Why is Skyrim being used as a comparison? The 2 look nothing alike.
If the video image quality was like this trust me my tone would not have been this negative.
I may love Xenoblade's color palette a whole lot but that above image is not bad at all it is what I call balanced.
try to stay focus on discussing the game and not be so personal... 'Irrational You, Unfortunate You' are very condescending as if I should not have a right to an opinion as much as anyone else here.
Here is the same color Palette in Skyrim of Xbox 360
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If the video image quality was like this trust me my tone would not have been this negative.
I may love Xenoblade's color palette a whole lot but that above image is not bad at all it is what I call balanced.
Why is Skyrim being used as a comparison? The 2 look nothing alike.
muted color vs balanced color that is all.
He's using that image as an example of what he considers a balanced aesthetic. In other words, the colors, graphics, and art style blend together, creating a cohesive environment. Cohesion is an important element of immersion.
He is saying X's art, color palette, and graphics don't work well together.
The colours in Skyrim look a lot more 'dudebro brown' than they do in X.
they are going for that Skyrim palette
and if that what X is going for then it should match that Skyrim balance. What bugs me is I see gray but I don't see black
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the color is muted, they are going for that Skyrim palette
and if that what X is going for then it should match that Skyrim balance. What bugs me is I see gray but I don't see black
and if that what X is going for then it should match that Skyrim balance. What bugs me is I see gray but I don't see black
and if that what X is going for then it should match that Skyrim balance. What bugs me is I see gray but I don't see black
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the color is muted, they are going for that Skyrim palette
He's using that image as an example of what he considers a balanced aesthetic. In other words, the colors, graphics, and art style blend together, creating a cohesive environment. Cohesion is an important element of immersion. That is where the comparison between Skyrim and X ends.
He is saying X's art, color palette, and graphics don't work well together. In other words, Skyrim's style works for Skyrim, X's style doesn't work for the game X is trying to be.
Smiles and Cries i also love color in my games (just look at my avatar) and i think X also has lots of color.From the clear blue sky to the reddish sunset i saw lots of color in that short trailer.
It's just that it's not as saturated as Xenoblade's colors were since this time they are obviously aiming for more realism,but still i think it's evident from the trailer that the general art direction remains the same.Just a bit more realistic.![]()
thanks you understood all of my babbling![]()
and if that what X is going for then it should match that Skyrim balance. What bugs me is I see gray but I don't see black
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the color is muted, they are going for that Skyrim palette
i hate those numbers on screen, whats the point of having them? do the japanese loving super fast mental arithmetic? it kills the immersion
and if that what X is going for then it should match that Skyrim balance. What bugs me is I see gray but I don't see black
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the color is muted, they are going for that Skyrim palette
It's likely just poor video encoding imo. Just needs more contrast and deeper blacks. But yea, colour wise it does look a little stale. Lacking depth and vibrancy.
EDIT: Here's the same shot but with Photoshop auto colour/contrast/tone. Much better.
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i hate those numbers on screen, whats the point of having them? do the japanese loving super fast mental arithmetic? it kills the immersion
Okay, this pic is terrible. I just watched the 1080p trailer again and it's nowhere near this grey.
Smiles and Cries i also love color in my games (just look at my avatar) and i think X also has lots of color.From the clear blue sky to the reddish sunset i saw lots of color in that short trailer.
It's just that it's not as saturated as Xenoblade's colors were since this time they are obviously aiming for more realism,but still i think it's evident from the trailer that the general art direction remains the same.Just a bit more realistic.![]()
It's likely just poor video encoding imo. Just needs more contrast and deeper blacks. But yea, colour wise it does look a little stale. Lacking depth and vibrancy.
I wonder how many people work at Monolith Soft? Nindendo should beef them up in manpower and maybe have two teams working on different projects at the same time.
Horrible quality screen capture, but another more colourful or contrasty edit.
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Still too musky and subdued imo. Just looks washed out. In a, this is not properly calibrated sense. Not to be mistaken with an intentional aesthetic decision.
I don't even need it to be that extreme
this one is closer to what I would expect it to look like since it is not touched up right? (still needs a little more black)
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yeah I agree needs a little black... I don't get why someone would not see this has TINT set to some extreme level
It's likely just poor video encoding imo. Just needs more contrast and deeper blacks. But yea, colour wise it does look a little stale. Lacking depth and vibrancy.
EDIT: Here's the same shot but with Photoshop auto colour/contrast/tone. Much better.
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This shot reminds me of Makna Forest at night. Similar enemy, the giant orange mushroom, the turquoise purple stuff in the background.
It's a shame that the eshop trailer is poor quality as well though, Nintendo seems to do this kind of shit a lot. Releasing poorly captured trailers for their games. A number of the E3 trailers for games last year had the same issues going on with IQ.
am I the only one who LOVE that Sword?
FWIW here are some caps from the eshop trailer that was posted here the other day. The quality is a bit better than the youtube version.
I know what the game originally looks like. I have the trailer playing right in front of me on the game pad. I made that screencap to show off landscapes and not argue about color balances or whatever. So using that pic (which had its temperature altered because of my personal preferences) in this discussion when it concerns color palettes is certainly inappropriate.
If you want a "properly calibrated" look at the game, go watch the trailer on the eshop on your television or gamepad. Everything's sharper and brighter, and if you're going to make further criticisms of the game's color, do it based on that.
My take is that gray tint is from the video not the game
No you are not the only one.I love its design,looks very industrial.
Here's an awful video I recorded off my TV, having fiddled with the contrast/brightness/colour levels. Obviously there are some issues like crazy pink sky but I think it gets the point across that it's probably just a badly encoded video, and you can "fix" the drabness simply by messing with your TV a little bit.
1. Most likely. It's easier to have a continent rather than land that vanishes into the horizon.Couple of things i'm wondering about, and I want some opinions.
1. If you look at this
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if you look to the left at the beginning and the far right at the end of the pan, it looks like it might have ocean on both sides which may suggest its an island/peninsula. If so do you think this might be so that you can't go too far on your mech?
2. If this is a sequel to Xenoblade do you think the former party members will be playable or just npcs/cameos?
3. Since your mech seems to have finite fuel, will you have to head back to a base/town on foot or can you will your mech teleport to a refuelling station when you go to a base?
Here's an awful video I recorded off my TV, having fiddled with the contrast/brightness/colour levels. Obviously there are some issues like crazy pink sky but I think it gets the point across that it's probably just a badly encoded video, and you can "fix" the drabness simply by messing with your TV a little bit.