VGLeaks: PlayStation 4 "Orbis" Roadmap

Both MS and Sony will market whatever it is they have to sound better than the other, especially since their early marketing is to hardcore gamers who really care about tech.

If MS has double the RAM, they'll be touting it as the only thing that matters (even if half of it is reserved for apps), and Sony will be screaming about how their faster RAM is going to change the world. The two different approaches to console design rumored is perfect for keeping fanboy wars alive for a long time; Digital Foundry must be ecstatic.

Oh hell, I just realized we're probably going see another generation of DF holding a flag with X on it.
 
Durango may be able to buffer more assets in memory, but if it can only read 1/4 as much data in any given frame as Orbis you won't see the difference on screen. Being able to store higher resolution textures is no benefit if the memory is too slow to actually use them.

I believe that person is saying there is a higher theoretical maximum amount of variation for an environment with 8 gb versus 4 gb. A quick teleport to a new environment, or a fast 180 turn, that sort of thing. While 60 gb per second is still pretty good, it is certainly no 190 gb. MS better have a compelling architecture with these blitters and edram.
 
Oh hell, I just realized we're probably going see another generation of DF holding a flag with X on it.

There's a small chance he might die in a fire! chin up!



About the memory... 'Twice as much ram' is going to sound a lot better to average joe who knows 'more memory is better' - years of PC marketing has taught him that.

Sony will need a decisive difference that can be seen easily. 'Fast ram' means nothing to the average guy.
 
Dude, dont worry. Neither side will be talking about ram in their marketing because 95% of the people dont give a fuck. Its about the games. The days of "blast processing" is over. Do you honestly believe xbox will have a commercial mentioning how much ram they have? No, because no one cares.

As long as there is no Dubstep in the commercial, they're okay.
 
Durango may be able to buffer more assets in memory, but if it can only read 1/4 as much data in any given frame as Orbis you won't see the difference on screen. Being able to store higher resolution textures is no benefit if the memory is too slow to actually use them.

It's not that simple. And obviously, we are taking conclusions without knowing the memory configurations.

Even if it ends up being like the rumors say, 4 GB GDDR5 on PS4 and 8 GB of DDR3 for Durango, we are missing half the picture. What's the amount of RAM reserved for OS on both consoles, how much EDRAM/ESRAM is included. Memory controllers? Etc

The day can come and Durango will come with a huge bottleneck out of the gate, or Orbis doesn't have enough memory to keep up.

It is premature to understand just where these consoles will outperform each other, but considering that supposedly Durango is going to be the more capable of the consoles, I don't believe that it will come to the market with such a big bottleneck. (Low BW)
 
There's a small chance he might die in a fire! chin up!



About the memory... 'Twice as much ram' is going to sound a lot better to average joe who knows 'more memory is better' - years of PC marketing has taught him that.

Sony will need a decisive difference that can be seen easily. 'Fast ram' means nothing to the average guy.
"Faster console" does though. Whether they will, or could, actually claim that, considering it's only related to memory bandwidth (from what we understand so far), I don't know.
 
So if the performance is relatively the same, which one would be easier to develop for?

From the raw specs? Probably the PS4 due to having half the cores at twice the speed. But that's not the whole story, I'll tell you first hand no one rivals Microsofts debugging and coding tools, there is still no offical debug tool for the PS3 GPU as far as I know, game developers got fed up and made their own unofficial one actually. PIX is a godsend.
edit:
This developer did a good job explaining it.
http://gamingbolt.com/developer-exp...oping-for-each-console-ps3-being-the-hardest#!

Xbox360: Other than the big-endian thing, it really smells like a PC —until you dug into it. The GPU is great —except that the limited EDRAM means that you have to draw your scene twice to comply with the anti-aliasing requirement? WTF! Holy Crap there are a lot of SIMD registers! 4 floats x 128 registers x 6 registers banks = 12K of registers! You are handed DX9 and everything works out of the box. But, if you dig in, you find better ways to do things. Deeper and deeper. Eventually, your code looks nothing like PC-DX9 and it works soooo much better than it did before! The debugger is awesome! PIX! PIX! I Kiss You!

PS3: A 95 pound box shows up on your desk with a printout of the 24-step instructions for how to turn it on for the first time. Everyone tries, most people fail to turn it on. Eventually, one guy goes around and sets up everyone else’s machine. There’s only one CPU. It seems like it might be able to do everything, but it can’t. The SPUs seem like they should be really awesome, but not for anything you or anyone else is doing. The CPU debugger works pretty OK. There is no SPU debugger. There was nothing like PIX at first. Eventually some Sony 1st-party devs got fed up and made their own PIX-like GPU debugger. The GPU is very, very disappointing… Most people try to stick to working with the CPU, but it can’t handle the workload. A few people dig deep into the SPUs and, Dear God, they are fast! Unfortunately, they eventually figure out that the SPUs need to be devoted almost full time making up for the weaknesses of the GPU.
 
From the raw specs? Probably the PS4 due to having half the cores at twice the speed. But that's not the whole story, I'll tell you first hand no one rivals Microsofts debugging and coding tools, there is still no offical debug tool for the PS3 GPU as far as I know, game developers got fed up and made their own unofficial one actually. PIX is a godsend.
edit:
This developer did a good job explaining it.
http://gamingbolt.com/developer-exp...oping-for-each-console-ps3-being-the-hardest#!
Never knew it was that bad. Hopefully the developer input translates to better tools for developers. Parity should be achievable from the get go if Sony doesn't fuck up.
 
Do you want them to lie and say the PS3 version is better?

"Despite the PS4/Xbox 720 versions of Battlefield 4 looking on par with the PC version at it's highest settings, we will have to give the PS3 version the nod for delivering an uncompromising cinematic experience."
 
4GB is not enough. The next elder scrolls will destroy the PS4.
Because their engine is terrible? Plenty of other open-world games run just fine where Skyrim doesn't, they even admitted it's engine issues. Develop the new one from the ground up on a completely new engine and it'd be fine.
 
Because their engine is terrible? Plenty of other open-world games run just fine where Skyrim doesn't, they even admitted it's engine issues. Develop the new one from the ground up on a completely new engine and it'd be fine.

Other open world games aren't doing what Skyrim is, either.


Far more pro 360 than some other websites is all I'll say.. :p

Though I did like the gushing bayonetta review and the final fantasy 360 review too.

Most neutral website is probably http://gamedifferences.com/

btw, if you wanted to know the running tally:

http://misterslimm.wordpress.com/360-vs-ps3/xbox-360-vs-ps3-head-to-head-face-off-results/

DF is the most trusted. Of course they seem pro-360 when the majority of multiplats are better on 360.
 
they even admitted it's engine issues.

where did they say THAT? And by the way its easy to see that ps3 skyrim's problems are a result of the mem pool config of the console.

Develop the new one from the ground up on a completely new engine and it'd be fine.

develop for the lowest common denominator? xbox player gonna be mad, pc players gonna throw stones.

honestly, If the xbox really has 8 GB, sony has to catch up. I do not trust the "faster ram" fairytale. Years of PC gaming told me that more ram is indefinitely more valueable then fast ram.
 
Because their engine is terrible? Plenty of other open-world games run just fine where Skyrim doesn't, they even admitted it's engine issues. Develop the new one from the ground up on a completely new engine and it'd be fine.

They had an entire gen to do that though.
 
where did they say THAT? And by the way its easy to see that ps3 skyrim's problems are a result of the mem pool config of the console.



develop for the lowest common denominator? xbox player gonna be mad, pc players gonna throw stones.

honestly, If the xbox really has 8 GB, sony has to catch up. I do not trust the "faster ram" fairytale. Years of PC gaming told me that more ram is indefinitely more valueable then fast ram.

Yes because the RAM being used in a console is comparable to the common RAM you use for your computer.

:lol
 
where did they say THAT? And by the way its easy to see that ps3 skyrim's problems are a result of the mem pool config of the console.



develop for the lowest common denominator? xbox player gonna be mad, pc players gonna throw stones.

honestly, If the xbox really has 8 GB, sony has to catch up. I do not trust the "faster ram" fairytale. Years of PC gaming told me that more ram is indefinitely more valueable then fast ram.

What the hell do you talking about? Even with the double of effective RAM, Durango can't do anything more of Orbis because it has half bandwith, did you seen Wii U how works? Follow your logic WiiU should destroy ps3/360 games.
 
4GB is not enough. The next elder scrolls will destroy the PS4.


Morrowind (Xbox) -> Skyrim (360) = 8x jump in RAM

512MB->4GB = 8x jump in RAM

Skyrim Consoles = 0.5GB

Skyrim PC min requirement = 2.5GB RAM

=> 5x inflation in memory requirements on Bethesda's games between PC and console

If next gen elder scrolls is to be playable on more than a handful of player's PCs in the next two or three years, they cannot really target more than 8GB on the minimum end in PC land. They're probably more likely to target 4-5GB IMO.

In any of those scenarios (4-5GB or 8-10GB), even with a significant improvement in their memory usage on PCs, a 4GB console would be fine. And would be fine also from a historical 'next gen leap' POV for Elder Scrolls.
 
I know it is GDDR5 and all but please more RAM Sony, just more RAM.

Make it happen.

On another note, the next gen talk since this CES, has been increasing considerably.

I think around E3, the announcements are imminent at this point with their own media events for Sony and Microsoft respectively.
 
I know it is GDDR5 and all but please more RAM Sony, just more RAM.

Make it happen.

On another note, the next gen talk since this CES, has been increasing considerably.

I think around E3, the announcements are imminent at this point with their own media events for Sony and Microsoft respectively.

Nice.

What the hell do you talking about? Even with the double of effective RAM, Durango can't do anything more of Orbis because it has half bandwith, did you seen Wii U how works? Follow your logic WiiU should destroy ps3/360 games.

Wii U has a weaker CPU and not enough EDRAM to completely blow the HD Twins out the water though.
 
I know it is GDDR5 and all but please more RAM Sony, just more RAM.

Make it happen.

On another note, the next gen talk since this CES, has been increasing considerably.

I think around E3, the announcements are imminent at this point with their own media events for Sony and Microsoft respectively.

Believe, if it will be 4 GB, will be lucky. GDDR 5 ram is incredibly expensive
 
I know it is GDDR5 and all but please more RAM Sony, just more RAM.

Make it happen.

On another note, the next gen talk since this CES, has been increasing considerably.

I think around E3, the announcements are imminent at this point with their own media events for Sony and Microsoft respectively.

More GDDR5 RAM? I thought that putting more RAM then what we are speculating would greatly increase the complexity and cost of the actual boards themselves in the console or am I mistaken?
 
Skyrim’s engine is awful. There can be no question that it is poorly optimized. It doesn’t look jaw dropping, yet it floods vram with over 1.5+ GB of textures at 1920x1200… Don’t get me started on the animations. I would call Skyrim Oblivion 2.0.
 
Here is a post from another forum.

puresoul02 said:
ztEel.jpg


Early Design, please check above picture carefully
System Block = Cheap Low BW + EdRAM + Moderate GPU
Application Block = High SPeed BW + > Medium End GPU

People somehow always talking about the System Block
System Block as Early design = 48 ALU = 768SP = 1.2TF
System Block can be 2-4 Core, Low CPU clock

Application Block
Application Block = 32 x 2 = 64 ALu = 1024 SP = 2x (512 GPU) = 1.8 TF ~ 2.4TF
Application block = 8 Core CPU
*) App Block require split the GPU into Dual GPU setup to balance the L2
*) GPU running at hald the CPU clock, to balance that also related to L2, split the GPU into 2 GPU core per die
*)The base CLock is CPU/2 is rather high, so the GPU clocked 1.1GHz - 1.5Ghz, that's why the raw TF can 1.8 -2.4TF depend on CPU core Clock


*)The Rumored SPec what we got actually mixed up of App Block and System Block, The System Block dont have to be 8 core, it is the App Block that have to be 8 Core, so people mixed up 8 core from App block + GPU from System Block then the confusion spread, especially on neogaf.

RUmored Xbox next < PS4 it is true, because people keep talking the System Block
but as lately suggest there is special unit, it is actually there, if u look the patent, the app block it is the one done the heavy task, App block = Special Unit = Basic Troughput Engine, can be Anyhting for Heavy task, it is CPU-GPU combined, can not be said as standard GPU

so Xbox next rather weak if only sees as System Block 1.2TF.
real Xbox next = System + App Block > 3TF even at earlier design Based on old Leaked Yukon architecture

Xbox lite = just removing the APP block, then u got cheap XBox SOC, can be integrated even into TV set or other device
 
More GDDR5 RAM? I thought that putting more RAM then what we are speculating would greatly increase the complexity and cost of the actual boards themselves in the console or am I mistaken?

More GDDR5 is better. I mean, why not?

If only Krazy Ken was still around.

Skyrim&#8217;s engine is awful. There can be no question that it is poorly optimized. It doesn&#8217;t look jaw dropping, yet it floods vram with over 1.5+ GB of textures at 1920x1200&#8230; Don&#8217;t get me started on the animations. I would call Skyrim Oblivion 2.0.

The memory system is actually very RAM intensive, depending on what you do. And it remembers everything that you did. Even knocking over a cup in that random cave.
 
Nice.



Wii U has a weaker CPU and not enough EDRAM to completely blow the HD Twins out the water though.

I know perfectly. This is why orbis/durango will be comparable with 4 GB/8 GB. There is no way Durango keeps the bandwith of the future Orbis without compromises.
 
where did they say THAT? And by the way its easy to see that ps3 skyrim's problems are a result of the mem pool config of the console.



develop for the lowest common denominator? xbox player gonna be mad, pc players gonna throw stones.

honestly, If the xbox really has 8 GB, sony has to catch up. I do not trust the "faster ram" fairytale. Years of PC gaming told me that more ram is indefinitely more valueable then fast ram.

Are you a joking here? I doubt you know what you're talking about. The amount of RAM is just 1 part of the performance within a system. Go to the RAM thread and educate yourself about it.
 
Believe, if it will be 4 GB, will be lucky. GDDR 5 ram is incredibly expensive

More GDDR5 RAM? I thought that putting more RAM then what we are speculating would greatly increase the complexity and cost of the actual boards themselves in the console or am I mistaken?

Just as the poster above mentioned it, it does increase the costs significantly.

More GDDR5 is better. I mean, why not?

If only Krazy Ken was still around.

The memory system is actually very RAM intensive, depending on what you do. And it remembers everything that you did. Even knocking over a cup in that random cave.

If he were there, Sony would either walk away with another console that will turn the tide around.

Sony would either get things all right and good or it will just go bankrupt with the failure of PS4.

"Crazy Ken" indeed.
 
About the memory... 'Twice as much ram' is going to sound a lot better to average joe who knows 'more memory is better' - years of PC marketing has taught him that.

The average joe won't know anything about the system specs other than hard drive size and pack-ins since those will be the only things advertised on the box. The confusion will be, like we've already seen in this thread, among the enthusiasts that are vaguely aware of the differences but not what they actually mean.
 
Other open world games aren't doing what Skyrim is, either.




DF is the most trusted. Of course they seem pro-360 when the majority of multiplats are better on 360.
If the PS3 version is better, they will say as much. Where it gets muddy is the editorialising or shifting goal posts that sometimes happens.
 
The thing is it will look better too. 8 GB of DDR3 + EDRAM for frame buffer operations sound like a better design than just 4 GB of GDDR5. The difference may turn out to be in rendering resolutions (which may be higher on PS4 in general) and some effects (which may be more complex on PS4) but in the end Xbox 3 with twice as much RAM will have better textures and more assets in a frame in general (meaning less streaming and less pop-in).

As for OS talk I'm sorry but the difference will be negligible because PS4 will have to be able to do all the same stuff that Xbox 3 will do plus MS have much more expirience in OS coding and thus will be able to fit more functions into smaller memory footprint. 4 GB vs 8 GB is just like it sounds -- twice more RAM. And slowness of DDR3 will probably be covered by EDRAM.

Look at Sony's line of embedded products, they definitely have more experience building OS' to the bare metal and thus more restricted environments. I think 4GB of quicker ram is better, what's the point of filling 8GB if you can't flush out the assets quickly enough - so you probably have a higher percentage of stagnation for more memory pages. People compare these systems to PC's but they're still more comparable to embedded systems, so memory setup of these systems are more flexible than memory setups on PCs for instance.
 
If the PS3 version is better, they will say as much. Where it gets muddy is the editorialising or shifting goal posts that sometimes happens.

"Overall, the PS3 version has the better framerate, textures, and image quality. However, we're going to give it to the 360 because it loaded 1 second faster."
 
If the PS3 version is better, they will say as much. Where it gets muddy is the editorialising or shifting goal posts that sometimes happens.

OT but, no, is not because 360 multiplat tend to be better. Leadbetter is an undeniable fan of 360 hardware, it's quite evident his enthusiasm when he talks of it.
 
Dont know if this is posted already, but DaE just twittred
"My friends at vgleaks are planning on getting their site up into the final stages soon, which includes some Orbis info :) "
 
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