Which console this gen had better RAM?
360 had the better setup being unified.
Which console this gen had better RAM?
Look at Sony's line of embedded products, they definitely have more experience building OS' to the bare metal and thus more restricted environments. I think 4GB of quicker ram is better, what's the point of filling 8GB if you can't flush out the assets quickly enough - so you probably have a higher percentage of stagnation for more memory pages. People compare these systems to PC's but they're still more comparable to embedded systems, so memory setup of these systems are more flexible than memory setups on PCs for instance.
What is new?
Look at Sony's line of embedded products, they definitely have more experience building OS' to the bare metal and thus more restricted environments.
Morrowind (Xbox) -> Skyrim (360) = 8x jump in RAM
512MB->4GB = 8x jump in RAM
Skyrim Consoles = 0.5GB
Skyrim PC min requirement = 2.5GB RAM
=> 5x inflation in memory requirements on Bethesda's games between PC and console
If next gen elder scrolls is to be playable on more than a handful of player's PCs in the next two or three years, they cannot really target more than 8GB on the minimum end in PC land. They're probably more likely to target 4-5GB IMO.
In any of those scenarios (4-5GB or 8-10GB), even with a significant improvement in their memory usage on PCs, a 4GB console would be fine. And would be fine also from a historical 'next gen leap' POV for Elder Scrolls.
How is it "easy" exactly? Skyrim's problems are the result of the engine. Plenty of other games have existed on PS3 just fine - they get the exact same resources Bethesda got with Skyrim.where did they say THAT? And by the way its easy to see that ps3 skyrim's problems are a result of the mem pool config of the console.
"The way our dynamic stuff and our scripting works, it's obvious it gets in situations where it taxes the PS3," Howard told Kotaku. "And we felt we had a lot of it under control. But for certain users it literally depends on how they play the game, varied over a hundred hours... It's literally the things you've done in what order and what's running."
What are you talking about? Go and read the various PS4 threads. You can "not trust the fairytale" if you want, I'll instead take on board the opinions of people who know what they're talking about with regards to memory and have explained how each memory configuration can be beneficial.honestly, If the xbox really has 8 GB, sony has to catch up. I do not trust the "faster ram" fairytale. Years of PC gaming told me that more ram is indefinitely more valueable then fast ram.
Is GDDR ram available on its own yet? I can only find graphics cards with it.
in this thread, operating system overhead scales linearly
where did they say THAT?
"We've never blamed anyone or anything. It's our problem, and it's on us to solve it," he wrote on Twitter. "We have never blamed Sony/PS3."
Believe, if it will be 4 GB, will be lucky. GDDR 5 ram is incredibly expensive
It's only on graphic cards... I don't think PC will ever use it as main ram, it's been on the market for quite some time now, maybe because is expansive/hot?
Also, DDR4 should be on the market soon as far as I know.
Is GDDR ram available on its own yet? I can only find graphics cards with it.
So is it not possible that along with the 4GB GDDR5 that developers can see there is also 1-2GB of invisible DDR3 RAM reserved for OS functions that developers can't see that only SCE can get at for the OS.
4GB GDDR5 is a lot, but it would be a waste to use that for OS functions and as long as the OS RAM was locked out for development purposes then including it would be pretty cheap. DRAM is around $3/GB at wholesale price bought in bulk so including 2GB or even just 1GB for OS and background functions would be plenty to ensure Sony don't fall behind for OS functions.
My friends at vgleaks are planning on getting their site up into the final stages soon, which includes some Orbis info![]()
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this would compliment their patent on dynamically switching between two different gpus no?Or they can dynamically scale their OS (which they are doing with Vita) so when running during the game decrease OS overload to minimum just for message stuff and then come back full scale when you press PS button.
That's totally feasible, too.
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honestly, If the xbox really has 8 GB, sony has to catch up. I do not trust the "faster ram" fairytale. Years of PC gaming told me that more ram is indefinitely more valueable then fast ram.
Sony will just call theirs "HD memory" or "Blu-RAM" or "Memoriocity"
RAM speed would have little to do with that. That's one area where having extra RAM helps, because you can just leave everything loaded instead of having to swap to storage.I expect fluid switching between games and apps if the PS4 has GDDR5 RAM.
certainly Sony should be more efficient in an 'embedded systems' type OS Vs MS just slapping windows 8 on there. But who knows?
Here is a post from another forum.
Finally! My hype is over 9000!
@Evolution, after the latest rumors, I'm not so sure we can expect 2 GPUs. They mention one big APU.
It really depends on what they had in mind with the end-product. MS slapping Win8 onto there makes sense to have 8GB of slower ram - the architecture has a constant overhead. PS4 may likely have more limited concurrent OS functionality but will be designed to push their new technologies - 4K etc. I think they're both going towards two different approaches.
I don't doubt they're using it, but it will still be very expensive.Not when you buy it by the millions. MS and Sony get massive discounts because of the huge orders that they do.
Oh shit, no way. Nah, naaaaah
"another forum" = teamxbox
It doesn't really matter where it's coming from, it's who's mentioning it.
I got something like "PS4 > Durango is true if Durango = this, but it also has this too"... or something.So what was that post that sweetvar quoted saying? I tried to makes heads or tails of it and all I got out of it was PS4>Durango unless I'm looking at it wrong.
Who said this and how is this good? Sounds like they are going for money savings, nextbox will blow PS4 out like tornado if this continues
We're confusing Durango specs. The current Durango specs being quoted are a jumbled conglomeration of different sub-systems. In 'layman speak' the 'Full Durango™' is something closer to 3TF.So what was that post that sweetvar quoted saying? I tried to makes heads or tails of it and all I got out of it was PS4>Durango unless I'm looking at it wrong.
So what was that post that sweetvar quoted saying? I tried to makes heads or tails of it and all I got out of it was PS4>Durango unless I'm looking at it wrong.
Could it be that the "3TF" part accounts for the cloud computing plans of the "92821757-XBox-720-9-24-Checkpoint-Draft-1" leaked document from 2010? That proposition regards 2015, a 3TF machine (if that's even viable as a measure in a cloud context) could be a reasonable jump if Microsoft needs for some reason revitalize the format. It could perhaps be what Xbox LIVE was, when it launched, to the original Xbox.We're confusing Durango specs. The current Durango specs being quoted are a jumbled conglomeration of different sub-systems. In regular speak the 'Full Durango' is something closer to 3TF.
Which sounds like lunacy. I'm just wondering why sweetvar quoted it -_-
Here is a post from another forum:
RUmored Xbox next < PS4 it is true, because people keep talking the System Block
Is there any chance that Sony would have developed it? Surely using traditional ram would be cheaper, even if thsy use more? I just don't understand why.It's only on graphic cards... I don't think PC will ever use it as main ram, it's been on the market for quite some time now, maybe because is expansive/hot?
Also, DDR4 should be on the market soon as far as I know.
RAM speed would have little to do with that. That's one area where having extra RAM helps, because you can just leave everything loaded instead of having to swap to storage.
3rd party devs are still in the dark on final specs.
ProElite agreed.