No one really wants GT5 4k next gen. It's just a checkbox on a feature list. The mainstream is going to want something that looks like Project Cars in the PC Screenshot thread.
Yeah. Fidelity/details/lighting outweighs resolution for me.
No one really wants GT5 4k next gen. It's just a checkbox on a feature list. The mainstream is going to want something that looks like Project Cars in the PC Screenshot thread.
No one really wants GT5 4k next gen. It's just a checkbox on a feature list. The mainstream is going to want something that looks like Project Cars in the PC Screenshot thread.
Yeah. Fidelity/details/lighting outweighs resolution for me.
Yep. I rather get high quality 8xAA awesomeness than 4K. Only less than 5% of the audience will be able to experience it in 4K.
I don't think 4k gaming is something you're going to see much of. Not natively, anyway. 4K is next gen's 1080p.
No one is forcing you to use 4k. Their 3D mode already lowers graphical settings, it's not like they couldn't do the same for 4k mode.
So all games will be native 1080p and 720p will be a thing of the past.
So all games will be native 1080p and 720p will be a thing of the past.
I would gladly take a 720p - 60fps locked option with incredible AA.So all games will be native 1080p and 720p will be a thing of the past.
But the console games would need to be made for it, or have some unappealing compromises doing normal and "4k mode"
I would gladly take a 720p - 60fps locked option with incredible AA.
@i-Lo
Correct, the eDRAM/eSRAM can be used to apply things like anti-aliasing, motion blur and depth of field to the final image.
Thank God you are not a developper.
1080p all the way.
I understand that. But we rarely had 720p @ 60fps locked high profile games.
The only AAA console game I know that does that is Forza 3 & 4.
What makes you think GT6 won't be 1920*1080p/60fps ?
We are talking about 2.5 teraflops machines at the very least.
I know GT6 will be 1080p @ 60fps, that's a given.
But I believe GT6 will be shooting even higher for native res.
What makes you think GT6 won't be 1920*1080p/60fps ?
We are talking about 2.5 teraflops machines at the very least.
I would gladly take a 720p - 60fps locked option with incredible AA.
Same for me. I hope devs don`t go for 1080p and stick with 720p and use the power for a smoother framerate (without screen tearing), aa and better textures.
You mean 1.84TF.. or do you mean CPU+GPU?
Higher the better.I know GT6 will be 1080p @ 60fps, that's a given.
But I believe GT6 will be shooting even higher for native res.
No one really wants GT5 4k next gen. It's just a checkbox on a feature list. The mainstream is going to want something that looks like Project Cars in the PC Screenshot thread.
Then what stops other games from doing it?
Watching GT5's 1080p replays (I believe their replays are actually 1920x1080) at 30fps looks almost real.
Throw more foliage on trees, better shadows. Lighting is basically spot on, fix alpha transparencies and double the frame rate. PS4 should be able to achieve near photo realistic graphics, other games should be able to as well at 30fps at 1080p.
Constantly upping texture resolution without upping the rendering resolution is useless.
I hope GT6 uses 60fps replays. 30fps replays as they are shown in game are not indicative of how the replays are shown on TV.
Racing replays are shot in 60i or 50i. It's 25fps/30fps but interlaced. The fields are joined together through deinterlacing showing 60fps motion.
Not useless, but pretty well imperceptible.
No one really wants GT5 4k next gen. It's just a checkbox on a feature list. The mainstream is going to want something that looks like Project Cars in the PC Screenshot thread.
I know GT6 will be 1080p @ 60fps, that's a given.
But I believe GT6 will be shooting even higher for native res.
What makes you think GT6 won't be 1920*1080p/60fps ?
We are talking about 2.5 teraflops machines at the very least.
What is it with console gamers and this correlation between teraflops and frame rates..?
GPU's will run into bottlenecks caused by fill rate & memory bandwidth long before they hit peak teraflop performance.
I've noticed it's particular to the console crowd...EPIC and their Samaritan Demo have a lot to answer for.
interlaced anything = lose
I don't recall hearing anything definitive, one way or the other, but it seems to me that it's still best to put any "dedicated" processing out in the Kinect itself. By putting the processing "on the scene" so to speak, there's no need to pipe raw video down to the 720. That's a source of latency. If the Kinect was smart enough to be able determine skeleton data all by itself, that would be ideal. (But I'm not sure if that's practical.)Any word on whether the new box will have a dedicated dsp for new Kinect?
I can't believe people are making an argument for current gen games at a higher resolutions... next gen can be so much more than that.
Sorry, just felt like being a smartass.You know what I meant. ;]
I would gladly take a 720p - 60fps locked option with incredible AA.
My comment and this comment can both be true at the same time. Sony also invested heavily in 3D and I said the same thing about that. Out of the two I'd prefer 3D over 4k.I think you missed the point. The comment wast intended to show that Sony is obviously interested in 4K (as evident by their GT5 4K demo). Sony didn't put a blu-ray player in the PS3 because they thought it was useless tech. They put it in because they believed it was a logical step forward... just like 4K
I don't recall hearing anything definitive, one way or the other, but it seems to me that it's still best to put any "dedicated" processing out in the Kinect itself. By putting the processing "on the scene" so to speak, there's no need to pipe raw video down to the 720. That's a source of latency. If the Kinect was smart enough to be able determine skeleton data all by itself, that would be ideal. (But I'm not sure if that's practical.)
Plus, people that didn't want a Kinect wouldn't have to pay for that processing when they bought the console.
But, if MS is really planning on force-bundling a Kinect with every console (I doubt it), I suppose it might be cheapest to "group" all processing together in one place. They could go with some sort of super low-latency connection between camera and console. Less like USB and more like HDMI....
GDDR5 bro.
Should remove any bottleneck problems on the memories end.
It is interesting for a device that many have assumed will be included with the next Xbox not a single leak has come out about it (yet).
I wonder why.
It is interesting for a device that many have assumed will be included with the next Xbox not a single leak has come out about it (yet).
I wonder why.
Constantly upping texture resolution without upping the rendering resolution is useless.
Not if the game is developed for 4k.Such a big bump in rez will have to be traded by the lack of detail in the game world.
Not if the game is developed for 4k.
Not if the game is developed for 4k.
What makes you think GT6 won't be 1920*1080p/60fps ?
We are talking about 2.5 teraflops machines at the very least.
Well you know that's not happening. That would definitely gimp the graphics design.
How would it gimp the graphics design if it was designed for 4k from the start?
I'm talking with the power to run it at 4k while looking as it does in terms of IQ at 720 or 1080.
No, none of the machines will hit even 2 teraflops. If they do, I'll eat 2 hats.