esper sees some play but it's hurt by the fact that it only has Hallowed Fountain and you want access to at least two different lands in each color combo.

It's not the colours, 1/1 fliers just don't do much right now. Bant splashes black for Drownyard anyway.
 
It's not the colours, 1/1 fliers just don't do much right now. Bant splashes black for Drownyard anyway.

Lingering Souls looks especially bad in a meta full of Thundermaw Hellkite, Bonfire of the Damned, Knight of Infamy, and Kessig Wolf-Run.
 
It's not the colours, 1/1 fliers just don't do much right now. Bant splashes black for Drownyard anyway.

Nah, 1/1 fliers are fine if they're used aggressively. It's just that the aggressive decks can't pay the white and the control decks don't want it. If you're splashing for Drownyard then you're looking at the long game in a very different way than if you're trying to burn them out.
 
MMmmm....SPICY!

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This is clearly the Thragtusk hate they talked about printing, right? You go to slam a 'Tusk, they stop the lifegain and dome you for three. I like this card; a lot.

I'm like a week late but I love that janky-looking Modern hexproof aura deck, I kinda want to build it.

Yeah, those Daybreak Coronets are going to set you back if you try to build it now. And I'm not convinced it has staying power, to be honest.
 
Also a good response to a sphinx's revelation. That's an awesome card.

Oh I don't know about that- its like casting negate on a Hero's Reunion- they are still drawing a shitton of cards.

I probably would have preferred this card costing RR and hitting creatures as well, but in this era where Searing Spear is the highest they will go, you got to take what you get.
 
It is very good against Revelation in the right decks; if you've got ahead in the early turns it means you still have them low enough to still be in with a chance after they've drawn all those cards and try to stabilize. Like Sphinx's Revelation is a significantly better card than Blue Sun's Zenith was (which was still good but not format shaping) as it tries to stabilize from two directions.
 
It is very good against Revelation in the right decks; if you've got ahead in the early turns it means you still have them low enough to still be in with a chance after they've drawn all those cards and try to stabilize. Like Sphinx's Revelation is a significantly better card than Blue Sun's Zenith was (which was still good but not format shaping) as it tries to stabilize from two directions.

Yea the aggressive red base decks are more worried about the lifegain then the card draw.
 
I like it. Can easily splash in a human deck full of first/double strike lifelinkers. Quite the body for a 4 cmc that may be more advantageous than not.
 
My god, I love the pThe guildmage and mechanic is just funny. Also the unblockable evolver who has 0 power is gonna be funny. I think simic is my favorite guild so far.
 
I wonder if 4 toughness will matter in this set like it did in RtR. We happily played 0/4 walls that could ping our opponent; but an 0/4 that gets bigger, probably pumps other evolve creatures when it comes in, and eventually starts smashing face without being able to be blocked? No winder that thing is rare. Pretty sure that's first-pickable, especially if 4 toughness matters again.
 
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