I feel like I'm just getting trolled at this point.
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Signal the Clans {R}{G} Rare
Instant
Search your library for 3 creature cards and reveal them.
If you reveal 3 creature cards with different name, choose 1 card from them randomly and put it into your hand. Shuffle the rest into your library.
Because it likely is. It's a random intuition-type effect.Something about the translation seems...off.
Because this card seems terrible.
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Signal the Clans {R}{G} Rare
Instant
Search your library for 3 creature cards and reveal them.
If you reveal 3 creature cards with different name, choose 1 card from them randomly and put it into your hand. Shuffle the rest into your library.
![]()
Signal the Clans {R}{G} Rare
Instant
Search your library for 3 creature cards and reveal them.
If you reveal 3 creature cards with different name, choose 1 card from them randomly and put it into your hand. Shuffle the rest into your library.
Picture for you. The translation is definitely iffy, so we'll see where it ends up.
The clone gets encoded. It needs to be that expensive.![]()
6 mana for a sorcery speed cackling counterpart?
I mean I know Cipher is strong, but really?
The clone gets encoded. It needs to be that expensive.
The article references Thundermaw Hellkite specifically. That's not an unreasonable creature to be scared of people duplicating twice in a turn.
Copying Thundermaw the turn you play it would take 11 mana with double red and double blue. In magical christmas land maybe.
Uh, what? It's that you can copy yours (from T5) or theirs and get 2 in a turn.Copying Thundermaw the turn you play it would take 11 mana with double red and double blue. In magical christmas land maybe.
This is probably the correct approach.So far they seem to be doing exactly what I thought they would do with Cipher: overcost the Cipher cards to push them out of constructed playability because they're afraid of them.
So far they seem to be doing exactly what I thought they would do with Cipher: overcost the Cipher cards to push them out of constructed playability because they're afraid of them.
Yeah. Kind of a shame, really. If they're too scared of a mechanic to make it playable, they should've stuck with their original Dimir mechanic for Gatecrah that they were planning. Or made a mechanic they weren't so concerned about.
This will go great in my animar EDH deck.Signal the Clans {R}{G} Rare
Instant
Search your library for 3 creature cards and reveal them.
If you reveal 3 creature cards with different name, choose 1 card from them randomly and put it into your hand. Shuffle the rest into your library.
This will go great in my animar EDH deck.![]()
If you've got a way to pitch a card could it somehow work in a reanimator deck? I have no idea what the current reanimator meta looks like. Turn one mana dork, turn two this tutor, turn three a way to pitch, turn four rites? It would allow you to run less of the big guys and focus more on hitting the curveIt feels very much like they wanted to print a tutor that would only ever be playable in EDH.
And then they get a 3/2 with Flying for U. But the whining never stops. Ever.
This is true. Blue even has instant speed creature removal for 1cmc, something black can't have anymore because it's too powerful!
Derp.
True, but the thing about that spell is that when I'm playing blue, a 3/3 on my opponeny's field is just as big or bigger than anything else I'm dropping. At least with Beast Within I was playing green, and could easily out fight a 3/3 on my opponent's field with any number of my typically larger creatures.
So any old blue deck can't just toss this into their list without first thinking about the consequences involved with handing them a 3/3. It's probably better than the alternative if you're having to remove it, but it's still something to think about.
But hey, bring back terror and we'll talk.![]()
A 3/3 non-evasive token scares nobody. Especially not in this meta with bouncing, Tamiyo, Jace, unsummon, etc. Blue having an instant speed 1 mana removal is absurd when the best black has is 3cmc at the moment.
I'm not upset at it, but it does annoy me when they'll go on to talk about what red can't do because it's "not in the color pie." I get that Polymorph was a thing. But black had counterspells, too.
The modern way of deciphering the color pie says blue shouldn't have instant speed creature removal for 1cmc. And yet, it doesn't surprise that the color that gets the benefit of breaking the mold most often is, once again, blue.
But hey, bring back terror and we'll talk.![]()
A 3/3 non-evasive token scares nobody. Especially not in this meta with bouncing, Tamiyo, Jace, unsummon, etc. Blue having an instant speed 1 mana removal is absurd when the best black has is 3cmc at the moment.
You are still 2for1ing yourself.
You are still 2for1ing yourself.
I hate Blue because Snapcaster Mage was originally going to be Red.
From what I understand it was submitted as a blue card, the design team wanted to change it to red, but in respect to the player who designed it, they kept it blue as he originally drew it up. Is this incorrect?
I was under the impression that it was originally a red card, but you may be right. The blurb I read didn't mention what color the card was when it was originally submitted.
From what I understand it was submitted as a blue card, the design team wanted to change it to red, but in respect to the player who designed it, they kept it blue as he originally drew it up. Is this incorrect?
Not true. Rosewater wishes he had asked them to move it to red.I hate Blue because Snapcaster Mage was originally going to be Red.
Ahahaha, Standard RDW.Uhh, wow.
http://www.wizards.com/Magic/Digital/MagicOnlineTourn.aspx?x=mtg/digital/magiconline/tourn/4843750
One of those decklists is not like the others.