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Fighting Games Weekly | Jan 28-Feb 3 | Melee Vs. Skullgirls: The Fate of Whens Marvel

i love watching Angelic play. Its like what I wish Zak Bennett has become in this game. Better overall team synergy and far better use of resources.
 
Hi!

UFGT is not a 360 only tournament. We try to push to use the better versions of the games, but sometimes we yeild to the desires of a community. Last year we ran Tekken on PS3 for instance.

This year will be a mix of both consoles. The Skullgirls patch will not be a concern. Plus, we need PS3s for Divekick anyway, right? ;)

Niiice.

Any hints on when we'll see Divekick again? I'm assuming you're going to be showing it off at least a little before UFGT?
 
it would be incredible if melee had the most entrants at evo.
Not going to happen, but it certainly won't have the least entrants.
Calling 700 at most.

Most likely 500-600 though.
This seems fairly reasonable although it's possible that a lot of people going to Evo for other games will enter Melee which would increase Melee's total entrant count. A lot of players that play other games also play or played Melee competitively. I wouldn't be surprised to see it having one of the higher entrant counts. I think it could go higher than 700. Probably not 1k, but maybe 800ish. That being said, I can also see it getting 500 or slightly less due to the fact that it's in Vegas. Not all Smashers are kids, but you can't deny that a larger percentage of Smashers are younger than the players of other fighting games.
 
Melee will get 1500 entrants and will be won by Infiltration.

I agree with Pretty Panda though, that definitely seems to be the most reasonable estimate for entrants.
 
How is Tekken "slow"? Especially when games like Brawl and SFxT exist? and I like SFxT.

Tekken's super defensive. SFxT is at least offensive. And Brawl IS slow. My friend is at a competitive level at pretty much every major fighting game, including being very good at Tekken. He acknowledges how defensive Tekken is and says that it's what taught him defense. That being said, he said when he plays Brawl he gets a headache because of how slow it is. He said Brawl is pretty much just mindgames because the game's so slow.
 
How is Tekken "slow"? Especially when games like Brawl and SFxT exist? and I like SFxT.

SFxTK isn't slow now. Slow fighting game to me is SamSho or CVS2.

Tekken is super defensive, and not in a good way. It's a big reason why I got into VF- VF tends to reward offense and defense evenly.
 
There is no way Tekken is slow...

There's too much going on there that reaction time needs to be lightning quick and you need to make right reads quick, and you also need to execute right. People don't have any idea. Newcomers at Tekken gets surprised at how fast this game goes, it's just as fast as Marvel...

Also, if you get defensive in this game, you're not gonna get out of pressure, if you get too aggressive, you're gonna get punished...
 
Tekken is kind of slow, but it arguably a good kind of slow. Players tend to spend a lot of time positioning and feeling each other out.
 
DEATH™;47234743 said:
There is no way Tekken is slow...

There's too much going on there that reaction time needs to be lightning quick and you need to make right reads quick, and you also need to execute right. People don't have any idea. Newcomers at Tekken gets surprised at how fast this game goes, it's just as fast as Marvel...

Also, if you get defensive in this game, you're not gonna get out of pressure, if you get too aggressive, you're gonna get punished...
Noone's asking a Tekken player to block all day, but when one sidestep, parry, or backstep leads to a ton of damage, it's easy to see why the game favors defense over offense. It's possible to RTSD, but at high level, you'd just be opening yourself up to something unless you can first put yourself in an advantageous situation which is difficult without being defensive first. It's not like Street Fighter where you can just throw fireballs and have that count as being offensive. Tekken isn't as safe as Street Fighter and when a game isn't safe, it's inherently defensive. And for the record, a lot of offense in Marvel is incredibly safe or just has a huge risk/reward ratio.
Please go into details.

I'm not a Tekken expert like my buddy who used to go head to head with Lil Majin (got like top 8 or 10 at Final Round and some MLGs), but Tekken is a lot about baiting and punishing your opponent. You make one mistake and you lose half health or more. Oh and it's hard to get the lifelead back. Most of my arguments are coming nearly verbatim from my buddy, so if I make a mistake in terminology or explaining something, that's why. Tekken isn't necessarily slow, but it's definitely defensive.
 
This makes me wonder, what's the international scene like for Melee? I want a KoF @ EVO 2012 level spectacle however possible for this. :D

Well, I know there's a decent Smash scene here in Mexico, but since I'm not part of it I don't really know how they compare to everywhere else.
 
Noone's asking a Tekken player to block all day, but when one sidestep, parry, or backstep leads to a ton of damage, it's easy to see why the game favors defense over offense. It's possible to RTSD, but at high level, you'd just be opening yourself up to something unless you can first put yourself in an advantageous situation which is difficult without being defensive first. It's not like Street Fighter where you can just throw fireballs and have that count as being offensive. Tekken isn't as safe as Street Fighter and when a game isn't safe, it's inherently defensive. And for the record, a lot of offense in Marvel is incredibly safe or just has a huge risk/reward ratio.


I'm not a Tekken expert like my buddy who used to go head to head with Lil Majin (got like top 8 or 10 at Final Round and some MLGs), but Tekken is a lot about baiting and punishing your opponent. You make one mistake and you lose half health or more. Oh and it's hard to get the lifelead back. Most of my arguments are coming nearly verbatim from my buddy, so if I make a mistake in terminology or explaining something, that's why. Tekken isn't necessarily slow, but it's definitely defensive.

It's not ONLY about baiting and punishing, it's about reads, pressure, fundamentals, etc... Players emphasize defense because the offense in this game is so scary (and everybody can do it). There's this misconception that Tekken is just about getting the launch, which is not, POKES CAN KILL YOU in this game. You can't sit around always waiting for something to punish or you're gonna die...

P.S. Sir, you never fought against Sayah... Seriously... You sir have NO IDEA how pressure can screw you up in this game...

http://www.youtube.com/watch?v=GgOHVR1W_OA&list=PLfsHddFGhhKjTNivpaYxQbwFmUiVLBUUo&index=31
 
Capcom disagrees. High damage enables almost everyone to have fairly easy 2 meter kills
Its not just Capcom, its the actual truth. Low damage would just make the gap between top and mid tier characters even higher. Its not like Zero isn't going to TOD in low damage setting either....
 
DEATH™;47235713 said:
It's not ONLY about baiting and punishing, it's about reads, pressure, fundamentals, etc... Players emphasize defense because the offense in this game is so scary (and everybody can do it). There's this misconception that Tekken is just about getting the launch, which is not, POKES CAN KILL YOU in this game. You can't sit around always waiting for something to punish or you're gonna die...

P.S. Sir, you never fought against Sayah... Seriously... You sir have NO IDEA how pressure can screw you up in this game...

http://www.youtube.com/watch?v=GgOHVR1W_OA&list=PLfsHddFGhhKjTNivpaYxQbwFmUiVLBUUo&index=31
Nobody said it was only about baiting and punishing and noone said it was only about launches. AE is a heavily defensive game too (well, minus the vortex characters). It doesn't really look that way to casual viewers, but when it comes down to it, down back is really super duper strong.

Reads, fundamentals, etc. all play into and/or come from defense. Pressure comes from having a good defense. If you do something unsafe, you die. There's no comeback factor in Tekken (well... Rage, but that's not the same as ultras or X factor). And there's no doubt that offense is good in Tekken. My friend won T6 tournies not because he practiced T6, but because his fundamentals were so good from T4/T5. He just RTSD against everyone with Steve. They weren't as good as him, so they all lost. I know that you CAN win with offense, but if you have two highly skilled players, it becomes a chess match not a boxing match. It's not an insult to say that Tekken is defensive. That's the nature of the beast. That's the way the game's designed and that's how it's played at a high level. I'm not saying that there's zero offense, but I AM saying that it's more defensive than most other mainstream fighting games.
 
Steve was OP in T4 and T5. Its not surprising that someone who mained him for those games would own with him early on in T6.
 
Steve's infinites in t5 were fucking hilarious. Speaking of infinites bryan had one as well in t5.1 if you hit someone from the side with 1,2,1. The first time I did that at random in the arcades the day it came out I just turned and looked at my friend who was watching he just shook his head and walked away LOL
 
Steve was OP in T4 and T5. Its not surprising that someone who mained him for those games would own with him early on in T6.

He didn't main Steve in T4/5. He learned Steve just for T6. He mained I think Julia/Kazuya in T4/5. Something like that.
EDIT: Oh and this wasn't really early on in T6. It was like a year after it came out. Arkansas didn't really host Tekken tournies so he had to travel out of state to play.
 
Nobody said it was only about baiting and punishing and noone said it was only about launches. AE is a heavily defensive game too (well, minus the vortex characters). It doesn't really look that way to casual viewers, but when it comes down to it, down back is really super duper strong.

Reads, fundamentals, etc. all play into and/or come from defense. Pressure comes from having a good defense. If you do something unsafe, you die. There's no comeback factor in Tekken (well... Rage, but that's not the same as ultras or X factor). And there's no doubt that offense is good in Tekken. My friend won T6 tournies not because he practiced T6, but because his fundamentals were so good from T4/T5. He just RTSD against everyone with Steve. They weren't as good as him, so they all lost. I know that you CAN win with offense, but if you have two highly skilled players, it becomes a chess match not a boxing match. It's not an insult to say that Tekken is defensive. That's the nature of the beast. That's the way the game's designed and that's how it's played at a high level. I'm not saying that there's zero offense, but I AM saying that it's more defensive than most other mainstream fighting games.

My problem is people saying that this game is slow, which is not, and people relate the "slowness" due to the game being defensive. I haven't talked about crush moves, throws and strings that offensive people use to give you fits. It looks "slow" for most people who haven't touched the game or have a bias against it.

Yeah about the turtly thing though, yes it always depends on what region you're into. Go to one region they have the culture of turtling up (East Coast) where you go to the other side they break your defense in half (West Coast), generally speaking. If you want a boxing match, watch West Coast...

<3 Kayyal
 
I guess I misread your post.

I knew about the Steve infinite because that has been performed on me but didn't know about a Bryan infinite.
 
I guess I misread your post.

I knew about the Steve infinite because that has been performed on me but didn't know about a Bryan infinite.

If his second 1 hit in 5.1 it caused a stagger but it wasnt a true hit string. Which doesn't mean jack shit when hitting someone from behind. It also caused the opponent to turn a bit, which is why I mentioned starting it from the side.

Also this wins the award for fastest round I've seen in a fighter.

http://youtu.be/UgDRjULdsnQ?t=9m44s
 
Never played someone as infuriatingly retarded as a dude I met on PSN tonight.

tinhmotdem from PSN, you have my respect.

but you are fucking stupid as all hell.

PJSalt
 
If his second 1 hit in 5.1 it caused a stagger but it wasnt a true hit string. Which doesn't mean jack shit when hitting someone from behind. It also caused the opponent to turn a bit, which is why I mentioned starting it from the side.

Also this wins the award for fastest round I've seen in a fighter.

http://youtu.be/UgDRjULdsnQ?t=9m44s
There was a MVC3 match with Wolverine who ended the game in 6 seconds. I can't find it now for some reason but this was the original fastest Marvel match (long since beaten):

http://www.youtube.com/watch?v=YaSdjpqXOVA&sns=em
 
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