Rumored Chinese Forum Xbox720 specs: 8CoreCPU,8GB,HD8800GPU,W8,640GBHDD

And that's rendered in real time. Makes you wonder just how far UE3 has come given what we see here isn't what we get in Epic games on console, albeit GeoW3 was close to the overall fidelity and feel of that render.

I'm looking forward to seeing what 1313 will look like with the non-placeholder character models. It blows away what I thought UE3 could do and looks better than Samaritan.
 
Asked the owner of the company i have my internship with.
What he knew about hardware called a blitter which shovels around memory without the cpu getting involved to do it. He said something about a DMA engine that did the same thing in dem olden days. Then he got all nostalgia how they had like one of the few schools that had a 8 core machine he is a old parallel programmer teacher and now has his own computer vision company. And how it is a shame how we CS student don't have any choices for high performance computing.

I love guys like this.
Ask him if he has heard the term "The dog won't hunt" In regards to the Amiga.
Something one of my ex coworkers at HP used to talk about alot.
He may not know it. It might have just been within my coworkers team WAY back before I was knee high:)
But I love those guys stories about old programming.

I'm looking forward to seeing what 1313 will look like with the non-placeholder character models. It blows away what I thought UE3 could do and looks better than Samaritan.
Agreed.
 
Well lets think about it this way.
EPIC does have some issues with their engine. And they are not in a vacuum. My hope is that they have fixed their texture issue(as noted elsewhere) because, unlike many, I like their engine. It will be super exciting to see these engines in their next incarnation.
And I don't mean an effect demo reel. Unlike others I am NEVER impressed by a demo of any kind for an engine. Not sure why. Its the games, and their overall feel and tone that gets me.

Oh, I am in the same boat. Tech demos are promises that are seldom delivered upon until the twilight years of the console. They are utterly pointless.

Also, hopefully Epic may have learned a few things from UE3 when making UE4. Other middlewares are coming to prominence now such as CryEngine and Frostbite 2. As such, to remain competitive, Epic needs to do more than what was done with UE3.
 
Oh, I am in the same boat. Tech demos are promises that are seldom delivered upon until the twilight years of the console. They are utterly pointless.

Also, hopefully Epic may have learned a few things from UE3 when making UE4. Other middlewares are coming to prominence now such as CryEngine and Frostbite 2. As such, to remain competitive, Epic needs to do more than what was done with UE3.

Yes. Those many one off engines may do some amazing things it is that competition in the game engine market that brings them all up to a WHOLE other level.
 
i thought he was commenting that the specs do not include anything that blows his mind, as he would wish them too.

I think he's going by the specs in the OP

"they're missing something mindblowing"

his follow-up post also suggests that "we'll see something [mindblowing]"

he posted in the kinect thread. doesn't appear to know anything. not sure why he's coming out to hype something up he knows nothing about
 
Good ole Charley deciding to throw his hat into the ring. Double your ES RAM number son -_-.


Any ways, since Durango specs are going to be leaked anyday now by either Polygon / SuperDae, I'll make my final prediction.

8 x jaguar cores at 1.6ghz
8GB of DDR3 256 bit bus >60 gb/s
1.2 teraflop gpu with >=16 mb of Esram
Blitter, Zlib decompressor, video decoder, hardware scaler
audio dsp

100% confident.

No Mistercteam level of expectations from me.

----------------------------------------------------------------------------------------------------------------------------------
Too high on the memory, and at least one thing one one of the platforms that no one has gotten yet.

-Charlie

http://semiaccurate.com/forums/showpost.php?p=175495&postcount=171
 
Good ole Charley deciding to throw his hat into the ring. Double your ES RAM number son -_-.

So are you going to dodge the question another time? Let me ask again: Do the performance ramifications of the current rumoured hardware meet your level of expectation given your past stance?
 
So are you going to dodge the question another time? Let me ask again: Do the performance ramifications of the current rumoured hardware meet your level of expectation given your past stance?

I am not a programmer. I can't tell you what the visual ramifications of the hardware are. Proelite however has mentioned Agnis Philosophy 720p. That's good enough for me :).
 
So are you going to dodge the question another time? Let me ask again: Do the performance ramifications of the current rumoured hardware meet your level of expectation given your past stance?

Give him some time to ask his source (read posts on other sites) to give you his thoughts.
 
I am not a programmer. I can't tell you what the visual ramifications of the hardware are. Proelite however has mentioned Agnis Philosophy 720p. That's good enough for me :).

I'm not a programmer either, but I'm sure we'll be happy and I'm sure Watch Dogs is very doable.

You've got 5X the current gen flops in Durango (8X in Orbis) even looking at nothing else. You think the programmers of KZ4 and Halo 4 can do a little with 5X the power at a minimum? (will real world be more like 8X+)

I say more comparing to current gen and less to top end PC's is what we need to be doing.
 
That card was released a whole year later. And also, the cpu he has was released in 2008.

But these facts both support my argument: the 360 performed well because it had high-end parts, not because of magical optimizations. From what we know so far, Durango doesn't have high-end parts.

And let me add the fact that apparently, if you read the comments, the other owners of that card are perplexed at how he reaches that kind of performance.

There are many videos out there showing the same card performing admirably in various games. See a few of them from a different source.

So no, I too love PC's and all it takes is one year and they are ahead of the curve again but you don't get to rewrite history hombre!!!! :P

I don't want to rewrite it, I want to remind people of it :) The Xbox 360 had some tech that was high-end, which is why it performed really well for a couple of years before being surpassed by mainstream PC parts.


Thank you sir, I stand corrected.
 
If they look that good in game this will be my reaction

iby7A2tY57sPtU.JPG

Face models will be awesome next gen...
 
But these facts both support my argument: the 360 performed well because it had high-end parts, not because of magical optimizations. From what we know so far, Durango doesn't have high-end parts.

We'll just have to wait and see how Orbis and Durango perform. And what their final specs are.

Then we will have to wait and see if 4 years later, the card you bought last year, or the card you bought this year, will keep up. The cpu too of course.

Xbox 360 was high end, but nobody was saying it was high end. Specially with the PS3 in the horizon, I remember pretty well that not only wasn't it blowing anybody away in terms of specs, but there were clear complains like Xbox 1.5 or whatever for quite some time(in terms of graphics).

You can't call something that won't get an answer for like 3/4 years.
 
We'll just have to wait and see how Orbis and Durango perform. And what their final specs are.

Then we will have to wait and see if 4 years later, the card you bought last year, or the card you bought this year, will keep up. The cpu too of course.

Xbox 360 was high end, but nobody was saying it was high end. Specially with the PS3 in the horizon, I remember pretty well that not only wasn't it blowing anybody away in terms of specs, but there were clear complains like Xbox 1.5 or whatever for quite some time(in terms of graphics).

You can't call something that won't get an answer for like 3/4 years.

Maybe, but the 360 was actually maybe among the highest end consoles ever relative to PC at the time of it's release.

Honestly, it was in the same ballpark as the highest end PC GPU's of late 2005. We'll probably never see that again. You could honestly say no PC GPU in Nov 2005 clearly outclassed Xenos. Which is kind of amazing.

RSX was also in the ballpark of the highest end GPU's of 2005. Unfortunately PS3 released in 2006. The PS3 would have had to have a variation of the 8800GTX to be in the same place Xenos was in 2005. Instead it had a variation of the 7800GTX.
 
Maybe, but the 360 was actually maybe among the highest end consoles ever relative to PC at the time of it's release.

Honestly, it was in the same ballpark as the highest end PC GPU's of late 2005. We'll probably never see that again. You could honestly say no PC GPU in Nov 2005 clearly outclassed Xenos. Which is kind of amazing.

RSX was also in the ballpark of the highest end GPU's of 2005. Unfortunately PS3 released in 2006.

Pretty much this.

If rumors are to be believed these coming consoles are not even in the same realm, even less than months of rumors and speculation lead us to believe.
 
We'll just have to wait and see how Orbis and Durango perform. And what their final specs are.

Then we will have to wait and see if 4 years later, the card you bought last year, or the card you bought this year, will keep up. The cpu too of course.

Xbox 360 was high end, but nobody was saying it was high end. Specially with the PS3 in the horizon, I remember pretty well that not only wasn't it blowing anybody away in terms of specs, but there were clear complains like Xbox 1.5 or whatever for quite some time(in terms of graphics).

You can't call something that won't get an answer for like 3/4 years.

Xbox 1.5
WiiU <= PS360

Seems like this is becoming a habit for some people then.

I can't remember but did this kind of sentiment exist during the pre DC/PS2/GCN/Xbox gens? (Specifically NES and SNES gens, i don't recall any thing close that being present during the PS1/N64/Saturn gen)

My memory of the NES and early SNES era is hazy in regards to matters like this.
 
I love guys like this.
Ask him if he has heard the term "The dog won't hunt" In regards to the Amiga.
Something one of my ex coworkers at HP used to talk about alot.
He may not know it. It might have just been within my coworkers team WAY back before I was knee high:)
But I love those guys stories about old programming.


Agreed.

Yep he mentioned the Amiga having a DMA engine.
He likes it when we ask those things.

Hell two co internship students are doing Arm Neon assembly just to get 10% more performance for some vision algorithms. Im doing OpenCL programming for vision algorithms both are SIMD related technology so we three are exchanging techniques.
They said a compiler is smart but it will waste some cycles and registers because it doesn't really know the true intentions what a programmer wanted or intended to do with the algorithm.

Learned more then i probably would at uni courses.
 
I have no idea who was saying that but it was certainly not true, as other people above this post have pointed out.



Of course not, I'm just making a prediction based on available facts/rumors.


Looking back now it's obvious that wasn't true and for the more level headed or knowledgeable people then it wasn't true as well but there were still people who bought into PS3 hype (Or for trolling sake) and held fast to Xbox 1.5.
 
The hell. Dude. First bad idea you have ever had:)
What if you get 2. The newer new?

Come on. We need something awesome for both of these systems.

The Refurbished Xbox?
Nah.
I wouldn't put it past them to totally fuck it up though.

Apple are doing it for producs release a year apart. Xboxes are 5+ years between models, it shouldn't be that confusing
 
This was just posted on B3D. verrrrry interesting

http://forum.beyond3d.com/showpost.php?p=1694768&postcount=18799




Blitter seems very real (as expected) and ESRAM sounds nice...


Assuming the architecture is set up for read-modify-write to esram (int that something they missed in 360?) then that would be good. But then orbis with faster main memory could do the same. You'd probably have higher initial latency than esram, but if you are moving a big block of memory around like a frame buffer, that's pretty efficient.


I'm really curious to hear more detail on how the blitter fits into the architecture, and why we've not seen something like it on PC GPUs before now.
 
Now I'm wondering whether it [teraflops rumoured for durango] is single precision or double. Reading beyond3d is a headache..
 
Hahahaha.
Naming themselves right into a fucking corner.
Xbox OMEGA
XBOX Awesomcron

Actually I would buy the Awesomcron. Just...cuase.

I'm calling it Xbollocks for now, based on the fact that everything we know about it is rumour or speculation.

You never know, it might catch on.
 
Assuming the architecture is set up for read-modify-write to esram (int that something they missed in 360?) then that would be good.

It depends what's doing the reading. I believe 360's daughter-die operators could read from eDRAM, afterall I'm not sure how blending would work if they couldn't (?)

I'm really curious to hear more detail on how the blitter fits into the architecture, and why we've not seen something like it on PC GPUs before now.

If the blitter is there to primarily improve shunting of data between eDRAM and main memory it wouldn't be so relevant in a chip that deals with one pool of memory.
 
Anyone think they will update the audio capabilities of the next console?

Being able to do 7.1 or 7.2 would be great (for me) but I imagine those with that setup maybe a little small.

The ability to do uncompressed PCM, Dolby TrueHD and DTS-HD Master Audio would be really good.
 
Anyone think they will update the audio capabilities of the next console?

Being able to do 7.1 or 7.2 would be great (for me) but I imagine those with that setup maybe a little small.

The ability to do uncompressed PCM, Dolby TrueHD and DTS-HD Master Audio would be really good.

I have no idea, but if the next box has a separate audio chip as rumored you'd think so.
 
It depends what's doing the reading. I believe 360's daughter-die operators could read from eDRAM, afterall I'm not sure how blending would work if they couldn't (?)



If the blitter is there to primarily improve shunting of data between eDRAM and main memory it wouldn't be so relevant in a chip that deals with one pool of memory.

They tried something similar in 360 with MEMEXPORT which was an aproximation to geometry shaders in DX11. Surely they´ll expand over it.
 
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