The problem is: if Nintendo invest in 3rd party, BUTTHURT FANBOYS get angry - See Bayonetta 2 and Rayman.
The problem is: if Nintendo invest in 3rd party, people gets angry - See Bayonetta 2 and Rayman.
There's no evidence they will die. Stop clinging to the past and look at the future. Good marketing triumphs ALL.
Off the top of my head;wat...
No it didn't.
They better get used to that, because we are probably going to see more of this from Nintendo.The problem is: if Nintendo invest in 3rd party, people gets angry - See Bayonetta 2 and Rayman.
Those people are a small but vocal minority. The majority of the fanbase will make the jump, as seen with DQ and lately, MH.Certainly.
If a game of a GTA caliber got announced as a Nintendo exclusive, anti-Nintendo fanboys would meltdown.
Hell, even when MH4 was announced for 3DS, the baby-crying from Sony fanboys was annoying.
They complain about Nintendo not getting third-party support, but when it does, they say Nintendo are stealing their games.
Like I said regarding n-Space, they spent 4+ years working on Geist. They needed Miyamoto's intervention to finish the game with relative timeliness.Some of the games on this list go to prove my point of the huge risk involved. Look at Geist. Interesting premise. It had broad market potential, being not too juvenile while at the same time not ultraviolent. It flopped. What happened? Speaking personally, I was intrigued, but when it came time to shell out the cash, I was scared off by somewhat mediocre reviews. I had a PS2 and there was a myriad of titles that I did not yet own that I was more confident in gaining enjoyment from.
The software that comes out of any proposed collaborations or acquisitions needs to be of the highest quality, or else the investment is not worth it.
I find Excitebots to be quite an interesting case study. Here you have a new IP with new crazy characters. It was also, by all accounts, a quality game. You know a company like Nintendo has the capability of going all out on marketing with toys, cartoons, etc. Yet, Nintendo sends the game to die with little marketing! What was the point of funding development in the first place?
Capcom 5 was worse.I've seen otherwise rational posters get upset at the notion of Nintendo getting exclusivity on certain franchises.
And not just now, even back in the Gamecube days. The Resident Evil exclusivity thing made a lot of people mad.
They better get used to that, because we are probably going to see more of this from Nintendo.
And we need to see it, too.They better get used to that, because we are probably going to see more of this from Nintendo.
half life 3 on wii U.......hmmmmm
I think it was a big miss to have a game developer as the president. he is good at getting the right product strategy but had to grow a lot more when the wii was successful A LOT. nintendo still only has about 5000 employees thats way too little. they could have bought companies like midway, tecmo, THQ, eidos when those were financially struggling and would have gained a lot of IP and more importantly people but they lost those opportunities (just recently they missed to buy vigil which is baffling considering the weak third party support of nintendo.)
nintendo needs a financial guy that has a lot of M&A experience as at the moment getting a steady stream of first party games .
Yeah he's done.
I hope he keeps doing Iwata Asks at least!
I am surprised on how people fail to understand that now third party are a much bigger deal than the past... nowadays since those big games are big risks for third party companies (unlike the past) these want nothing more than another machine to cheaply port the games... if you have a highly different console that would cost more money to make those game instead of make them more profitable.
Funding new studios is high risk (you gotta pay for all those new employees, facilities, etc for one), but is it necessarily high reward?
We all (and I'm including myself) rant on that if Nintendo appealed more to core gamers or Western gamers, that it would solve their current problems. Such a massive investment would be an unprecedented move on their part and there's no way of telling which way it could swing. Companies such have Capcom have been attempting this over the last generation and the results have been hit or miss. I'd like to believe that Nintendo are more competent, but to see it as anything less than a huge risk is making light of the matter.
Yeah, pretty much.Reads thread title
*reads quotes*
Oooooh
Nothing to see here
I've seen otherwise rational posters get upset at the notion of Nintendo getting exclusivity on certain franchises.
And not just now, even back in the Gamecube days. The Resident Evil exclusivity thing made a lot of people mad.
I agree. Let's hope that there are things going on behind the scenes that will ensure that the Wii U will have a good amount of those type of games. We already know that Nintendo has great relations with Capcom, Platium, and Ubisoft. But they can't stop there.And we need to see it, too.
The Wii U needs as many exclusives as possible, for differentiation purposes. Multiplat games should be seen as a bonus.
With enough "you can't get this anywhere else" sorts of games, the Wii U could be a success as an alternative system (like the Wii but with a different approach).
Yeah, pretty much.
But about slow product sales -- and I have no thoughts on this myself -- are game prices part of the problem? Or are they a necessary evil? Would lower game prices sell more games, or is it a moot point next to the colossal mindshare of smartphones and tablets? If lower games did sell more, how much more would they need to sell to be more profitable than the current model?
I know 99-cent games are in many ways a race to the bottom, as Iwata once expressed, and I'm not advocating it, but I'm curious if something in-between would be fruitful. Any thoughts? Is the price of games part of the problem?
I think it was a big miss to have a game developer as the president. he is good at getting the right product strategy but had to grow a lot more when the wii was successful A LOT. nintendo still only has about 5000 employees thats way too little. they could have bought companies like midway, tecmo, THQ, eidos when those were financially struggling and would have gained a lot of IP and more importantly people but they lost those opportunities (just recently they missed to buy vigil which is baffling considering the weak third party support of nintendo.)
nintendo needs a financial guy that has a lot of M&A experience as at the moment getting a steady stream of first party games .
I think the biggest problem that you did identify a little bit here is that, because he was a game developer, that may be why he gave guys like Miyamoto, Sakamoto, EAD Tokyo, and the Zelda team so much time to do whatever they wanted to do. Zelda took 5 years and was cel-shaded again, but they kept adult Link this time, Metroid got its movie, and Super Mario Galaxy 2 was made... and took 2 years (it was suppose to finished in 1 year), and none of these games did much for Wii hardware sales. The titles themselves underperformed compared to their predecessors as well.
Too much time wasted on these games that should've been out sooner or shouldn't have been made at all. And now Wind Waker HD is coming out. How will its sales compare to Ocarina of Time 3D's, which was on the sick 3DS. Stay tuned!
It'd be nice for them to drop prices on their downloadable retail games. However, retailers would be upset with Nintendo if they dropped prices on either end.Yeah, pretty much.
But about slow product sales -- and I have no thoughts on this myself -- are game prices part of the problem? Or are they a necessary evil? Would lower game prices sell more games, or is it a moot point next to the colossal mindshare of smartphones and tablets? If lower games did sell more, how much more would they need to sell to be more profitable than the current model?
I know 99-cent games are in many ways a race to the bottom, as Iwata once expressed, and I'm not advocating it, but I'm curious if something in-between would be fruitful. Any thoughts? Is the price of games part of the problem?
Here's some western studios Nintendo has supported in some capacity
Kuju - Battalion Wars series is great, but didn't sell
Monster Games - ExciteTruck/Bots aren't huge sellers, neither was Pilotwings Resort
Some of these devs have great potential, but Nintendo has to find the right projects for them. The games that get them the most money can already be done by their in-house groups.
The problem is they only have 1. They need an Iwata in the west too. They also need to start letting their developers grow as a brand, instead of making Miyamoto the face of everything that comes out of their different studios. Retro is the only one who has any brand identity, and that's only because people on GAF and other boards have built them up themselves.
Iwata is a man of character. It's a rare trait to find in executives, and most of the reason Nintendo has hung on so long.
I like Iwata. I don't know if he has the know how to dig Nintendo out of their current position without doing the things they most definitely do not want to do, but I'm not sure many/anybody does. But I like him. I like listening to him speak. I am convinced he comes from an honest, software quality first place. And I think he has a good head on his shoulders for keeping the games fun at Nintendo.
If he were to resign, it would be nice if he stayed on, at the very least to host Nintendo Direct. I like him as a face of Nintendo.
The realest thing you ever saidNow the Nintendoomed articles will only increase, my god.
Am i the only one who thinks its clear as day that the only way Nintendo will ever solve this is by funding new western studios? if they stuck to it they could show third parties that their system will really be flooded with core games for the western gamer/dude bro gamer....that's the only way, these supposed crossovers and deals won't do nothing....they need to step up...
Happened in the GC era for most western titles that weren't too compromised by the Mini-DVD storage limitations.
half life 3 on wii U.......hmmmmm
There's an implication here which suggests that for some reason, a Japanese studio is inherently incapable of making a huge hit that'll sell in the west. I'm not comfortable with that statement.
I really want to know for certain what NoA can do and can't do. Do they have any responsibility to market and advertise Nintendo's games? What is that damn building of theirs even for if they aren't allowed or tasked with doing anything of any significance?
myself said:The games they choose to market with cartoons, etc. are successful beforehand*. To be fair though, I think their non-Pokemon toy/cartoon marketing sucks.
Great post. It annoys me that Iwata's defenders try to support this idea just to say Nintendo isn't wrong.
Abandoning hardware power was one of the primary reason on why Wii life went downhill. I even think people way overestimate Iwata's smartness because if he was so smart as everyone think he is, he wouldn't repeat the same mistake again with Wii U and not give proper power for it.
And this the "Nintendo can't compete" excuse to not support strong hardware is simply ridiculous because always in Nintendo's history it relied on hardware power on all of it's systems, the only time they didn't follow this direction was with Wii and, as a long-term strategy, it revealed to be a mistake.
Yeah, yeah, the average Iwata defender will show up and say Nintendo failed with N64 and GameCube and they can't compete on the hardware power. But to put the blame on the failure of N64 and GCN solely on hardware power, which is the least of the problems for both of them for their respective "failures", is a complete narrow and simplistic overview of the facts.
This is true, and may in fact be a long term strategy for the company. If it is indeed planned, I'd say they're doing a pretty good job at it actually.Nintendo had a significant amount of western second-parties until the GCN days. There was Silicon Knights, Rare, Factor 5 and Left Field Productions. DMA Design and LucasArts were part of the Nintendo Dream Team and Acclaim and Midway gave strong support it with a lot of exclusive titles.
This changed, however, when Iwata took the office and the situation got reverted. They got japanese support, but lost western.
was going to say China Town Wars but someone already said it.Where's my Grand Theft Auto?
Well, there's Lego City Stories coming this March. It's an exclusive too..Handhelds are nice but what about console ones?
- Production schedules and fees. You generally have to go through Nintendo for manufacturing and the queues can be maddening for a third party. Let's say you're, I don't know, Tecmo-Koei. You release Warriors Orochi 3 Hyper with a small production run and, because of some weird confluence of circumstances, it ends up being this HUGE seller. People are talking about it on the internet, CNN is doing stories about it, Ellen is playing it with Justin Bieber on national TV. Your problem now is, to get a new printing, you have to wait in the queue for Nintendo to print Black Ops II, Bayonetta 2, Wonderful 101, etc. You're not big enough for an emergency exception and suddenly all your popularity is waning because you can't fulfill the supply. (Though Tecmo-Koei, at this point, probably could get an emergency exception from Nintendo.)
I'd like to point out that there has been progress in this area. Just Dance, Monster Hunter and of course Dragon Quest are all 3rd party system sellers. (Iwata even went as far as recognizing Just Dance's influence on Wii sales, calling it the key holiday title in 2011 IIRC). And collaborations on exclusive titles such as Scribblenauts Unlimited and Lego City Stories (possibly Rayman Legends as well) are attempting to continue this trend.- The Nintendo Software Paradox. Nintendo systems sell based on Nintendo games. Nintendo also wants third parties to further sell Nintendo hardware and bring licensing fees back to them. Third parties don't want to put games on the system where they have to compete for dollars with Nintendo games, which everyone buys Nintendo systems for. If Nintendo stopped making Nintendo games, Nintendo hardware wouldn't sell, and third parties would not put games on the system. To put it another way, what was the big third party game for the 3DS in winter of 2011? There was none, because up until that point, there was no big Nintendo game, and at that point, there were two huge Nintendo games and no room for anything else. Third parties are only now finding some room on the system and there's still basically none in the west.
Also, so many of you live in these bubbles. Nintendo cannot just go around spending all this money on studios and IP and securing so many exclusives. It's really bad ROI for them.
The truth of the matter is, their fanbase just doesn't support it. And they know this.
You can bitch on forums all you want, but these games just don't sell. You have to look at the return third parties get for their efforts, and even non-traditional first party games struggle to find sales. Games are expensive. Start buying before you start condemning, and you'll get more![]()
It's not that simple. I think (correct me if I'm wrong, insiders) this is more or less what goes through a developer's head when making those decisions early in a system's life cycle:Surely the logical solution there, then, is to design towards a reasonable lowest common denominator? The amount of power you require is not set in stone at the design phase.