VGLeaks Durango specs: x64 8-core CPU @1.6GHz, 8GB DDR3 + 32MB ESRAM, 50GB 6x BD...

and are also listed for 360.


But neither of those games will look like that, not even with the might power of the Bayonetta slayer.
I thought that was obvious, (it being on 360 too)
But I don't see anything nextgen in watchdogs...character models are pretty poor actually if it is Nextgen
And 1313 looks like Star Wars: Drakes Fortune
And I remember devs saying they work out a seamless method for FMV & gameplay to mix, that don't sound nextgen at all
 
Man, I thought Wii U lead up threads were nuts. There people just bitched about how sucky the Wii U was. Here it's a full on battle of madmen.
 
I thought that was obvious, (it being on 360 too)
But I don't see anything nextgen in watchdogs...character models are pretty poor actually if it is Nextgen
And 1313 looks like Star Wars: Drakes Fortune
And I remember devs saying they work out a seamless method for FMV & gameplay to mix, that don't sound nextgen at all


I agree to some extend, I think it very much looks like it is a modern day assasin's creed, it wouldn't suprise me if it was the same engine.

But those videos are pulling off things that just aren't easy to do on a current gen machine, certainly at that level of fidelity.
 
I want TGO's PS3. The level of fidelity on the 1313 gif is leaps and bounds ahead of last gen.

Uhm, I do agree with the Uncharted: 1313 in terms of what the gameplay's most likely going to be like, though.
 
Just looks like Smart TV features in a dedicated box, surely it would be something more exciting than that?

It can also be used to control your cable/satellite and let the console work as a DVR. The HDMI In won't be for gaming purposes, but for integrating the Xbox with TV.

It's been pretty clear for a while now that games only make up a small part of MS strategy for the Xbox brand. Media streaming, TV integration, music subscriptions, social networking, second screen viewing etc are just as important to them now.

They have always wanted an all-in-one box that manages all your home entertainment. The 360 took great strides in achieving this, morphing more into the media side over time, and the next Xbox will go even further.
 
To all the people who think 50GB isn't enough... Really? Do we want another silly installation fiasco as with the PS3? Consoles are supposed to be-Insert disk...Play.

Most PC games are only 12GB now, and they look amazing. I think 50GB is enough for next gen.
 
A common mistake is thinking that digital games are somehow different from retail. They're the exact same thing. You can't have BC for one but not the other.

If MS are going down the software BC route, it will be another case of games working on a game-by-game basis. As per the Vita and PSP, PSone and Minis games.

Sorry I disagree with the first part of your statement

The difference is Arcade\ downloadable games can be 100% "recompiled" to work with Durago , disc based games have to be "patched" to work with existing content on the discs.

That is the one HUGE difference between downloadable games and disc based games and if you think Microsoft hasn't been planning for this since day 1 of 360 then I think you are mistaken.

I mostly agree with the 2nd part of your statement but this time there will be allot less "re-coding" by hand with the prior proper planning and maturation of DirectX and the Xbox platform much more work should be able to be done by the compiler itself and not by developers.
 
I can't wait for more to be revealed and more devs reveal what's going on. It's going to be just like the whole RSX vs Xenos thing. Digital Move Engines and Esram are going to be the next unified shaders and edram
 
To all the people who think 50GB isn't enough... Really? Do we want another silly installation fiasco as with the PS3? Consoles are supposed to be-Insert disk...Play.

Most PC games are only 12GB now, and they look amazing. I think 50GB is enough for next gen.

Bioshock Infinite is 30-40GB on PC [many visual additions]. Those "most" games you mention are usually console ports without any PC enhancements.
 
Sorry I disagree with the first part of your statement

The difference is Arcade\ downloadable games can be 100% "recompiled" to work with Durago , disc based games have to be "patched" to work with existing content on the discs.

I don't think you know what you're talking about!

Are you saying the every XBLA game is going to be rewritten and re-released for the Xbox 3? That's not BC, that's porting hundred and hundred of games. Who will do the recompiling/porting? Many of the devs who produced XBLA games no longer exists.
 
Ah I see. So what sort of functions will the 32mb ESRAM realistically perform in games?

Memory only has one function - to store data. It's what you do with that data that counts

AA, AF, Alpha effects (afaik). Some here are saying that even AO/SSAO can be done through this but I am not sure.

All those things are algorithms and algorithms cannot be performed by memory. Fast memory helps facilitate them though
 
Nvidia loves that kind of marketing. Every company buying into the tegra hype has seen what happened.

Can someone post one of the patented nvidia graphs ™

The ones that are on a scale from 99 to 101 percent, and where the 101 percent bar is twice as large as the 99 percent bar.

Nvidia graphs and slides are always beyond stupid, never gets old to make fun of them.
 
To all the people who think 50GB isn't enough... Really? Do we want another silly installation fiasco as with the PS3? Consoles are supposed to be-Insert disk...Play.

Most PC games are only 12GB now, and they look amazing. I think 50GB is enough for next gen.

Also all of the publishers would rather you bought digital, so it would be a conflict of interests for them to encourage developers to make the games beyond 50gb
 
6x isn't enough, it's only 3x PS3 bluray which is not super fast. I hope for mandatory HDD install option for all games

I'd expect Sony to go with 100GB BDXL

What does the capacity have to do with the speed?
 
about the ram bandwidth:

Isn't the whole point of the Esram and the DMEs to free up the main DDR3's bandwidth for gaming / graphics? What takes up most of the memory bandwidth is the Framebuffer and post processing, right?
 
I agree to some extend, I think it very much looks like it is a modern day assasin's creed, it wouldn't suprise me if it was the same engine.

But those videos are pulling off things that just aren't easy to do on a current gen machine, certainly at that level of fidelity.
Thats my thoughts, and I am taking into account that they are running on a Highend PC so I don't expect that fidelity
So I ain't looking at them thinking they'll look like that on PS3 & 360
But they do look like they're based around current gen
 
Memory only has one function - to store data. It's what you do with that data that counts



All those things are algorithms and algorithms cannot be performed by memory. Fast memory helps facilitate them though

Does your statement pertain to the "AO/SSAO" part of my post?
 
about the ram bandwidth:

Isn't the whole point of the Esram and the DMEs to free up the main DDR3's bandwidth for gaming / graphics? What takes up most of the memory bandwidth is the Framebuffer and post processing, right?
Yes, this would most likely be what they want to do.
 
I don't think you know what you're talking about!

Are you saying the every XBLA game is going to be rewritten and re-released for the Xbox 3? That's not BC, that's porting hundred and hundred of games. Who will do the recompiling/porting? Many of the devs who produced XBLA games no longer exists.

Yes and Xbox1 games required "patches" to run on 360 how is my scenario any different or more complex....do you think those patches wrote themselves?

NO, many of these arcade games will play through strait standard DirectX emulation without any(or little) required manual work, some games will need to be recompiled by a compiler but most of the work will be done by the compiler NOT a human, yes the compiler will not be perfect but I'm betting ALLOT of the arcade game code is ALLOT more portable than you think......I see this done where I work within Visual Studio all the time when you talking about MS managed code.

This is Microsoft bread and butter were talking about here, if arcade\downloadable games are not "portable" to Xbox720 Microsoft loses ALL CREDIBILITY when it comes to downloadable content distributed via Xbox Live and that's a huge source of income for them.
 
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