Rumored Chinese Forum Xbox720 specs: 8CoreCPU,8GB,HD8800GPU,W8,640GBHDD

But the console games would need to be made for it, or have some unappealing compromises doing normal and "4k mode"

As I said, GT5 runs in 1080p (faux) at 60 fps... but in 3D mode, it runs 720p at 60fps with lower settings. The settings get lowered automatically. 4k mode can do the same thing. The game is designed for 1080p but change settings accordingly for 3D and 4K.

Hell, PD even has Anti Aliasing settings in the display menu!
 
I understand that. But we rarely had 720p @ 60fps locked high profile games.

The only AAA console game I know that does that is Forza 3 & 4.

What makes you think GT6 won't be 1920*1080p/60fps ?

We are talking about 2.5 teraflops machines at the very least.
 
I think resolution will sit between 720p and 1080p. I also think we're going to see a lot of 1280x1080 native res next gen (stretched, obviously).
 
I know GT6 will be 1080p @ 60fps, that's a given.

But I believe GT6 will be shooting even higher for native res.

Then what stops other games from doing it?

Watching GT5's 1080p replays (I believe their replays are actually 1920x1080) at 30fps looks almost real.

Throw more foliage on trees, better shadows. Lighting is basically spot on, fix alpha transparencies and double the frame rate. PS4 should be able to achieve near photo realistic graphics, other games should be able to as well at 30fps at 1080p.
 
No one really wants GT5 4k next gen. It's just a checkbox on a feature list. The mainstream is going to want something that looks like Project Cars in the PC Screenshot thread.

I think you missed the point. The comment was intended to show that Sony is obviously interested in 4K (as evident by their GT5 4K demo). Sony didn't put a blu-ray player in the PS3 because they thought it was useless tech. They put it in because they believed it was a logical step forward... just like 4K
 
Then what stops other games from doing it?

Watching GT5's 1080p replays (I believe their replays are actually 1920x1080) at 30fps looks almost real.

Throw more foliage on trees, better shadows. Lighting is basically spot on, fix alpha transparencies and double the frame rate. PS4 should be able to achieve near photo realistic graphics, other games should be able to as well at 30fps at 1080p.

I hope GT6 uses 60fps replays. 30fps replays as they are shown in game are not indicative of how the replays are shown on TV.

Racing replays are shot in 60i or 50i. It's 25fps/30fps but interlaced. The fields are joined together through deinterlacing showing 60fps motion.
 
I hope GT6 uses 60fps replays. 30fps replays as they are shown in game are not indicative of how the replays are shown on TV.

Racing replays are shot in 60i or 50i. It's 25fps/30fps but interlaced. The fields are joined together through deinterlacing showing 60fps motion.

It'd take 30fps over 60i. I doubt we'd see 60p either. They always like making the replays looking more pretty.

Not useless, but pretty well imperceptible.

You know what I meant. ;]
 
What makes you think GT6 won't be 1920*1080p/60fps ?

We are talking about 2.5 teraflops machines at the very least.

What is it with console gamers and this correlation between teraflops and frame rates..?

GPU's will run into bottlenecks caused by fill rate & memory bandwidth long before they hit peak teraflop performance.

I've noticed it's particular to the console crowd...EPIC and their Samaritan Demo have a lot to answer for.
 
What is it with console gamers and this correlation between teraflops and frame rates..?

GPU's will run into bottlenecks caused by fill rate & memory bandwidth long before they hit peak teraflop performance.

I've noticed it's particular to the console crowd...EPIC and their Samaritan Demo have a lot to answer for.

GDDR5 bro.

Should remove any bottleneck problems on the memories end.
 
Any word on whether the new box will have a dedicated dsp for new Kinect?
I don't recall hearing anything definitive, one way or the other, but it seems to me that it's still best to put any "dedicated" processing out in the Kinect itself. By putting the processing "on the scene" so to speak, there's no need to pipe raw video down to the 720. That's a source of latency. If the Kinect was smart enough to be able determine skeleton data all by itself, that would be ideal. (But I'm not sure if that's practical.)

Plus, people that didn't want a Kinect wouldn't have to pay for that processing when they bought the console.

But, if MS is really planning on force-bundling a Kinect with every console (I doubt it), I suppose it might be cheapest to "group" all processing together in one place. They could go with some sort of super low-latency connection between camera and console. Less like USB and more like HDMI....
 
I can't believe people are making an argument for current gen games at a higher resolutions... next gen can be so much more than that.

I'm more interested to know how everyone is discussing GT5 in a thread about the next Xbox.

A little more on topic, if the new Xbox/PS4 can handle 720/60/FAA as a minimum, I'd be more than happy
 
I think you missed the point. The comment wast intended to show that Sony is obviously interested in 4K (as evident by their GT5 4K demo). Sony didn't put a blu-ray player in the PS3 because they thought it was useless tech. They put it in because they believed it was a logical step forward... just like 4K
My comment and this comment can both be true at the same time. Sony also invested heavily in 3D and I said the same thing about that. Out of the two I'd prefer 3D over 4k.
 
I don't recall hearing anything definitive, one way or the other, but it seems to me that it's still best to put any "dedicated" processing out in the Kinect itself. By putting the processing "on the scene" so to speak, there's no need to pipe raw video down to the 720. That's a source of latency. If the Kinect was smart enough to be able determine skeleton data all by itself, that would be ideal. (But I'm not sure if that's practical.)

Plus, people that didn't want a Kinect wouldn't have to pay for that processing when they bought the console.

But, if MS is really planning on force-bundling a Kinect with every console (I doubt it), I suppose it might be cheapest to "group" all processing together in one place. They could go with some sort of super low-latency connection between camera and console. Less like USB and more like HDMI....

It is interesting for a device that many have assumed will be included with the next Xbox not a single leak has come out about it (yet).

I wonder why.
 
GDDR5 bro.

Should remove any bottleneck problems on the memories end.

OK, 190Gb of Memory Bandwidth is currently what seems likely, but even today's best GPU only has about 130GB fill rate bandwidth, which these new consoles are unlikely to match, probably closer to the 50-60Gb range.

So right there, the memory is being bottlenecked by fill rate...
 
Constantly upping texture resolution without upping the rendering resolution is useless.


I mean low res textures should be a thing of the past (most current gen games had them - unfortunally).

Take Kameo: that game has much better textures than Arkham City and you could tell the difference even in 480p.

But i agree that at a certain quality level you have to increase the resolution to make most of them, but we are simply not there yet (the texture quality was that bad this gen, they can improve a lot in this area).
 
How would it gimp the graphics design if it was designed for 4k from the start?

I'm talking with the power to run it at 4k while looking as it does in terms of IQ at 720 or 1080.
 
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