VGleaks: Orbis Unveiled! [Updated]

I wouldnt dismiss that depending on yields they decide to increase the CU number.

Give us those 2CU back, you can do it Sony, screw the expense!


PSGL was first, followed by libGCM, which is now the standard API used by most studios IIRC. Even with games that codes to the "metal", a thin layered API is used. This goes for both systems.


Do you think emulation of the nvidia GPU would be doable then? Setting aside whether we think BC will be there or issues with CELL.
 
People that thought 4GB of memory was out of the question are forgetting one thing. Both the Orbis and Durango are not going to be 4 year lifecycle consoles. I would bet that those are even going to surpass this generation in terms of that.

Personally I think these consoles will have less longevity than past gens. They're actually not that far ahead in tech.
 
People that thought 4GB of memory was out of the question are forgetting one thing. Both the Orbis and Durango are not going to be 4 year lifecycle consoles. I would bet that those are even going to surpass this generation in terms of that.
It had nothing to do with that.
It was a question of whether or not the proper densities would arrive in time.
 
Give us those 2CU back, you can do it Sony, screw the expense!





Do you think emulation of the nvidia GPU would be doable then? Setting aside whether we think BC will be there or issues with CELL.

GPU is not problem. CELL is.

i disagree, i think that these machines will be transitioned into stream/cloud based services. I think this generation of consoles is actually the last.

Not going to happen in a looong time. Avarge current speed of internet in biggest markets is just to small to even talk about it. For completely cloud based service you will need good internet speeds everywhere including rural areas. Without it you will lose 25-50% of total possible customers.
 
No, it really isn't. They have different strengths, but one isn't more powerful than the other. Comparing exclusives is pointless, so I'm not sure how a case can be made that either is more powerful than the other.

The "compare exclusives is pointless" line just doesn't mix with me.

Exclusives always were and always will be the best way for a system to show its hardware. Multiplatforms, unless they heavily invest in the strengths of the hardware, aren't the best way to judge a system at all.

Only when developers design to the strenghts of the platform, and not to a middle ground between platforms, do they really show what the system can do.
 
Do you think emulation of the nvidia GPU would be doable then? Setting aside whether we think BC will be there or issues with CELL.

Both the GPU and cell would be an issue with emulation. Licensing would be an additional obstacle with the GPU too.

It's possible, but highly unlikely considering the resources (both manpower and financial) Sony would have to dedicate for a niche feature.
 
The "compare exclusives is pointless" line just doesn't mix with me.

Exclusives always were and always will be the best way for a system to show its hardware. Multiplatforms, unless they heavily invest in the strengths of the hardware, aren't the best way to judge a system at all.

Only when developers design to the strenghts of the platform, and not to a middle ground between platforms, do they really show what the system can do.

the problem is that exclusives play to the strengths of the consoles and aren't directly comparable. If one of the console has exclusive a, with fantastic texture and shaders, but lacks top quality lighting, and the other console, exclusive b has great lighting but with weak texture and shaders, how are you supposed to directly compare these 2 thing?

this becomes an art argument, it's subjective to the viewer. (hence why people argue 360 exclusives >|< ps3 exclusives) On the other hand, multiplatform games tend to play less to the strengths, and allows for the console to determine performance and IQ, a more objective comparison.
 
They won't leave their online profile with their gamerscore and friends lists even if the next Xbox ends up being weaker than PS4 and even if they still have to continue paying for Gold.
People switch all the time (look at phones) and a new generation is the perfect place to do so, so your friends also switch with you. I doubt VERY VERY MUCH that with party chat on PSN and free online, and better controllers, people will have much incentive to play the next COD on the xbox than the PS4, especially if the PS4 version looks/performs better.
 
the problem is that exclusives play to the strengths of the consoles and aren't directly comparable. If one of the console has exclusive a, with fantastic texture and shaders, but lacks top quality lighting, and the other console, exclusive b has great lighting but with weak texture and shaders, how are you supposed to directly compare these 2 thing?

this becomes an art argument, it's subjective to the viewer. On the other hand, multiplatform games tend to play less to the strengths, and allows for the console to determine performance and IQ, a more objective comparison.

Yep. Exclusives play to the strengths while carefully hiding the weaknesses. It's not a 100% gauge of true console power.
 
The "compare exclusives is pointless" line just doesn't mix with me.

Exclusives always were and always will be the best way for a system to show its hardware. Multiplatforms, unless they heavily invest in the strengths of the hardware, aren't the best way to judge a system at all.

Only when developers design to the strenghts of the platform, and not to a middle ground between platforms, do they really show what the system can do.

Agreed, I don't think it is just that multiple Sony first party devs are a big level above anything first party on the 360 in terms of what they can push the system to do. Plenty of talented studios, but you have to work within the platforms limitations. It would be silly to say the only reason PC games look better is due to the developers.
 
I'll be quite shocked if the final Xbox720 is not a revision to the current leaks and what we know now is not somewhat of a trial balloon (I say somewhat because obviously the early dev kits are real). On the other hand, Sony's hardware seems pretty locked down at this point.
 
Granted we don't have all the hardware elements as of yet, but let us assume, for the sake of argument, that Orbis ends up having the upper hand.
We are still talking of minor differnces, something of the order of 10-15%, almost negligible. They will roughly fall in the same category. MS, however, will make sure they deliver on the initial promises of Kinect, offer a better integrated exprience, play on the strenghts of their online and sofware know-how...their propsal seems, imo, more attractive to the average household-buyer.
 
the problem is that exclusives play to the strengths of the consoles and aren't directly comparable. If one of the console has exclusive a, with fantastic texture and shaders, but lacks top quality lighting, and the other console, exclusive b has great lighting but with weak texture and shaders, how are you supposed to directly compare these 2 thing?

this becomes an art argument, it's subjective to the viewer. On the other hand, multiplatform games tend to play less to the strengths, and allows for the console to determine performance and IQ, a more objective comparison.

Exclusives from 1st party are showcases of hardware. Don't spin it. Because most of developers don't take or can't take advantage from certain hardware design it doesn't meant it is weaker.

If you want some numbers:

GT5 use 1280x1080p resolution with 2xMSAA+TAA Forza 4 does 1280x720p 4xMSAA. Gt5 also pushes better car lod models, lightning engine, weather day/night cycle. That is not small difference. It pushes far more polygons and at the same time look better. Both are first party games so it is good comparison.

As i said earlier want to brag about which consoles is better worse move to this thread:

THREAD
 
IMO this is hard to determine when we don't really know the size of MS FP studios.

I do think these new teams or studios may have more growing pains than Sony's studios though. I guess this could be seen with the halo 4 backlash, but they were in a unique position, taking over an established IP. Assuming these other studios are creating new IPs, they may not run into the same issue. We'll see.

Maybe, but I think more of it was because it wasn't MS financial prority hire tons of developers to build FP studios. After the success PS2 had with 3rd party exclusives, MS priority was to secure exclusive content and exclusive games. For the most part they had to settle for timed exclusivity. They were able to get games that were once only on Sonys platform though. GTAIV and FFXIII(OMG what found memories of the meltdowns This may have been one of the best highlights of the whole generation, someone please post the youtube video of that guy blasting SE for ruining his whole world. Classic.)

I really think this will be MS downfall and could really hurt Durango, they have to much catching up to do. I think Sony learned from Nintendio, soley a gaming compnay only, making billions more profit that Sony even though they had a 3rd place console(please dont ask for a source, the graph has been posted on this forum hundreds of times). The reason why was because of Nintendio profitable FP games.
 
the problem is that exclusives play to the strengths of the consoles and aren't directly comparable. If one of the console has exclusive a, with fantastic texture and shaders, but lacks top quality lighting, and the other console, exclusive b has great lighting but with weak texture and shaders, how are you supposed to directly compare these 2 thing?

this becomes an art argument, it's subjective to the viewer.
So you can't just compare overall fidelity eh? Remind me to petition the NFL that games should be decided on a player-by-player basis instead of team vs team.

You can nitpick all you want but in the end - it all adds up and that bottom line matters most. I still haven't seen anything like the into level to GoW3 on any console. Shit still blows my mind but hey - to you its unfair to compare a complete package to a complete package.
 
Yep. Exclusives play to the strengths while carefully hiding the weaknesses. It's not a 100% gauge of true console power.

The true console power reveals itself by focusing on the strenghts and circumventing the weaknesses, so I don't know what you're alluding to. We judge the capacities by the best a mahine has to offer, not by some mediocre metric...
 
Exclusives from 1st party are showcases of hardware. Don't spin it. Because most of developers don't take or can't take advantage from certain hardware design it doesn't meant it is weaker.

If you want some numbers:

GT5 use 1280x1080p resolution with 2xMSAA+TAA Forza 4 does 1280x720p 4xMSAA. Gt5 also pushes better car lod models, lightning engine, weather day/night cycle. That is not small difference. It pushes far more polygons and at the same time look better. Both are first party games so it is good comparison.

As i said earlier want to brag about which consoles is better worse move to this thread:

THREAD

Something to understand about the Forza games is they push as much as they can as long as the game runs in a locked 60fps with vsync.

Gran Turismo 5 does not follow this rule.


The true console power reveals itself by focusing on the strenghts and circumventing the weaknesses, so I don't know what you're alluding to. We judge the capacities by the best a mahine has to offer, not by some mediocre metric...

So using Uncharted 3 as an excuse for why Playstation 3 couldn't run CryEngine 3 correctly realistic?
 
The "compare exclusives is pointless" line just doesn't mix with me.

Exclusives always were and always will be the best way for a system to show its hardware. Multiplatforms, unless they heavily invest in the strengths of the hardware, aren't the best way to judge a system at all.

Only when developers design to the strenghts of the platform, and not to a middle ground between platforms, do they really show what the system can do.

I can't agree. les papillons sexuels is more on the money here (regardless of what some gaffers believe). There are other factors to consider but this isn't the topic for this, continue over PM?
 
I feel that pouring a lot of money into something doesn't always yield the best results. I have more faith in established studios with a proven track record rather than a cash dump. See Halo 4. While it is a Pretty game, the rest of the game is widely considered mediocre compared to what Bungie put out. I am sure 343 and any other startup will improve over time but Sony's FP studios are already there.

Yep and not to mention those studios will also be improving over time. I think TLOU for example will show improvements ND has made this generation

But MS has been collecting some good talent as well so there should be some solid exclusives from them as well
 
Hmmm sounds about right yeah..

There was a Dennis guy claiming that the leaked specs was accurate but incomplete, any chance it could be a discreete GPU in addition to this SOC?

No I don't think they'll be a discrete GPU. There are hints of more customisations with the CPU that we don't know about yet, so we'll have to wait and see if we hear anything about that.
 
Granted we don't have all the hardware elements as of yet, but let us assume, for the sake of argument, that Orbis ends up having the upper hand.
We are still talking of minor differnces, something of the order of 10-15%, almost negligible. They will roughly fall in the same category. MS, however, will make sure they deliver on the initial promises of Kinect, offer a better integrated exprience, play on the strenghts of their online and sofware know-how...their propsal seems, imo, more attractive to the average household-buyer.

even if there was a vast difference between the 2, diminishing returns is going to result in a console generation where the gap between new consoles, and even the old ones, is much smaller.

as for the compairson between the 2.

Given tech like tessellation ensures that polygon counts will reach a theoretical max yield/percivable yield on both consoles, the size of the ram, and the overall bandwith on the 2 systems, along with better disk drives and harddrives will greatly increase texture quality, again to a point of impercieveble difference.

The only real differences might come from some "effects" and image quality.

So you can't just compare overall fidelity eh? Remind me to petition the NFL that games should be decided on a player-by-player basis instead of team vs team.

You can nitpick all you want but in the end - it all adds up and that bottom line matters most. I still haven't seen anything like the into level to GoW3 on any console. Shit still blows my mind but hey - to you its unfair to compare a complete package to a complete package.

this is ot but I could argue the same about Halo 4. Hence it's subjective, they don't compare. Same for GT5 vs forza, their phsycis handling is vastly different, so just because one developer put emphasis into graphics, the other into physics again, they don't compare.
 
Granted we don't have all the hardware elements as of yet, but let us assume, for the sake of argument, that Orbis ends up having the upper hand.
We are still talking of minor differnces, something of the order of 10-15%, almost negligible. They will roughly fall in the same category. MS, however, will make sure they deliver on the initial promises of Kinect, offer a better integrated exprience, play on the strenghts of their online and sofware know-how...their propsal seems, imo, more attractive to the average household-buyer.

If current rumors are true Orbis will have 50% more pure Tflop power over Durango. As of design we can't say which one will be more efficient. 600Gflop imo is big difference. To big to fix it just with better design considering both of consoles will be essentially using similar hardware.

Right now most interesting parts are 4CU in Orbis GPU and DMA in Durango.

Something to understand about the Forza games is they push as much as they can as long as the game runs in a locked 60fps with vsync.

Gran Turismo 5 does not follow this rule.


So using Uncharted 3 as an excuse for why Playstation 3 couldn't run CryEngine 3 correctly realistic?

GT5 was updated long time ago and it is almost rock solid 60fps. Still few FPS drops and lack of Vsync don't compensate for that amount of difference.
C2 was shit on both consoles from IQ and FPS standpoint and i don't know what U3 has to do with it.

I don't want to go further into discussion because it is not place for it.
 
No I don't think they'll be a discrete GPU. There are hints of more customisations with the CPU that we don't know about yet, so we'll have to wait and see if we hear anything about that.

in all likelyhood it'll be related to the evolution of the memexport instructions. This is a capability of the Xenos but afaik it's not used as often. Corrine Yu talked about it's function in halo 4 though. (actually i assume it has to do with the data move stuff)

MEMEXPORT expands the graphics pipeline further forward and in a general purpose and programmable way. For instance, one example of its operation could be to tessellate an object as well as to skin it by applying a shader to a vertex buffer, writing the results to memory as another vertex buffer, then using that buffer run a tessellation render, then run another vertex shader on that for skinning. MEMEXPORT could potentially be used to provide input to the tessellation unit itself by running a shader that calculates the tessellation factor by transforming the edges to screen space and then calculates the tessellation factor on each of the edges dependant on its screen space and feeds those results into the tessellation unit, resulting in a dynamic, screen space based tessellation routine. Other examples for its use could be to provide image based operations such as compositing, animating particles, or even operations that can alternate between the CPU and graphics processor.

With the capability to fetch from anywhere in memory, perform arbitrary ALU operations and write the results back to memory, in conjunction with the raw floating point performance of the large shader ALU array, the MEMEXPORT facility does have the capability to achieve a wide range of fairly complex and general purpose operations; basically any operation that can be mapped to a wide SIMD array can be fairly efficiently achieved and in comparison to previous graphics pipelines it is achieved in fewer cycles and with lower latencies. For instance, this is probably the first time that general purpose physics calculation would be achievable, with a reasonable degree of success, on a graphics processor and is a big step towards the graphics processor becoming much more like a vector co-processor to the CPU.
 
If current rumors are true Orbis will have 50% more pure Tflop power over Durango. As of design we can't say which one will be more efficient. 600Gflop imo is big difference. To big to fix it just with better design considering both of consoles will be essentially using similar hardware.

Right now most interesting parts are 4CU in Orbis GPU and DMA in Durango.



GT5 was updated long time ago and it is almost rock solid 60fps. Still few FPS drops and lack of Vsync don't compensate for that amount of difference.
C2 was shit on both consoles from IQ and FPS standpoint and i don't know what U3 has to do with it.

I don't want to go further into discussion because it is not place for it.

The problem with CryEngine 3 was that it was intended for more powerful hardware. A notebook laptop you can buy now can run those console settings in 60fps.
 
I'm just curious, how much PC game using system RAM not video RAM, and what's kind of the data store there?

Good question. I wonder what the breakdown of system RAM/GPU RAM is for Skyrim with Ultra settings?

I'd also like to understand why PCI express' 16GB/s bandwidth isn't a bottleneck in PCs (at least it is never mentioned)
 
I completely agree with you being hopefull at the real possibility PS3 BC could be pulled off with Orbis because of the 4CUs.

I'm just worrried about the nVidia part of it. I wouldnt think RSX wouldn't be as difficult to emulate power wise, but licensing would be an issue, no?

No it can't. Not without H/W. CELL has unbelievable smart design that was for a long time underutilized and also betrayed by a specific partner.

http://www.youtube.com/watch?v=_36yNWw_07g&feature=player_detailpage#t=10s

It's not only the problem that you have to emulate 6 cpus, but they're 128bit wide and at 3.2Ghz. The PS4 has 8 x 1.6Gzh, 64bit wide, cores.
The only way to accomplish anything is not by emulation but by virtualization.
That means that Sony has software that can allow a PC to play PS3 games.
Nope. Way to early for that.
 
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No it can't. Not without H/W. CELL has unbelievable smart design that was for a long time underutilized and also betrayed by a specific partner.

http://www.youtube.com/watch?v=_36yNWw_07g&feature=player_detailpage#t=10s

It's not only the problem that you have to emulate 6 cpus, but they're 128bit wide and at 3.2Ghz. The PS4 has 8 x 1.6Gzh, 64bit wide, cores. The only way to accomplish anything is not by emulation but by virtualization.
That means that Sony has software that can allow a PC to play PS3 games.
Nope. Way to early for that.

The SPU's are not cpus but really fast little SIMD processors. Same thing the 410gflop modified 4CU's specialize for compute are going to be excellent at. Many people pointed out its not how many ghz it is, 64bit vs 128bit, or how many flops each can theoritically achieve, but what it can do per frame/sec or cycle may have been the word. Basically all those numbers are irrelvent when your comparing it to a processor from 2013.

nope. No stacking.

I thought some rumors were saying it would be 2.5D? Or was that only if it ended up being DDR4?
 
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