Destructoid: PS4 controller prototype & devkit photo, [Up: New Photo/Info In OP]

???

Since the original digital only PS1 controller, sony added:

Dual analog sticks (dualshock 1)
Rumble (dualshock 1)
shorter "arms" (dualshock 2)
analog buttons (dualshock 2)
built in battery/usb charging (dualshock 3)
bluetooth pairing (dualshock 3)
triggers at L2/R2 (dualshock 3)
motion gyros (dualshock 3)
PS button (dualshock 3)

That's a hell of a lot of modifications. the original PS controller is basically unusable compared to the current model.

Must have a PS1 as his primary console :p
 
I hope MS goes symmetrical. It would be delicious.
Suddenly, the ASSymetrical fans will say MS was right for changing it.

Technically, though, the 360 pad is symmetrical for most genres. Probably why I prefer the layout on it. It's only asymmetrical for dual stick games (and I refuse to play FPS games on a controller). Using only your left stick, your thumbs are in equal positions on the 360 pad. Which is what matters when talking about symmetry. Visuals are irrelevant unless you're OCD. Symmetry should = are you're opposing thumbs in equal positions. If so, the buttons and left stick are symmetrical on 360. So IMO it's a stupid argument either way. Because you're thumbs can be symmetrical or asymmetrical on both controllers. It all depends on whether you're using one or two sticks.
 
I use the Dpad in Gran Turismo for very small corrections when driving on a long straight, easier to do on the D-pad rather than the analogue.
 
I'll make sure that my first post in the eventual 720 controller thread is "Analog sticks still in the wrong position".
Assuming it's shaped like a 360 controller, that would be kind of silly considering how off it would be to have the main input in the d-pad position on the 360 pad. The DualShock works a lot better for switching between the d-pad and analogue stick.
 
I hope that those analogue sticks are on the final model, they look so much better than the ones on the DS3.

So much this.

Concave tips, sticks further apart. I wouldn't need to every buy another shitty 3rd party controller and I'd stop wishing for the 360 controller on my Playstation.
 
So much this.

Concave tips, sticks further apart. I wouldn't need to every buy another shitty 3rd party controller and I'd stop wishing for the 360 controller on my Playstation.

I agree with this, actually! I've been using a 360 controller a lot more lately because I've been playing games on my PC, and I prefer the actual analog stick to the PS3 one (not the position; the stick itself).


ok, besides racing games. I did mean 3D in the sense of character movement as well.

Catherine is unplayable with the analog stick, IMO. That's the best example I can give.
 
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I didn't insult anyone thou unless not agreeing with someone equals insulting them. I was called a junior because someone didn't like my opinion.

All I merely said was I don't like the Dual Shock controllers because I think they are quite bad especially where the stick placement is. I'm also not a fan of the d-pad which is why I had to get my cousin to build me an arcade stick for my PS3 and 360.

At least your dedicated.
 
Who said that?
Check the OP vgleak button list. Aside from legacy games, which could be solved by connecting a DS3, I don't have a problem with it. The vast majority of games act like it doesn't exist, and I wouldn't be surprised if most DS3 owners are even aware it exists.
 
Check the OP vgleak button list. Aside from legacy games, which could be solved by connecting a DS3, I don't have a problem with it. The vast majority of games act like it doesn't exist, and I wouldn't be surprised if most DS3 owners are even aware it exists.

yeah, analog is useful for triggers, but it's a rare game that uses the analog face buttons for anything.

Metal gear does and....that's about it off the top of my head.
 
Check the OP vgleak button list. Aside from legacy games, which could be solved by connecting a DS3, I don't have a problem with it. The vast majority of games act like it doesn't exist, and I wouldn't be surprised if most DS3 owners are even aware it exists.

I agree and I think it's a good change. Digital face buttons tend to feel better to me anyway and the analogue functions were so touchy that they were a pain to use in the few games that did.
 
Arguably if you're only browsing yes. It's already a feature of Sony's Google TV, so I'd expect it.

Exactly. It's such a standard feature nowadays for smart tvs/media streaming devices. If Sony doesn't allow you to control everything OS related through iOS/Android on day one, I'm going to be stunned. Because it would show a complete lack of market understanding. People want to navigate all this on their phone/tablet, not some controller. Leave the controller for the actual games.
 
I agree and I think it's a good change. Digital face buttons tend to feel better to me anyway and the analogue functions were so touchy that they were a pain to use in the few games that did.

Which games used them? And how? I didn't even know the DS3 could do that.
 
Absolutely. However, "wrong." isn't a discussion
To be fair, there really isn't much to discuss on such a non-issue. The idea that the thumbs need to be symmetrical/asymmetrical is ridiculous. What matters is the shape of the controller. As long as they take their stick configuration into consideration for the design, it will be comfortable.
Exactly. It's such a standard feature nowadays for smart tvs/media streaming devices. If Sony doesn't allow you to control everything OS related through iOS/Android on day one, I'm going to be stunned. Because it would show a complete lack of market understanding. People want to navigate all this on their phone/tablet, not some controller. Leave the controller for the actual games.
I would love to use my tablet as a remote. It really should be a standard feature.
 
So what are the odds on the controller containing a depth sensor like Leap Motion under that glossy black surface? I am intrigued by this idea as it looks just the right size and shape for the final Leap Motion design to fit right inside. The sensor tech should.be extremely cheap but it would require broadcasting a stereo 'greyscale' image wirelessly to the PS4 very frequently.
The technology would turn the touch surface into an interactive volume of 8 cubic feet above the controller. The Move-like tracking would give the PS4 an absolute reference for your finger positions to within 0.1mm when inside the controller sensor's volume.
It's all a bit Kinect, yes, but with a sensor that's very near your hand(s) instead of aimed at your whole body from across the room.
 
Check the OP vgleak button list. Aside from legacy games, which could be solved by connecting a DS3, I don't have a problem with it. The vast majority of games act like it doesn't exist, and I wouldn't be surprised if most DS3 owners are even aware it exists.

Yeah analog face buttons are really a waste of time.
 
yeah, analog is useful for triggers.
How? Very VERY few games actually use the depth of the trigger as an actual analog. Most games use it as a standard button 1:1

This is why I do not understand the fascination with triggers. They aren't used properly outside of racing games and i'd rather use the right analog (GT) for accel/brake variation than a trigger.

Seriously. I'm curious which games out of the thousands that have been made for triggers actually use them for their resistance outside of racing games... anyone want to throw me a list?

I'm not talking about a one-off minigame in a game, either, i'm talking as a main mechanic.

They aren't utilized properly. Why keep making them for the handful of games out of thousands that use them just to fuck my reaction time with travel distance for 99% of games?
 
So what are the odds on the controller containing a depth sensor like Leap Motion under that glossy black surface? I am intrigued by this idea as it looks just the right size and shape for the final Leap Motion design to fit right inside. The sensor tech should.be extremely cheap but it would require broadcasting a stereo 'greyscale' image wirelessly to the PS4 very frequently.
The technology would turn the touch surface into an interactive volume of 8 cubic feet above the controller. The Move-like tracking would give the PS4 an absolute reference for your finger positions to within 0.1mm when inside the controller sensor's volume.
It's all a bit Kinect, yes, but with a sensor that's very near your hand(s) instead of aimed at your whole body from across the room.

How would this work. You hold the controller in one hand, and move your other hand like you were a magician over a top hat? I'm pretty hype for the leap, but I don't see it working inside a controller.
 
So what are the odds on the controller containing a depth sensor like Leap Motion under that glossy black surface? I am intrigued by this idea as it looks just the right size and shape for the final Leap Motion design to fit right inside. The sensor tech should.be extremely cheap but it would require broadcasting a stereo 'greyscale' image wirelessly to the PS4 very frequently.
The technology would turn the touch surface into an interactive volume of 8 cubic feet above the controller. The Move-like tracking would give the PS4 an absolute reference for your finger positions to within 0.1mm when inside the controller sensor's volume.
It's all a bit Kinect, yes, but with a sensor that's very near your hand(s) instead of aimed at your whole body from across the room.

That would be crazy!
PS, have mine pre-ordered :/
 
So what are the odds on the controller containing a depth sensor like Leap Motion under that glossy black surface?

I'm having a hard time finding scenarios where it would be more useful than a regular touch interface... gestures are interesting for doing things without a controller, or away from it. But if you're fiddling close to said controller, you can just as well touch it.
Besides having the equivalent of a Leap Motion sensor in a gamepad would limit its usability, since you'll need one hand to hold the controller and couldn't do two-hands commands.
 
How would this work. You hold the controller in one hand, and move your other hand like you were a magician over a top hat? I'm pretty hype for the leap, but I don't see it working inside a controller.

Yes you'd either do that for mid air gestures, manipulating an object or map in 3D with your hand, or you could place the controller on the floor or table in front of you for two handed use.
 
Not a bad mockup, I'm not going to comment on the controller layout.

I'm having a hard time finding scenarios where it would be more useful than a regular touch interface... gestures are interesting for doing things without a controller, or away from it. But if you're fiddling close to said controller, you can just as well touch it.
Besides having the equivalent of a Leap Motion sensor in a gamepad would limit its usability, since you'll need one hand to hold the controller and couldn't do two-hands commands.
It just adds an extra dimension for your theremin simulator or whatever, and can detect the angles of fingers as well as their position.
 
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