vg247-PS4: new kits shipping now, AMD A10 used as base, final version next summer

Not the only one, but probably a minority. BC is a non-issue for most people (including me). After all, people buy next gen consoles to play next gen games.

Having a choice to play PS3 games is nice but if it raises console cost, not thx.

I've invested near 800 dollars on downloadable content alone. It would be nice if I can use them on the PS4 without switching back and forth, considering both have PSN and what not.
 
Psn games ought to be easier to port/emulate. But yeah, this is digital-networking era, and you expect things to crossover.

Consumer reaction to ps4 bc is going to be interesting.
 
Psn games ought to be easier to port/emulate. But yeah, this is digital-networking era, and you expect things to crossover.

Consumer reaction to ps4 bc is going to be interesting.

Some PSN games maybe, but coding wise, there is no real difference. For example. Wipeout HD. 1080p 60fps beauty of a game. I mean, they have full retail games now. I'd like to think Sony would like to keep their consumer reception high and thought ahead when they started pushing such an aggressive (even more so than Microsoft) digital distribution platform.

People don't want to buy games and keep every single product they've used to play it.

Hell if that wasn't the case, we wouldn't be using x86 architecture 40 years later.
 
I remember a while ago there was a patent for backwards compatility through a USB add on. Perhaps that is a way of Sony adding backwards compatibility by selling a add on.
 
If they do change the controller's stick placement, or anything else for the worse, I really hope they allow you to use the PS3 controllers, as I won't be playing with asymmetrically placed sticks.
 
That's the way. If Sony does something similar, maybe people can finally shut up about stick placement.
I know I've seen this already made and for sale somewhere, as a 3rd party controller. Surprised there would be a Microsoft patent for it, so long after the fact.
 
I know I've seen this already made and for sale somewhere, as a 3rd party controller. Surprised there would be a Microsoft patent for it, so much after the fact.

self quoted from other thread, it's not an MS patent unless those guys left Saitek and took the patents with them (no)
Previous controller patent went public in 2008:
http://www.google.com/patents/EP200...a=X&ei=437lUJzxF8Sb0QXi5oCACg&ved=0CDsQ6AEwAA

Belonged to MadCatz Saitek employee, probably still does.

Never heard of these but here is the real thing!
http://www.psu.com/Mad-Catz-Saitek-PS2700-Controller--g1326--o.php
dat cyborg module
and another
slCCg.jpg
 
I remember a while ago there was a patent for backwards compatility through a USB add on. Perhaps that is a way of Sony adding backwards compatibility by selling a add on.
IDK how feasible that is but IMO the only way sony will sell backards compatibility is via HD collections.
 
If they do change the controller's stick placement, or anything else for the worse, I really hope they allow you to use the PS3 controllers, as I won't be playing with asymmetrically placed sticks.
+1. I like the stick position on the Dualshock. I remember feeling a little strain on my left thumb when I had a 360 due to the asymmetrical layout. I wasn't in extreme pain or anything, just feel a little more comfortable with the Dualshock layout.
 
I assume you mean out of order execution. If so, yes. It's a successor to Bobcat.

Yes. Thanks for the link.

I didn't realise the Sony may opt for OoE processor after the issues porting stuff onto WiiU. Granted, the relevance is moot given PS4 won't be getting current gen ports.

Also is their second choice, or rather primary one, Steamroller, an OoE ?
 
Yes. Thanks for the link.

I didn't realise the Sony may opt for OoE processor after the issues porting stuff onto WiiU. Granted, the relevance is moot given PS4 won't be getting current gen ports.
Out of Order execution doesn't cause portability issues, if anything it prevents them. The CPU issues with Wii U ports happen because for some workloads it's significantly (up to 10x) slower than the existing HD consoles.

Also is their second choice, or rather primary one, Steamroller, an OoE ?
Yes. Even more so, if that were possible. It's a really fat core.


In other news, I've read up on Jaguar a bit over the last week, and it seems like a great choice for consoles. Really good IPC given its small footprint. It may actually be the best CPU architecture AMD has made in a while.
 
Out of Order execution doesn't cause portability issues, if anything it prevents them. The CPU issues with Wii U ports happen because for some workloads it's significantly (up to 10x) slower than the existing HD consoles.

So the problem is related to its clock speed and/or bus width (bandwidth)?

Yes. Even more so, if that were possible. It's a really fat core.


In other news, I've read up on Jaguar a bit over the last week, and it seems like a great choice for consoles. Really good IPC given its small footprint. It may actually be the best CPU architecture AMD has made in a while.

Would you opt it over a Steamroller CPU? Also, is it also a quad core processor like Jaguar?
 
Would you opt it over a Steamroller CPU? Also, is it also a quad core processor like Jaguar?
The idea with Jaguar cores is that there will (hopefully) be more of them than there would be cores if Steamroller was used. So it would be more weaker cores, which could be a preferred approach for a game console.
 
Was listening to the latest podcast beyond,colin said that the PS4's reveal is likely a couple of months away.
 
You should stay put,BC is nearly impossible for the PS4.

Unless they used a new cell processor, id say BC is off the table, except maybe by using gaikai.

I could see all psn games being bc though (except maybe for a few graphically demanding titles).
 
Unless they used a new cell processor, id say BC is off the table, except maybe by using gaikai.

I could see all psn games being bc though (except maybe for a few graphically demanding titles).
I don't even see that,the profiles would carry over like they do on the vita.
 
Unless they used a new cell processor, id say BC is off the table, except maybe by using gaikai.

I could see all psn games being bc though (except maybe for a few graphically demanding titles).

Where does the "PSN retrocompatibility might be possible, but not full games" mentality come from? There is no difference between retail and download-only PS3 games, programming-wise.
 
I just hope that the jump from Brazos 2.0 to Jaguar is huge because Brazos 1/2 have been very close and slow (compared to everything like Atom, Celereon, VIA X2, ...).
 
Where does the "PSN retrocompatibility might be possible, but not full games" mentality come from? There is no difference between retail and download-only PS3 games, programming-wise.

Programming wise no, but i said graphically demanding. We dont know if the ps4 has to emulate these games or not, so for games like wipeout hd emulation might not be possible.
 
Where does the "PSN retrocompatibility might be possible, but not full games" mentality come from? There is no difference between retail and download-only PS3 games, programming-wise.

They're not as graphically intensive so they might be able to be brute forced into BC on different hardware instead of something that relies super heavily on the unique architecture of the PS3.
 
So the problem is related to its clock speed and/or bus width (bandwidth)?
Well, the problem with throughput is that it's only 3 cores, which are clocked at a very low frequency and have no modern SIMD.

Would you opt it over a Steamroller CPU? Also, is it also a quad core processor like Jaguar?
If you have a fixed die area for the CPU, I think filling it with Jaguar cores would be a better idea for a console than Steamroller.

It depends on which power envelope and cost you target though.
 
I wonder if the Ice team has been working on some tools for the PS4. I know they added MLAA as part of the PS3 devkits at some point. It would be cool if they were able to come up with a nice AA solution and have it as part of the PS4 devkits from the get go, especially if it's something like SSM is using in GoW:A. Sony really needs to expand the access and know how of the Ice team to more developers. It would be a huge boon to them if more studios could really take advantage of their hardware. With a new architecture it probably won't be and imperative as it was this gen, but it wouldn't hurt.
 
Speaking of patents, Ign's Wii u pro controller vid claims their d-pad patent has expired. If that is true, then why hasn't Microsoft just used that d-pad?

Also, I wonder how Sony will manage an ergonomic update to their controller.
One of my favourite pads this time round was the streetfighter pad. I hope somebody goes with the six face buttons, and one trigger button.
 
navanman said:
Is Sony going after the TV cable box market with the PS4 too?

Variety is reporting that Sony is in discussions with content providers with aims to launch an internet based TV service later this year.
http://www.theverge.com/2013/1/3/383...-service-rumor

It would be a smart move if Sony integrates this service into the PS4.

This is their foothold for selling subsidized PS4 console with 2 year online/TV plan.
Maybe, there is more information on Intel's plan that if you have been keeping up with Sony patents and onQ123 threads that sounds familiar.

Intel reportedly plans to launch its internet TV service in a limited number of cities

TechCrunch says that Intel's service could let users watch any programming aired within the last month for channels they subscribe to. By comparison, Dish Network's PrimeTime Anytime feature allows users to record all primetime content from ABC, CBS, Fox, and NBC nightly and store it for eight days. It's also said to be working on innovative set-top box technology, including a system that would allow it to broadcast targeted ads using facial recognition, which could provide information like age and gender to marketers.
I'm still confused as to how it's going to be implemented. In the Intel news, it sounds like it's going to be a standard TV channel with XTV (Xtended TV) support via the internet. Intel, Microsoft, Sony and others starting their own channels because of resistance from cable operators or networks to implement what's been in the works for years? Limited markets may mean Over The Air as ATSC 2.0 is designed to support such a model.

There are some new features in ATSC 2.0 being implemented now that will allow 1) mobile, 2) better reception with distributed multiple low power transmission towers rather than one central tower, 3) Non Real Time transmission that allows background recording of movies and content to be displayed later, 4) XTV triggers in the Video stream.
 
I can see some form of tv/channels being there next gen. I mean isnt there something like that on the xmb now?
There is but we all have data caps that would limit most of us to about 20 or so hours per month of viewing. With HEVC (h.265) you can double that. Not enough for anything except special events and movie of the week or catchup TV for a few programs we must see, that sort of thing.
 
There is but we all have data caps that would limit most of us to about 20 or so hours per month of viewing. With HEVC (h.265) you can double that. Not enough for anything except special events and movie of the week or catchup TV for a few programs we must see, that sort of thing.

Yeah, caps are a pain the ass, unless Sony/MS did a deal with ISPs, which is unlikely because there are so many. If you wanted integrated TV, it would have been technically much simpler to do it via IPTV.

But I think it's too early for that, so anyone serious about integration should be looking at HDMI passthrough with the console being able to overlay on the video output. Sony have already done that with their google TV set top box and I'd love to see it on a next gen console.
 
There is but we all have data caps that would limit most of us to about 20 or so hours per month of viewing.

Really, you have data caps at home? That's sort of expected for mobile internet, but I've never encountered such limitation for at-home internet and I live in a "backwards" country :)
 
Really, you have data caps at home? That's sort of expected for mobile internet, but I've never encountered such limitation for at-home internet and I live in a "backwards" country :)


There are plenty of ISPs that either cap, or introduce throttling with a 'fair usage policy'. If lots of people started watching their normal HDTV via IP, ISPs would have a heart attack. While convenient other distribution methods like OTA and cable exist, IP will remain limited to on demand services
 
Really, you have data caps at home? That's sort of expected for mobile internet, but I've never encountered such limitation for at-home internet and I live in a "backwards" country :)

As mrklaw said, biggest problem in fair usage policy is that you are told that you have flat rate Internet access but if you read fine print on your contract, your ISP (in most cases) says something like; "you have flat rate until you reach 100GB and after that we throttle (or charge extra) your connection".

For example, AT&T offers offers 150GB limit on your "flat" rate connection and you pay $10 for each extra 50GB you spend.
 
There are plenty of ISPs that either cap, or introduce throttling with a 'fair usage policy'. If lots of people started watching their normal HDTV via IP, ISPs would have a heart attack. While convenient other distribution methods like OTA and cable exist, IP will remain limited to on demand services

I believe my fair cap use is 500GB/month then i get throttled back to 10mb/sec
 
Internet TV Isn't Ready to Displace Cable Just Yet

Wood cited statistics at the Next TV Summit, held recently in San Francisco, that about 35 percent of its three-million-plus Roku set-top box owners, with access to 600 free and paid content apps, wind up either ending or reducing their pay TV packages. But 10 percent were never cable or satellite subscribers in the first place. And there are still more than 100 million cable and satellite subscribers in the U.S.

As the Roku figures suggest, cord-cutting is happening, so far, on a relatively small scale. For example, Nielsen reported that the number of households that have only broadband Internet and free broadcast channels increased by 631,000 in 2011. Meanwhile, 1.5 million homes ended TV service from cable, satellite, or telecommunications providers that same year.

In other words, the massive wave of migration is not materializing as fast as many Internet companies might hope, or as fast as cable companies and networks may fear. “So far, it doesn’t seem like it’s the tipping point,” says Fox Networks distribution president Michael Hopkins.
Local TV stations have been losing revenue and watchers to Cable TV. ATSC 2.0, a move to UHF and distributed low power transmission towers will allow for small easy to install omni-directional antennas and more channels, more content and more types of services like NRT pay per view. But you will need a smart TV or Nasne or some type of Digital tuner connected to your home network and a set top box like a PS4, PS3 or Xbox 720 (Xbox 360 can't provide the same services according to the leaked Xbox 720 powerpoint).

Karak said:
Depending on how people take it. One of the largest will for sure be the cable/HDMI pass-through and the features that will enable as well.
Karak who has a (wife's) cousin working for Microsoft has been mentioning "Television partner" and seems to be confirming HDMI pass-thru which the Xbox 720 leaked powerpoint implied the Xbox 361 would have which hasn't materialized YET and implications are the Xbox 720 would have as well as Microsoft projected the PS4 would support some form of Google TV which also requires HDMI pass-thru. That Karak mentions CABLE HDMI pass-through means he is VERY informed as HDMI pass-through is only needed with a cable box, every other use case would have a digital tuner but with cable because just about all channels are scrambled a cable box with cable card is needed.

Karak said:
I am saying...MS isn't alone in bed this time and there is more to crow about:) As I said in the other thread in the past couple days. This is the beginning of the "ballz out" mentality I posted being informed of 3-4 weeks ago and when I said that we would be seeing "partners" begin leaking and stating specific things. Like the AMD stuff a couple weeks ago and todays 2 announcements(or hints of things to come). Both of which the person I talk to has been right on about day and date as well as the AMD slide and hardware specifics(which will leak sooner rather than later)
 
Really, you have data caps at home? That's sort of expected for mobile internet, but I've never encountered such limitation for at-home internet and I live in a "backwards" country :)

Pretty much all Australian ISPs have capped plans, on both ADSL and cable/fibre.

My plan gives me 25Mbs cable, but with a 50GB a month cap (and that's upload and downlapd combined). Go above that, and your downloads are throttle to dial-up speeds. I can increase the cap up to 150GB, but have to fork out a significant increase each month to do this.

To be honest, the only time I come close to 50GB a month is if I download big PS+ games. For general usage, it's OK.
 
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