MCV's PR blogger mad gamers didn't buy DmC, calls GAF a bad word

Can someone clear this up for me? Is the game officially a bomb? I mean yes it's true Capcom lowered their sales forecast significantly but is moving over a million (projected) units a bomb? Is it no longer financially sound to make DmC games because they only sell a (projected) million? Parfitt is crying like this is the end of the franchise and fans are cheering like mission accomplished. Serious question: is it likely a bomb that's not worth further pushes in Capcom's eyes?
 
Game journalism is a joke these days. I don't even go to any game sites/blogs anymore because of ridiculous opinions and attacks like this.

But I plan to give DMC a try someday because I think it looks pretty good, but I want to play Rising more.

They are mewling manbabies who are paid to play video games and act as mouthpieces.
 
Anyone who played Devil May Cry 4 must surely of seen how desperately the IP needed an injection of new ideas and modernisation – which is exactly what the skilful Ninja Theory achieved.


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DMC4's problem was not that it was outdated but that it was half assed, especially after how amazing DMC3 was as a whole.

It is a little funny how different the situation with Metal Gear Rising is though, its exploring a new genre was also handed off to a different developer from that of the main series. Fans couldn't be happier it seems lol.

That's just because of how it was handled. Right from the beginning MGR was announced as a spin-off rather than them saying "Okay guys, this is Metal Gear Solid now and FUCK YOU".
 
Ugh it was never about the hair.

He was called a crack addict because the entire look was terrible, not because he had/brown black hair. No one hated him just because his hair was black, it was because he wasn't fucking Dante in look or feel.

"It was never about the hair"

"It was about his look"

I hope you noticed how quickly you contradicted yourself.

If it wasn't Dante in look and feel then that means the reboot was a success because that's what reboots are designed to do.
 
Beautiful. Blame it on the customers. The same customers you'll want to buy your next game.

And gaming media... No comment needed here, the article speaks for itself.
 
If it wasn't Dante in look and feel then that means the reboot was a success because that's what reboots are designed to do.

A reboot that most fans didn't want. But hey, we should buy it anyway because the media says we should, right?
 
Can someone clear this up for me? Is the game officially a bomb? I mean yes it's true Capcom lowered their sales forecast significantly but is moving over a million (projected) units a bomb? Is it no longer financially sound to make DmC games because they only sell a (projected) million? Parfitt is crying like this is the end of the franchise and fans are cheering like mission accomplished. Serious question: is it likely a bomb that's not worth further pushes in Capcom's eyes?

Depends on how much they spent on developing the game, the projection they originally gave might have been what they needed to make a profit .
 
What are the weaker entries in the series in your opinion other than DMC2?

I put DmC pretty close to 4. I'm still trying to figure out which I like more, but it goes something like DMC1 > DmC/DMC4 > DMC3. I haven't played DMC2 and I'm not a big fan of DMC3. While it probably has the coolest set of options for varied combos, that's always been the least interesting part of the series to me and I think that the game's enemies, environments, and difficulty levels are weaker than the rest.

Of course, everything I've seen and heard of 2 points to it being the worst.
 
Its just really odd how hard the 'pro reviewers' are fighting with the game consumers and blaming them for bad sales. First time I've seen such ridiculousness at such a wide scale.
 
"It was never about the hair"

"It was about his look"

I hope you noticed how quickly you contradicted yourself.

If it wasn't Dante in look and feel then that means the reboot was a success because that's what reboots are designed to do.

Are they also designed to be inferior to their original counterparts and almost every way too? Because i guess in that regard DmC can be considered a success.

Its just really odd how hard the 'pro reviewers' are fighting with the game consumers and blaming them for bad sales. First time I've seen such ridiculousness at such a wide scale.

Do reviewers do this kind of thing with movies and music? I can't remember it ever happening myself.
 
lol. The fans warned everyone about this from the beginning. Don't come crying now because DmC flopped.

Yeah I remember when fans complained about DmC long before they actually tried the game too.


A reboot that most fans didn't want. But hey, we should buy it anyway because the media says we should, right?

I have no problem if fans don't want to buy it. That's their perogative. My problem is when they retaliate attempting to hurt the sales of the game by leaving bad reviews on amazon and metacritic before the game even came out.
 
This guys and the rest of "gaming Journalism" can fuck right off. No consumer has an obligation to buy a product. It was Capcom's and NT's job to sell the title to gamers. They fucking failed. It was their responsibility to get DMC fans to buy into this reboot. But they didn't do that. Instead they did everything in their power to insult alienate fans. I also like how DMC fans went from being a "small, vocal fanbase" to being influential enough to sink DmC in its entirely. The fanbase can't be both!

My fucking god gaming journalism is in the shitter. It's not enough that insult and belittle their readership on a regular basis. Now it's okay to shit on their readers who don't buy games they don't like. Why does this industry (publishers, developers and "gaming journalists" in particular) think gamers--consumers--are obligated to eat whatever plate of *&$% they served up with a smile on our faces? And if we dare complain we're insulted and get labelled as "entitles" (a favorite new buzzword from gaming journalists as of late).

Crap like this almost make me wish we have another videogame crash.
 
"It was never about the hair"

"It was about his look"

I hope you noticed how quickly you contradicted yourself.

If it wasn't Dante in look and feel then that means the reboot was a success because that's what reboots are designed to do.
Hair is but a single aspect of the overall character. You are trying to reduce the argument to something trivial when, but it's not when the whole actually effects how the player feels when looking at and playing the game.

And if you were correct then they forgot to drop all the other DMC elements they took for story.
 
Its just really odd how hard the 'pro reviewers' are fighting with the game consumers and blaming them for bad sales. First time I've seen such ridiculousness at such a wide scale.

Dunno why but they have been in love with Ninja Theory since DMC's reveal, defending them every bit of the way.
 
I don't totally agree with this guy, but then I really do in other ways. This game got critically acclaimed by reviewers yet it was castrated by fans. I'm a fan and I really enjoyed it, maybe not a hardcore fan, but still a fan. It is a major shame about DMC. Anyone I know that played it really enjoyed it too. I do think the way this game was treated was downright wrong and there should be some people highlighting the issues of rabid fandom.
 
DmC fans: "We don't like this!"

Video Game Journalism: "Stop whining! Don't buy it if you don't like it!"

*fans don't buy it"

Video Game Journalism: "Fuck you for not buying it! This is all your fault abloo bloo bloo. Now our hopes of getting industry jobs are in danger because we didn't shill had enough"
 
Depends on how much they spent on developing the game, the projection they originally gave might have been what they needed to make a profit .

I'd be surprised if the budget wasn't twice that of DMC4, at an absolute minimum. That's probably far too conservative.
 
DMC fans: "We don't like this!"

Video Game Journalism: "Stop whining! Don't buy it if you don't like it!"

*fans don't buy it"

Video Game Journalism: "Fuck you for not buying it! This is all your fault abloo bloo bloo"

This really is an apt summary.
 
DmC fans: "We don't like this!"

Video Game Journalism: "Stop whining! Don't buy it if you don't like it!"

*fans don't buy it"

Video Game Journalism: "Fuck you for not buying it! This is all your fault abloo bloo bloo"
Honestly, that really is pretty much what happened. What a shame.
 
That's a combo video, vast majority of the people who buy the series will never even do 1/10 of that.

I know, but that is what makes the game great. There's always something to reach for. There's a lot of depth to it, people come up with their own playing styles using that depth. Majority consumers of fighting games don't end up doing the kind of combos we see in tournaments either, doesn't mean you dumb crap down and sell it.
 
DmC fans: "We don't like this!"

Video Game Journalism: "Stop whining! Don't buy it if you don't like it!"

*fans don't buy it"

Video Game Journalism: "Fuck you for not buying it! This is all your fault abloo bloo bloo"

This is what it's down to - Gaming media that needs publishers for money fear when consumers have more influence than them.
 
I'm with those who say people just aren't interested anymore. This is not a mainstream genre anymore. If you can't accept that and build a game with a reasonable budget that accounts for this, don't even bother. And certainly don't get mad about sales if you go BIG with the budget anyway.

EDIT: I guess there's more to it than that. If the fanboys really were being that petty, I guess they should have given them regurgitated fan service if they'd constitute enough sales to turn a profit. Because goodness knows you're not getting sales from outside of that pool.
 
DmC fans: "We don't like this!"

Video Game Journalism: "Stop whining! Don't buy it if you don't like it!"

*fans don't buy it"

Video Game Journalism: "Fuck you for not buying it! This is all your fault abloo bloo bloo. Now our hopes of getting industry jobs are in danger because we didn't shill had enough"

Shakespeare couldn't have done better himself.
 
If it wasn't Dante in look and feel then that means the reboot was a success because that's what reboots are designed to do.



the success should be based off the gameplay.


The character is iconic and defines the series. 3D Mario games manage to keep the character the same while adding innovative elements to keep it fresh.

Ninja Theory took what was perfected an added a lot of flash with the feel of 30fps

Not saying the game is bad, just wondering why you would need to reboot the franchise that was selling in the millions.

Seems like your doing it wrong if the story of the IP is the only thing you focus on, when no one else did

Just give us the Dante we knew and love (who isnt telling people to actually fuck off) and put him in situations that give us badass stylish gameplay
 
DmC fans: "We don't like this!"

Video Game Journalism: "Stop whining! Don't buy it if you don't like it!"

*fans don't buy it"

Video Game Journalism: "Fuck you for not buying it! This is all your fault abloo bloo bloo"

Lol, that's exactly what happened.

Tameem said he didn't care what people thought and the fans lost interest accordingly.
 
That's a combo video, vast majority of the people who buy the series will never even do 1/10 of that.

If they designed the combat to be balanced around what the majority of players were capable of then it would be a pretty fucking boring game with a pretty low skill cap.
 
Its just really odd how hard the 'pro reviewers' are fighting with the game consumers and blaming them for bad sales. First time I've seen such ridiculousness at such a wide scale.
This is what happens when the gaming media acts largely at the financial behest of publishers and as a veritable extension of their PR budget.

It's a blatant conflict of interests and frankly I'm surprised it's taken this long for perceived "journalists" to lash out against gamers for not supporting the titles they've been paid to shill with their wallets.

I may go out of my way to call out JRPG enthusiasts for not supporting Trails in the Sky as an essential roleplaying experience but I'm not being paid money by XSEED to take that stance and I'm not representing myself as an impartial voice on a general gaming website that collects advertiser revenue.

Ben Parfitt and others need to realize that a LOT of games being released in the first half of this year are going to bomb and not be supported. It's an absurdly front-loaded schedule with high-budget releases at a time of the year when gamers simply aren't looking to spend a lot of money.
 
Why are companies living in denial about this kind of poor performance, and why do people like this Ben Parfitt prick back them up?

They were told the problem months ahead of release. Dumbed down mechanics and 30fps. They only have themselves to blame.
 
DmC fans: "We don't like this!"

Video Game Journalism: "Stop whining! Don't buy it if you don't like it!"

*fans don't buy it"

Video Game Journalism: "Fuck you for not buying it! This is all your fault abloo bloo bloo"

Haha. Yep. Shitty attitude for game journalists to have. If the last sentence was "Shit. No one bought DMC. Where did it go wrong?" it might be more acceptable.
 
So here we have a situation where the classic DMC hardcore fanbase was too small to be worth catering to but at the same time large enough to affect sales of a game that wasn't aimed at them in the first place.

Which is it? Can't have it both ways.
 
DmC fans: "We don't like this!"

Video Game Journalism: "Stop whining! Don't buy it if you don't like it!"

*fans don't buy it"

Video Game Journalism: "Fuck you for not buying it! This is all your fault abloo bloo bloo. Now our hopes of getting industry jobs are in danger because we didn't shill had enough"

Pretty fucking much.

Between stuff like this and "entitlement" issues, game consumers are just between a rock and a hard place in the eyes of most of gaming journalism.
 
Can someone clear this up for me? Is the game officially a bomb? I mean yes it's true Capcom lowered their sales forecast significantly but is moving over a million (projected) units a bomb? Is it no longer financially sound to make DmC games because they only sell a (projected) million? Parfitt is crying like this is the end of the franchise and fans are cheering like mission accomplished. Serious question: is it likely a bomb that's not worth further pushes in Capcom's eyes?

It is projected to sell less than half the copies of its predecessor(which had a much smaller install base), & given how Capcom were unhappy with DMC4 sales it is hard to see this as anything other than a failure.
 
So here we have a situation where the classic DMC hardcore fanbase was too small to be worth catering to but at the same time large enough to affect sales of a game that wasn't aimed at them in the first place.

Which is it? Can't have it both ways.

"The market has changed." is the answer to all of DmC's sales woes.
 
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