That comparison doesn't really work. Lower budget films like Drive look as good as higher budget films like transformers. Games aren't there yet, where the low budget games look as good as the high budget games.
Do you mean 'dont look as good as high budget games'? If you do, then as mentioned above as an example of The Witcher and there are many other titles from previous gens then look 'better' technically than some from the games from this gen with higher budgets - due to talent, planning and direction. Its about being clear in your objective and setting your resources accordingly but that doesnt mean your product cant still sing to its audience (and beyond)
I dread to think what the overall cost of Aliens CM was and did Capcom throwing 600 people at Resident Evil 6 make it a better experience than RE4? Hell arguably it was graphically worse with tearing and frame rate problems all over the place.