WiiU "Latte" GPU Die Photo - GPU Feature Set And Power Analysis

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and...?

doesn't mean that it's actually drawing that when the people who tested the power usage took their readings.

We know for sure those numbers are upper bound limits, we also know that drives consume the most power when accelerating.

I should also mention, it's easy to find bluray drives that can be powered solely off a USB port, so I don't know why it'd take 5W to power the WiiU's at typical use.

Ugh, this was mentioned back then by Blu, he's just being thick as usual. He's taking real-world numbers and subtracting theorethical maxima to fit his agenda.
 
Ugh, this was mentioned back then by Blu, he's just being thick as usual. He's taking real-world numbers and subtracting theorethical maxima to fit his agenda.

ugh.. is right... Yea my "agenda" since i never even came up with these numbers.

The Blu Ray drive should be 12 watts maximum, not more seeing that's the max TDP listed for such parts on desktop PC's.

Probably closer to 4/5 watts (it's possible, my only doubt actually steams from the fact the drive is actually clunky sized).


But please dont let this tech discussion get in the way, let me get my pitchfork too, oh wait...

tumblr_lw7qn58NxG1qii6tmo1_500.gif
too funny...
 
ugh.. is right... Yea my "agenda" since i never even came up with these numbers

Then please enlighten me, how or why, in the name of fuck, you would argue that the drive draws more power than actually being tested in the SAME test that gave you your 33W to begin with, being a self-proclaimed tech expert?

And if the theoretical maximum is higher than what is shown in the test for this particular part, is it not a possibility, that the same can be true for other parts? Hence maybe the GPU could have a higher theorethical MAX TDP than what you are claiming, hence be a lot closer to known chips as the E6760 after customization? Not only does it "free" up 2.4W for the GPU going by your math; if the real-world power draw in comparable circumstances of, for instance, the E6760 is also not the same as its max TDP (highly likely i would say), those numbers are growing increasingly closer together. Making your entire "not enough power" meme, obsolete.
 
It came from a review site who played mario 2d... No hardcore stuff.


Oh yeah, I remember now - thanks. The interesting thing about those tests iirc, was actually that there's very little fluctuation between idle/playing.

Although that might have something to do with the fact the disc spins up in the drive even when not used I guess.
 
It came from a review site who played mario 2d... No hardcore stuff.

http://www.eurogamer.net/articles/digitalfoundry-wii-u-is-the-green-console

euro gamer had a better test with more games. Front end to game had the same readings. It only drop to 29 while running netflix. So the front end has to be spinning the drive or something else.

So going by these figures looks to be 29 not running the drive to 32-33 with the drive. Or other thing are power down...

Better test would be a game that has a d/l version and disc base version.
 
Might be missing something important - but didn't they say in a ND that normal usage would consume about 45w? Where did 33w come from?

The actual quote is more along the lines of "depending upon what accessories are connected and what game is being played the Wii U draws ~40W."

I'm assuming when DF or AnandTech did their tests they didn't load up the USB ports with devices drawing power.
 
Which sometimes can take over a month, correct? It did for me.

Pm a mod if you want his account fast tracked. With someone who they think can add to discussion they might see their way clear to fast track the process unless he's involved in shit that they don't like. Stumpokopow is reasonable and reads PMs.
 
Based on being an owner simply watching it work, I'm wondering if its just that the front menu has a quite a few things going on, miiverse stuff, icons, etc. Whereas netflix is probably more efficient because it doesn't worry about those other things, which would contribute to part of the difference in power consumption compared to that of the front.
 
Here is the math that we came up with in the wiiu tech thread.

33 watts max from wall @ 90% psu ~30 watts

So how do you explain
http://www.eurogamer.net/articles/digitalfoundry-wii-u-is-the-green-console

We find that the Wii U is drawing around 32 watts of power during gameplay and despite running our entire library of software, we only ever saw an occasional spike just north of 33w.

And then they show Xbox 360/PS3 functions covering a range of 11 watts...I'm just saying, why are we assuming a max simply from launch software?
 
So how do you explain
http://www.eurogamer.net/articles/digitalfoundry-wii-u-is-the-green-console



And then they show Xbox 360/PS3 functions covering a range of 11 watts...I'm just saying, why are we assuming a max simply from launch software?

To be fair, that's all we have to go on. It seems that the current software is LOCKED at 32-33w when playing games, regardless of how hard the gpu is being pushed. It doesn't seem likely we'd magically see more variance down the road unless for some reason early dev kits for launch software mandated a 32-33w draw...and there's no reason to think that.
 
So how do you explain
http://www.eurogamer.net/articles/digitalfoundry-wii-u-is-the-green-console



And then they show Xbox 360/PS3 functions covering a range of 11 watts...I'm just saying, why are we assuming a max simply from launch software?
Wii was the same way as the wiiu.

Just less power to work with so even running the UI must be almost running the console 100%.

We are just going with the facts we have in front of us. Would be great if people would add more data to the discussion.
USC fan is making horrible calculations. That GPU may be drawing a whole 5 watts more than he is giving it credit for :/
then show your work.

Should be easy since the calculations are "horrible."
 
Wii was the same way as the wiiu.

Just less power to work with so even running the UI must be almost running the console 100%.

We are just going with the facts we have in front of us. Would be great if people would add more data to the discussion.
then show your work.

Should be easy since the calculations are "horrible."

Hold on, im working on your sarcasm detector...its almost finished
 
USC fan is making horrible calculations. That GPU may be drawing a whole 5 watts more than he is giving it credit for :/

wow

so that was sarcasm huh... So 5W is... nothing? Right? That's what you are saying? Well, since we are discussing the GPU being a 15W part or a 20W part, i'd say that is a substantial percentage. Wouldn't you? That's a 33% increase. Peanuts. But good to have you back. Do make sure to stick around this time.
 
I, for one, love these dick swinging contests about nothing.

Did we ever figure out which block the Tessellator might be in? Shin'en updated Nano Assault Neo with some new graphical effects, one of which being Tessellation.
 
how much better does it look?

I'm not even sure I could quantify it. It does look like they added some more detailed textures on some of the enemies and tessellation from what I can tell. The update was pretty small, but then again, the whole game is 100MB.
 
Link and no we haven't

Ok. I'm not sure if Tessellation was used for sure. I know Shin'en talked about using it, and now the ship looks much better in game. I could be seeing things. I can't go back to the old version of the game to check my eyes.

EDIT: Looks like I'm wrong. Shin'en's twitter clarifies he was talking about future games.
 
Ok. I'm not sure if Tessellation was used for sure. I know Shin'en talked about using it, and now the ship looks much better in game. I could be seeing things. I can't go back to the old version of the game to check my eyes.
:
@ShinenGames Hi, Some people on internet claim that Nano assault neo use tesselation shader. Can you confirm please?

@kensama59 No tesselation in Nano Assault Neo :)

@ShinenGames Thanks. And with the knowledge of Wii U hardware now, do you think this effect will be possible?

@kensama59 We'll be using it in future games.

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edit: followed up with some of the discussion; this Marcan dude, no what he does I mean, is insane!

I think this is probably the most thorough and low level technical discussion done for any console
 
Yeah, I edited my previous post to reflect I was wrong after I did some Googling. I hope the next game is Fast Racing League U or something. Their twitter also mentioned using tessellation and user interactive dynamic displacement maps, which is a hell of a lot more than they had to work with on the Wii.
 
You guys are great for wanting to donate the money. That was my initial desire, but I worried that not enough people would be down to make it worth it. I'll contact people privately and see where we stand.



The more I look at it, the less bizarre it actually seems. I mean, did you see that Brazos die shot? haha.

Actually, I'm working on a sort of "Theory of Eveything" for the die and then I think I'm gonna just leave it be and let the games do the talking. Also working on an article for NES on what an exhilarating and unique experience it has been working with you guys to get some answers about this thing.
Cool. I'm looking forward to seeing your theory. In the meantime, do we know of Brazo and/or Llano have some unique performance quirks?
 
The actual quote is more along the lines of "depending upon what accessories are connected and what game is being played the Wii U draws ~40W."

I'm assuming when DF or AnandTech did their tests they didn't load up the USB ports with devices drawing power.

He said "WiiU is rated at 75w consumption. This consumption is measured at maximum utilisation of all functionality" He then went on to say normal use will be around 45w.

That quoted part is word for word from cheesemeisters translation.

edit: unless I'm reading the label wrong, the psu max output is 75w (15V, 5A).
You don't then calculate the efficiency. The efficiency is calculated from what the psu draws from the wall by what it outputs(max 75w). The AC rating is 230V 0.9A 50hz but I don't know what to do with those numbers.
 
A little off topic but I posted in this thread earlier how my Wii U had frame rate issues on the Wara Wara Plaza. Whenever I scrolled around the frame rate would drop and it'd chug.

A few days later and it seems to be working fine with zero frame rate drops or chugging. I'm thinking it might have been related to the Miiverse servers or my internet connection because someone else replied to me (somewhere else) that they had similar issues. I'm honestly so confused but as long as I don't have to worry about the hardware I'm kind of happy.

This is so weird.
 
A little off topic but I posted in this thread earlier how my Wii U had frame rate issues on the Wara Wara Plaza. Whenever I scrolled around the frame rate would drop and it'd chug.

A few days later and it seems to be working fine with zero frame rate drops or chugging. I'm thinking it might have been related to the Miiverse servers or my internet connection because someone else replied to me (somewhere else) that they had similar issues. I'm honestly so confused but as long as I don't have to worry about the hardware I'm kind of happy.

This is so weird.
Why are you posting this here?
 
assuming Criterion Games better use of WII U's power than the first gen games. Can we compare it to mid-range PCs and give us a better estimation on the overal performance?
 
Maybe USC_fan can compare it with a 160 SP GPU.

Yeah i want an in-depth analysis of the Wii U gpu, using NFS:MW U as a reference by USC-Fan. Van Owen is welcome to chime in aswell.

Does it still count as 1st gen Wii U software since it could have been out on launch or does that one count as 2nd gen Wii U software? March is also still launchwindows (Although the very end of it)
 
Yeah i want an in-depth analysis of the Wii U gpu, using NFS:MW U as a reference by USC-Fan. Van Owen is welcome to chime in aswell.

Does it still count as 1st gen Wii U software since it could have been out on launch or does that one count as 2nd gen Wii U software? March is also still launchwindows (Although the very end of it)
Seems they are taking advantage of the extra RAM and bw. Maybe also advance shader support.
 
Reading through the last 24 hours of posts has convinced me GAF needs a dedicated thread titled "Wii U Disc-Drive - Power Draw and Other Analysis".

Btw, has Nintendo given a nickname to the drive itself? Perhaps 'Bean Hopper'?


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Edit. You know, USC-fan, why don't you modify your Wii U by temporarily unpluging the power connector to "bean hopper" and then run a digital download game off the box? Than measure the difference in power draw before and after that change to know once and for all.
 
What "extra bandwidth"? Isn't the system bandwidth starved? ;)

I think we can at least put the bandwidth bottleneck bullshit to rest now...

Did they say there was more bandwidth? I can't be arsed to watch the video now, but the summary doesn't say anything about having more bandwidth.
 
Nope, serious. I just got up and came to my usual WIi U tech threads to find this nonsense. I call bullshit cause the folks on Beyond 3D and a few here too assured me the Wii U was bandwidth starved.

Franky_baby will gladly respond to your sarcasm driven post, then ;)
 
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