BlockheadBrown
Member
Oh yes... come to papa DS4.
Agreed! I'm all over this.
Oh yes... come to papa DS4.
Even better from this angle. Far more ergonomic looking! Big improvement over the DS3 imo, what looks to be slightly longer palm handles too.
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I don't get the move-like functionality on the controller. How would that make it any more different than the six-axis. Unless of course the six axis is incapable of z-depth tracking.
I'm hoping that options allowing users to "map the controller buttons" to their liking becomes mandatory for all games.I hope you can shoot with the triggers now. Shooting with the shoulder buttons was kind of dumb.
I don't get the move-like functionality on the controller. How would that make it any more different than the six-axis. Unless of course the six axis is incapable of z-depth tracking.
Seems too small for qwerty. I'd be ok with those icons.
I'm hoping that options allowing users to "map the controller buttons" to their liking becomes mandatory for all games.
Even better from this angle. Far more ergonomic looking! Big improvement over the DS3 imo, what looks to be slightly longer palm handles too.
https://securecdn.disqus.com/uploads/mediaembed/images/434/1840/original.jpg[IMG][/QUOTE]
[URL="http://www.youtube.com/watch?v=pLSX4sjLY4o&feature=youtu.be&t=50s"]Hype..I'm on it.[/URL]
Look at it as a way to have the Move functionality available in a "gets by" state without having to buy entirely separate hardware anymore. Incorporating it really won't inflate the base price of the DS controller and if you really want a more full fidelity Move experience, you can buy the wand controller.I don't get the move-like functionality on the controller. How would that make it any more different than the six-axis. Unless of course the six axis is incapable of z-depth tracking.
VS. This
Wow. At first I was kinda skeptical but if that second one was final I'd be ok haha
I wish it was more of an IR version implementation of PS Move tracking... Tracking a glowing ball leaves no room for angle or anything, which IMO removes all point. Also, tiny IR camera is far less conspicuous than a giant glowing ball.
Even better from this angle. Far more ergonomic looking! Big improvement over the DS3 imo, what looks to be slightly longer palm handles too.
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that came from this thread
I am sure it will.That headphone jack is something I've always wanted. Really hope that makes it to the final version.
Even better from this angle. Far more ergonomic looking! Big improvement over the DS3 imo, what looks to be slightly longer palm handles too.
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That would be cool...
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I actually kinda like it now. Looks thinner than I though.
That headphone jack is something I've always wanted. Really hope that makes it to the final version.
That headphone jack is something I've always wanted. Really hope that makes it to the final version.
I wish it was more of an IR version implementation of PS Move tracking... Tracking a glowing ball leaves no room for angle or anything, which IMO removes all point. Also, tiny IR camera is far less conspicuous than a giant glowing ball.
Blah......I was too lazy to look it up
So. On the devkit there are a bunch of numbers ranging from 0-7, could the light-bar be a more convenient way of displaying which player you are? Rather than including pointless move capabilities
New shot of the gamepad looks awesome. But there is still several unknowns [2 mysterious "buttons", shoulder buttons, mic/speaker].
Can someone process this image and eliminate grain?
This looks fricken perfect!!
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VIA CVG - http://www.computerandvideogames.co...-deeper-analysis-of-the-controller-prototype/
Don't believe this one.
This looks fricken perfect!!
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