VGleaks: Orbis Unveiled! [Updated]

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I don't understand, what did I miss?
 
I've already spilled some details in the few next-gen threads, including differences in RAM access between the 360 and Durango. I've also specified that one of the pieces of special hardware augmenting the GPU is the depth color block. I've talked a little bit about the memory move engines and surface compression. I've specified that the audio hardware in durango is some crazy shit, not just an encoder. I've been told a number of things I've been explicitly asked not to share, and I don't want to get anybody fired.

How about: Durango's documentation refers to CUs as shader cores. There's a difference in philosophy and approach between the two systems architecture, though they share a lot of ancestral DNA.
That is interesting.

Btw I hope you don't mind that I posted those twitter comments. Felt like something more people would want to know.
 
I like exhotic hard and i like Durangos approach way better than Orbis.I miss something not directly comparable to PC in Orbis. After the 14+4 leak i cant avoid seing Orbis like a AMD 7830...So if Durango is better for having more custom and efficient hard, wellcome it be...
 
Efficiency is related to SIMD performance, memory access, and other things. I've been told the ROPs are not in the ESRAM.

Off GAF?

Didn't Proelite mention that on gaf?

edit: never mind. This is getting silly. Any one user is not more important than the thread.
 
Can't you guys just take a take it or leave it approach with aeggies?

We know who he is, who he writes for etc

Getting all upset and shit just because he says there's a lot we don't know about Durango just makes a bunch of you look like morons. Sorry.

Take a wait and see approach at the very least, show curiosity or not. What's the point in "attacking" his credibility? He's not writing what you want to read?

Grow up.
 
Efficiency is related to SIMD performance, memory access, and other things. I've been told the ROPs are not in the ESRAM.
Yes, this is how the ESRAM is different than the EDRAM in the 360. It's much more flexible as you don't need to go through the ROPS to access that memory.
 
So developers (I'm guessing Crytek and Epic?) were the ones who asked for 8GB of slow RAM? Hmm. Wonder how this will play out as far as third party games go.

Probably not, especially if the 2-3 GB overhead is true. What they wanted was probably 8 GB of GDDR5.
 
To the people making fun of people saying what you consider stupid things, do you mind just explaining or pointing to posts where it's enumerated why what they're thinking is dumb?

It would make this a more useful thread. Thanks in advance!

Agree with this
 
As much as I want to know everything about next gen and as much as I believe it can't arrive soon enough, I'm starting to get tired of leaks and insider information. It's great to know the possible configuration of orbis and durango's hardware and I enjoy reading posts that try to give sense to them, but for a couple months we've been going in circles over and over again about ram, CUs, tflops... and pages and pages of the same power level and secret sauce jokes...

It's time we get more news about games rather than trying to guess how powerful the secret sauce is compared to the 4 additional CUs and vice versa.
 
Probably not, especially if the 2-3 GB overhead is true. What they wanted was probably 8 GB of GDDR5.

People are still putting DDR3 into their current builds. A year ago 8 gigs of the slowest most shitty RAM on the market was still thought of as ridiculous as most of the people here.
 
I think both systems well be announced before e3 then e3 they will talk more about features new games for the systems maybe price and release date if they wait like Nintendo I'm gonna be pissed I wanna know what to save for and what not to save for.
 
I think both systems well be announced before e3 then e3 they will talk more about features new games for the systems maybe price and release date if they wait like Nintendo I'm gonna be pissed I wanna know what to save for and what not to save for.

Thisjust1n, imjust1n is waiting for the new console information to justcom1n.

Har har har.
 
As more and more verified info illuminates the final specs, there will be less shadows for people to hide their BS in. "Just wait, more super secret stuff you don't know about" is getting old. "Secret sauce" has evolved into "more customized". No details (put your money were your mouth is!), then why say anything, attention?
 
I don't know if it was talked about here. Someone asked, so I answered to the best of my knowledge.

Are you sure?

Irrc, this was last week, or close enough to last week. And I remember ProElite going off on a quite a tangent and talking about there being 3 DMEs etc...

I'm pretty sure you were there.

I asked if the DMEs were FPGA, and he just pointed to you...

You know what? never mind.... my memory has been letting me down as of late.

And I don't see why you have to prove your self to me. Everything'll come out in the wash. Just be patient I guess.
 
I've already spilled some details in the few next-gen threads, including differences in RAM access between the 360 and Durango. I've also specified that one of the pieces of special hardware augmenting the GPU is the depth color block. I've talked a little bit about the memory move engines and surface compression. I've specified that the audio hardware in durango is some crazy shit, not just an encoder. I've been told a number of things I've been explicitly asked not to share, and I don't want to get anybody fired.

How about: Durango's documentation refers to CUs as shader cores. There's a difference in philosophy and approach between the two systems architecture, though they share a lot of ancestral DNA.
Unless it's something with an audio out based on something like a Sabre DAC with proper implementation, I don't think what could qualify as "crazy shit". That, or binaural encoding. Hearing a true 360 spheric soundscape with headphones would be quite awesome.
 
All these numbers are nice to speculate with but bottom line.......

Until Sony shows me they can create a system that is easy for 3rd parties to work with i wont even consider buying this new console. I refuse to go through a situation like i did this generation where you needed to wait weeks to see if a PS3 port was worth buying.
 
As much as PS4 sounds more impressive I have a feeling those little extras and extra RAM in durango are going to make a big difference at some point. Especially when the dev tools mature from MS.

Just because your car holds more petrol does not mean it can travel as far or as fast.
 
From what I remember XDR RAM on PS3 allows for more bandwidth than the GDDR3 that's in the Xbox 360, yet PS3 still suffered from a split memory pool. Was the difference in bandwidth that marginal that there was no significant gain?
I mean, with this in mind is the gap in bandwidth between DDR5 and DDR3 really worth more than having more memory available at any given time for textures, etc ?
 
Multiple people, including developers, have said again and again here that the difference in performance between the two for third party titles is negligible.

He's right. Digital Foundry will have a much harder time this generation than they did last generation. However, if a developer targets a specific feature set in either platform, it will be blatantly obvious. Each respective console has a particular strength, but third parties have one goal in mind- parity.

On paper, Orbis is more powerful. We've said this a trillion times over. However, that power will fail to manifest itself, if a developer targets the specific strengths of Durango.
 
Are you sure?

Irrc, this was last week, or close enough to last week. And I remember ProElite going off on a quite a tangent and talking about there being 3 DMEs etc...

I'm pretty sure you were there.

I asked if the DMEs were FPGA, and he just pointed to you...

You know what? never mind.... my memory has been letting me down as of late.

And I don't see why you have to prove your self to me. Everything'll come out in the wash. Just be patient I guess.

I don't/can't read every page of every thread.

Also, there are four memory move engines.
 
He's right. Digital Foundry will have a much harder time this generation than they did last generation. However, if a developer targets a specific feature set in either platform, it will be blatantly obvious. Each respective console has a particular strength, but third parties have one goal in mind- parity.

On paper, Orbis is more powerful. We've said this a trillion times over. However, that power will fail to manifest itself, if a developer targets the specific strengths of Durango.

Unless they're Bethseda:(
 
I can't wait for new consoles. Generation leap always is interesting from hardware design and choices. Being mainly PC guy for years i am always bummed that most of special futures which comes to PC in hardware are just not used at all as most of devs just scale to avarge hardware. I know it is more efficient and less costly but still it hurts a little knowing possibilities and not doing anything with it.

Just a thought of waiting for next gen because most of devs will finally start developing games on more cores than 2 or 4 is pain. One thing is sure after this generation starts i will need proper PC hardware upgrade.

You mean Data Move Engines.

Could you elaborate on that ? Description and use.
 
From what I remember XDR RAM on PS3 allows for more bandwidth than the GDDR3 that's in the Xbox 360, yet PS3 still suffered from a split memory pool. Was the difference in bandwidth that marginal that there was no significant gain?
I mean, with this in mind is the gap in bandwidth between DDR5 and DDR3 really worth more than having more memory available at any given time for textures, etc ?

PS3-----to----360.
25GB/s to 22GB/s
2x256mb to 512mb

PS4-------to--Durango
176GB/s to 68GB/s + 102GB/s
4Gigs.......to 8gigs + 32mb

Completely different set ups this time around.
 
I don't/can't read every page of every thread.

Also, there are four memory move engines.

Aegies, you really don't need to prove yourself to anybody and I can testify to the fact that you have been giving us information however small it might be and I appreciate it.

Anyway any compute physics stuff in the durango? if you can't answer then its understandable.
 
Heh, maybe we need an insider veracity thread!

The way I try to look at it is that some of those posting as insiders are closer to mouthpieces than engineers if you know what I mean. So they might not understand the reasons for certain decisions.

Dammit. Hate posting from my phone. Haven't said exactly what I wanted to say.
 
Efficiency is related to SIMD performance, memory access, and other things. I've been told the ROPs are not in the ESRAM.
Thanks.
AndyH (that always have come with true insider information) wrote he had heard something not very clear about fpu units in Durango Jaguar cores,so...after reading to a lot of you about a compute figure not counted in the leaked diagram i will make my bet: cpu in Durango is way beefier than in Orbis and its Fpu number increased and customized to manage physics(MS already made this with Xenon cores in 360,they even included dot product instructions in the the VMX fpu units).This is the flop increase not in the leaked diagram and that as Orbis is already counting in the 1.84 Tflops amount would narrow their theorical computing power gap.
 
He's right. Digital Foundry will have a much harder time this generation than they did last generation. However, if a developer targets a specific feature set in either platform, it will be blatantly obvious. Each respective console has a particular strength, but third parties have one goal in mind- parity.

On paper, Orbis is more powerful. We've said this a trillion times over. However, that power will fail to manifest itself, if a developer targets the specific strengths of Durango.

Hopefully not to the level of failure in this generation, though. The best thing about these leaks was how similar the two platforms are, but now the flow is turning towards how different they are. Performance gap or not, it's gonna be a bitch if the amount of wasted effort for multiplat games in this gen is carried forward into the next.
 
PS3-----to----360.
25GB/s+22.4GB/s to 22GB/s
2x256mb to 512mb

PS4-------to--Durango
176GB/s to 68GB/s + 102GB/s
4Gigs.......to 8gigs + 32mb

Completely different set ups this time around.

Fixed that for you. The ps3 had a total of 48GB/s of bandwidth while the 360 had just 22.4GB/s but because the backbuffer was handled by the edram it alleviated alot of the bandwidth deficiencies. The rumor is that the 32md eSRAM and the Data Move Engines will perform a similar role.
 
And what are they?

They're for copying data in and out of eSRAM. Or at least that would be the logical conclusion given the memory setup.

'Depth/color blocks' sounds like...well, depth/color hardware like in every GPU. I expect Durango's would be different from Xenos, though, in that they're probably using compression again, and would interface differently having to speak to two memory pools via a different bus.
 
Unless it's something with an audio out based on something like a Sabre DAC with proper implementation, I don't think what could qualify as "crazy shit". That, or binaural encoding. Hearing a true 360 spheric soundscape with headphones would be quite awesome.

Well, maybe its a little like the MCPX in the original Xbox..
 
They're for copying data in and out of eSRAM. Or at least that would be the logical conclusion given the memory setup.

'Depth/color blocks' sounds like...well, depth/color hardware like in every GPU. I expect Durango's would be different from Xenos, though, in that they're probably using compression again, and would interface differently having to speak to two memory pools via a different bus.

So what is difference between 1 and 3 of them (rumored). Don't know anything about this tech.
 
Fixed that for you. The ps3 had a total of 48GB/s of bandwidth

Hmmm... I didn't know you just add memory bandwidth together to increase it. At least that's what I remember from pages back when it was done to increase Durango's bandwidth to 170 for the sake of rationalizing partiy.
 
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