Capcom: DMC will teach casuals the "magic" of pro gaming, entry bar "is very low"

Well that's a terrible video to put out for the game because it's on LDK mode with Super Dante (unlimited DT mode) that always gives your more style points because of increased damage. The increased number of enemies means you will always get high style points because of the piercing nature of a DT'd Stinger.

Not representative of actual combat in DMC4.

I meant more than six enemies on screen. :P
 
Well that's a terrible video to put out for the game because it's on LDK mode with Super Dante (unlimited DT mode) that always gives your more style points because of increased damage. The increased number of enemies means you will always get high style points because of the piercing nature of a DT'd Stinger.

Not representative of actual combat in DMC4.

How about this?

http://youtu.be/60OL9J0yrik?t=41s
 
I meant more than six enemies on screen. :P
I think there are plenty of enemies on screen in DmC at once to give a reasonable challenge on the harder difficulties. I actually don't have a problem with the number of enemies on screen in the game.
 
I feel this generation has really crippled the era of hardcore games. Button Action is one sure way to guarantee your game will be boring, devoid of true challenge and achievement satisfaction, in turn enjoyment. Not buying this game.

Kudos to FROM Soft for being one of the only ones in the AAA field still marching to the beat of their own drum.
 
Worked for MVC3 and SFIV and as a result have some the biggest community of players in decades and completely outsold the games before them.
 
Fuck this shit man... it should be illegal posting videos from past DMC games in a DmC thread.

black-kid-crying-tear.gif


RIP Dango
 
Capcom is the Japanese version of EA at this point.

Not saying DmC is a bad game(seems pretty decent), but the way Capcom has been handling itself is atrocious.
 
"When I looked at videos of pro-players playing the old DMCs, they're always in the air, they're always juggling enemies around, and doing stuff that most of us look at and think 'I have no idea how that works'," combat designer Rahni Tucker told Dan Griliopoulos during a studio chat.

A good tutorial - that would be a good way to teach people how to play like those pro-players. For example, in DMC4, many moves Nero can do with Devil Bringer are only mentioned in various secret missions, where you have little to no time to practice them, and not in the actual game.
 
I feel this generation has really crippled the era of hardcore games. Button Action is one sure way to guarantee your game will be boring, devoid of true challenge and achievement satisfaction, in turn enjoyment. Not buying this game.

Kudos to FROM Soft for being one of the only ones in the AAA field still marching to the beat of their own drum.
Platinum Games also! The crippling of hardcore games and middle-class developers being relegated to the online space are two of the biggest things I will despise from this gen.
 
I understand that there are games with a low entry barrier not just for playing, but for doing cool stuff. In fact, since the ratio of "casual" players is higher, there should be more games of this type than "hardcore" games. I'm using the term loosely here; pretty much anyone can finish any DMC on Normal, but the game is built around and balanced considering the harder difficulty settings as much or more than Normal.

What I don't understand is the reasoning behind taking one of the few already estabilished "hardcore" series like DMC, and turn it into a "casual" game. I just don't. It just feels like "casuals look at those harcore DMC DMD videos and want to be like that, let's make it so that anyone can". It just feels like this:

Edit: To be clear, it's not at all a question of "losing exclusivity", at all. I would be exactly as puzzled (well, perhaps quite a bit more) if they took, say, Wii Sports, and turned it into a hardcore game that makes Dark Souls look like tic-tac-toe. Puzzled and pissed off, as Wii Sports is just perfect the way it is.
 
I'm going to give my opinion about the game to Cacpom and Ninja Theory with my wallet.

By not buying it of course.
 
A good tutorial - that would be a good way to teach people how to play like those pro-players. For example, in DMC4, many moves Nero can do with Devil Bringer are only mentioned in various secret missions, where you have little to no time to practice them, and not in the actual game.
Or something like Bayonetta's practice mode. I'm really convinced now that Capcom has no creativity left from the brain drain throughout the years.
 
And yet they still expect it to sell less than DMC4 :|
Which defeats the whole purpose of handing it to a new studio. They said they did it so they could expand it's audience and make it appeal more to the west, in the hope that it could become a blockbuster franchise. If i remember right.
 
its shit like this that makes me wish all of capcom's future games bomb. i don't want no more x factor type garbage in the future.
 
Which defeats the whole purpose of handing it to a new studio. They said they did it so they could expand it's audience and make it appeal more to the west, in the hope that it could become a blockbuster franchise. If i remember right.

Let's hope they fail.
 
Worked for MVC3 and SFIV and as a result have some the biggest community of players in decades and completely outsold the games before them.

I don't think anyone disagrees with this approach. I mean even in its own genre Bayonetta already achieved success with this approach.

The problem is that DmC doesn't really reflect what Itsuno is saying here. Yeah the barrier of entry is low but there's also a really low ceiling because of the way its systems are designed.

While playing for Rank and Score is extremely challenging and rewarding in Bayonetta, even if you ignore Demon Dodge with the lack of same move style proration, style rank decaying at an extremely slow rate and the ranking system being what it is in DmC, there doesn't seem much in the way of long term challenge for "professional players" at the moment.

While Bayonetta rewarded casual players in the same way DmC claims to, it also encouraged high skill play through its ranking system that punished you accordingly for taking too long, taking damage, deaths, item usage and low combo scores. Even getting Pure Platinum on all chapters on a Normal playthrough takes quite a bit of practice

all DmC's scoring system seems to encourage is style point farming for SSS in its current form.


Of course that has jack shit to do with its combat system which could still be pretty deep in the final game, but I've always cared more about the scoring/ranking systems in these games as that's the type of player I am.
 
We will when we're too busy playing Rising, uploading combat porn on youtube, AND it outsells DmC.

Yeah, I still can't believe Rising is out like a month later. I've had this funny mental image regarding DmC and Rising as of late. You know how during the holidays extended family usually gets together at someone's house to celebrate? Well, if you've got nieces/nephews/grandchildren/cousins/family friends/whatever that come over, usually the younger crowd/teenagers chill out in the wreck room (or kids room) downstairs while the adults do their thing in the living/dining rooms.

Well, DmC is the kind of game that would be sitting on the floor, disk out of the case, data side facing down on the carpet. All the younger cousins/family friends would crowd around an outdated TV that was put in the wreck room for when people come over to play games and pass the time. One kid would noticed DmC on the floor and be like, "Yo, isn't that the game where they say shit and fuck all the time!? How did you let your parents buy you this john piece, dawg?" The one kid who lives there just crosses his arms, gives off a smirk, and says, "I've got my ways. Pop it in, yo". Then they proceed to think they are really cool, especially in front of the much younger, dorkier cousin who thought they could use the TV for Skylanders.

Meanwhile, the adults are upstairs enjoying sweet ice teas and perhaps fine wines while they bust out Metal Gear Rising on their new HD TV they bought during Black Friday at Best Buy. Upstairs, the more sophisticated adults are respectfully playing Rising and discussing Platinum's success. Downstairs, the youngins are cursing up a storm, demon dodging SSS ranking that shit, making that Skylander's kid feel totally uncomfortable for bringing a baby game to the party. Little do they know that both of their games are for children, but to what degree? That's how I'll remember you, DmC.
 
Entry bar has always been very low in DMC games.....
My little cousins have always button mashed their way through the game.
 
Well, DmC is the kind of game that would be sitting on the floor, disk out of the case, data side facing down on the carpet. All the younger cousins/family friends would crowd around an outdated TV that was put in the wreck room for when people come over to play games and pass the time. One kid would noticed DmC on the floor and be like, "Yo, isn't that the game where they say shit and fuck all the time!? How did you let your parents buy you this john piece, dawg?" The one kid who lives there just crosses his arms, gives off a smirk, and says, "I've got my ways. Pop it in, yo". Then they proceed to think they are really cool, especially in front of the much younger, dorkier cousin who thought they could use the TV for Skylanders.

Meanwhile, the adults are upstairs enjoying sweet ice teas and perhaps fine wines while they bust out Metal Gear Rising on their new HD TV they bought during Black Friday at Best Buy. Upstairs, the more sophisticated adults are respectfully playing Rising and discussing Platinum's success. Downstairs, the youngins are cursing up a storm, demon dodging SSS ranking that shit, making that Skylander's kid feel totally uncomfortable for bringing a baby game to the party. Little do they know that both of their games are for children, but to what degree? That's how I'll remember you, DmC.
Man this post got a good chuckle out of me.

Entry bar has always been very low in DMC games.....
My little cousins have always button mashed their way through the game.
Looks like someone didn't actually read the interview.
 
Yeah, I still can't believe Rising is out like a month later. I've had this funny mental image regarding DmC and Rising as of late. You know how during the holidays extended family usually gets together at someone's house to celebrate? Well, if you've got nieces/nephews/grandchildren/cousins/family friends/whatever that come over, usually the younger crowd/teenagers chill out in the wreck room (or kids room) downstairs while the adults do their thing in the living/dining rooms.

Well, DmC is the kind of game that would be sitting on the floor, disk out of the case, data side facing down on the carpet. All the younger cousins/family friends would crowd around an outdated TV that was put in the wreck room for when people come over to play games and pass the time. One kid would noticed DmC on the floor and be like, "Yo, isn't that the game where they say shit and fuck all the time!? How did you let your parents buy you this john piece, dawg?" The one kid who lives there just crosses his arms, gives off a smirk, and says, "I've got my ways. Pop it in, yo". Then they proceed to think they are really cool, especially in front of the much younger, dorkier cousin who thought they could use the TV for Skylanders.

Meanwhile, the adults are upstairs enjoying sweet ice teas and perhaps fine wines while they bust out Metal Gear Rising on their new HD TV they bought during Black Friday at Best Buy. Upstairs, the more sophisticated adults are respectfully playing Rising and discussing Platinum's success. Downstairs, the youngins are cursing up a storm, demon dodging SSS ranking that shit, making that Skylander's kid feel totally uncomfortable for bringing a baby game to the party. Little do they know that both of their games are for children, but to what degree? That's how I'll remember you, DmC.
lol. I've had this exact same thing happen but with movies.

"Yeah, the kids can go watch [insert shitty movie] on the sdtv downstairs, now let's crack open a bottle and watch [insert refined classic movie] on the blu-ray we just got"
 
Worked for MVC3 and SFIV and as a result have some the biggest community of players in decades and completely outsold the games before them.

And a year later, who was still playing SF4 or Marvel 3? OH WAIT.
Because Capcom released super versions of them, yes yes I know
.

Guess this means we're going to get Super Donte Must Cry: Donte Must Cry Harder version in nine months which will bomba again.
 
Because I brought up button mashing?
No, it was in the context that you brought up button mashing. The interview wasn't talking about beating the game, it was talking about those fancy youtube "pro" combos that a casual player is unable to grasp how to do.
 
Yeah, I still can't believe Rising is out like a month later. I've had this funny mental image regarding DmC and Rising as of late. You know how during the holidays extended family usually gets together at someone's house to celebrate? Well, if you've got nieces/nephews/grandchildren/cousins/family friends/whatever that come over, usually the younger crowd/teenagers chill out in the wreck room (or kids room) downstairs while the adults do their thing in the living/dining rooms.

Well, DmC is the kind of game that would be sitting on the floor, disk out of the case, data side facing down on the carpet. All the younger cousins/family friends would crowd around an outdated TV that was put in the wreck room for when people come over to play games and pass the time. One kid would noticed DmC on the floor and be like, "Yo, isn't that the game where they say shit and fuck all the time!? How did you let your parents buy you this john piece, dawg?" The one kid who lives there just crosses his arms, gives off a smirk, and says, "I've got my ways. Pop it in, yo". Then they proceed to think they are really cool, especially in front of the much younger, dorkier cousin who thought they could use the TV for Skylanders.

Meanwhile, the adults are upstairs enjoying sweet ice teas and perhaps fine wines while they bust out Metal Gear Rising on their new HD TV they bought during Black Friday at Best Buy. Upstairs, the more sophisticated adults are respectfully playing Rising and discussing Platinum's success. Downstairs, the youngins are cursing up a storm, demon dodging SSS ranking that shit, making that Skylander's kid feel totally uncomfortable for bringing a baby game to the party. Little do they know that both of their games are for children, but to what degree? That's how I'll remember you, DmC.

Holy shit! :lol

But yeah, with this point of view, I totally agree. :P
 
No, it was in the context that you brought up button mashing. The interview wasn't talking about beating the game, it was talking about those fancy youtube "pro" combos that a casual player is unable to grasp how to do.

My point is that button mashing is enough for them. It gets them close enough to those cool looking combos. You've never really had to be super technical to make cool looking combos in DMC games.
 
My point is that button mashing is enough for them. It gets them close enough to those cool looking combos. You've never really had to be super technical to make cool looking combos in DMC games.
Please post me a video of these kids button mashing and making "cool looking" combos. I am sure they look nothing like the type of videos/combos that the interview was referring to.
 
So the magic of hardcore games is that if you ignore their existence long enough, capcom will dumb it down for you.
 
My point is that button mashing is enough for them. It gets them close enough to those cool looking combos. You've never really had to be super technical to make cool looking combos in DMC games.

Company claims to lower entry bar to playing like hardcore DMC players and specify
"A bit extra hang-time, more aerial moves, the launch button is a single press without a lock-on."

You claim the the entry bar to beating the game was already really low.

Seems kind of unrelated.
 
The thing that pisses off me the most about this? With DmC capcom finally public acknowledged that these games actually have a community that like to play these games to a high level, with a similar level of dedication than some have to fighters. But rather embrace that and give us more than what we have had to work with in the past, they have incorporated these people into their marketing in a cynical ploy to convince people this game is "good".


It's fucking vile.
 
Top Bottom