Hi!
UFGT is not a 360 only tournament. We try to push to use the better versions of the games, but sometimes we yeild to the desires of a community. Last year we ran Tekken on PS3 for instance.
This year will be a mix of both consoles. The Skullgirls patch will not be a concern. Plus, we need PS3s for Divekick anyway, right?![]()
Norcal Install at gamecenter, san mateo
(Guilty Gear, Persona 4, Melee, Kof, and Aquapazza)
http://www.twitch.tv/finestko
Top 3 character buffs in a hypothetical umvc3 update:
1) All of Dante's moves give health to the opponent instead of dealing damage.
Where has Silent Spectre been?
Not going to happen, but it certainly won't have the least entrants.it would be incredible if melee had the most entrants at evo.
This seems fairly reasonable although it's possible that a lot of people going to Evo for other games will enter Melee which would increase Melee's total entrant count. A lot of players that play other games also play or played Melee competitively. I wouldn't be surprised to see it having one of the higher entrant counts. I think it could go higher than 700. Probably not 1k, but maybe 800ish. That being said, I can also see it getting 500 or slightly less due to the fact that it's in Vegas. Not all Smashers are kids, but you can't deny that a larger percentage of Smashers are younger than the players of other fighting games.Calling 700 at most.
Most likely 500-600 though.
tekken is still the slowest game in the universe.
Also they need to ban playing clones.
How is Tekken "slow"? Especially when games like Brawl and SFxT exist? and I like SFxT.
How is Tekken "slow"? Especially when games like Brawl and SFxT exist? and I like SFxT.
Tekken is super defensive, and not in a good way.
Tekken's super defensive.
Melee will get 1500 entrants and will be won by Infiltration.
Noone's asking a Tekken player to block all day, but when one sidestep, parry, or backstep leads to a ton of damage, it's easy to see why the game favors defense over offense. It's possible to RTSD, but at high level, you'd just be opening yourself up to something unless you can first put yourself in an advantageous situation which is difficult without being defensive first. It's not like Street Fighter where you can just throw fireballs and have that count as being offensive. Tekken isn't as safe as Street Fighter and when a game isn't safe, it's inherently defensive. And for the record, a lot of offense in Marvel is incredibly safe or just has a huge risk/reward ratio.DEATH;47234743 said:There is no way Tekken is slow...
There's too much going on there that reaction time needs to be lightning quick and you need to make right reads quick, and you also need to execute right. People don't have any idea. Newcomers at Tekken gets surprised at how fast this game goes, it's just as fast as Marvel...
Also, if you get defensive in this game, you're not gonna get out of pressure, if you get too aggressive, you're gonna get punished...
Please go into details.
This makes me wonder, what's the international scene like for Melee? I want a KoF @ EVO 2012 level spectacle however possible for this.![]()
Noone's asking a Tekken player to block all day, but when one sidestep, parry, or backstep leads to a ton of damage, it's easy to see why the game favors defense over offense. It's possible to RTSD, but at high level, you'd just be opening yourself up to something unless you can first put yourself in an advantageous situation which is difficult without being defensive first. It's not like Street Fighter where you can just throw fireballs and have that count as being offensive. Tekken isn't as safe as Street Fighter and when a game isn't safe, it's inherently defensive. And for the record, a lot of offense in Marvel is incredibly safe or just has a huge risk/reward ratio.
I'm not a Tekken expert like my buddy who used to go head to head with Lil Majin (got like top 8 or 10 at Final Round and some MLGs), but Tekken is a lot about baiting and punishing your opponent. You make one mistake and you lose half health or more. Oh and it's hard to get the lifelead back. Most of my arguments are coming nearly verbatim from my buddy, so if I make a mistake in terminology or explaining something, that's why. Tekken isn't necessarily slow, but it's definitely defensive.
Top 3 UMVC buffs:
- set default damage to lowest
Its not just Capcom, its the actual truth. Low damage would just make the gap between top and mid tier characters even higher. Its not like Zero isn't going to TOD in low damage setting either....Capcom disagrees. High damage enables almost everyone to have fairly easy 2 meter kills
Nobody said it was only about baiting and punishing and noone said it was only about launches. AE is a heavily defensive game too (well, minus the vortex characters). It doesn't really look that way to casual viewers, but when it comes down to it, down back is really super duper strong.DEATH;47235713 said:It's not ONLY about baiting and punishing, it's about reads, pressure, fundamentals, etc... Players emphasize defense because the offense in this game is so scary (and everybody can do it). There's this misconception that Tekken is just about getting the launch, which is not, POKES CAN KILL YOU in this game. You can't sit around always waiting for something to punish or you're gonna die...
P.S. Sir, you never fought against Sayah... Seriously... You sir have NO IDEA how pressure can screw you up in this game...
http://www.youtube.com/watch?v=GgOHVR1W_OA&list=PLfsHddFGhhKjTNivpaYxQbwFmUiVLBUUo&index=31
Fixed that for ya.
Dante is fair dawg
Steve was OP in T4 and T5. Its not surprising that someone who mained him for those games would own with him early on in T6.
Nobody said it was only about baiting and punishing and noone said it was only about launches. AE is a heavily defensive game too (well, minus the vortex characters). It doesn't really look that way to casual viewers, but when it comes down to it, down back is really super duper strong.
Reads, fundamentals, etc. all play into and/or come from defense. Pressure comes from having a good defense. If you do something unsafe, you die. There's no comeback factor in Tekken (well... Rage, but that's not the same as ultras or X factor). And there's no doubt that offense is good in Tekken. My friend won T6 tournies not because he practiced T6, but because his fundamentals were so good from T4/T5. He just RTSD against everyone with Steve. They weren't as good as him, so they all lost. I know that you CAN win with offense, but if you have two highly skilled players, it becomes a chess match not a boxing match. It's not an insult to say that Tekken is defensive. That's the nature of the beast. That's the way the game's designed and that's how it's played at a high level. I'm not saying that there's zero offense, but I AM saying that it's more defensive than most other mainstream fighting games.
I guess I misread your post.
I knew about the Steve infinite because that has been performed on me but didn't know about a Bryan infinite.
I want them to put someone with Heihachi's move set into the next SF. Just reskin him.
There was a MVC3 match with Wolverine who ended the game in 6 seconds. I can't find it now for some reason but this was the original fastest Marvel match (long since beaten):If his second 1 hit in 5.1 it caused a stagger but it wasnt a true hit string. Which doesn't mean jack shit when hitting someone from behind. It also caused the opponent to turn a bit, which is why I mentioned starting it from the side.
Also this wins the award for fastest round I've seen in a fighter.
http://youtu.be/UgDRjULdsnQ?t=9m44s
There was a MVC3 match with Wolverine who ended the game in 6 seconds. I can't find it now for some reason but this was the original fastest Marvel match (long since beaten):
http://www.youtube.com/watch?v=YaSdjpqXOVA&sns=em
There was a MVC3 match with Wolverine who ended the game in 6 seconds. I can't find it now for some reason but this was the original fastest Marvel match (long since beaten):
http://www.youtube.com/watch?v=YaSdjpqXOVA&sns=em