The industry sucks. Sometimes a really cool/neat idea for a game releases, and it's depending on those initial sales to have any chance of seeing a sequel, or hell, have their makers keep their jobs in time to make a new game.
Do you ever purposefully buy and/or make room in your life/time/budget for a game just because you feel like you "have to" in order to support the game's success? Or maybe that's not the whole reason, but it's part of the reason why you buy it at launch/the first week? Or maybe it's a game like Xenoblade Chronicles, where the rarer it is, the more you feel like you "have" to buy it. I'm feeling that pressure myself because I never got to try it but it's getting harder and harder to find at GameStops.
As much as I wanted to try PSASBR, the reason why I bought it at full price was partially because of this; I wanted to support the idea of more multiplayer fighters and I wanted to see a better sequel with more characters after publishers would have the chance to trust the IP more.
So that got me thinking.
Has anyone else done something like this before?
Hell I have games in my backlog that I never finished that I bought at launch just because I felt like I had to. I'm probably just weird.
It sucks that the industry is in a state that so many new games end up floundering, and yet at the same time I feel burdened because I don't have enough money for all the games I like and then publishers turn around and go "Weeeeell nobody bought our game, your fault consumers, guess we just have to fire everybody and never use this IP again."
EDIT: I'm also having trouble adjusting my hobby to my new lifestyle/schedule so it ends up in me buying more games I like than I actually have time to play...
EDIT 2:
Don't get me wrong; I don't necessarily mean buying a game you have zero interest in or don't like or you know you wouldn't ever enjoy. Obviously I'm not going to buy a game if I wouldn't like it, but sometimes I buy it at launch to really support the franchise/dev.
The games I have in my backlog are games that I really want to finish someday...lol
Do you ever purposefully buy and/or make room in your life/time/budget for a game just because you feel like you "have to" in order to support the game's success? Or maybe that's not the whole reason, but it's part of the reason why you buy it at launch/the first week? Or maybe it's a game like Xenoblade Chronicles, where the rarer it is, the more you feel like you "have" to buy it. I'm feeling that pressure myself because I never got to try it but it's getting harder and harder to find at GameStops.
As much as I wanted to try PSASBR, the reason why I bought it at full price was partially because of this; I wanted to support the idea of more multiplayer fighters and I wanted to see a better sequel with more characters after publishers would have the chance to trust the IP more.
So that got me thinking.
Has anyone else done something like this before?
Hell I have games in my backlog that I never finished that I bought at launch just because I felt like I had to. I'm probably just weird.
It sucks that the industry is in a state that so many new games end up floundering, and yet at the same time I feel burdened because I don't have enough money for all the games I like and then publishers turn around and go "Weeeeell nobody bought our game, your fault consumers, guess we just have to fire everybody and never use this IP again."
EDIT: I'm also having trouble adjusting my hobby to my new lifestyle/schedule so it ends up in me buying more games I like than I actually have time to play...
EDIT 2:
Don't get me wrong; I don't necessarily mean buying a game you have zero interest in or don't like or you know you wouldn't ever enjoy. Obviously I'm not going to buy a game if I wouldn't like it, but sometimes I buy it at launch to really support the franchise/dev.
The games I have in my backlog are games that I really want to finish someday...lol